/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef MAPLAYER_H
#define MAPLAYER_H
#include "configlistener.h"
#include "position.h"
#include "main.h"
#include "being/actor.h"
#include
#include
class MapItem;
class SpecialLayer;
class ImageVertexes;
typedef std::vector MepRowImages;
class MapRowVertexes final
{
public:
MapRowVertexes() :
images()
{
images.reserve(30);
}
A_DELETE_COPY(MapRowVertexes)
~MapRowVertexes();
MepRowImages images;
};
class MapObject final
{
public:
MapObject(const int type0, const std::string &data0) :
type(type0), data(data0)
{
}
int type;
std::string data;
};
class MapObjectList final
{
public:
MapObjectList() :
objects()
{
}
A_DELETE_COPY(MapObjectList)
std::vector objects;
};
/**
* A map layer. Stores a grid of tiles and their offset, and implements layer
* rendering.
*/
class MapLayer final: public ConfigListener
{
public:
friend class Map;
/**
* Constructor, taking layer origin, size and whether this layer is the
* fringe layer. The fringe layer is the layer that draws the actors.
* There can be only one fringe layer per map.
*/
MapLayer(const int x, const int y, const int width, const int height,
const bool isFringeLayer);
A_DELETE_COPY(MapLayer)
/**
* Destructor.
*/
~MapLayer();
/**
* Set tile image, with x and y in layer coordinates.
*/
void setTile(const int x, const int y, Image *const img);
/**
* Set tile image with x + y * width already known.
*/
void setTile(const int index, Image *const img)
{ mTiles[index] = img; }
/**
* Draws this layer to the given graphics context. The coordinates are
* expected to be in map range and will be translated to local layer
* coordinates and clipped to the layer's dimensions.
*
* The given actors are only drawn when this layer is the fringe
* layer.
*/
void draw(Graphics *const graphics,
int startX, int startY, int endX, int endY,
const int scrollX, const int scrollY,
const int mDebugFlags) const;
void drawSDL(Graphics *const graphics);
#ifdef USE_OPENGL
void drawOGL(Graphics *const graphics);
void updateOGL(Graphics *const graphics,
int startX, int startY,
int endX, int endY,
const int scrollX, const int scrollY,
const int mDebugFlags);
#endif
void updateSDL(Graphics *const graphics,
int startX, int startY,
int endX, int endY,
const int scrollX, const int scrollY,
const int mDebugFlags);
void drawFringe(Graphics *const graphics,
int startX, int startY,
int endX, int endY,
const int scrollX, const int scrollY,
const Actors *const actors,
const int mDebugFlags, const int yFix) const;
bool isFringeLayer() const A_WARN_UNUSED
{ return mIsFringeLayer; }
void setSpecialLayer(SpecialLayer *const val)
{ mSpecialLayer = val; }
void setTempLayer(SpecialLayer *const val)
{ mTempLayer = val; }
int getWidth() const A_WARN_UNUSED
{ return mWidth; }
int getHeight() const A_WARN_UNUSED
{ return mHeight; }
void optionChanged(const std::string &value) override;
int getTileDrawWidth(const Image *img,
const int endX, int &width) const A_WARN_UNUSED;
private:
int mX;
int mY;
int mWidth;
int mHeight;
Image **mTiles;
SpecialLayer *mSpecialLayer;
SpecialLayer *mTempLayer;
typedef std::vector MapRows;
MapRows mTempRows;
bool mIsFringeLayer; /**< Whether the actors are drawn. */
bool mHighlightAttackRange;
};
class SpecialLayer final
{
public:
friend class Map;
friend class MapLayer;
SpecialLayer(const int width, const int height,
const bool drawSprites = false);
A_DELETE_COPY(SpecialLayer)
~SpecialLayer();
void draw(Graphics *const graphics, int startX, int startY,
int endX, int endY,
const int scrollX, const int scrollY) const;
MapItem* getTile(const int x, const int y) const A_WARN_UNUSED;
void setTile(const int x, const int y, MapItem *const item);
void setTile(const int x, const int y, const int type);
void addRoad(const Path &road);
void clean() const;
private:
int mWidth;
int mHeight;
MapItem **mTiles;
bool mDrawSprites;
};
class MapItem final
{
public:
friend class Map;
friend class MapLayer;
enum ItemType
{
EMPTY = 0,
HOME = 1,
ROAD = 2,
CROSS = 3,
ARROW_UP = 4,
ARROW_DOWN = 5,
ARROW_LEFT = 6,
ARROW_RIGHT = 7,
PORTAL = 8,
MUSIC = 9,
ATTACK = 10,
PRIORITY = 11,
IGNORE_ = 12,
PICKUP = 13,
NOPICKUP = 14,
SEPARATOR = 15
};
MapItem();
explicit MapItem(const int type);
MapItem(const int type, std::string comment);
MapItem(const int type, std::string comment, const int x, const int y);
A_DELETE_COPY(MapItem)
~MapItem();
int getType() const A_WARN_UNUSED
{ return mType; }
void setType(const int type);
void setPos(const int x, const int y);
int getX() const A_WARN_UNUSED
{ return mX; }
int getY() const A_WARN_UNUSED
{ return mY; }
const std::string &getComment() const A_WARN_UNUSED
{ return mComment; }
void setComment(std::string comment)
{ mComment = comment; }
const std::string &getName() const A_WARN_UNUSED
{ return mName; }
void setName(std::string name)
{ mName = name; }
void draw(Graphics *const graphics, const int x, const int y,
const int dx, const int dy) const;
private:
Image *mImage;
std::string mComment;
std::string mName;
int mType;
int mX;
int mY;
};
class ObjectsLayer final
{
public:
ObjectsLayer(const unsigned width, const unsigned height);
A_DELETE_COPY(ObjectsLayer)
~ObjectsLayer();
void addObject(std::string name, const int type,
const unsigned x, const unsigned y,
unsigned dx, unsigned dy);
MapObjectList *getAt(const unsigned x,
const unsigned y) const A_WARN_UNUSED;
private:
MapObjectList **mTiles;
unsigned mWidth;
unsigned mHeight;
};
#endif // MAPLAYER_H