/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/windows/selldialog.h"
#include "shopitem.h"
#include "units.h"
#include "being/playerinfo.h"
#include "gui/windows/confirmdialog.h"
#include "gui/windows/tradewindow.h"
#include "gui/models/shopitems.h"
#include "gui/widgets/button.h"
#include "gui/widgets/containerplacer.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/shoplistbox.h"
#include "gui/widgets/slider.h"
#include "net/buysellhandler.h"
#include "net/net.h"
#include "net/npchandler.h"
#include "resources/iteminfo.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "debug.h"
SellDialog::DialogList SellDialog::instances;
SellDialog::SellDialog(const int npcId) :
// TRANSLATORS: sell dialog name
Window(_("Sell"), false, nullptr, "sell.xml"),
ActionListener(),
SelectionListener(),
mNick(""),
mNpcId(npcId),
mPlayerMoney(0),
mMaxItems(0),
mAmountItems(0)
{
init();
}
SellDialog::SellDialog(const std::string &nick):
// TRANSLATORS: sell dialog name
Window(_("Sell"), false, nullptr, "sell.xml"),
ActionListener(),
SelectionListener(),
mNick(nick),
mNpcId(-1),
mPlayerMoney(0),
mMaxItems(0),
mAmountItems(0)
{
init();
}
void SellDialog::init()
{
setWindowName("Sell");
setResizable(true);
setCloseButton(true);
setStickyButtonLock(true);
setMinWidth(260);
setMinHeight(220);
setDefaultSize(260, 230, ImageRect::CENTER);
// Create a ShopItems instance, that is aware of duplicate entries.
mShopItems = new ShopItems(true);
mShopItemList = new ShopListBox(this, mShopItems, mShopItems);
mShopItemList->postInit();
mShopItemList->setProtectItems(true);
mScrollArea = new ScrollArea(this, mShopItemList,
getOptionBool("showbackground"), "sell_background.xml");
mScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mSlider = new Slider(this, 1.0, 1.0);
mQuantityLabel = new Label(this, strprintf(
"%d / %d", mAmountItems, mMaxItems));
mQuantityLabel->setAlignment(Graphics::CENTER);
// TRANSLATORS: sell dialog label
mMoneyLabel = new Label(this, strprintf(_("Price: %s / Total: %s"),
"", ""));
// TRANSLATORS: sell dialog button
mIncreaseButton = new Button(this, _("+"), "inc", this);
// TRANSLATORS: sell dialog button
mDecreaseButton = new Button(this, _("-"), "dec", this);
// TRANSLATORS: sell dialog button
mSellButton = new Button(this, _("Sell"), "presell", this);
// TRANSLATORS: sell dialog button
mQuitButton = new Button(this, _("Quit"), "quit", this);
// TRANSLATORS: sell dialog button
mAddMaxButton = new Button(this, _("Max"), "max", this);
mDecreaseButton->adjustSize();
mDecreaseButton->setWidth(mIncreaseButton->getWidth());
mIncreaseButton->setEnabled(false);
mDecreaseButton->setEnabled(false);
mSellButton->setEnabled(false);
mSlider->setEnabled(false);
mShopItemList->setDistributeMousePressed(false);
mShopItemList->setPriceCheck(false);
mShopItemList->addSelectionListener(this);
mShopItemList->setActionEventId("sell");
mShopItemList->addActionListener(this);
mSlider->setActionEventId("slider");
mSlider->addActionListener(this);
ContainerPlacer placer;
placer = getPlacer(0, 0);
placer(0, 0, mScrollArea, 8, 5).setPadding(3);
placer(0, 5, mDecreaseButton);
placer(1, 5, mSlider, 3);
placer(4, 5, mIncreaseButton);
placer(5, 5, mQuantityLabel, 2);
placer(7, 5, mAddMaxButton);
placer(0, 6, mMoneyLabel, 8);
placer(6, 7, mSellButton);
placer(7, 7, mQuitButton);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
center();
loadWindowState();
instances.push_back(this);
setVisible(true);
enableVisibleSound(true);
}
SellDialog::~SellDialog()
{
delete2(mShopItems);
instances.remove(this);
}
void SellDialog::reset()
{
mShopItems->clear();
mSlider->setValue(0);
mShopItemList->setSelected(-1);
updateButtonsAndLabels();
}
void SellDialog::addItem(const Item *const item, const int price)
{
if (!item)
return;
mShopItems->addItem2(item->getInvIndex(), item->getId(),
item->getColor(), item->getQuantity(), price);
mShopItemList->adjustSize();
}
void SellDialog::addItem(const int id, const unsigned char color,
const int amount, const int price)
{
mShopItems->addItem(id, color, amount, price);
mShopItemList->adjustSize();
}
void SellDialog::action(const ActionEvent &event)
{
const std::string &eventId = event.getId();
