/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/playerhandler.h" #include "being/playerinfo.h" #include "debug.h" namespace Ea { PlayerHandler::PlayerHandler() { } void PlayerHandler::ignorePlayer(const std::string &player A_UNUSED, const bool ignore A_UNUSED) const { } void PlayerHandler::ignoreAll(const bool ignore A_UNUSED) const { } int PlayerHandler::getDefaultWalkSpeed() const { return 150; } bool PlayerHandler::canUseMagic() const { return PlayerInfo::getStatEffective(Attributes::PLAYER_MATK) > 0; } } // namespace Ea