/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/windows/shopwindow.h"
#include "gui/chatconsts.h"
#include "gui/windows/buydialog.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/confirmdialog.h"
#include "gui/windows/itemamountwindow.h"
#include "gui/windows/shopselldialog.h"
#include "gui/windows/setupwindow.h"
#include "gui/windows/tradewindow.h"
#include "gui/models/shopitems.h"
#include "gui/widgets/button.h"
#include "gui/widgets/checkbox.h"
#include "gui/widgets/containerplacer.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/layouttype.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/shoplistbox.h"
#include "gui/widgets/tabstrip.h"
#include "actormanager.h"
#include "configuration.h"
#include "inventory.h"
#include "item.h"
#include "settings.h"
#include "shopitem.h"
#include "soundmanager.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
#include "enums/being/attributes.h"
#include "net/chathandler.h"
#include "net/serverfeatures.h"
#include "net/tradehandler.h"
#include "net/vendinghandler.h"
#include "resources/iteminfo.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include
#include
#include "debug.h"
ShopWindow *shopWindow = nullptr;
extern std::string tradePartnerName;
ShopWindow::DialogList ShopWindow::instances;
ShopWindow::ShopWindow() :
// TRANSLATORS: shop window name
Window(_("Personal Shop"), false, nullptr, "shop.xml"),
ActionListener(),
SelectionListener(),
VendingSlotsListener(),
// TRANSLATORS: shop window button
mCloseButton(new Button(this, _("Close"), "close", this)),
mBuyShopItems(new ShopItems),
mSellShopItems(new ShopItems),
mTradeItem(nullptr),
mBuyShopItemList(new ShopListBox(this, mBuyShopItems, mBuyShopItems)),
mSellShopItemList(new ShopListBox(this, mSellShopItems, mSellShopItems)),
mCurrentShopItemList(nullptr),
mScrollArea(new ScrollArea(this, mBuyShopItemList,
getOptionBool("showbuybackground"), "shop_buy_background.xml")),
// TRANSLATORS: shop window label
mAddButton(new Button(this, _("Add"), "add", this)),
// TRANSLATORS: shop window label
mDeleteButton(new Button(this, _("Delete"), "delete", this)),
mAnnounceButton(nullptr),
mPublishButton(nullptr),
mAnnounceLinks(nullptr),
mTabs(nullptr),
mAcceptPlayer(),
mTradeNick(),
mSelectedItem(-1),
mAnnonceTime(0),
mLastRequestTimeList(0),
mLastRequestTimeItem(0),
mRandCounter(0),
mTradeMoney(0),
mSellShopSize(0),
isBuySelected(true),
mHaveVending(serverFeatures->haveVending())
{
mBuyShopItemList->postInit();
mSellShopItemList->postInit();
setWindowName("Personal Shop");
setResizable(true);
setCloseButton(true);
setStickyButtonLock(true);
setMinWidth(260);
setMinHeight(220);
if (mainGraphics->mWidth > 600)
setDefaultSize(500, 300, ImageRect::CENTER);
else
setDefaultSize(380, 300, ImageRect::CENTER);
if (setupWindow)
setupWindow->registerWindowForReset(this);
const int size = config.getIntValue("fontSize")
+ getOption("tabHeightAdjust", 16);
mTabs = new TabStrip(this, "shop", size);
mTabs->addActionListener(this);
mTabs->setActionEventId("tab_");
// TRANSLATORS: shop window tab name
mTabs->addButton(_("Buy"), "buy", true);
// TRANSLATORS: shop window tab name
mTabs->addButton(_("Sell"), "sell", false);
loadList();
mBuyShopItemList->setPriceCheck(false);
mSellShopItemList->setPriceCheck(false);
mScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mBuyShopItemList->addSelectionListener(this);
mSellShopItemList->addSelectionListener(this);
ContainerPlacer placer;
placer = getPlacer(0, 0);
placer(0, 0, mTabs, 8).setPadding(3);
if (isBuySelected)
{
// TRANSLATORS: shop window button
mPublishButton = new Button(this, _("Publish"), "publish", this);
placer(2, 6, mPublishButton);
}
else
{
