/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/windows/npcdialog.h"
#include "actormanager.h"
#include "configuration.h"
#include "settings.h"
#include "soundmanager.h"
#include "const/sound.h"
#include "being/being.h"
#include "being/playerinfo.h"
#include "gui/gui.h"
#include "gui/viewport.h"
#include "gui/fonts/font.h"
#include "gui/popups/popupmenu.h"
#include "gui/windows/inventorywindow.h"
#include "gui/widgets/browserbox.h"
#include "gui/widgets/button.h"
#include "gui/widgets/createwidget.h"
#include "gui/widgets/icon.h"
#include "gui/widgets/inttextfield.h"
#include "gui/widgets/itemcontainer.h"
#include "gui/widgets/itemlinkhandler.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/layouttype.h"
#include "gui/widgets/extendedlistbox.h"
#include "gui/widgets/playerbox.h"
#include "gui/widgets/scrollarea.h"
#include "resources/npcdialoginfo.h"
#include "resources/resourcemanager.h"
#include "resources/db/avatardb.h"
#include "resources/db/npcdb.h"
#include "resources/db/npcdialogdb.h"
#include "resources/inventory/complexinventory.h"
#include "resources/item/complexitem.h"
#include "net/npchandler.h"
#include "net/packetlimiter.h"
#include "utils/copynpaste.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include
#include "debug.h"
// TRANSLATORS: npc dialog button
#define CAPTION_WAITING _("Stop waiting")
// TRANSLATORS: npc dialog button
#define CAPTION_NEXT _("Next")
// TRANSLATORS: npc dialog button
#define CAPTION_CLOSE _("Close")
// TRANSLATORS: npc dialog button
#define CAPTION_SUBMIT _("Submit")
NpcDialog::DialogList NpcDialog::instances;
NpcDialogs NpcDialog::mNpcDialogs;
typedef std::vector::iterator ImageVectorIter;
NpcDialog::NpcDialog(const BeingId npcId) :
// TRANSLATORS: npc dialog name
Window(_("NPC"), Modal_false, nullptr, "npc.xml"),
ActionListener(),
mNpcId(npcId),
mDefaultInt(0),
mDefaultString(),
mTextBox(new BrowserBox(this, BrowserBox::AUTO_WRAP, true,
"browserbox.xml")),
mScrollArea(new ScrollArea(this, mTextBox,
getOptionBool("showtextbackground"), "npc_textbackground.xml")),
mText(),
mNewText(),
mItemList(CREATEWIDGETR(ExtendedListBox,
this, this, "extendedlistbox.xml")),
mListScrollArea(new ScrollArea(this, mItemList,
getOptionBool("showlistbackground"), "npc_listbackground.xml")),
mSkinContainer(new Container(this)),
mSkinScrollArea(new ScrollArea(this, mSkinContainer,
getOptionBool("showlistbackground"), "npc_listbackground.xml")),
mItems(),
mImages(),
mItemLinkHandler(new ItemLinkHandler),
mTextField(new TextField(this, "")),
mIntField(new IntTextField(this)),
// TRANSLATORS: npc dialog button
mPlusButton(new Button(this, _("+"), "inc", this)),
// TRANSLATORS: npc dialog button
mMinusButton(new Button(this, _("-"), "dec", this)),
// TRANSLATORS: npc dialog button
mClearButton(new Button(this, _("Clear"), "clear", this)),
mButton(new Button(this, "", "ok", this)),
// TRANSLATORS: npc dialog button
mButton2(new Button(this, _("Close"), "close", this)),
// TRANSLATORS: npc dialog button
mButton3(new Button(this, _("Add"), "add", this)),
// TRANSLATORS: npc dialog button
mResetButton(new Button(this, _("Reset"), "reset", this)),
mInventory(new Inventory(InventoryType::Craft, 1)),
mComplexInventory(new ComplexInventory(InventoryType::Craft, 1)),
mItemContainer(new ItemContainer(this, mInventory,
