/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/windowmenu.h" #include "configuration.h" #include "input/inputmanager.h" #include "gui/buttoninfo.h" #include "gui/buttontext.h" #include "gui/popupmanager.h" #include "gui/skin.h" #include "gui/popups/popupmenu.h" #include "gui/popups/textpopup.h" #include "gui/windows/skilldialog.h" #include "gui/widgets/button.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "debug.h" WindowMenu *windowMenu = nullptr; WindowMenu::WindowMenu(const Widget2 *const widget) : Container(widget), ActionListener(), SelectionListener(), MouseListener(), mSkin(theme ? theme->load("windowmenu.xml", "") : nullptr), mPadding(mSkin ? mSkin->getPadding() : 1), mSpacing(mSkin ? mSkin->getOption("spacing", 3) : 3), mButtons(), mButtonTexts(), mButtonNames(), mHaveMouse(false), mAutoHide(1), mSmallWindow(mainGraphics->getWidth() < 600) { int x = mPadding; int h = 0; setFocusable(false); // TRANSLATORS: short button name for who is online window. addButton(N_("ONL"), // TRANSLATORS: long button name for who is online window. _("Who is online"), x, h, InputAction::WINDOW_ONLINE); // TRANSLATORS: short button name for help window. addButton(N_("HLP"), // TRANSLATORS: long button name for help window. _("Help"), x, h, InputAction::WINDOW_HELP); // TRANSLATORS: short button name for quests window. addButton(N_("QE"), // TRANSLATORS: long button name for quests window. _("Quests"), x, h, InputAction::WINDOW_QUESTS); // TRANSLATORS: short button name for kill stats window. addButton(N_("KS"), // TRANSLATORS: long button name for kill stats window. _("Kill stats"), x, h, InputAction::WINDOW_KILLS); addButton(":-)", // TRANSLATORS: long button name for emotes window. _("Smilies"), x, h, InputAction::WINDOW_EMOTE_SHORTCUT); // TRANSLATORS: short button name for chat window. addButton(N_("CH"), // TRANSLATORS: longt button name for chat window. _("Chat"), x, h, InputAction::WINDOW_CHAT, #ifdef ANDROID Visible_true); #else Visible_false); #endif // TRANSLATORS: short button name for status window. addButton(N_("STA"), // TRANSLATORS: long button name for status window. _("Status"), x, h, InputAction::WINDOW_STATUS); // TRANSLATORS: short button name for equipment window. addButton(N_("EQU"), // TRANSLATORS: long button name for equipment window. _("Equipment"), x, h, InputAction::WINDOW_EQUIPMENT); // TRANSLATORS: short button name for inventory window. addButton(N_("INV"), // TRANSLATORS: long button name for inventory window. _("Inventory"), x, h, InputAction::WINDOW_INVENTORY); // TRANSLATORS: short button name for cart window. addButton(N_("CA"), // TRANSLATORS: long button name for cart window. _("Cart"), x, h, InputAction::WINDOW_CART); // TRANSLATORS: short button name for map window. addButton(N_("MAP"), // TRANSLATORS: long button name for map window. _("Map"), x, h, InputAction::WINDOW_MINIMAP, Visible_false); if (skillDialog->hasSkills()) { // TRANSLATORS: short button name for skills window. addButton(N_("SKI"), // TRANSLATORS: long button name for skills window. _("Skills"), x, h, InputAction::WINDOW_SKILL); } // TRANSLATORS: short button name for social window. addButton(N_("SOC"), // TRANSLATORS: long button name for social window. _("Social"), x, h, InputAction::WINDOW_SOCIAL); // TRANSLATORS: short button name for shortcuts window. addButton(N_("SH"), // TRANSLATORS: long button name for shortcuts window. _("Shortcuts"), x, h, InputAction::WINDOW_SHORTCUT); // TRANSLATORS: short button name for spells window. addButton(N_("SP"), // TRANSLATORS: long button name for spells window. _("Spells"), x, h, InputAction::WINDOW_SPELLS); // TRANSLATORS: short button name for drops window. addButton(N_("DR"), // TRANSLATORS: long button name for drops window. _("Drop"), x, h, InputAction::WINDOW_DROP, Visible_false); // TRANSLATORS: short button name for did you know window. addButton(N_("YK"), // TRANSLATORS: long button name for did you know window. _("Did you know"), x, h, InputAction::WINDOW_DIDYOUKNOW, Visible_false); // TRANSLATORS: short button name for shop window. addButton(N_("SHP"), // TRANSLATORS: long button