// TRANSLATORS: shop window button
mAnnounceButton = new Button(this, _("Announce"), "announce", this);
// TRANSLATORS: shop window checkbox
mAnnounceLinks = new CheckBox(this, _("Show links in announce"), false,
this, "link announce");
placer(2, 6, mAnnounceButton);
placer(0, 7, mAnnounceLinks, 7);
}
placer(0, 1, mScrollArea, 8, 5).setPadding(3);
placer(0, 6, mAddButton);
placer(1, 6, mDeleteButton);
placer(7, 7, mCloseButton);
Layout &layout = getLayout();
layout.setRowHeight(0, LayoutType::SET);
center();
loadWindowState();
instances.push_back(this);
}
void ShopWindow::postInit()
{
setVisible(false);
enableVisibleSound(true);
updateSelection();
}
ShopWindow::~ShopWindow()
{
saveList();
delete2(mBuyShopItems);
delete2(mSellShopItems);
instances.remove(this);
}
void ShopWindow::action(const ActionEvent &event)
{
const std::string &eventId = event.getId();
if (eventId == "close")
{
close();
return;
}
else if (eventId == "yes")
{
startTrade();
}
else if (eventId == "no")
{
mTradeNick.clear();
}
else if (eventId == "ignore")
{
player_relations.ignoreTrade(mTradeNick);
mTradeNick.clear();
}
else if (eventId == "delete")
{
if (isBuySelected)
{
if (mBuyShopItemList && mBuyShopItemList->getSelected() >= 0)
{
mBuyShopItems->del(mBuyShopItemList->getSelected());
if (isShopEmpty() && localPlayer)
localPlayer->updateStatus();
}
}
else if (mSellShopItemList
&& mSellShopItemList->getSelected() >= 0)
{
mSellShopItems->del(mSellShopItemList->getSelected());
if (isShopEmpty() && localPlayer)
localPlayer->updateStatus();
}
}
else if (eventId == "announce")
{
if (isBuySelected)
{
if (mBuyShopItems && mBuyShopItems->getNumberOfElements() > 0)
announce(mBuyShopItems, BUY);
}
else if (mSellShopItems && mSellShopItems->getNumberOfElements() > 0)
{
announce(mSellShopItems, SELL);
}
}
else if (eventId == "tab_buy")
{
isBuySelected = true;
updateSelection();
}
else if (eventId == "tab_sell")
{
isBuySelected = false;
updateSelection();
}
else if (eventId == "publish")
{
std::vector &oldItems = mSellShopItems->items();
std::vector items;
Inventory *const inv = PlayerInfo::getCartInventory();
if (!inv)
return;
FOR_EACH (std::vector::iterator, it, oldItems)
{
ShopItem *const item = *it;
// +++ need add colors
Item *const cartItem = inv->findItem(item->getId(), 1);
if (!cartItem)
continue;
item->setInvIndex(cartItem->getInvIndex());
const int amount = cartItem->getQuantity();
if (!amount)
continue;
if (item->getQuantity() < amount)
item->setQuantity(amount);
items.push_back(item);
if (static_cast(items.size()) >= mSellShopSize)
break;
}
if (!items.empty())
{
vendingHandler->createShop("test shop", true, items);
mSellShopSize = 0;
}
}
if (mSelectedItem < 1)
return;
const Inventory *const inv = mHaveVending
? PlayerInfo::getCartInventory() : PlayerInfo::getInventory();
if (!inv)
return;
// +++ need support for colors
Item *const item = inv->findItem(mSelectedItem, 0);
if (item)
{
if (eventId == "add")
{
if (isBuySelected)
{
ItemAmountWindow::showWindow(ItemAmountWindow::ShopBuyAdd,
this, item, sumAmount(item));
}
else
{
ItemAmountWindow::showWindow(ItemAmountWindow::ShopSellAdd,
this, item, sumAmount(item));
}
}
}
}
void ShopWindow::startTrade()
{
if (!actorManager || !tradeWindow)
return;
const Being *const being = actorManager->findBeingByName(
mTradeNick, ActorType::Player);
tradeWindow->clear();
if (mTradeMoney)
{
tradeWindow->addAutoMoney(mTradeNick, mTradeMoney);
}
else
{
tradeWindow->addAutoItem(mTradeNick, mTradeItem,
mTradeItem->getQuantity());
}
tradeHandler->request(being);
tradePartnerName = mTradeNick;
mTradeNick.clear();
}
void ShopWindow::valueChanged(const SelectionEvent &event A_UNUSED)
{
updateButtonsAndLabels();