if (eventId == "quit")
{
close();
return;
}
const int selectedItem = mShopItemList->getSelected();
// The following actions require a valid item selection
if (selectedItem == -1
|| selectedItem >= mShopItems->getNumberOfElements())
{
return;
}
if (eventId == "slider")
{
mAmountItems = static_cast(mSlider->getValue());
updateButtonsAndLabels();
}
else if (eventId == "inc" && mAmountItems < mMaxItems)
{
mAmountItems++;
mSlider->setValue(mAmountItems);
updateButtonsAndLabels();
}
else if (eventId == "dec" && mAmountItems > 1)
{
mAmountItems--;
mSlider->setValue(mAmountItems);
updateButtonsAndLabels();
}
else if (eventId == "max")
{
mAmountItems = mMaxItems;
mSlider->setValue(mAmountItems);
updateButtonsAndLabels();
}
else if ((eventId == "presell" || eventId == "sell" || eventId == "yes")
&& mAmountItems > 0 && mAmountItems <= mMaxItems)
{
if (mNpcId != -1)
{
ShopItem *const item = mShopItems->at(selectedItem);
if (PlayerInfo::isItemProtected(item->getId()))
return;
if (eventId == "presell")
{
const ItemInfo &info = ItemDB::get(item->getId());
if (info.isProtected())
{
ConfirmDialog *const dialog = new ConfirmDialog(
// TRANSLATORS: sell confirmation header
_("sell item"),
// TRANSLATORS: sell confirmation message
strprintf(_("Do you really want to sell %s?"),
info.getName().c_str()), SOUND_REQUEST, false, true);
dialog->postInit();
dialog->addActionListener(this);
return;
}
}
// Attempt sell
mPlayerMoney +=
mAmountItems * mShopItems->at(selectedItem)->getPrice();
mMaxItems -= mAmountItems;
while (mAmountItems > 0)
{
// This order is important, item->getCurrentInvIndex() would
// return the inventory index of the next Duplicate otherwise.
const int itemIndex = item->getCurrentInvIndex();
const int sellCount = item->sellCurrentDuplicate(mAmountItems);
Net::getNpcHandler()->sellItem(mNpcId, itemIndex, sellCount);
mAmountItems -= sellCount;
}
mPlayerMoney +=
mAmountItems * mShopItems->at(selectedItem)->getPrice();
mAmountItems = 1;
mSlider->setValue(0);
if (mMaxItems)
{
updateButtonsAndLabels();
}
else
{
// All were sold
mShopItemList->setSelected(-1);
delete mShopItems->at(selectedItem);
mShopItems->erase(selectedItem);
Rect scroll;
scroll.y = mShopItemList->getRowHeight() * (selectedItem + 1);
scroll.height = mShopItemList->getRowHeight();
mShopItemList->showPart(scroll);
}
}
else
{
ShopItem *const item = mShopItems->at(selectedItem);
Net::getBuySellHandler()->sendSellRequest(mNick,
item, mAmountItems);
if (tradeWindow)
tradeWindow->addAutoItem(mNick, item, mAmountItems);
}
}
}
void SellDialog::valueChanged(const SelectionEvent &event A_UNUSED)
{
// Reset amount of items and update labels
mAmountItems = 1;
mSlider->setValue(0);
updateButtonsAndLabels();
mSlider->setScale(1, mMaxItems);
}
void SellDialog::setMoney(const int amount)
{
mPlayerMoney = amount;
mShopItemList->setPlayersMoney(amount);
}
void SellDialog::updateButtonsAndLabels()
{
const int selectedItem = mShopItemList->getSelected();
int income = 0;
ShopItem *item = nullptr;
if (selectedItem > -1 && mShopItems->at(selectedItem))
{
item = mShopItems->at(selectedItem);
if (item)
{
mMaxItems = item->getQuantity();
if (mAmountItems > mMaxItems)
mAmountItems = mMaxItems;
income = mAmountItems * mShopItems->at(selectedItem)->getPrice();
}
else
{
mMaxItems = 0;
mAmountItems = 0;
}
}
else
{
mMaxItems = 0;
mAmountItems = 0;
}
// Update Buttons and slider
mSellButton->setEnabled(mAmountItems > 0);
mDecreaseButton->setEnabled(mAmountItems > 1);
mIncreaseButton->setEnabled(mAmountItems < mMaxItems);
mSlider->setEnabled(mMaxItems > 1);
// Update the quantity and money labels
mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems));
// TRANSLATORS: sell dialog label
mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"),
Units::formatCurrency(income).c_str(),
Units::formatCurrency(mPlayerMoney + income).c_str()));
if (item)
item->update();
}
void SellDialog::setVisible(bool visible)
{
Window::setVisible(visible);
if (visible)
{
if (mShopItemList)
mShopItemList->requestFocus();
}
else
{
scheduleDelete();
}
}
void SellDialog::closeAll()
{
FOR_EACH (DialogList::const_iterator, it, instances)
(*it)->close();
}