/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/eathena/adminhandler.h" #include "being/being.h" #include "net/eathena/messageout.h" #include "net/eathena/protocolout.h" #include "utils/gmfunctions.h" #include "utils/stringutils.h" #include "debug.h" extern Net::AdminHandler *adminHandler; namespace EAthena { std::string AdminHandler::mStatsName; AdminHandler::AdminHandler() : Ea::AdminHandler() { adminHandler = this; } void AdminHandler::announce(const std::string &text) const { createOutPacket(CMSG_ADMIN_ANNOUNCE); outMsg.writeInt16(CAST_S16(text.length() + 4), "len"); outMsg.writeString(text, CAST_S32(text.length()), "message"); } void AdminHandler::localAnnounce(const std::string &text) const { createOutPacket(CMSG_ADMIN_LOCAL_ANNOUNCE); outMsg.writeInt16(CAST_S16(text.length() + 4), "len"); outMsg.writeString(text, CAST_S32(text.length()), "message"); } void AdminHandler::hide(const bool h A_UNUSED) const { createOutPacket(CMSG_ADMIN_HIDE); outMsg.writeInt32(0, "unused"); } void AdminHandler::kick(const BeingId playerId) const { createOutPacket(CMSG_ADMIN_KICK); outMsg.writeBeingId(playerId, "account id"); } void AdminHandler::kickAll() const { createOutPacket(CMSG_ADMIN_KICK_ALL); } void AdminHandler::warp(const std::string &map, const int x, const int y) const { createOutPacket(CMSG_PLAYER_MAPMOVE); outMsg.writeString(map, 16, "map"); outMsg.writeInt16(CAST_S16(x), "x"); outMsg.writeInt16(CAST_S16(y), "y"); } void AdminHandler::resetStats() const { createOutPacket(CMSG_ADMIN_RESET_PLAYER); outMsg.writeInt16(0, "flag"); } void AdminHandler::resetSkills() const { createOutPacket(CMSG_ADMIN_RESET_PLAYER); outMsg.writeInt16(1, "flag"); } void AdminHandler::gotoName(const std::string &name) const { createOutPacket(CMSG_ADMIN_GOTO); outMsg.writeString(name, 24, "name"); } void AdminHandler::recallName(const std::string &name) const { createOutPacket(CMSG_ADMIN_RECALL); outMsg.writeString(name, 24, "name"); } void AdminHandler::mute(const Being *const being, const int type, const int limit) const { if (!being) return; createOutPacket(CMSG_ADMIN_MUTE); outMsg.writeBeingId(being->getId(), "account id"); outMsg.writeInt8(CAST_S8(type), "type"); outMsg.writeInt16(CAST_S16(limit), "value"); } void AdminHandler::muteName(const std::string &name) const { createOutPacket(CMSG_ADMIN_MUTE_NAME); outMsg.writeString(name, 24, "name"); } void AdminHandler::requestLogin(const Being *const being) const { if (!being) return; createOutPacket(CMSG_ADMIN_ID_TO_LOGIN); outMsg.writeBeingId(being->getId(), "account id"); } void AdminHandler::setTileType(const int x, const int y, const int type) const { createOutPacket(CMSG_ADMIN_SET_TILE_TYPE); outMsg.writeInt16(CAST_S16(x), "x"); outMsg.writeInt16(CAST_S16(y), "y"); outMsg.writeInt16(CAST_S16(type), "type"); } void AdminHandler::unequipAll(const Being *const being) const { if (!being) return; createOutPacket(CMSG_ADMIN_UNEQUIP_ALL); outMsg.writeBeingId(being->getId(), "account id"); } void AdminHandler::requestStats(const std::string &name) const { mStatsName = name; createOutPacket(CMSG_ADMIN_REQUEST_STATS); outMsg.writeString(name, 24, "name"); } void AdminHandler::monsterInfo(const std::string &name) const { Gm::runCommand("monsterinfo", name); } void AdminHandler::itemInfo(const std::string &name) const { Gm::runCommand("iteminfo", name); } void AdminHandler::whoDrops(const std::string &name) const { Gm::runCommand("whodrops", name); } void AdminHandler::mobSearch(const std::string &name) const { Gm::runCommand("mobsearch", name); } void AdminHandler::mobSpawnSearch(const std::string &name) const { Gm::runCommand("whereis", name); } void AdminHandler::playerGmCommands(const std::string &name) const { Gm::runCharCommand("commands", name); } void AdminHandler::playerCharGmCommands(const std::string &name) const { Gm::runCharCommand("charcommands", name); } void AdminHandler::showLevel(const std::string &name) const { Gm::runCharCommand("exp", name); } void AdminHandler::showStats(const std::string &name) const { Gm::runCharCommand("stats", name); } void AdminHandler::showStorageList(const std::string &name) const { Gm::runCharCommand("storagelist", name); } void AdminHandler::showCartList(const std::string &name) const { Gm::runCharCommand("cartlist", name); } void AdminHandler::showInventoryList(const std::string &name) const { Gm::runCharCommand("itemlist", name); } void AdminHandler::locatePlayer(const std::string &name) const { Gm::runCommand("where", name); } void AdminHandler::showAccountInfo(const std::string &name) const { Gm::runCommand("accinfo", name); } void AdminHandler::spawnSlave(const std::string &name) const { Gm::runCommand("summon", name); } void AdminHandler::spawnClone(const std::string &name) const { Gm::runCommand("clone", name); } void AdminHandler::spawnSlaveClone(const std::string &name) const { Gm::runCommand("slaveclone", name); } void AdminHandler::spawnEvilClone(const std::string &name) const { Gm::runCommand("evilclone", name); } void AdminHandler::savePosition(const std::string &name) const { Gm::runCharCommand("save", name); } void AdminHandler::loadPosition(const std::string &name) const { Gm::runCharCommand("load", name); } void AdminHandler::randomWarp(const std::string &name) const { Gm::runCharCommand("jump", name); } void AdminHandler::gotoNpc(const std::string &name) const { Gm::runCommand("tonpc", name); } void AdminHandler::killer(const std::string &name) const { Gm::runCharCommand("killer", name); } void AdminHandler::killable(const std::string &name) const { Gm::runCharCommand("killable", name); } void AdminHandler::heal(const std::string &name) const { Gm::runCharCommand("heal", name); } void AdminHandler::alive(const std::string &name) const { Gm::runCharCommand("alive", name); } void AdminHandler::disguise(const std::string &name) const { Gm::runCommand("disguise", name); } void AdminHandler::immortal(const std::string &name) const { Gm::runCharCommand("monsterignore", name); } void AdminHandler::hide(const std::string &name) const { Gm::runCharCommand("hide", name); } void AdminHandler::nuke(const std::string &name) const { Gm::runCommand("nuke", name); } void AdminHandler::kill(const std::string &name) const { Gm::runCharCommand("kill", name); } void AdminHandler::jail(const std::string &name) const { Gm::runCommand("jail", name); } void AdminHandler::unjail(const std::string &name) const { Gm::runCommand("unjail", name); } void AdminHandler::npcMove(const std::string &name, const int x, const int y) const { Gm::runCommand("npcmove", strprintf("%d %d %s", x, y, name.c_str())); } void AdminHandler::hideNpc(const std::string &name) const { Gm::runCommand("hidenpc", name); } void AdminHandler::showNpc(const std::string &name) const { Gm::runCommand("shownpc", name); } void AdminHandler::changePartyLeader(const std::string &name) const { Gm::runCommand("changeleader", name); } void AdminHandler::partyRecall(const std::string &name) const { Gm::runCommand("partyrecall", name); } void AdminHandler::breakGuild(const std::string &name) const { Gm::runCharCommand("breakguild", name); } void AdminHandler::guildRecall(const std::string &name) const { Gm::runCommand("guildrecall", name); } } // namespace EAthena