}
void ShopWindow::updateButtonsAndLabels()
{
mAddButton->setEnabled(mSelectedItem != -1);
bool allowDel(false);
const bool sellNotEmpty = mSellShopItems->getNumberOfElements() > 0;
if (isBuySelected)
{
allowDel = mBuyShopItemList->getSelected() != -1
&& mBuyShopItems->getNumberOfElements() > 0;
}
else
{
allowDel = mSellShopItemList->getSelected() != -1 && sellNotEmpty;
}
mDeleteButton->setEnabled(allowDel);
if (mPublishButton
&& !isBuySelected
&& sellNotEmpty
&& mSellShopSize > 0
&& localPlayer
&& localPlayer->getHaveCart())
{
mPublishButton->setEnabled(true);
}
else
{
mPublishButton->setEnabled(false);
}
}
void ShopWindow::setVisible(bool visible)
{
Window::setVisible(visible);
}
void ShopWindow::addBuyItem(const Item *const item, const int amount,
const int price)
{
if (!mBuyShopItems || !item)
return;
const bool emp = isShopEmpty();
mBuyShopItems->addItemNoDup(item->getId(),
item->getType(),
item->getColor(),
amount,
price);
if (emp && localPlayer)
localPlayer->updateStatus();
updateButtonsAndLabels();
}
void ShopWindow::addSellItem(const Item *const item, const int amount,
const int price)
{
if (!mBuyShopItems || !item)
return;
const bool emp = isShopEmpty();
mSellShopItems->addItemNoDup(item->getId(),
item->getType(),
item->getColor(),
amount,
price);
if (emp && localPlayer)
localPlayer->updateStatus();
updateButtonsAndLabels();
}
void ShopWindow::loadList()
{
if (!mBuyShopItems || !mSellShopItems)
return;
std::ifstream shopFile;
struct stat statbuf;
mBuyShopItems->clear();
mSellShopItems->clear();
const std::string shopListName = settings.serverConfigDir
+ "/shoplist.txt";
if (!stat(shopListName.c_str(), &statbuf) && S_ISREG(statbuf.st_mode))
{
shopFile.open(shopListName.c_str(), std::ios::in);
if (!shopFile.is_open())
{
shopFile.close();
return;
}
char line[101];
while (shopFile.getline(line, 100))
{
std::string buf;
const std::string str = line;
if (!str.empty())
{
std::vector tokens;
std::stringstream ss(str);
while (ss >> buf)
tokens.push_back(atoi(buf.c_str()));
if (tokens.size() == 5 && tokens[0])
{
// +++ need impliment colors?
if (tokens[1] && tokens[2] && mBuyShopItems)
{
mBuyShopItems->addItem(
tokens[0], 0, 1, tokens[1], tokens[2]);
}
if (tokens[3] && tokens[4] && mSellShopItems)
{
mSellShopItems->addItem(
tokens[0], 0, 1, tokens[3], tokens[4]);
}
}
}
}
shopFile.close();
}
}
void ShopWindow::saveList() const
{
if (!mBuyShopItems || !mSellShopItems)
return;
std::ofstream shopFile;
const std::string shopListName = settings.serverConfigDir
+ "/shoplist.txt";
std::map mapItems;
shopFile.open(shopListName.c_str(), std::ios::binary);
if (!shopFile.is_open())
{
logger->log1("Unable to open shoplist.txt for writing");
return;
}
std::vector items = mBuyShopItems->items();
FOR_EACH (std::vector::const_iterator, it, items)
{
ShopItem *const item = *(it);
if (item)
mapItems[item->getId()] = item;
}
items = mSellShopItems->items();
FOR_EACH (std::vector::const_iterator, it, items)
{
if (!(*it))
continue;
const ShopItem *const sellItem = *(it);
const ShopItem *const buyItem = mapItems[sellItem->getId()];
shopFile << sellItem->getId();
if (buyItem)
{
shopFile << strprintf(" %d %d ", buyItem->getQuantity(),
buyItem->getPrice());
mapItems.erase(sellItem->getId());
}
else
{
shopFile << " 0 0 ";
}
shopFile << strprintf("%d %d", sellItem->getQuantity(),
sellItem->getPrice()) << std::endl;
}
for (std::map::const_iterator mapIt = mapItems.begin(),
mapIt_end = mapItems.end(); mapIt != mapIt_end; ++mapIt)
{
const ShopItem *const buyItem = (*mapIt).second;
if (buyItem)
{
shopFile << buyItem->getId();
shopFile << strprintf(" %d %d ", buyItem->getQuantity(),
buyItem->getPrice());
shopFile << "0 0" << std::endl;
