/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NET_EA_PLAYERHANDLER_H #define NET_EA_PLAYERHANDLER_H #include "net/playerhandler.h" namespace Net { class MessageIn; } namespace Ea { class PlayerHandler : public Net::PlayerHandler { public: PlayerHandler(); A_DELETE_COPY(PlayerHandler) void decreaseAttribute(const int attr) const override final; void ignorePlayer(const std::string &player, const bool ignore) const override final; void ignoreAll(const bool ignore) const override final; bool canUseMagic() const override final; bool canCorrectAttributes() const override final; Vector getDefaultWalkSpeed() const override final A_WARN_UNUSED; int getJobLocation() const override final A_WARN_UNUSED; int getAttackLocation() const override final A_WARN_UNUSED; static void processWalkResponse(Net::MessageIn &msg); static void processPlayerWarp(Net::MessageIn &msg); static void processPlayerStatUpdate1(Net::MessageIn &msg); static void processPlayerStatUpdate2(Net::MessageIn &msg); static void processPlayerStatUpdate3(Net::MessageIn &msg); static void processPlayerStatUpdate4(Net::MessageIn &msg); static void processPlayerStatUpdate5(Net::MessageIn &msg); static void processPlayerStatUpdate6(Net::MessageIn &msg); static void processPlayerArrowMessage(Net::MessageIn &msg); }; } // namespace Ea #endif // NET_EA_PLAYERHANDLER_H