/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NET_EA_BEINGHANDLER_H #define NET_EA_BEINGHANDLER_H #include "net/beinghandler.h" #include "net/net.h" namespace Ea { class BeingHandler : public Net::BeingHandler { public: BeingHandler(bool enableSync); protected: virtual void requestNameById(int id) = 0; virtual Being *createBeing(int id, short job); virtual void setSprite(Being *being, unsigned int slot, int id, std::string color = "", unsigned char colorId = 1, bool isWeapon = false, bool isTempSprite = false); virtual void processBeingVisibleOrMove(Net::MessageIn &msg, bool visible); virtual void processBeingMove2(Net::MessageIn &msg); virtual void processBeingSpawn(Net::MessageIn &msg); virtual void processBeingRemove(Net::MessageIn &msg); virtual void processBeingResurrect(Net::MessageIn &msg); virtual void processSkillDamage(Net::MessageIn &msg); virtual void processBeingAction(Net::MessageIn &msg); virtual void processBeingSelfEffect(Net::MessageIn &msg); virtual void processBeingEmotion(Net::MessageIn &msg); virtual void processBeingChangeLook(Net::MessageIn &msg, bool look2) = 0; virtual void processNameResponse(Net::MessageIn &msg); virtual void processIpResponse(Net::MessageIn &msg); virtual void processPlayerGuilPartyInfo(Net::MessageIn &msg); virtual void processBeingChangeDirection(Net::MessageIn &msg); virtual void processPlayerMoveUpdate(Net::MessageIn &msg, int type) = 0; virtual void processPlayerStop(Net::MessageIn &msg); virtual void processPlayerMoveToAttack(Net::MessageIn &msg); virtual void processPlaterStatusChange(Net::MessageIn &msg); virtual void processBeingStatusChange(Net::MessageIn &msg); virtual void processSkilCasting(Net::MessageIn &msg); virtual void processSkillNoDamage(Net::MessageIn &msg); virtual void processPvpMapMode(Net::MessageIn &msg); virtual void processPvpSet(Net::MessageIn &msg); protected: // Should we honor server "Stop Walking" packets bool mSync; int mSpawnId; }; } // namespace Ea #endif // NET_EA_BEINGHANDLER_H