/* * Code taken from: http://mumble.sourceforge.net/Link */ #ifndef MUMBLEMANAGER_H #define MUMBLEMANAGER_H #include #include struct LinkedMem { uint32_t uiVersion; uint32_t uiTick; float fAvatarPosition[3]; float fAvatarFront[3]; float fAvatarTop[3]; wchar_t name[256]; float fCameraPosition[3]; float fCameraFront[3]; float fCameraTop[3]; wchar_t identity[256]; uint32_t context_len; char context[256]; wchar_t description[2048]; }; class MumbleManager { public: MumbleManager(); ~MumbleManager(); void init(); void setPlayer(const std::string &userName); void setAction(int action); void setPos(int tileX, int tileY, int direction); void setMap(const std::string &mapName); void setServer(const std::string &serverName); private: uint16_t getMapId(std::string mapName); void setMapBase(uint16_t mapid); LinkedMem *mLinkedMem; LinkedMem mLinkedMemCache; float mMapBase[3]; }; extern MumbleManager *mumbleManager; #endif