10000, ShowEmptyRows_true)),
mItemScrollArea(new ScrollArea(this, mItemContainer,
getOptionBool("showitemsbackground"), "npc_listbackground.xml")),
mInputState(NPC_INPUT_NONE),
mActionState(NPC_ACTION_WAIT),
mSkinControls(),
mSkinName(),
mPlayerBox(new PlayerBox(nullptr)),
mAvatarBeing(nullptr),
mDialogInfo(nullptr),
mLastNextTime(0),
mCameraMode(-1),
mCameraX(0),
mCameraY(0),
mShowAvatar(false),
mLogInteraction(config.getBoolValue("logNpcInGui"))
{
// Basic Window Setup
setWindowName("NpcText");
setResizable(true);
setFocusable(true);
setStickyButtonLock(true);
setMinWidth(200);
setMinHeight(150);
setDefaultSize(300, 578, ImagePosition::LOWER_LEFT);
mPlayerBox->setWidth(70);
mPlayerBox->setHeight(100);
// Setup output text box
mTextBox->setOpaque(false);
mTextBox->setMaxRow(config.getIntValue("ChatLogLength"));
mTextBox->setLinkHandler(mItemLinkHandler);
mTextBox->setProcessVars(true);
mTextBox->setFont(gui->getNpcFont());
mTextBox->setEnableKeys(true);
mTextBox->setEnableTabs(true);
mScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mScrollArea->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
// Setup listbox
mItemList->setWrappingEnabled(true);
mItemList->setActionEventId("ok");
mItemList->addActionListener(this);
mItemList->setDistributeMousePressed(false);
mItemList->setFont(gui->getNpcFont());
if (gui->getNpcFont()->getHeight() < 20)
mItemList->setRowHeight(20);
else
mItemList->setRowHeight(gui->getNpcFont()->getHeight());
setContentSize(260, 175);
mListScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mItemScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mSkinScrollArea->setScrollPolicy(ScrollArea::SHOW_NEVER,
ScrollArea::SHOW_NEVER);
mItemList->setVisible(Visible_true);
mTextField->setVisible(Visible_true);
mIntField->setVisible(Visible_true);
const Font *const fnt = mButton->getFont();
int width = std::max(fnt->getWidth(CAPTION_WAITING),
fnt->getWidth(CAPTION_NEXT));
width = std::max(width, fnt->getWidth(CAPTION_CLOSE));
width = std::max(width, fnt->getWidth(CAPTION_SUBMIT));
mButton->setWidth(8 + width);
// Place widgets
buildLayout();
center();
loadWindowState();
instances.push_back(this);
}
void NpcDialog::postInit()
{
Window::postInit();
setVisible(Visible_true);
requestFocus();
enableVisibleSound(true);
soundManager.playGuiSound(SOUND_SHOW_WINDOW);
if (actorManager)
{
const Being *const being = actorManager->findBeing(mNpcId);
if (being)
{
showAvatar(NPCDB::getAvatarFor(fromInt(
being->getSubType(), BeingTypeId)));
setCaption(being->getName());
}
}
config.addListener("logNpcInGui", this);
}
NpcDialog::~NpcDialog()
{
config.removeListeners(this);
CHECKLISTENERS
clearLayout();
if (mPlayerBox)
{
delete mPlayerBox->getBeing();
delete mPlayerBox;
}
deleteSkinControls();
delete2(mTextBox);
delete2(mClearButton);
delete2(mButton);
delete2(mButton2);
delete2(mButton3);
delete2(mScrollArea);
delete2(mItemList);
delete2(mTextField);
delete2(mIntField);
delete2(mResetButton);
delete2(mPlusButton);
delete2(mMinusButton);
delete2(mItemLinkHandler);
delete2(mItemContainer);
delete2(mInventory);
delete2(mComplexInventory);
delete2(mItemScrollArea);
delete2(mListScrollArea);
delete2(mSkinScrollArea);
FOR_EACH (ImageVectorIter, it, mImages)
{
if (*it)
(*it)->decRef();
}
mImages.clear();
instances.remove(this);
