/* * The ManaPlus Client * Copyright (C) 2013-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "input/multitouchmanager.h" #ifdef USE_SDL2 #include "render/graphics.h" #include "gui/gui.h" #include "gui/sdlinput.h" #endif #include "debug.h" MultiTouchManager multiTouchManager; MultiTouchManager::MultiTouchManager() : mEvents() { } MultiTouchManager::~MultiTouchManager() { } void MultiTouchManager::init() { } #ifdef USE_SDL2 void MultiTouchManager::updateFinger(const SDL_Event &event, const bool active) { const SDL_TouchFingerEvent &touch = event.tfinger; MultiTouchEventsMap &device = mEvents[touch.touchId]; MultiTouchEvent &finger = device[touch.fingerId]; finger.active = active; finger.x = touch.x; finger.y = touch.y; } void MultiTouchManager::handleFingerDown(const SDL_Event &event) { updateFinger(event, true); const SDL_TouchFingerEvent &touch = event.tfinger; checkDevice(touch.touchId, touch.fingerId); } void MultiTouchManager::handleFingerUp(const SDL_Event &event) { updateFinger(event, false); } void MultiTouchManager::checkDevice(const long touchId, const long fingerId) { if (fingerId != 1 || !guiInput) return; MultiTouchEventsMap &device = mEvents[touchId]; MultiTouchEvent &finger0 = device[0]; if (finger0.active) { MultiTouchEvent &finger1 = device[1]; if (finger1.active) { const int w = mainGraphics->mWidth; const int h = mainGraphics->mHeight; guiInput->simulateMouseClick(finger0.x * w, finger0.y * h, MouseButton::RIGHT); } } } #endif