/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/ea/chathandler.h"
#include "actormanager.h"
#include "configuration.h"
#include "notifymanager.h"
#include "being/being.h"
#include "being/playerrelations.h"
#include "gui/windows/chatwindow.h"
#include "gui/widgets/tabs/chat/gmtab.h"
#include "net/messagein.h"
#include "net/serverfeatures.h"
#include "net/ea/eaprotocol.h"
#include "resources/notifytypes.h"
#include "utils/gettext.h"
#include
#include "debug.h"
namespace Ea
{
WhisperQueue ChatHandler::mSentWhispers;
int ChatHandler::mMotdTime = -1;
bool ChatHandler::mShowAllLang = false;
bool ChatHandler::mShowMotd = false;
bool ChatHandler::mSkipping = true;
ChatHandler::ChatHandler()
{
if (!mSentWhispers.empty())
mSentWhispers.pop();
mMotdTime = -1;
mShowAllLang = serverConfig.getValue("showAllLang", 0);
mShowMotd = config.getBoolValue("showmotd");
mSkipping = true;
}
void ChatHandler::clear()
{
mShowMotd = config.getBoolValue("showmotd");
mSkipping = true;
}
void ChatHandler::me(const std::string &restrict text,
const std::string &restrict channel) const
{
// here need string duplication
std::string action = strprintf("*%s*", text.c_str());
talk(action, channel);
}
void ChatHandler::talkPet(const std::string &restrict text,
const std::string &restrict channel) const
{
// here need string duplication
std::string action = strprintf("\302\202\303 %s", text.c_str());
talk(action, channel);
}
std::string ChatHandler::getPopLastWhisperNick()
{
std::string nick;
if (mSentWhispers.empty())
{
nick = "user";
}
else
{
nick = mSentWhispers.front();
mSentWhispers.pop();
}
return nick;
}
std::string ChatHandler::getLastWhisperNick()
{
std::string nick;
if (mSentWhispers.empty())
nick = "user";
else
nick = mSentWhispers.front();
return nick;
}
void ChatHandler::processWhisperResponseContinue(const uint8_t type)
{
const std::string nick = getPopLastWhisperNick();
switch (type)
{
case 0x00:
// Success (don't need to report)
break;
case 0x01:
if (chatWindow)
{
chatWindow->addWhisper(nick,
// TRANSLATORS: chat message
strprintf(_("Whisper could not be sent, %s is offline."),
nick.c_str()),
ChatMsgType::BY_SERVER);
}
break;
case 0x02:
if (chatWindow)
{
chatWindow->addWhisper(nick,
// TRANSLATORS: chat message
strprintf(_("Whisper could not "
"be sent, ignored by %s."), nick.c_str()),
ChatMsgType::BY_SERVER);
}
break;
case 0x03:
if (chatWindow)
{
chatWindow->addWhisper(nick,
// TRANSLATORS: chat message
strprintf(_("Whisper could not "
"be sent, you ignored by all players.")),
ChatMsgType::BY_SERVER);
}
break;
default:
if (logger)
{
logger->log("QQQ SMSG_WHISPER_RESPONSE:"
+ toString(type));
}
break;
}
BLOCK_END("ChatHandler::processWhisperResponse")
}
void ChatHandler::processBeingChat(Net::MessageIn &msg)
{
if (!actorManager)
return;
BLOCK_START("ChatHandler::processBeingChat")
const bool channels = msg.getId() == SMSG_BEING_CHAT2;
int chatMsgLength = msg.readInt16("len") - 8;
Being *const being = actorManager->findBeing(msg.readInt32("being id"));
if (!being)
{
BLOCK_END("ChatHandler::processBeingChat")
return;
}
std::string channel;
if (channels)
{
chatMsgLength -= 3;
channel = msg.readUInt8("channel byte 0");
channel += msg.readUInt8("channel byte 1");
channel += msg.readUInt8("channel byte 2");
}
if (chatMsgLength <= 0)
{
BLOCK_END("ChatHandler::processBeingChat")
return;
}
std::string chatMsg = msg.readRawString(chatMsgLength, "message");
if (being->getType() == ActorType::Player)
being->setTalkTime();
const size_t pos = chatMsg.find(" : ", 0);
std::string sender_name = ((pos == std::string::npos)
? "" : chatMsg.substr(0, pos));
if (serverFeatures->haveIncompleteChatMessages())
{
// work around for "new" tmw server
sender_name = being->getName();
if (sender_name.empty())
sender_name = "?";
}
else if (sender_name != being->getName()
&& being->getType() == ActorType::Player)
{
if (!being->getName().empty())
sender_name = being->getName();
}
else
{
chatMsg.erase(0, pos + 3);
}
trim(chatMsg);
bool allow(true);
// We use getIgnorePlayer instead of ignoringPlayer here
// because ignorePlayer' side effects are triggered
// right below for Being::IGNORE_SPEECH_FLOAT.
if (player_relations.checkPermissionSilently(sender_name,
PlayerRelation::SPEECH_LOG) && chatWindow)
{
allow = chatWindow->resortChatLog(
removeColors(sender_name).append(" : ").append(chatMsg),
ChatMsgType::BY_OTHER, channel, false, true);
}
if (allow && player_relations.hasPermission(sender_name,
PlayerRelation::SPEECH_FLOAT))
{
being->setSpeech(chatMsg, channel);
}
BLOCK_END("ChatHandler::processBeingChat")
}
void ChatHandler::processMVP(Net::MessageIn &msg)
{
BLOCK_START("ChatHandler::processMVP")
// Display MVP player
const int id = msg.readInt32("being id");
if (localChatTab && actorManager && config.getBoolValue("showMVP"))
{
const Being *const being = actorManager->findBeing(id);
if (!being)
NotifyManager::notify(NotifyTypes::MVP_PLAYER, "");
else
NotifyManager::notify(NotifyTypes::MVP_PLAYER, being->getName());
}
BLOCK_END("ChatHandler::processMVP")
}
void ChatHandler::processIgnoreAllResponse(Net::MessageIn &msg)
{
BLOCK_START("ChatHandler::processIgnoreAllResponse")
const uint8_t action = msg.readUInt8("action");
const uint8_t fail = msg.readUInt8("result");
if (!localChatTab)
{
BLOCK_END("ChatHandler::processIgnoreAllResponse")
return;
}
switch (action)
{
case 0:
{
switch (fail)
{
case 0:
NotifyManager::notify(NotifyTypes::WHISPERS_IGNORED);
break;
default:
NotifyManager::notify(NotifyTypes::
WHISPERS_IGNORE_FAILED);
break;
}
break;
}
case 1:
{
switch (fail)
{
case 0:
NotifyManager::notify(NotifyTypes::WHISPERS_UNIGNORED);
break;
default:
NotifyManager::notify(NotifyTypes::
WHISPERS_UNIGNORE_FAILED);
break;
}
break;
}
default:
// unknown result
break;
}
BLOCK_END("ChatHandler::processIgnoreAllResponse")
}
} // namespace Ea