/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windows/npcdialog.h" #include "actormanager.h" #include "configuration.h" #include "item.h" #include "settings.h" #include "soundconsts.h" #include "soundmanager.h" #include "being/being.h" #include "gui/gui.h" #include "gui/viewport.h" #include "gui/fonts/font.h" #include "gui/popups/popupmenu.h" #include "gui/windows/inventorywindow.h" #include "gui/widgets/browserbox.h" #include "gui/widgets/button.h" #include "gui/widgets/createwidget.h" #include "gui/widgets/icon.h" #include "gui/widgets/inttextfield.h" #include "gui/widgets/itemcontainer.h" #include "gui/widgets/itemlinkhandler.h" #include "gui/widgets/layout.h" #include "gui/widgets/layouttype.h" #include "gui/widgets/extendedlistbox.h" #include "gui/widgets/playerbox.h" #include "gui/widgets/scrollarea.h" #include "resources/resourcemanager.h" #include "resources/db/avatardb.h" #include "resources/db/npcdb.h" #include "resources/db/npcdialogdb.h" #include "net/npchandler.h" #include "net/packetlimiter.h" #include "utils/copynpaste.h" #include "utils/delete2.h" #include "utils/gettext.h" #include #include "debug.h" // TRANSLATORS: npc dialog button #define CAPTION_WAITING _("Stop waiting") // TRANSLATORS: npc dialog button #define CAPTION_NEXT _("Next") // TRANSLATORS: npc dialog button #define CAPTION_CLOSE _("Close") // TRANSLATORS: npc dialog button #define CAPTION_SUBMIT _("Submit") NpcDialog::DialogList NpcDialog::instances; NpcDialogs NpcDialog::mNpcDialogs; typedef std::vector::iterator ImageVectorIter; NpcDialog::NpcDialog(const BeingId npcId) : // TRANSLATORS: npc dialog name Window(_("NPC"), Modal_false, nullptr, "npc.xml"), ActionListener(), mNpcId(npcId), mDefaultInt(0), mDefaultString(), mTextBox(new BrowserBox(this, BrowserBox::AUTO_WRAP, true, "browserbox.xml")), mScrollArea(new ScrollArea(this, mTextBox, getOptionBool("showtextbackground"), "npc_textbackground.xml")), mText(), mNewText(), mItemList(CREATEWIDGETR(ExtendedListBox, this, this, "extendedlistbox.xml")), mListScrollArea(new ScrollArea(this, mItemList, getOptionBool("showlistbackground"), "npc_listbackground.xml")), mSkinContainer(new Container(this)), mSkinScrollArea(new ScrollArea(this, mSkinContainer, getOptionBool("showlistbackground"), "npc_listbackground.xml")), mItems(), mImages(), mItemLinkHandler(new ItemLinkHandler), mTextField(new TextField(this, "")), mIntField(new IntTextField(this)), // TRANSLATORS: npc dialog button mPlusButton(new Button(this, _("+"), "inc", this)), // TRANSLATORS: npc dialog button mMinusButton(new Button(this, _("-"), "dec", this)), // TRANSLATORS: npc dialog button mClearButton(new Button(this, _("Clear"), "clear", this)), mButton(new Button(this, "", "ok", this)), // TRANSLATORS: npc dialog button mButton2(new Button(this, _("Close"), "close", this)), // TRANSLATORS: npc dialog button mButton3(new Button(this, _("Add"), "add", this)), // TRANSLATORS: npc dialog button mResetButton(new Button(this, _("Reset"), "reset", this)), mInventory(new Inventory(InventoryType::NPC, 1)), mItemContainer(new ItemContainer(this, mInventory)), mItemScrollArea(new ScrollArea(this, mItemContainer, getOptionBool("showitemsbackground"), "npc_listbackground.xml")), mInputState(NPC_INPUT_NONE), mActionState(NPC_ACTION_WAIT), mSkinControls(), mSkinName(), mPlayerBox(new