/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GUI_WINDOWS_MINISTATUSWINDOW_H
#define GUI_WINDOWS_MINISTATUSWINDOW_H
#include "listeners/arrowslistener.h"
#include "listeners/attributelistener.h"
#include "listeners/inventorylistener.h"
#include "listeners/statlistener.h"
#include "listeners/updatestatuslistener.h"
#include "gui/widgets/window.h"
class AnimatedSprite;
class Graphics;
class Inventory;
class ProgressBar;
class StatusPopup;
/**
* The player mini-status dialog.
*
* \ingroup Interface
*/
class MiniStatusWindow final : public Window,
public InventoryListener,
public AttributeListener,
public StatListener,
public ArrowsListener,
public UpdateStatusListener
{
public:
MiniStatusWindow();
A_DELETE_COPY(MiniStatusWindow)
~MiniStatusWindow();
/**
* Sets one of the icons.
*/
void setIcon(const int index, AnimatedSprite *const sprite);
void eraseIcon(const int index);
void drawIcons(Graphics *const graphics) A_NONNULL(2);
void updateStatus() final;
void logic() final;
void draw(Graphics *const graphics) final A_NONNULL(2);
void safeDraw(Graphics *const graphics) final A_NONNULL(2);
void mouseMoved(MouseEvent &event) final;
void mousePressed(MouseEvent &event) final;
void mouseExited(MouseEvent &event) final;
void showBar(const std::string &name, const Visible visible);
void updateBars();
void slotsChanged(const Inventory *const inventory) final;
std::vector &getBars() A_WARN_UNUSED
{ return mBars; }
Rect getChildrenArea() final A_WARN_UNUSED;
void attributeChanged(const AttributesT id,
const int oldVal,
const int newVal) final;
void statChanged(const AttributesT id,
const int oldVal1,
const int oldVal2) final;
void arrowsChanged() final;
#ifdef USE_PROFILER
void logicChildren();
#endif
private:
bool isInBar(ProgressBar *bar, int x, int y) const;
ProgressBar *createBar(const float progress,
const int width,
const int height,
const ThemeColorIdT textColor,
const ProgressColorIdT backColor,
const std::string &restrict skin,
const std::string &restrict skinFill,
const std::string &restrict name,
const std::string &restrict description)
A_WARN_UNUSED;
void loadBars();
void saveBars() const;
std::vector mBars;
std::map mBarNames;
std::vector mIcons;
/*
* Mini Status Bars
*/
ProgressBar *mHpBar;
ProgressBar *mMpBar;
ProgressBar *mXpBar;
ProgressBar *mJobBar;
ProgressBar *mWeightBar;
ProgressBar *mInvSlotsBar;
ProgressBar *mMoneyBar;
ProgressBar *mArrowsBar;
ProgressBar *mStatusBar;
StatusPopup *mStatusPopup;
int mSpacing;
int mIconPadding;
int mIconSpacing;
int mMaxX;
};
extern MiniStatusWindow *miniStatusWindow;
#endif // GUI_WINDOWS_MINISTATUSWINDOW_H