}
void NpcDialog::addText(const std::string &text, const bool save)
{
if (save || mLogInteraction)
{
if (mText.size() > 5000)
mText.clear();
mNewText.append(text);
mTextBox->addRow(text);
}
mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
mActionState = NPC_ACTION_WAIT;
buildLayout();
}
void NpcDialog::showNextButton()
{
mActionState = NPC_ACTION_NEXT;
buildLayout();
}
void NpcDialog::showCloseButton()
{
mActionState = NPC_ACTION_CLOSE;
buildLayout();
}
void NpcDialog::action(const ActionEvent &event)
{
const std::string &eventId = event.getId();
if (eventId == "ok")
{
if (mActionState == NPC_ACTION_NEXT)
{
if (!PacketLimiter::limitPackets(PacketType::PACKET_NPC_NEXT))
return;
nextDialog();
addText(std::string(), false);
}
else if (mActionState == NPC_ACTION_CLOSE
|| mActionState == NPC_ACTION_WAIT)
{
closeDialog();
}
else if (mActionState == NPC_ACTION_INPUT)
{
std::string printText; // Text that will get printed
// in the textbox
switch (mInputState)
{
case NPC_INPUT_LIST:
{
if (mDialogInfo)
return;
if (gui)
gui->resetClickCount();
const int selectedIndex = mItemList->getSelected();
if (selectedIndex >= static_cast(mItems.size())
|| selectedIndex < 0
|| !PacketLimiter::limitPackets(
PacketType::PACKET_NPC_INPUT))
{
return;
}
unsigned char choice = static_cast(
selectedIndex + 1);
printText = mItems[selectedIndex];
npcHandler->listInput(mNpcId, choice);
break;
}
case NPC_INPUT_STRING:
{
if (!PacketLimiter::limitPackets(
PacketType::PACKET_NPC_INPUT))
{
return;
}
printText = mTextField->getText();
npcHandler->stringInput(mNpcId, printText);
break;
}
case NPC_INPUT_INTEGER:
{
if (!PacketLimiter::limitPackets(
PacketType::PACKET_NPC_INPUT))
{
return;
}
printText = strprintf("%d", mIntField->getValue());
npcHandler->integerInput(
mNpcId, mIntField->getValue());
break;
}
case NPC_INPUT_ITEM:
{
restoreVirtuals();
if (!PacketLimiter::limitPackets(
PacketType::PACKET_NPC_INPUT))
{
return;
}
std::string str;
const int sz = mInventory->getSize();
if (sz == 0)
{
str = "0,0";
}
else
{
const Item *item = mInventory->getItem(0);
if (item)
{
str = strprintf("%d,%d", item->getId(),
toInt(item->getColor(), int));
}
else
{
str = "0,0";
}
for (int f = 1; f < sz; f ++)
{
str.append(";");
item = mInventory->getItem(f);
if (item)
{
str.append(strprintf("%d,%d", item->getId(),
toInt(item->getColor(), int)));
}
else
{
str.append("0,0");
}
}
}
// need send selected item
npcHandler->stringInput(mNpcId, str);
mInventory->clear();
break;
}
case NPC_INPUT_ITEM_INDEX:
{
restoreVirtuals();
if (!PacketLimiter::limitPackets(
PacketType::PACKET_NPC_INPUT))
{
return;
}
std::string str;
const int sz = mInventory->getSize();
if (sz == 0)
{
str = "-1";
}
else
{
const Item *item = mInventory->getItem(0);
if (item)
{
str = strprintf("%d", item->getTag());
}
else
{
str = "-1";
}
for (int f = 1; f < sz; f ++)
{
str.append(";");
item = mInventory->getItem(f);
if (item)
str.append(strprintf("%d", item->getTag()));
else
str.append("-1");
}
}
// need send selected item
npcHandler->stringInput(mNpcId, str);
mInventory->clear();
break;
}
case NPC_INPUT_ITEM_CRAFT:
{
restoreVirtuals();
if (!PacketLimiter::limitPackets(
PacketType::PACKET_NPC_INPUT))
{
return;
}
std::string str;
const int sz = mComplexInventory->getSize();
if (sz == 0)
{
str = "";
}
else
{