PlayerBox(nullptr)), mAvatarBeing(nullptr), mDialogInfo(nullptr), mLastNextTime(0), mCameraMode(-1), mCameraX(0), mCameraY(0), mShowAvatar(false), mLogInteraction(config.getBoolValue("logNpcInGui")), mHideText(false) { // Basic Window Setup setWindowName("NpcText"); setResizable(true); setFocusable(true); setStickyButtonLock(true); setMinWidth(200); setMinHeight(150); setDefaultSize(300, 578, ImageRect::LOWER_LEFT); mPlayerBox->setWidth(70); mPlayerBox->setHeight(100); // Setup output text box mTextBox->setOpaque(false); mTextBox->setMaxRow(config.getIntValue("ChatLogLength")); mTextBox->setLinkHandler(mItemLinkHandler); mTextBox->setProcessVars(true); mTextBox->setFont(gui->getNpcFont()); mTextBox->setEnableKeys(true); mTextBox->setEnableTabs(true); mScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); mScrollArea->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS); // Setup listbox mItemList->setWrappingEnabled(true); mItemList->setActionEventId("ok"); mItemList->addActionListener(this); mItemList->setDistributeMousePressed(false); mItemList->setFont(gui->getNpcFont()); if (gui->getNpcFont()->getHeight() < 20) mItemList->setRowHeight(20); else mItemList->setRowHeight(gui->getNpcFont()->getHeight()); setContentSize(260, 175); mListScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); mItemScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); mSkinScrollArea->setScrollPolicy(ScrollArea::SHOW_NEVER, ScrollArea::SHOW_NEVER); mItemList->setVisible(Visible_true); mTextField->setVisible(Visible_true); mIntField->setVisible(Visible_true); const Font *const fnt = mButton->getFont(); int width = std::max(fnt->getWidth(CAPTION_WAITING), fnt->getWidth(CAPTION_NEXT)); width = std::max(width, fnt->getWidth(CAPTION_CLOSE)); width = std::max(width, fnt->getWidth(CAPTION_SUBMIT)); mButton->setWidth(8 + width); // Place widgets buildLayout(); center(); loadWindowState(); instances.push_back(this); } void NpcDialog::postInit() { Window::postInit(); setVisible(Visible_true); requestFocus(); enableVisibleSound(true); soundManager.playGuiSound(SOUND_SHOW_WINDOW); if (actorManager) { const Being *const being = actorManager->findBeing(mNpcId); if (being) { showAvatar(NPCDB::getAvatarFor(fromInt( being->getSubType(), BeingTypeId))); setCaption(being->getName()); } } config.addListener("logNpcInGui", this); } NpcDialog::~NpcDialog() { config.removeListeners(this); CHECKLISTENERS clearLayout(); if (mPlayerBox) { delete mPlayerBox->getBeing(); delete mPlayerBox; } deleteSkinControls(); delete2(mTextBox); delete2(mClearButton); delete2(mButton); delete2(mButton2); delete2(mButton3); delete2(mScrollArea); delete2(mItemList); delete2(mTextField); delete2(mIntField); delete2(mResetButton); delete2(mPlusButton); delete2(mMinusButton); delete2(mItemLinkHandler); delete2(mItemContainer); delete2(mInventory); delete2(mItemScrollArea); delete2(mListScrollArea); delete2(mSkinScrollArea); FOR_EACH (ImageVectorIter, it, mImages) { if (*it) (*it)->decRef(); } mImages.clear(); instances.remove(this); } void NpcDialog::addText(const std::string &text, const bool save) { if (save || mLogInteraction) { if (mText.size() > 5000) mText.clear(); mNewText.append(text); mTextBox->addRow(text); } mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll()); mActionState = NPC_ACTION_WAIT; buildLayout(); } void