/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/worldselectdialog.h" #include "client.h" #include "gui/sdlinput.h" #include "gui/widgets/button.h" #include "gui/widgets/layout.h" #include "gui/widgets/listbox.h" #include "gui/widgets/scrollarea.h" #include "net/logindata.h" #include "net/loginhandler.h" #include "net/net.h" #include "net/worldinfo.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "debug.h" extern WorldInfo **server_info; /** * The list model for the server list. */ class WorldListModel : public gcn::ListModel { public: WorldListModel(Worlds worlds): mWorlds(worlds) { } virtual ~WorldListModel() { } int getNumberOfElements() { return static_cast<int>(mWorlds.size()); } std::string getElementAt(int i) { const WorldInfo *si = mWorlds[i]; if (si) return si->name + " (" + toString(si->online_users) + ")"; else return "???"; } private: Worlds mWorlds; }; WorldSelectDialog::WorldSelectDialog(Worlds worlds): Window(_("Select World"), false, nullptr, "world.xml") { mWorldListModel = new WorldListModel(worlds); mWorldList = new ListBox(mWorldListModel); ScrollArea *worldsScroll = new ScrollArea(mWorldList); mChangeLoginButton = new Button(_("Change Login"), "login", this); mChooseWorld = new Button(_("Choose World"), "world", this); worldsScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); place(0, 0, worldsScroll, 3, 5).setPadding(2); place(1, 5, mChangeLoginButton); place(2, 5, mChooseWorld); // Make sure the list has enough height getLayout().setRowHeight(0, 60); reflowLayout(0, 0); if (worlds.empty()) { // Disable Ok button mChooseWorld->setEnabled(false); } else { // Select first server mWorldList->setSelected(0); } addKeyListener(this); center(); setVisible(true); mChooseWorld->requestFocus(); } WorldSelectDialog::~WorldSelectDialog() { delete mWorldListModel; mWorldListModel = nullptr; } void WorldSelectDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "world") { mChangeLoginButton->setEnabled(false); mChooseWorld->setEnabled(false); Net::getLoginHandler()->chooseServer(mWorldList->getSelected()); // Check in case netcode moves us forward if (Client::getState() == STATE_WORLD_SELECT) Client::setState(STATE_WORLD_SELECT_ATTEMPT); } else if (event.getId() == "login") { Client::setState(STATE_PRE_LOGIN); } } void WorldSelectDialog::keyPressed(gcn::KeyEvent &keyEvent) { gcn::Key key = keyEvent.getKey(); if (key.getValue() == Key::ESCAPE) { action(gcn::ActionEvent(nullptr, mChangeLoginButton->getActionEventId())); } else if (key.getValue() == Key::ENTER) { action(gcn::ActionEvent(nullptr, mChooseWorld->getActionEventId())); } }