}
}
shopFile.close();
}
void ShopWindow::announce(ShopItems *const list, const int mode)
{
if (!list)
return;
std::string data;
if (mode == BUY)
data.append("Buy ");
else
data.append("Sell ");
if (mAnnonceTime && (mAnnonceTime + (2 * 60) > cur_time
|| mAnnonceTime > cur_time))
{
return;
}
mAnnonceTime = cur_time;
if (mAnnounceButton)
mAnnounceButton->setEnabled(false);
std::vector items = list->items();
FOR_EACH (std::vector::const_iterator, it, items)
{
const ShopItem *const item = *(it);
if (item->getQuantity() > 1)
{
if (mAnnounceLinks->isSelected())
{
data.append(strprintf("[@@%d|%s@@] (%dGP) %d, ", item->getId(),
item->getInfo().getName().c_str(),
item->getPrice(), item->getQuantity()));
}
else
{
data.append(strprintf("%s (%dGP) %d, ",
item->getInfo().getName().c_str(),
item->getPrice(), item->getQuantity()));
}
}
else
{
if (mAnnounceLinks->isSelected())
{
data.append(strprintf("[@@%d|%s@@] (%dGP), ", item->getId(),
item->getInfo().getName().c_str(), item->getPrice()));
}
else
{
data.append(strprintf("%s (%dGP), ",
item->getInfo().getName().c_str(), item->getPrice()));
}
}
}
chatHandler->channelMessage(TRADE_CHANNEL, data);
}
void ShopWindow::giveList(const std::string &nick, const int mode)
{
if (!checkFloodCounter(mLastRequestTimeList))
return;
std::string data("\302\202");
ShopItems *list;
if (mode == BUY)
{
list = mBuyShopItems;
data.append("S1");
}
else
{
list = mSellShopItems;
data.append("B1");
}
if (!list)
return;
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return;
std::vector items = list->items();
FOR_EACH (std::vector::const_iterator, it, items)
{
const ShopItem *const item = *(it);
if (!item)
continue;
if (mode == SELL)
{
// +++ need support for colors
const Item *const item2 = inv->findItem(item->getId(), 0);
if (item2)
{
int amount = item->getQuantity();
if (item2->getQuantity() < amount)
amount = item2->getQuantity();
if (amount)
{
data.append(strprintf("%s%s%s",
encodeStr(item->getId(), 2).c_str(),
encodeStr(item->getPrice(), 4).c_str(),
encodeStr(amount, 3).c_str()));
}
}
}
else
{
int amount = item->getQuantity();
if (item->getPrice() * amount > PlayerInfo::getAttribute(
Attributes::MONEY))
{
amount = PlayerInfo::getAttribute(Attributes::MONEY)
/ item->getPrice();
}
if (amount > 0)
{
data.append(strprintf("%s%s%s",
encodeStr(item->getId(), 2).c_str(),
encodeStr(item->getPrice(), 4).c_str(),
encodeStr(amount, 3).c_str()));
}
}
}
sendMessage(nick, data, true);
}
void ShopWindow::sendMessage(const std::string &nick,
std::string data, const bool random)
{
if (!chatWindow)
return;
if (random)
{
mRandCounter ++;
if (mRandCounter > 200)
mRandCounter = 0;
data.append(encodeStr(mRandCounter, 2));
}
if (config.getBoolValue("hideShopMessages"))
chatHandler->privateMessage(nick, data);
else
chatWindow->addWhisper(nick, data, ChatMsgType::BY_PLAYER);
}
void ShopWindow::showList(const std::string &nick, std::string data)
{
BuyDialog *buyDialog = nullptr;
SellDialog *sellDialog = nullptr;
if (data.find("B1") == 0)
{
data = data.substr(2);
buyDialog = new BuyDialog(nick);
}
else if (data.find("S1") == 0)
{
data = data.substr(2);
sellDialog = new ShopSellDialog(nick);
sellDialog->postInit();
}
else
{
return;
}
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return;
if (buyDialog)
buyDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
if (sellDialog)
sellDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
for (unsigned f = 0; f < data.length(); f += 9)
{
if (f + 9 > data.length())
break;
const int id = decodeStr(data.substr(f, 2));
const int price = decodeStr(data.substr(f + 2, 4));
int amount = decodeStr(data.substr(f + 6, 3));
// +++ need impliment colors?
