/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "guild.h" #include "actorspritemanager.h" class SortGuildFunctor { public: bool operator() (GuildMember* m1, GuildMember* m2) { if (!m1 || !m2) return false; if (m1->getPos() != m2->getPos()) return m1->getPos() < m2->getPos(); return m1->getName() < m2->getName(); } } guildSorter; GuildMember::GuildMember(Guild *guild, int accountId, int charId, const std::string &name): Avatar(name), mGuild(guild), mPos(0) { mId = accountId; mCharId = charId; } GuildMember::GuildMember(Guild *guild, const std::string &name): Avatar(name), mGuild(guild), mPos(0) { } std::string GuildMember::getAdditionString() const { if (!mGuild) return ""; return " - " + mGuild->getPos(mPos); } Guild::GuildMap Guild::guilds; Guild::Guild(short id): mId(id), mCanInviteUsers(false), mEmblemId(0) { guilds[id] = this; } GuildMember *Guild::addMember(int accountId, int charId, const std::string &name) { GuildMember *m; if ((m = getMember(accountId, charId))) return m; m = new GuildMember(this, accountId, charId, name); mMembers.push_back(m); return m; } GuildMember *Guild::addMember(const std::string &name) { GuildMember *m; if ((m = getMember(name))) return m; m = new GuildMember(this, name); mMembers.push_back(m); return m; } GuildMember *Guild::getMember(int id) const { MemberList::const_iterator itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr)->mId == id) return (*itr); ++itr; } return NULL; } GuildMember *Guild::getMember(int accountId, int charId) const { MemberList::const_iterator itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr)->mId == accountId && (*itr)->mCharId == charId) return (*itr); ++itr; } return NULL; } GuildMember *Guild::getMember(const std::string &name) const { MemberList::const_iterator itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr)->getName() == name) return (*itr); ++itr; } return NULL; } void Guild::removeMember(GuildMember *member) { MemberList::iterator itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr)->mId == member->mId && (*itr)->mCharId == member->mCharId && (*itr)->getName() == member->getName()) { mMembers.erase(itr); delete *itr; } ++itr; } } void Guild::removeMember(int id) { MemberList::iterator itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr)->mId == id) mMembers.erase(itr); ++itr; } } void Guild::removeMember(const std::string &name) { MemberList::iterator itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr)->getName() == name) mMembers.erase(itr); ++itr; } } void Guild::removeFromMembers() { if (!actorSpriteManager) return; MemberList::iterator itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { Being *b = actorSpriteManager->findBeing((*itr)->getID()); if (b) b->removeGuild(getId()); ++itr; } } Avatar *Guild::getAvatarAt(int index) { return mMembers[index]; } void Guild::setRights(short rights) { // to invite, rights must be greater than 0 if (rights > 0) mCanInviteUsers = true; } bool Guild::isMember(GuildMember *member) const { if (member->mGuild > 0 && member->mGuild != this) return false; MemberList::const_iterator itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr)->mId == member->mId && (*itr)->getName() == member->getName()) { return true; } ++itr; } return false; } bool Guild::isMember(int id) const { MemberList::const_iterator itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr)->mId == id) return true; ++itr; } return false; } bool Guild::isMember(const std::string &name) const { MemberList::const_iterator itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr)->getName() == name) return true; ++itr; } return false; } void Guild::getNames(std::vector<std::string> &names) const { names.clear(); MemberList::const_iterator it = mMembers.begin(), it_end = mMembers.end(); while (it != it_end) { names.push_back((*it)->getName()); ++it; } } void Guild::addPos(int id, std::string name) { mPositions[id] = name; } Guild *Guild::getGuild(short id) { GuildMap::iterator it = guilds.find(id); if (it != guilds.end()) return it->second; return new Guild(id); } std::string Guild::getPos(int id) const { PositionsMap::const_iterator it = mPositions.find(id); if (it == mPositions.end()) return ""; else return it->second; } void Guild::sort() { std::sort(mMembers.begin(), mMembers.end(), guildSorter); }