NpcDialog::showNextButton() { mActionState = NPC_ACTION_NEXT; buildLayout(); } void NpcDialog::showCloseButton() { mActionState = NPC_ACTION_CLOSE; buildLayout(); } void NpcDialog::action(const ActionEvent &event) { const std::string &eventId = event.getId(); if (eventId == "ok") { if (mActionState == NPC_ACTION_NEXT) { if (!PacketLimiter::limitPackets(PacketType::PACKET_NPC_NEXT)) return; nextDialog(); addText(std::string(), false); } else if (mActionState == NPC_ACTION_CLOSE || mActionState == NPC_ACTION_WAIT) { closeDialog(); } else if (mActionState == NPC_ACTION_INPUT) { std::string printText; // Text that will get printed // in the textbox switch (mInputState) { case NPC_INPUT_LIST: { if (mDialogInfo) return; if (gui) gui->resetClickCount(); const int selectedIndex = mItemList->getSelected(); if (selectedIndex >= static_cast(mItems.size()) || selectedIndex < 0 || !PacketLimiter::limitPackets( PacketType::PACKET_NPC_INPUT)) { return; } unsigned char choice = static_cast( selectedIndex + 1); printText = mItems[selectedIndex]; npcHandler->listInput(mNpcId, choice); break; } case NPC_INPUT_STRING: { if (!PacketLimiter::limitPackets( PacketType::PACKET_NPC_INPUT)) { return; } printText = mTextField->getText(); npcHandler->stringInput(mNpcId, printText); break; } case NPC_INPUT_INTEGER: { if (!PacketLimiter::limitPackets( PacketType::PACKET_NPC_INPUT)) { return; } printText = strprintf("%d", mIntField->getValue()); npcHandler->integerInput( mNpcId, mIntField->getValue()); break; } case NPC_INPUT_ITEM: { if (!PacketLimiter::limitPackets( PacketType::PACKET_NPC_INPUT)) { return; } std::string str; const int sz = mInventory->getNumberOfSlotsUsed(); if (sz == 0) { str = "0,0"; } else { const Item *item = mInventory->getItem(0); if (item) { str = strprintf("%d,%d", item->getId(), toInt(item->getColor(), int)); } else { str = "0,0"; } for (int f = 1; f < sz; f ++) { str.append(";"); item = mInventory->getItem(f); if (item) { str.append(strprintf("%d,%d", item->getId(), toInt(item->getColor(), int))); } else { str.append("0,0"); } } } // need send selected item npcHandler->stringInput(mNpcId, str); mInventory->clear(); break; } case NPC_INPUT_ITEM_INDEX: { if (!PacketLimiter::limitPackets( PacketType::PACKET_NPC_INPUT)) { return; } std::string str; const int sz = mInventory->getNumberOfSlotsUsed(); if (sz == 0) { str = "-1"; } else { const Item *item = mInventory->getItem(0); if (item) { str = strprintf("%d", item->getTag()); } else { str = "-1"; } for (int f = 1; f < sz; f ++) { str.append(";"); item = mInventory->getItem(f); logger->log("tag=%d", item->getTag()); if (item) str.append(strprintf("%d", item->getTag())); else str.append("-1"); } } // need send selected item npcHandler->stringInput(mNpcId, str); mInventory->clear(); break; } case NPC_INPUT_NONE: default: break; } if (mInputState != NPC_INPUT_ITEM && mInputState != NPC_INPUT_ITEM_INDEX) { // addText will auto remove the input layout addText(strprintf("> \"%s\"", printText.c_str()), false); } mNewText.clear(); } if (!mLogInteraction) mTextBox->clearRows(); } else if (eventId == "reset") { switch (mInputState) { case NPC_INPUT_STRING: mTextField->setText(mDefaultString); break; case NPC_INPUT_INTEGER: mIntField->setValue(mDefaultInt); break; case NPC_INPUT_ITEM: case NPC_INPUT_ITEM_INDEX: mInventory->clear(); break; case NPC_INPUT_NONE: case