const ComplexItem *item = dynamic_cast(
mComplexInventory->getItem(0));
str = complexItemToStr(item);
for (int f = 1; f < sz; f ++)
{
str.append("|");
item = dynamic_cast(
mComplexInventory->getItem(f));
str.append(complexItemToStr(item));
}
}
// need send selected item
npcHandler->stringInput(mNpcId, str);
mInventory->clear();
break;
}
case NPC_INPUT_NONE:
default:
break;
}
if (mInputState != NPC_INPUT_ITEM &&
mInputState != NPC_INPUT_ITEM_INDEX &&
mInputState != NPC_INPUT_ITEM_CRAFT)
{
// addText will auto remove the input layout
addText(strprintf("> \"%s\"", printText.c_str()), false);
}
mNewText.clear();
}
if (!mLogInteraction)
mTextBox->clearRows();
}
else if (eventId == "reset")
{
switch (mInputState)
{
case NPC_INPUT_STRING:
mTextField->setText(mDefaultString);
break;
case NPC_INPUT_INTEGER:
mIntField->setValue(mDefaultInt);
break;
case NPC_INPUT_ITEM:
case NPC_INPUT_ITEM_INDEX:
mInventory->clear();
break;
case NPC_INPUT_ITEM_CRAFT:
mComplexInventory->clear();
break;
case NPC_INPUT_NONE:
case NPC_INPUT_LIST:
default:
break;
}
}
else if (eventId == "inc")
{
mIntField->setValue(mIntField->getValue() + 1);
}
else if (eventId == "dec")
{
mIntField->setValue(mIntField->getValue() - 1);
}
else if (eventId == "clear")
{
switch (mInputState)
{
case NPC_INPUT_ITEM:
case NPC_INPUT_ITEM_INDEX:
mInventory->clear();
break;
case NPC_INPUT_ITEM_CRAFT:
mComplexInventory->clear();
break;
case NPC_INPUT_STRING:
case NPC_INPUT_INTEGER:
case NPC_INPUT_LIST:
case NPC_INPUT_NONE:
default:
clearRows();
break;
}
}
else if (eventId == "close")
{
restoreVirtuals();
if (mActionState == NPC_ACTION_INPUT)
{
switch (mInputState)
{
case NPC_INPUT_ITEM:
npcHandler->stringInput(mNpcId, "0,0");
break;
case NPC_INPUT_ITEM_INDEX:
npcHandler->stringInput(mNpcId, "-1");
break;
case NPC_INPUT_ITEM_CRAFT:
npcHandler->stringInput(mNpcId, "");
break;
case NPC_INPUT_STRING:
case NPC_INPUT_INTEGER:
case NPC_INPUT_NONE:
case NPC_INPUT_LIST:
default:
npcHandler->listInput(mNpcId, 255);
break;
}
closeDialog();
}
}
else if (eventId == "add")
{
if (inventoryWindow)
{
Item *const item = inventoryWindow->getSelectedItem();
Inventory *const inventory = PlayerInfo::getInventory();
if (inventory)
{
if (mInputState == NPC_INPUT_ITEM_CRAFT)
{
if (mComplexInventory->addVirtualItem(item, 0, 1))
inventory->virtualRemove(item, 1);
}
else
{
if (mInventory->addVirtualItem(item, 0, 1))
inventory->virtualRemove(item, 1);
}
}
}
}
else if (eventId.find("skin_") == 0)
{
const std::string cmd = eventId.substr(5);
std::string printText;
int cnt = 0;
FOR_EACH (StringVectCIter, it, mItems)
{
if (cmd == *it)
{
npcHandler->listInput(mNpcId, cnt + 1);
printText = mItems[cnt];
if (mInputState != NPC_INPUT_ITEM &&
mInputState != NPC_INPUT_ITEM_INDEX &&
mInputState != NPC_INPUT_ITEM_CRAFT)
{
// addText will auto remove the input layout
addText(strprintf("> \"%s\"", printText.c_str()), false);
}
mNewText.clear();
break;
}
cnt ++;
}
}
}
void NpcDialog::nextDialog()
{
npcHandler->nextDialog(mNpcId);
}
void NpcDialog::closeDialog()
{
restoreCamera();
npcHandler->closeDialog(mNpcId);
}
int NpcDialog::getNumberOfElements()
{
return static_cast(mItems.size());
}
std::string NpcDialog::getElementAt(int i)
{
return mItems[i];
}
const Image *NpcDialog::getImageAt(int i)
{
return mImages[i];
}
void NpcDialog::choiceRequest()
