/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_WINDOWS_SKILLDIALOG_H #define GUI_WINDOWS_SKILLDIALOG_H #include "gui/widgets/window.h" #include "listeners/actionlistener.h" #include "resources/skillowner.h" #include "resources/skilltype.h" class Button; class Label; class SkillModel; class Tab; class TabbedArea; struct SkillData; struct SkillInfo; /** * The skill dialog. * * \ingroup Interface */ class SkillDialog final : public Window, public ActionListener { public: SkillDialog(); A_DELETE_COPY(SkillDialog) ~SkillDialog(); void postInit() override final; /** * Called when receiving actions from widget. */ void action(const ActionEvent &event) override final; /** * Update the given skill's display */ std::string update(const int id); /** * Update other parts of the display */ void update(); void updateModels(); void loadXmlFile(const std::string &fileName); void clearSkills(); void hideSkills(const SkillOwner::Type owner); void loadSkills(); bool updateSkill(const int id, const int range, const bool modifiable, const SkillType::SkillType type, const int sp); void addSkill(const SkillOwner::Type owner, const int id, const std::string &name, const int level, const int range, const bool modifiable, const SkillType::SkillType type, const int sp); SkillInfo* getSkill(const int id) const A_WARN_UNUSED; SkillInfo* getSkillByItem(const int itemId) const A_WARN_UNUSED; void setSkillDuration(const SkillOwner::Type owner, const int id, const int duration); bool hasSkills() const A_WARN_UNUSED { return !mSkills.empty(); } void widgetResized(const Event &event) override final; void useItem(const int itemId) const; void updateTabSelection(); void updateQuest(const int var, const int val); void playUpdateEffect(const int id) const; void playRemoveEffect(const int id) const; void slowLogic(); void removeSkill(const int id); static void useSkill(const SkillInfo *const info); SkillData *getSkillData(const int id) const; private: void addSkillDuration(SkillInfo *const skill); void triggerEffect(int effectId, const int defaultEffectId) const; typedef std::map SkillMap; SkillMap mSkills; std::vector mDurations; TabbedArea *mTabs; std::list mDeleteTabs; Label *mPointsLabel; Button *mUseButton; Button *mIncreaseButton; SkillModel *mDefaultModel; }; extern SkillDialog *skillDialog; #endif // GUI_WINDOWS_SKILLDIALOG_H