/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GCN_SDLGRAPHICS_HPP #define GCN_SDLGRAPHICS_HPP #include "SDL.h" #include "guichan/color.hpp" #include "guichan/graphics.hpp" #include "guichan/platform.hpp" namespace gcn { class Image; class Rectangle; /** * SDL implementation of the Graphics. */ class GCN_EXTENSION_DECLSPEC SDLGraphics : public Graphics { public: // Needed so that drawImage(gcn::Image *, int, int) is visible. using Graphics::drawImage; /** * Constructor. */ SDLGraphics(); /** * Sets the target SDL_Surface to draw to. The target can be any * SDL_Surface. This funtion also pushes a clip areas corresponding to * the dimension of the target. * * @param target the target to draw to. */ virtual void setTarget(SDL_Surface* target); /** * Gets the target SDL_Surface. * * @return the target SDL_Surface. */ virtual SDL_Surface* getTarget() const; /** * Draws an SDL_Surface on the target surface. Normaly you'll * use drawImage, but if you want to write SDL specific code * this function might come in handy. * * NOTE: The clip areas will be taken into account. */ virtual void drawSDLSurface(SDL_Surface* surface, SDL_Rect source, SDL_Rect destination); // Inherited from Graphics virtual void _beginDraw(); virtual void _endDraw(); virtual bool pushClipArea(Rectangle area); virtual void popClipArea(); virtual void drawImage(const Image* image, int srcX, int srcY, int dstX, int dstY, int width, int height); virtual void drawPoint(int x, int y); virtual void drawLine(int x1, int y1, int x2, int y2); virtual void drawRectangle(const Rectangle& rectangle); virtual void fillRectangle(const Rectangle& rectangle); virtual void setColor(const Color& color); virtual const Color& getColor() const; protected: /** * Draws a horizontal line. * * @param x1 the start coordinate of the line. * @param y the y coordinate of the line. * @param x2 the end coordinate of the line. */ virtual void drawHLine(int x1, int y, int x2); /** * Draws a vertical line. * * @param x the x coordinate of the line. * @param y1 the start coordinate of the line. * @param y2 the end coordinate of the line. */ virtual void drawVLine(int x, int y1, int y2); SDL_Surface* mTarget; Color mColor; bool mAlpha; }; } #endif // end GCN_SDLGRAPHICS_HPP