{
mItems.clear();
FOR_EACH (ImageVectorIter, it, mImages)
{
if (*it)
(*it)->decRef();
}
mImages.clear();
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_LIST;
buildLayout();
}
void NpcDialog::addChoice(const std::string &choice)
{
mItems.push_back(choice);
mImages.push_back(nullptr);
}
void NpcDialog::parseListItems(const std::string &itemString)
{
std::istringstream iss(itemString);
std::string tmp;
const std::string path = paths.getStringValue("guiIcons");
while (getline(iss, tmp, ':'))
{
if (tmp.empty())
continue;
const size_t pos = tmp.find("|");
if (pos == std::string::npos)
{
mItems.push_back(tmp);
mImages.push_back(nullptr);
}
else
{
mItems.push_back(tmp.substr(pos + 1));
Image *const img = resourceManager->getImage(std::string(
path).append(tmp.substr(0, pos)).append(".png"));
mImages.push_back(img);
}
}
if (!mItems.empty())
{
mItemList->setSelected(0);
mItemList->requestFocus();
}
else
{
mItemList->setSelected(-1);
}
}
void NpcDialog::refocus()
{
if (!mItems.empty())
mItemList->refocus();
}
void NpcDialog::textRequest(const std::string &defaultText)
{
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_STRING;
mDefaultString = defaultText;
mTextField->setText(defaultText);
buildLayout();
}
bool NpcDialog::isTextInputFocused() const
{
return mTextField->isFocused();
}
bool NpcDialog::isInputFocused() const
{
return mTextField->isFocused() || mIntField->isFocused()
|| mItemList->isFocused();
}
bool NpcDialog::isAnyInputFocused()
{
FOR_EACH (DialogList::const_iterator, it, instances)
{
if ((*it) && (*it)->isInputFocused())
return true;
}
return false;
}
void NpcDialog::integerRequest(const int defaultValue, const int min,
const int max)
{
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_INTEGER;
mDefaultInt = defaultValue;
mIntField->setRange(min, max);
mIntField->setValue(defaultValue);
buildLayout();
}
void NpcDialog::itemRequest(const int size)
{
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_ITEM;
mInventory->resize(size);
buildLayout();
}
void NpcDialog::itemIndexRequest(const int size)
{
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_ITEM_INDEX;
mInventory->resize(size);
buildLayout();
}
void NpcDialog::itemCraftRequest(const int size)
{
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_ITEM_CRAFT;
mComplexInventory->resize(size);
buildLayout();
}
void NpcDialog::move(const int amount)
{
if (mActionState != NPC_ACTION_INPUT)
return;
switch (mInputState)
{
case NPC_INPUT_INTEGER:
mIntField->setValue(mIntField->getValue() + amount);
break;
case NPC_INPUT_LIST:
mItemList->setSelected(mItemList->getSelected() - amount);
break;
case NPC_INPUT_NONE:
case NPC_INPUT_STRING:
case NPC_INPUT_ITEM:
case NPC_INPUT_ITEM_INDEX:
case NPC_INPUT_ITEM_CRAFT:
default:
break;
}
}
void NpcDialog::setVisible(Visible visible)
{
Window::setVisible(visible);
if (visible == Visible_false)
scheduleDelete();
}
void NpcDialog::optionChanged(const std::string &name)
{
if (name == "logNpcInGui")
mLogInteraction = config.getBoolValue("logNpcInGui");
}
NpcDialog *NpcDialog::getActive()
{
if (instances.size() == 1)
return instances.front();
FOR_EACH (DialogList::const_iterator, it, instances)
{
if ((*it) && (*it)->isFocused())
return (*it);
}
return nullptr;
}
void NpcDialog::closeAll()
{
FOR_EACH (DialogList::const_iterator, it, instances)
