/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/beinghandler.h" #include "actormanager.h" #include "game.h" #include "party.h" #include "being/localplayer.h" #include "being/playerrelation.h" #include "being/playerrelations.h" #include "enums/resources/map/mapitemtype.h" #include "gui/viewport.h" #include "gui/windows/socialwindow.h" #include "resources/map/map.h" #include "net/serverfeatures.h" #include "net/ea/beingnet.h" #include "debug.h" namespace Ea { BeingHandler::BeingHandler(const bool enableSync) { BeingNet::mSync = enableSync; BeingNet::mSpawnId = BeingId_zero; } } // namespace Ea