/* * The ManaPlus Client * Copyright (C) 2007-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "configuration.h" #include "inventory.h" #include "item.h" #include "itemshortcut.h" #include "localplayer.h" #include "playerinfo.h" #include "spellmanager.h" #include "net/inventoryhandler.h" #include "net/net.h" #include "utils/stringutils.h" ItemShortcut *itemShortcut[SHORTCUT_TABS]; ItemShortcut::ItemShortcut(int number): mItemSelected(-1), mNumber(number) { load(); } ItemShortcut::~ItemShortcut() { logger->log1("ItemShortcut::~ItemShortcut"); } void ItemShortcut::load(bool oldConfig) { std::string name; Configuration *cfg; if (oldConfig) cfg = &config; else cfg = &serverConfig; if (mNumber) name = "shortcut" + toString(mNumber) + "_"; else name = "shortcut"; for (int i = 0; i < SHORTCUT_ITEMS; i++) { int itemId = static_cast<int>(cfg->getValue(name + toString(i), -1)); mItems[i] = itemId; } } void ItemShortcut::save() { std::string name; if (mNumber) name = "shortcut" + toString(mNumber) + "_"; else name = "shortcut"; logger->log("save %s", name.c_str()); for (int i = 0; i < SHORTCUT_ITEMS; i++) { const int itemId = mItems[i] ? mItems[i] : -1; if (itemId != -1) serverConfig.setValue(name + toString(i), itemId); else serverConfig.deleteKey(name + toString(i)); } } void ItemShortcut::useItem(int index) { if (!PlayerInfo::getInventory()) return; int itemId = mItems[index]; if (itemId >= 0) { if (itemId < SPELL_MIN_ID) { Item *item = PlayerInfo::getInventory()->findItem(itemId); if (item && item->getQuantity()) { if (item->isEquipment()) { if (item->isEquipped()) Net::getInventoryHandler()->unequipItem(item); else Net::getInventoryHandler()->equipItem(item); } else { Net::getInventoryHandler()->useItem(item); } } } else if (spellManager) { spellManager->useItem(itemId); } } } void ItemShortcut::equipItem(int index) { if (!PlayerInfo::getInventory()) return; if (mItems[index]) { Item *item = PlayerInfo::getInventory()->findItem(mItems[index]); if (item && item->getQuantity()) { if (item->isEquipment()) { if (!item->isEquipped()) Net::getInventoryHandler()->equipItem(item); } } } } void ItemShortcut::unequipItem(int index) { if (!PlayerInfo::getInventory()) return; if (mItems[index]) { Item *item = PlayerInfo::getInventory()->findItem(mItems[index]); if (item && item->getQuantity()) { if (item->isEquipment()) { if (item->isEquipped()) Net::getInventoryHandler()->unequipItem(item); } } } }