{
if (*it)
(*it)->close();
}
}
void NpcDialog::placeNormalControls()
{
if (mShowAvatar)
{
place(0, 0, mPlayerBox);
place(1, 0, mScrollArea, 5, 3);
place(4, 3, mClearButton);
place(5, 3, mButton);
}
else
{
place(0, 0, mScrollArea, 5, 3);
place(3, 3, mClearButton);
place(4, 3, mButton);
}
}
void NpcDialog::placeMenuControls()
{
if (mShowAvatar)
{
place(0, 0, mPlayerBox);
place(1, 0, mScrollArea, 6, 3);
place(0, 3, mListScrollArea, 7, 3);
place(1, 6, mButton2, 2);
place(3, 6, mClearButton, 2);
place(5, 6, mButton, 2);
}
else
{
place(0, 0, mScrollArea, 6, 3);
place(0, 3, mListScrollArea, 6, 3);
place(0, 6, mButton2, 2);
place(2, 6, mClearButton, 2);
place(4, 6, mButton, 2);
}
}
void NpcDialog::placeSkinControls()
{
createSkinControls();
if (mDialogInfo && mDialogInfo->hideText)
{
if (mShowAvatar)
{
place(0, 0, mPlayerBox);
place(1, 0, mSkinScrollArea, 7, 3);
place(1, 3, mButton2, 2);
}
else
{
place(0, 0, mSkinScrollArea, 6, 3);
place(0, 3, mButton2, 2);
}
}
else
{
if (mShowAvatar)
{
place(0, 0, mPlayerBox);
place(1, 0, mScrollArea, 6, 3);
place(0, 3, mSkinScrollArea, 7, 3);
place(1, 6, mButton2, 2);
}
else
{
place(0, 0, mScrollArea, 6, 3);
place(0, 3, mSkinScrollArea, 6, 3);
place(0, 6, mButton2, 2);
}
}
}
void NpcDialog::placeTextInputControls()
{
if (mShowAvatar)
{
place(0, 0, mPlayerBox);
place(1, 0, mScrollArea, 6, 3);
place(1, 3, mTextField, 6);
place(1, 4, mResetButton, 2);
place(3, 4, mClearButton, 2);
place(5, 4, mButton, 2);
}
else
{
place(0, 0, mScrollArea, 6, 3);
place(0, 3, mTextField, 6);
place(0, 4, mResetButton, 2);
place(2, 4, mClearButton, 2);
place(4, 4, mButton, 2);
}
}
void NpcDialog::placeIntInputControls()
{
if (mShowAvatar)
{
place(0, 0, mPlayerBox);
place(1, 0, mScrollArea, 6, 3);
place(1, 3, mMinusButton, 1);
place(2, 3, mIntField, 4);
place(6, 3, mPlusButton, 1);
place(1, 4, mResetButton, 2);
place(3, 4, mClearButton, 2);
place(5, 4, mButton, 2);
}
else
{
place(0, 0, mScrollArea, 6, 3);
place(0, 3, mMinusButton, 1);
place(1, 3, mIntField, 4);
place(5, 3, mPlusButton, 1);
place(0, 4, mResetButton, 2);
place(2, 4, mClearButton, 2);
place(4, 4, mButton, 2);
}
}
void NpcDialog::placeItemInputControls()
{
if (mDialogInfo)
{
mItemContainer->setCellBackgroundImage(mDialogInfo->inventory.cell);
mItemContainer->setMaxColumns(mDialogInfo->inventory.columns);
}
else
{
mItemContainer->setCellBackgroundImage("inventory_cell.xml");
mItemContainer->setMaxColumns(10000);
}
if (mInputState == NPC_INPUT_ITEM_CRAFT)
mItemContainer->setInventory(mComplexInventory);
else
mItemContainer->setInventory(mInventory);
if (mDialogInfo && mDialogInfo->hideText)
{
if (mShowAvatar)
{
place(0, 0, mPlayerBox);
place(1, 0, mItemScrollArea, 7, 3);
place(1, 3, mButton3, 2);
place(3, 3, mClearButton, 2);
place(5, 3, mButton, 2);
}
else
{
place(0, 0, mItemScrollArea, 6, 3);
place(0, 3, mButton3, 2);
place(2, 3, mClearButton, 2);
place(4, 3, mButton, 2);
}
}
else
{
if (mShowAvatar)
{
place(0, 0, mPlayerBox);
place(1, 0, mScrollArea, 6, 3);
place(0, 3, mItemScrollArea, 7, 3);
place(1, 6, mButton3, 2);
place(3, 6, mClearButton, 2);
place(5, 6, mButton, 2);
}
else
{
place(0, 0, mScrollArea, 6, 3);
place(0, 3, mItemScrollArea, 6, 3);
place(0, 6, mButton3, 2);
place(2, 6, mClearButton, 2);
place(4, 6, mButton, 2);
}
}
}
void NpcDialog::buildLayout()
