/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GUILD_H #define GUILD_H #include "gui/models/avatarlistmodel.h" #include "utils/dtor.h" #include "utils/stringvector.h" #include <map> class Guild; typedef std::map<unsigned, std::string> PositionsMap; class GuildMember final : public Avatar { public: A_DELETE_COPY(GuildMember) const Guild *getGuild() const A_WARN_UNUSED { return mGuild; } int getPos() const A_WARN_UNUSED { return mPos; } void setPos(const int pos) { mPos = pos; } std::string getAdditionString() const override final A_WARN_UNUSED; protected: friend class Guild; GuildMember(Guild *const guild, const int id, const int accountId, const std::string &name); GuildMember(Guild *const guild, const std::string &name); Guild *mGuild; int mPos; }; class Guild final : public AvatarListModel { public: A_DELETE_COPY(Guild) ~Guild(); /** * Set the guild's name. */ void setName(const std::string &name) { mName = name; } /** * Adds member to the list. */ GuildMember *addMember(const int accountId, const int charId, const std::string &name); /** * Adds member to the list. */ GuildMember *addMember(const std::string &name); /** * Find a member by ID. * * @return the member with the given ID, or NULL if they don't exist. */ GuildMember *getMember(const int id) const; /** * Find a member by account ID and char ID. * * @return the member with the given ID, or NULL if they don't exist. */ GuildMember *getMember(const int accountId, const int charId) const A_WARN_UNUSED; /** * Find a member by name. * * @return the member with the given name, or NULL if they don't exist. */ GuildMember *getMember(const std::string &name) const A_WARN_UNUSED; /** * Get the name of the guild. * @return returns name of the guild */ const std::string &getName() const A_WARN_UNUSED { return mName; } /** * Get the id of the guild. * @return Returns the id of the guild */ int16_t getId() const A_WARN_UNUSED { return mId; } /** * Removes a member from the guild. */ void removeMember(const GuildMember *const member); /** * Removes a member from the guild. */ void removeMember(const int id); /** * Removes a member from the guild. */ void removeMember(const std::string &name); void removeFromMembers(); void clearMembers() { delete_all(mMembers); mMembers.clear(); } /** * Get size of members list. * @return Returns the number of members in the guild. */ int getNumberOfElements() override final A_WARN_UNUSED { return static_cast<int>(mMembers.size()); } Avatar *getAvatarAt(const int i) override final A_WARN_UNUSED; /** * Get whether user can invite users to this guild. * @return Returns true if user can invite users */ bool getInviteRights() const A_WARN_UNUSED { return mCanInviteUsers; } void setRights(const int16_t rights); bool isMember(const GuildMember *const member) const A_WARN_UNUSED; bool isMember(const int id) const A_WARN_UNUSED; bool isMember(const std::string &name) const A_WARN_UNUSED; void getNames(StringVect &names) const; void addPos(const int id, const std::string &name); void sort(); std::string getPos(const int id) const A_WARN_UNUSED; static Guild *getGuild(const int16_t id) A_WARN_UNUSED; const PositionsMap &getPositions() const A_WARN_UNUSED { return mPositions; } void setEmblemId(const int id) { mEmblemId = id; } int getEmblemId() const A_WARN_UNUSED { return mEmblemId; } static void clearGuilds(); void setServerGuild(const bool b) { mServerGuild = b; } bool getServerGuild() const A_WARN_UNUSED { return mServerGuild; } typedef std::vector<GuildMember*> MemberList; const MemberList *getMembers() const A_WARN_UNUSED { return &mMembers; } private: typedef std::map<int, Guild*> GuildMap; static GuildMap guilds; /** * Constructor with guild id passed to it. */ explicit Guild(const int16_t id); MemberList mMembers; PositionsMap mPositions; std::string mName; int mEmblemId; int16_t mId; bool mCanInviteUsers; bool mServerGuild; }; #endif // GUILD_H