/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef NET_EA_NETWORK_H
#define NET_EA_NETWORK_H
#include "net/serverinfo.h"
#include "net/sdltcpnet.h"
#include
#include
namespace Ea
{
class Network
{
public:
Network();
A_DELETE_COPY(Network)
virtual ~Network();
bool connect(ServerInfo server);
void disconnect();
ServerInfo getServer() const A_WARN_UNUSED
{ return mServer; }
int getState() const A_WARN_UNUSED
{ return mState; }
const std::string &getError() const A_WARN_UNUSED
{ return mError; }
bool isConnected() const A_WARN_UNUSED
{ return mState == CONNECTED; }
int getInSize() const A_WARN_UNUSED
{ return mInSize; }
void skip(const int len);
void flush();
void fixSendBuffer();
// ERROR replaced by NET_ERROR because already defined in Windows
enum
{
IDLE = 0,
CONNECTED,
CONNECTING,
DATA,
NET_ERROR
};
protected:
friend int networkThread(void *data);
void setError(const std::string &error);
uint16_t readWord(const int pos) const A_WARN_UNUSED;
bool realConnect();
void receive();
TcpNet::Socket mSocket;
ServerInfo mServer;
char *mInBuffer;
char *mOutBuffer;
unsigned int mInSize;
unsigned int mOutSize;
unsigned int mToSkip;
int mState;
std::string mError;
SDL_Thread *mWorkerThread;
SDL_mutex *mMutexIn;
SDL_mutex *mMutexOut;
int mSleep;
};
} // namespace Ea
#endif // NET_EA_NETWORK_H