{
clearLayout();
if (mActionState != NPC_ACTION_INPUT)
{
if (mActionState == NPC_ACTION_WAIT)
mButton->setCaption(CAPTION_WAITING);
else if (mActionState == NPC_ACTION_NEXT)
mButton->setCaption(CAPTION_NEXT);
else if (mActionState == NPC_ACTION_CLOSE)
mButton->setCaption(CAPTION_CLOSE);
placeNormalControls();
}
else if (mInputState != NPC_INPUT_NONE)
{
mButton->setCaption(CAPTION_SUBMIT);
switch (mInputState)
{
case NPC_INPUT_LIST:
if (!mDialogInfo)
placeMenuControls();
else
placeSkinControls();
mItemList->setSelected(-1);
break;
case NPC_INPUT_STRING:
placeTextInputControls();
break;
case NPC_INPUT_INTEGER:
placeIntInputControls();
break;
case NPC_INPUT_ITEM:
case NPC_INPUT_ITEM_INDEX:
case NPC_INPUT_ITEM_CRAFT:
placeItemInputControls();
break;
case NPC_INPUT_NONE:
default:
break;
}
}
Layout &layout = getLayout();
layout.setRowHeight(1, LayoutType::SET);
redraw();
mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
}
void NpcDialog::saveCamera()
{
if (!viewport || mCameraMode >= 0)
return;
mCameraMode = static_cast(settings.cameraMode);
mCameraX = viewport->getCameraRelativeX();
mCameraY = viewport->getCameraRelativeY();
}
void NpcDialog::restoreCamera()
{
if (!viewport || mCameraMode == -1)
return;
if (static_cast(settings.cameraMode) != mCameraMode)
viewport->toggleCameraMode();
if (mCameraMode)
{
viewport->setCameraRelativeX(mCameraX);
viewport->setCameraRelativeY(mCameraY);
}
mCameraMode = -1;
}
void NpcDialog::showAvatar(const BeingTypeId avatarId)
{
const bool needShow = (avatarId != BeingTypeId_zero);
if (needShow)
{
delete mAvatarBeing;
mAvatarBeing = new Being(BeingId_zero,
ActorType::Avatar,
avatarId,
nullptr);
mPlayerBox->setPlayer(mAvatarBeing);
if (!mAvatarBeing->empty())
{
mAvatarBeing->logic();
const BeingInfo *const info = AvatarDB::get(avatarId);
const int pad2 = 2 * mPadding;
int width = 0;
if (info)
{
width = info->getWidth();
mPlayerBox->setWidth(width + pad2);
mPlayerBox->setHeight(info->getHeight() + pad2);
}
const Sprite *const sprite = mAvatarBeing->getSprite(0);
if (sprite && !width)
{
mPlayerBox->setWidth(sprite->getWidth() + pad2);
mPlayerBox->setHeight(sprite->getHeight() + pad2);
}
}
}
else
{
delete2(mAvatarBeing)
mPlayerBox->setPlayer(nullptr);
}
if (needShow != mShowAvatar)
{
mShowAvatar = needShow;
buildLayout();
}
else
{
mShowAvatar = needShow;
}
}
void NpcDialog::setAvatarDirection(const uint8_t direction)
{
Being *const being = mPlayerBox->getBeing();
if (being)
being->setDirection(direction);
}
void NpcDialog::setAvatarAction(const int actionId)
{
Being *const being = mPlayerBox->getBeing();
if (being)
being->setAction(static_cast(actionId), 0);
}
void NpcDialog::logic()
{
BLOCK_START("NpcDialog::logic")
Window::logic();
if (mShowAvatar && mAvatarBeing)
{
mAvatarBeing->logic();
if (mPlayerBox->getWidth() < static_cast(3 * getPadding()))
{
const Sprite *const sprite = mAvatarBeing->getSprite(0);
if (sprite)
{
mPlayerBox->setWidth(sprite->getWidth() + 2 * getPadding());
mPlayerBox->setHeight(sprite->getHeight() + 2 * getPadding());
buildLayout();
}
}
}
BLOCK_END("NpcDialog::logic")
}
void NpcDialog::clearRows()
{
mTextBox->clearRows();
}
void NpcDialog::clearDialogs()
{
NpcDialogs::iterator it = mNpcDialogs.begin();
const NpcDialogs::iterator it_end = mNpcDialogs.end();
while (it != it_end)
