/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/chathandler.h" #include "actormanager.h" #include "configuration.h" #include "notifymanager.h" #include "being/being.h" #include "being/playerrelations.h" #include "gui/windows/chatwindow.h" #include "gui/widgets/tabs/chat/gmtab.h" #include "net/messagein.h" #include "net/serverfeatures.h" #include "net/ea/eaprotocol.h" #include "resources/notifytypes.h" #include "utils/gettext.h" #include #include "debug.h" namespace Ea { WhisperQueue ChatHandler::mSentWhispers; int ChatHandler::mMotdTime = -1; bool ChatHandler::mShowAllLang = false; bool ChatHandler::mShowMotd = false; bool ChatHandler::mSkipping = true; ChatHandler::ChatHandler() { if (!mSentWhispers.empty()) mSentWhispers.pop(); mMotdTime = -1; mShowAllLang = serverConfig.getValue("showAllLang", 0); mShowMotd = config.getBoolValue("showmotd"); mSkipping = true; } void ChatHandler::clear() { mShowMotd = config.getBoolValue("showmotd"); mSkipping = true; } void ChatHandler::me(const std::string &restrict text, const std::string &restrict channel) const { // here need string duplication std::string action = strprintf("*%s*", text.c_str()); talk(action, channel); } void ChatHandler::talkPet(const std::string &restrict text, const std::string &restrict channel) const { // here need string duplication std::string action = strprintf("\302\202\303 %s", text.c_str()); talk(action, channel); } std::string ChatHandler::getPopLastWhisperNick() { std::string nick; if (mSentWhispers.empty()) { nick = "user"; } else { nick = mSentWhispers.front(); mSentWhispers.pop(); } return nick; } std::string ChatHandler::getLastWhisperNick() { std::string nick; if (mSentWhispers.empty()) nick = "user"; else nick = mSentWhispers.front(); return nick; } void ChatHandler::processWhisperResponseContinue(const uint8_t type) { const std::string nick = getPopLastWhisperNick(); switch (type) { case 0x00: // Success (don't need to report) break; case 0x01: if (chatWindow) { chatWindow->addWhisper(nick, // TRANSLATORS: chat message strprintf(_("Whisper could not be sent, %s is offline."), nick.c_str()), ChatMsgType::BY_SERVER); } break; case 0x02: if (chatWindow) { chatWindow->addWhisper(nick, // TRANSLATORS: chat message strprintf(_("Whisper could not " "be sent, ignored by %s."), nick.c_str()), ChatMsgType::BY_SERVER); } break; case 0x03: if (chatWindow) { chatWindow->addWhisper(nick, // TRANSLATORS: chat message strprintf(_("Whisper could not " "be sent, you ignored by all players.")), ChatMsgType::BY_SERVER); } break; default: if (logger) { logger->log("QQQ SMSG_WHISPER_RESPONSE:" + toString(type)); } break; } BLOCK_END("ChatHandler::processWhisperResponse") } void ChatHandler::processBeingChat(Net::MessageIn &msg) { if (!actorManager) return; BLOCK_START("ChatHandler::processBeingChat") const bool channels = msg.getId() == SMSG_BEING_CHAT2; int chatMsgLength = msg.readInt16("len") - 8; Being *const being = actorManager->findBeing(msg.readInt32("being id")); if (!being) { BLOCK_END("ChatHandler::processBeingChat") return; } std::string channel; if (channels) { chatMsgLength -= 3; channel = msg.readUInt8("channel byte 0"); channel += msg.readUInt8("channel byte 1"); channel += msg.readUInt8("channel byte 2"); } if (chatMsgLength <= 0) { BLOCK_END("ChatHandler::processBeingChat") return; } std::string chatMsg = msg.readRawString(chatMsgLength, "message"); if (being->getType() == ActorType::Player) being->setTalkTime(); const size_t pos = chatMsg.find(" : ", 0); std::string sender_name = ((pos == std::string::npos) ? "" : chatMsg.substr(0, pos)); if (serverFeatures->haveIncompleteChatMessages()) { // work around for "new" tmw server sender_name = being->getName(); if (sender_name.empty()) sender_name = "?"; } else if (sender_name != being->getName() && being->getType() == ActorType::Player) { if (!being->getName().empty()) sender_name = being->getName(); } else { chatMsg.erase(0, pos + 3); } trim(chatMsg); bool allow(true); // We use getIgnorePlayer instead of ignoringPlayer here // because ignorePlayer' side effects are triggered // right below for Being::IGNORE_SPEECH_FLOAT. if (player_relations.checkPermissionSilently(sender_name, PlayerRelation::SPEECH_LOG) && chatWindow) { allow = chatWindow->resortChatLog( removeColors(sender_name).append(" : ").append(chatMsg), ChatMsgType::BY_OTHER, channel, false, true); } if (allow && player_relations.hasPermission(sender_name, PlayerRelation::SPEECH_FLOAT)) { being->setSpeech(chatMsg, channel); } BLOCK_END("ChatHandler::processBeingChat") } void ChatHandler::processMVP(Net::MessageIn &msg) { BLOCK_START("ChatHandler::processMVP") // Display MVP player const int id = msg.readInt32("being id"); if (localChatTab && actorManager && config.getBoolValue("showMVP")) { const Being *const being = actorManager->findBeing(id); if (!being) NotifyManager::notify(NotifyTypes::MVP_PLAYER, ""); else NotifyManager::notify(NotifyTypes::MVP_PLAYER, being->getName()); } BLOCK_END("ChatHandler::processMVP") } void ChatHandler::processIgnoreAllResponse(Net::MessageIn &msg) { BLOCK_START("ChatHandler::processIgnoreAllResponse") const uint8_t action = msg.readUInt8("action"); const uint8_t fail = msg.readUInt8("result"); if (!localChatTab) { BLOCK_END("ChatHandler::processIgnoreAllResponse") return; } switch (action) { case 0: { switch (fail) { case 0: NotifyManager::notify(NotifyTypes::WHISPERS_IGNORED); break; default: NotifyManager::notify(NotifyTypes:: WHISPERS_IGNORE_FAILED); break; } break; } case 1: { switch (fail) { case 0: NotifyManager::notify(NotifyTypes::WHISPERS_UNIGNORED); break; default: NotifyManager::notify(NotifyTypes:: WHISPERS_UNIGNORE_FAILED); break; } break; } default: // unknown result break; } BLOCK_END("ChatHandler::processIgnoreAllResponse") } } // namespace Ea