NPC_INPUT_LIST: default: break; } } else if (eventId == "inc") { mIntField->setValue(mIntField->getValue() + 1); } else if (eventId == "dec") { mIntField->setValue(mIntField->getValue() - 1); } else if (eventId == "clear") { switch (mInputState) { case NPC_INPUT_ITEM: case NPC_INPUT_ITEM_INDEX: mInventory->clear(); break; case NPC_INPUT_STRING: case NPC_INPUT_INTEGER: case NPC_INPUT_LIST: case NPC_INPUT_NONE: default: clearRows(); break; } } else if (eventId == "close") { if (mActionState == NPC_ACTION_INPUT) { switch (mInputState) { case NPC_INPUT_ITEM: npcHandler->stringInput(mNpcId, "0,0"); break; case NPC_INPUT_ITEM_INDEX: npcHandler->stringInput(mNpcId, "-1"); break; case NPC_INPUT_STRING: case NPC_INPUT_INTEGER: case NPC_INPUT_NONE: case NPC_INPUT_LIST: default: npcHandler->listInput(mNpcId, 255); break; } closeDialog(); } } else if (eventId == "add") { if (inventoryWindow) mInventory->addVirtualItem(inventoryWindow->getSelectedItem()); } else if (eventId.find("skin_") == 0) { const std::string cmd = eventId.substr(5); std::string printText; int cnt = 0; FOR_EACH(StringVectCIter, it, mItems) { if (cmd == *it) { npcHandler->listInput(mNpcId, cnt + 1); printText = mItems[cnt]; if (mInputState != NPC_INPUT_ITEM && mInputState != NPC_INPUT_ITEM_INDEX) { // addText will auto remove the input layout addText(strprintf("> \"%s\"", printText.c_str()), false); } mNewText.clear(); break; } cnt ++; } } } void NpcDialog::nextDialog() { npcHandler->nextDialog(mNpcId); } void NpcDialog::closeDialog() { restoreCamera(); npcHandler->closeDialog(mNpcId); } int NpcDialog::getNumberOfElements() { return static_cast(mItems.size()); } std::string NpcDialog::getElementAt(int i) { return mItems[i]; } const Image *NpcDialog::getImageAt(int i) { return mImages[i]; } void NpcDialog::choiceRequest() { mItems.clear(); FOR_EACH (ImageVectorIter, it, mImages) { if (*it) (*it)->decRef(); } mImages.clear(); mActionState = NPC_ACTION_INPUT; mInputState = NPC_INPUT_LIST; buildLayout(); } void NpcDialog::addChoice(const std::string &choice) { mItems.push_back(choice); mImages.push_back(nullptr); } void NpcDialog::parseListItems(const std::string &itemString) { std::istringstream iss(itemString); std::string tmp; const std::string path = paths.getStringValue("guiIcons"); while (getline(iss, tmp, ':')) { if (tmp.empty()) continue; const size_t pos = tmp.find("|"); if (pos == std::string::npos) { mItems.push_back(tmp); mImages.push_back(nullptr); } else { mItems.push_back(tmp.substr(pos + 1)); Image *const img = resourceManager->getImage(std::string( path).append(tmp.substr(0, pos)).append(".png")); mImages.push_back(img); } } if (!mItems.empty()) { mItemList->setSelected(0); mItemList->requestFocus(); } else { mItemList->setSelected(-1); } } void NpcDialog::refocus() { if (!mItems.empty()) mItemList->refocus(); } void NpcDialog::textRequest(const std::string &defaultText) { mActionState = NPC_ACTION_INPUT; mInputState = NPC_INPUT_STRING; mDefaultString = defaultText; mTextField->setText(defaultText); buildLayout(); } bool NpcDialog::isTextInputFocused() const { return mTextField->isFocused(); } bool NpcDialog::isInputFocused() const { return mTextField->isFocused() || mIntField->isFocused() || mItemList->isFocused(); } bool NpcDialog::isAnyInputFocused() { FOR_EACH (DialogList::const_iterator, it, instances) { if ((*it) && (*it)->isInputFocused()) return true; } return false; } void NpcDialog::integerRequest(const int defaultValue, const int min, const int max) { mActionState = NPC_ACTION_INPUT; mInputState = NPC_INPUT_INTEGER; mDefaultInt = defaultValue; mIntField->setRange(min, max); mIntField->setValue(defaultValue); buildLayout(); } void NpcDialog::itemRequest(const int size) { mActionState = NPC_ACTION_INPUT; mInputState = NPC_INPUT_ITEM; mInventory->resize(size); buildLayout(); } void NpcDialog::itemIndexRequest(const int size) { mActionState = NPC_ACTION_INPUT; mInputState = NPC_INPUT_ITEM_INDEX; mInventory->resize(size); buildLayout(); } void NpcDialog::move(const int amount) { if (mActionState != NPC_ACTION_INPUT) return; switch (mInputState) { case NPC_INPUT_INTEGER: mIntField->setValue(mIntField->getValue() + amount); break; case NPC_INPUT_LIST: mItemList->setSelected(mItemList->getSelected() - amount); break; case NPC_INPUT_NONE: case NPC_INPUT_STRING: case NPC_INPUT_ITEM: case NPC_INPUT_ITEM_INDEX: default: break; } } void NpcDialog::setVisible(Visible visible) { Window::setVisible(visible); if (visible == Visible_false) scheduleDelete(); } void NpcDialog::optionChanged(const std::string &name) { if (name == "logNpcInGui") mLogInteraction = config.getBoolValue("logNpcInGui"); } NpcDialog *NpcDialog::getActive() { if (instances.size() == 1) return instances.front(); FOR_EACH (DialogList::const_iterator, it, instances) { if ((*it) && (*it)->isFocused()) return (*it); } return nullptr; } void NpcDialog::closeAll() { FOR_EACH (DialogList::const_iterator, it, instances) { if (*it) (*it)->close(); } } void NpcDialog::placeNormalControls() { if (mShowAvatar) { place(0, 0, mPlayerBox); place(1, 0, mScrollArea, 5, 3); place(4, 3, mClearButton); place(5, 3, mButton); } else { place(0, 0, mScrollArea, 5, 3); place(3, 3, mClearButton); place(4, 3, mButton); } } void NpcDialog::placeMenuControls() { if (mShowAvatar) { place(0, 0, mPlayerBox); place(1, 0, mScrollArea, 6, 3); place(0, 3, mListScrollArea, 7, 3); place(1, 6, mButton2, 2); place(3, 6, mClearButton, 2); place(5, 6, mButton, 2); } else { place(0, 0, mScrollArea, 6, 3); place(0, 3, mListScrollArea, 6, 3); place(0, 6, mButton2, 2); place(2, 6, mClearButton, 2); place(4, 6, mButton, 2); } } void NpcDialog::placeSkinControls() { createSkinControls(); if (mHideText) { if (mShowAvatar) { place(0, 0, mPlayerBox); place(1, 0, mSkinScrollArea, 7, 3); place(1, 3, mButton2, 2); } else { place(0, 0, mSkinScrollArea, 6, 3); place(0, 3, mButton2, 2); } } else { if (mShowAvatar) { place(0, 0, mPlayerBox); place(1, 0, mScrollArea, 6, 3); place(0, 3, mSkinScrollArea, 7, 3); place(1, 6, mButton2, 2); } else { place(0, 0, mScrollArea, 6, 3); place(0, 3, mSkinScrollArea, 6, 3); place(0, 6, mButton2, 2); } } } void NpcDialog::placeTextInputControls() { if (mShowAvatar) { place(0, 0, mPlayerBox); place(1, 0, mScrollArea, 6, 3); place(1, 3, mTextField, 6); place(1, 4, mResetButton, 2); place(3, 4, mClearButton, 2); place(5, 4, mButton, 2); } else { place(0, 0, mScrollArea, 6, 3); place(0, 3, mTextField, 6); place(0, 4, mResetButton, 2); place(2, 4, mClearButton, 2); place(4, 4, mButton, 2); } } void NpcDialog::placeIntInputControls() { if (mShowAvatar) { place(0, 0, mPlayerBox); place(1, 0, mScrollArea, 6, 3); place(1, 3, mMinusButton, 1); place(2, 3, mIntField, 