{
delete (*it).second;
++ it;
}
mNpcDialogs.clear();
}
void NpcDialog::mousePressed(MouseEvent &event)
{
Window::mousePressed(event);
if (event.getButton() == MouseButton::RIGHT
&& event.getSource() == mTextBox)
{
event.consume();
if (popupMenu)
{
popupMenu->showNpcDialogPopup(mNpcId,
viewport->mMouseX,
viewport->mMouseY);
}
}
}
void NpcDialog::copyToClipboard(const BeingId npcId,
const int x, const int y)
{
NpcDialogs::iterator it = mNpcDialogs.find(npcId);
if (it != mNpcDialogs.end())
{
const BrowserBox *const text = (*it).second->mTextBox;
if (!text)
return;
std::string str = text->getTextAtPos(x, y);
sendBuffer(str);
}
}
void NpcDialog::setSkin(const std::string &skin)
{
if (skin.empty())
{
mSkinName = skin;
mDialogInfo = nullptr;
return;
}
const NpcDialogInfo *const dialog = NpcDialogDB::getDialog(skin);
if (!dialog)
{
logger->log("Error: creating controls for not existing npc dialog %s",
skin.c_str());
return;
}
mSkinName = skin;
mDialogInfo = dialog;
}
void NpcDialog::deleteSkinControls()
{
mSkinContainer->removeControls();
}
void NpcDialog::createSkinControls()
{
deleteSkinControls();
if (!mDialogInfo)
return;
FOR_EACH (std::vector::const_iterator,
it,
mDialogInfo->menu.images)
{
const NpcImageInfo *const info = *it;
Image *const image = Theme::getImageFromTheme(info->name);
if (image)
{
Icon *const icon = new Icon(this, image, AutoRelease_true);
icon->setPosition(info->x, info->y);
mSkinContainer->add(icon);
}
}
FOR_EACH (std::vector::const_iterator,
it,
mDialogInfo->menu.texts)
{
const NpcTextInfo *const info = *it;
BrowserBox *box = new BrowserBox(this,
BrowserBox::AUTO_WRAP,
true,
"browserbox.xml");
box->setOpaque(false);
box->setMaxRow(config.getIntValue("ChatLogLength"));
box->setLinkHandler(mItemLinkHandler);
box->setProcessVars(true);
box->setFont(gui->getNpcFont());
box->setEnableKeys(true);
box->setEnableTabs(true);
box->setPosition(info->x, info->y);
mSkinContainer->add(box);
box->setWidth(info->width);
box->setHeight(info->height);
StringVect parts;
splitToStringVector(parts, info->text, '\n');
FOR_EACH (StringVectCIter, it2, parts)
{
box->addRow(*it2);
}
}
FOR_EACH (std::vector::const_iterator,
it,
mDialogInfo->menu.buttons)
{
const NpcButtonInfo *const info = *it;
Button *const button = new Button(this);
button->setCaption(info->name);
button->setActionEventId("skin_" + info->value);
button->addActionListener(this);
button->setPosition(info->x, info->y);
if (!info->image.empty())
{
button->setImageWidth(info->imageWidth);
button->setImageHeight(info->imageHeight);
button->loadImageSet(info->image);
}
mSkinContainer->add(button);
button->adjustSize();
}
}
void NpcDialog::restoreVirtuals()
{
Inventory *const inventory = PlayerInfo::getInventory();
if (inventory)
inventory->restoreVirtuals();
}
std::string NpcDialog::complexItemToStr(const ComplexItem *const item)
{
std::string str;
if (item)
{
const std::vector- &items = item->getChilds();
const int sz = items.size();
logger->log("complexItemToStr size=%d", sz);
if (!sz)
return str;
const Item *item2 = items[0];
str = strprintf("%d,%d",
item2->getInvIndex(),
item2->getQuantity());
for (int f = 1; f < sz; f ++)
{
str.append(";");
item2 = items[f];
str.append(strprintf("%d,%d",
item2->getInvIndex(),
item2->getQuantity()));
}
}
else
{
str = "";
}
return str;
}