if (buyDialog && amount > 0)
buyDialog->addItem(id, 0, 1, amount, price);
if (sellDialog)
{
// +++ need support for colors
const Item *const item = inv->findItem(id, 0);
if (item)
{
if (item->getQuantity() < amount)
amount = item->getQuantity();
if (amount > 0)
sellDialog->addItem(id, 0, 1, amount, price);
else
sellDialog->addItem(id, 0, 1, -1, price);
}
}
}
if (buyDialog)
buyDialog->sort();
}
void ShopWindow::processRequest(const std::string &nick, std::string data,
const int mode)
{
if (!localPlayer || !mTradeNick.empty() || PlayerInfo::isTrading()
|| !actorManager
|| !actorManager->findBeingByName(nick, ActorType::Player))
{
return;
}
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return;
const size_t idx = data.find(" ");
if (idx == std::string::npos)
return;
if (!checkFloodCounter(mLastRequestTimeItem))
return;
if (!mTradeNick.empty())
{
sendMessage(nick, "error: player busy ", true);
return;
}
data = data.substr(idx + 1);
std::string part1;
std::string part2;
std::string part3;
std::stringstream ss(data);
std::string msg;
int id;
int price;
int amount;
if (!(ss >> part1))
return;
if (!(ss >> part2))
return;
if (!(ss >> part3))
return;
id = atoi(part1.c_str());
price = atoi(part2.c_str());
amount = atoi(part3.c_str());
delete mTradeItem;
// +++ need impliment colors?
mTradeItem = new ShopItem(-1, id, 0, 1, amount, price);
if (mode == BUY)
{
// +++ need support for colors
const Item *const item2 = inv->findItem(mTradeItem->getId(), 0);
if (!item2 || item2->getQuantity() < amount
|| !findShopItem(mTradeItem, SELL))
{
sendMessage(nick, "error: Can't sell this item ", true);
return;
}
msg = "buy";
mTradeMoney = 0;
}
else
{
if (!findShopItem(mTradeItem, BUY))
{
sendMessage(nick, "error: Can't buy this item ", true);
return;
}
msg = "sell";
mTradeMoney = mTradeItem->getPrice() * mTradeItem->getQuantity();
}
mTradeNick = nick;
if (config.getBoolValue("autoShop"))
{
soundManager.playGuiSound(SOUND_TRADE);
startTrade();
}
else
{
ConfirmDialog *const confirmDlg = new ConfirmDialog
// TRANSLATORS: shop window dialog
(_("Request for Trade"), strprintf(_("%s wants to %s %s do you "
"accept?"), nick.c_str(), msg.c_str(),
mTradeItem->getInfo().getName().c_str()), SOUND_REQUEST, true);
confirmDlg->postInit();
confirmDlg->addActionListener(this);
}
}
void ShopWindow::updateTimes()
{
BLOCK_START("ShopWindow::updateTimes")
if (!mAnnounceButton)
{
BLOCK_END("ShopWindow::updateTimes")
return;
}
if (mAnnonceTime + (2 * 60) < cur_time
|| mAnnonceTime > cur_time)
{
mAnnounceButton->setEnabled(true);
}
BLOCK_END("ShopWindow::updateTimes")
}
bool ShopWindow::checkFloodCounter(int &counterTime)
{
if (!counterTime || counterTime > cur_time)
counterTime = cur_time;
else if (counterTime + 10 > cur_time)
return false;
counterTime = cur_time;
return true;
}
bool ShopWindow::findShopItem(const ShopItem *const shopItem,
const int mode) const
{
if (!shopItem)
return false;
std::vector items;
if (mode == SELL)
{
if (!mSellShopItems)
return false;
items = mSellShopItems->items();
}
else
{
if (!mBuyShopItems)
return false;
items = mBuyShopItems->items();
}
FOR_EACH (std::vector::const_iterator, it, items)
{
const ShopItem *const item = *(it);
if (!item)
continue;
if (item->getId() == shopItem->getId()
&& item->getPrice() == shopItem->getPrice()
&& item->getQuantity() >= shopItem->getQuantity())
{
return true;
}
}
return false;
}
int ShopWindow::sumAmount(const Item *const shopItem)
{
if (!localPlayer || !shopItem)
return 0;
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return 0;
int sum = 0;
for (unsigned f = 0; f < inv->getSize(); f ++)
{
const Item *const item = inv->getItem(f);
if (item && item->getId() == shopItem->getId())
sum += item->getQuantity();
}
return sum;
}
bool ShopWindow::isShopEmpty() const
{
if (!mBuyShopItems || !mSellShopItems)
return true;
if (mBuyShopItems->empty() && mSellShopItems->empty())
return true;
return false;
}
void ShopWindow::updateSelection()
{
if (isBuySelected)
mCurrentShopItemList = mBuyShopItemList;
else
mCurrentShopItemList = mSellShopItemList;
mScrollArea->setContent(mCurrentShopItemList);
updateButtonsAndLabels();
}
void ShopWindow::vendingSlotsChanged(const int slots)
{
mSellShopSize = slots;
}