4); place(6, 3, mPlusButton, 1); place(1, 4, mResetButton, 2); place(3, 4, mClearButton, 2); place(5, 4, mButton, 2); } else { place(0, 0, mScrollArea, 6, 3); place(0, 3, mMinusButton, 1); place(1, 3, mIntField, 4); place(5, 3, mPlusButton, 1); place(0, 4, mResetButton, 2); place(2, 4, mClearButton, 2); place(4, 4, mButton, 2); } } void NpcDialog::placeItemInputControls() { if (mShowAvatar) { place(0, 0, mPlayerBox); place(1, 0, mScrollArea, 6, 3); place(0, 3, mItemScrollArea, 7, 3); place(1, 6, mButton3, 2); place(3, 6, mClearButton, 2); place(5, 6, mButton, 2); } else { place(0, 0, mScrollArea, 6, 3); place(0, 3, mItemScrollArea, 6, 3); place(0, 6, mButton3, 2); place(2, 6, mClearButton, 2); place(4, 6, mButton, 2); } } void NpcDialog::buildLayout() { clearLayout(); if (mActionState != NPC_ACTION_INPUT) { if (mActionState == NPC_ACTION_WAIT) mButton->setCaption(CAPTION_WAITING); else if (mActionState == NPC_ACTION_NEXT) mButton->setCaption(CAPTION_NEXT); else if (mActionState == NPC_ACTION_CLOSE) mButton->setCaption(CAPTION_CLOSE); placeNormalControls(); } else if (mInputState != NPC_INPUT_NONE) { mButton->setCaption(CAPTION_SUBMIT); switch (mInputState) { case NPC_INPUT_LIST: if (!mDialogInfo) placeMenuControls(); else placeSkinControls(); mItemList->setSelected(-1); break; case NPC_INPUT_STRING: placeTextInputControls(); break; case NPC_INPUT_INTEGER: placeIntInputControls(); break; case NPC_INPUT_ITEM: case NPC_INPUT_ITEM_INDEX: placeItemInputControls(); break; case NPC_INPUT_NONE: default: break; } } Layout &layout = getLayout(); layout.setRowHeight(1, LayoutType::SET); redraw(); mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll()); } void NpcDialog::saveCamera() { if (!viewport || mCameraMode >= 0) return; mCameraMode = static_cast(settings.cameraMode); mCameraX = viewport->getCameraRelativeX(); mCameraY = viewport->getCameraRelativeY(); } void NpcDialog::restoreCamera() { if (!viewport || mCameraMode == -1) return; if (static_cast(settings.cameraMode) != mCameraMode) viewport->toggleCameraMode(); if (mCameraMode) { viewport->setCameraRelativeX(mCameraX); viewport->setCameraRelativeY(mCameraY); } mCameraMode = -1; } void NpcDialog::showAvatar(const BeingTypeId avatarId) { const bool needShow = (avatarId != BeingTypeId_zero); if (needShow) { delete mAvatarBeing; mAvatarBeing = new Being(BeingId_zero, ActorType::Avatar, avatarId, nullptr); mPlayerBox->setPlayer(mAvatarBeing); if (!mAvatarBeing->empty()) { mAvatarBeing->logic(); const BeingInfo *const info = AvatarDB::get(avatarId); const int pad2 = 2 * mPadding; int width = 0; if (info) { width = info->getWidth(); mPlayerBox->setWidth(width + pad2); mPlayerBox->setHeight(info->getHeight() + pad2); } const Sprite *const sprite = mAvatarBeing->getSprite(0); if (sprite && !width) { mPlayerBox->setWidth(sprite->getWidth() + pad2); mPlayerBox->setHeight(sprite->getHeight() + pad2); } } } else { delete2(mAvatarBeing) mPlayerBox->setPlayer(nullptr); } if (needShow != mShowAvatar) { mShowAvatar = needShow; buildLayout(); } else { mShowAvatar = needShow; } } void NpcDialog::setAvatarDirection(const uint8_t direction) { Being *const being = mPlayerBox->getBeing(); if (being) being->setDirection(direction); } void NpcDialog::setAvatarAction(const int actionId) { Being *const being = mPlayerBox->getBeing(); if (being) being->setAction(static_cast(actionId), 0); } void NpcDialog::logic() { BLOCK_START("NpcDialog::logic") Window::logic(); if (mShowAvatar && mAvatarBeing) { mAvatarBeing->logic(); if (mPlayerBox->getWidth() < static_cast(3 * getPadding())) { const Sprite *const sprite = mAvatarBeing->getSprite(0); if (sprite) { mPlayerBox->setWidth(sprite->getWidth() + 2 * getPadding()); mPlayerBox->setHeight(sprite->getHeight() + 2 * getPadding()); buildLayout(); } } } BLOCK_END("NpcDialog::logic") } void NpcDialog::clearRows() { mTextBox->clearRows(); } void NpcDialog::clearDialogs() { NpcDialogs::iterator it = mNpcDialogs.begin(); const NpcDialogs::iterator it_end = mNpcDialogs.end(); while (it != it_end) { delete (*it).second; ++ it; } mNpcDialogs.clear(); } void NpcDialog::mousePressed(MouseEvent &event) { Window::mousePressed(event); if (event.getButton() == MouseButton::RIGHT && event.getSource() == mTextBox) { event.consume(); if (popupMenu) { popupMenu->showNpcDialogPopup(mNpcId, viewport->mMouseX, viewport->mMouseY); } } } void NpcDialog::copyToClipboard(const BeingId npcId, const int x, const int y) { NpcDialogs::iterator it = mNpcDialogs.find(npcId); if (it != mNpcDialogs.end()) { const BrowserBox *const text = (*it).second->mTextBox; if (!text) return; std::string str = text->getTextAtPos(x, y); sendBuffer(str); } } void NpcDialog::setSkin(const std::string &skin) { if (skin.empty()) { mSkinName = skin; mDialogInfo = nullptr; return; } const NpcDialogInfo *const dialog = NpcDialogDB::getDialog(skin); if (!dialog) { logger->log("Error: creating controls for not existing npc dialog %s", skin.c_str()); return; } mSkinName = skin; mDialogInfo = dialog; } void NpcDialog::deleteSkinControls() { mSkinContainer->removeControls(); } void NpcDialog::createSkinControls() { deleteSkinControls(); if (!mDialogInfo) return; mHideText = mDialogInfo->hideText; FOR_EACH (std::vector::const_iterator, it, mDialogInfo->menu.images) { const NpcImageInfo *const info = *it; Image *const image = Theme::getImageFromTheme(info->name); if (image) { Icon *const icon = new Icon(this, image, AutoRelease_true); icon->setPosition(info->x, info->y); mSkinContainer->add(icon); } } FOR_EACH (std::vector::const_iterator, it, mDialogInfo->menu.texts) { const NpcTextInfo *const info = *it; BrowserBox *box = new BrowserBox(this, BrowserBox::AUTO_WRAP, true, "browserbox.xml"); box->setOpaque(false); box->setMaxRow(config.getIntValue("ChatLogLength")); box->setLinkHandler(mItemLinkHandler); box->setProcessVars(true); box->setFont(gui->getNpcFont()); box->setEnableKeys(true); box->setEnableTabs(true); box->setPosition(info->x, info->y); mSkinContainer->add(box); box->setWidth(info->width); box->setHeight(info->height); StringVect parts; splitToStringVector(parts, info->text, '\n'); FOR_EACH (StringVectCIter, it2, parts) { box->addRow(*it2); } } FOR_EACH (std::vector::const_iterator, it, mDialogInfo->menu.buttons) { const NpcButtonInfo *const info = *it; Button *const button = new Button(this); button->setCaption(info->name); button->setActionEventId("skin_" + info->value); button->addActionListener(this); button->setPosition(info->x, info->y); if (!info->image.empty()) { button->setImageWidth(info->imageWidth); button->setImageHeight(info->imageHeight); button->loadImageSet(info->image); } mSkinContainer->add(button); button->adjustSize(); } }