name for shop window. _("Shop"), x, h, InputAction::WINDOW_SHOP, Visible_false); // TRANSLATORS: short button name for outfits window. addButton(N_("OU"), // TRANSLATORS: long button name for outfits window. _("Outfits"), x, h, InputAction::WINDOW_OUTFIT, Visible_false); // TRANSLATORS: short button name for updates window. addButton(N_("UP"), // TRANSLATORS: long button name for updates window. _("Updates"), x, h, InputAction::WINDOW_UPDATER, Visible_false); // TRANSLATORS: short button name for bank window. addButton(N_("BA"), // TRANSLATORS: long button name for bank window. _("Bank"), x, h, InputAction::WINDOW_BANK, Visible_true); // TRANSLATORS: short button name for mail window. addButton(N_("MA"), // TRANSLATORS: long button name for mail window. _("Mail"), x, h, InputAction::WINDOW_MAIL, Visible_true), // TRANSLATORS: short button name for debug window. addButton(N_("DBG"), // TRANSLATORS: long button name for debug window. _("Debug"), x, h, InputAction::WINDOW_DEBUG, #ifdef ANDROID Visible_true); #else Visible_false); #endif // TRANSLATORS: short button name for windows list menu. addButton(N_("WIN"), // TRANSLATORS: long button name for windows list menu. _("Windows"), x, h, InputAction::SHOW_WINDOWS, Visible_false); // TRANSLATORS: short button name for setup window. addButton(N_("SET"), // TRANSLATORS: long button name for setup window. _("Setup"), x, h, InputAction::WINDOW_SETUP); x += mPadding - mSpacing; if (mainGraphics) setDimension(Rect(mainGraphics->mWidth - x, 0, x, h)); loadButtons(); addMouseListener(this); setVisible(Visible_true); config.addListener("autohideButtons", this); mAutoHide = config.getIntValue("autohideButtons"); } WindowMenu::~WindowMenu() { config.removeListener("autohideButtons", this); CHECKLISTENERS for (std::map <std::string, ButtonInfo*>::iterator it = mButtonNames.begin(), it_fend = mButtonNames.end(); it != it_fend; ++it) { delete (*it).second; } mButtonNames.clear(); FOR_EACH (std::vector <Button*>::iterator, it, mButtons) { Button *const btn = *it; if (!btn) continue; if (btn->mVisible == Visible_false) delete btn; } delete_all(mButtonTexts); mButtonTexts.clear(); if (mSkin) { if (theme) theme->unload(mSkin); mSkin = nullptr; } } void WindowMenu::action(const ActionEvent &event) { const std::string &eventId = event.getId(); const std::map <std::string, ButtonInfo*>::iterator it = mButtonNames.find(eventId); if (it == mButtonNames.end()) return; const ButtonInfo *const info = (*it).second; if (!info) return; inputManager.executeAction(info->key); } void WindowMenu::addButton(const char *const text, const std::string &description, int &restrict x, int &restrict h, const InputActionT key, const Visible visible) { Button *const btn = new Button(this, gettext(text), text, this); btn->setPosition(x, mPadding); btn->setDescription(description); btn->setTag(CAST_S32(key)); add(btn); btn->setFocusable(false); x += btn->getWidth() + mSpacing; h = btn->getHeight() + 2 * mPadding; mButtons.push_back(btn); mButtonNames[text] = new ButtonInfo(btn, key, visible); if (key != InputAction::SHOW_WINDOWS) mButtonTexts.push_back(new ButtonText(description, key)); } void WindowMenu::mousePressed(MouseEvent &event) { if (!popupManager) return; if (event.getButton() == MouseButton::RIGHT) { if (mSmallWindow) return; event.consume(); Button *const btn = dynamic_cast<Button*>(event.getSource()); if (!btn) return; if (popupMenu) { popupMenu->showPopup(getX() + event.getX(), getY() + event.getY(), btn); } } } void WindowMenu::mouseMoved(MouseEvent &event) { mHaveMouse = true; if (!textPopup) return; if (event.getSource() == this) { textPopup->hide(); return; } const Button *const btn = dynamic_cast<const Button *const>( event.getSource()); if (!btn) { textPopup->hide(); return; } const int x = event.getX(); const int y = event.getY(); const InputActionT key = static_cast<InputActionT>(btn->getTag()); const Rect &rect = mDimension; if (key != InputAction::NO_VALUE) { textPopup->show(x + rect.x, y + rect.y, btn->getDescription(), // TRANSLATORS: short key name strprintf(_("Key: %s"), inputManager.getKeyValueString( key).c_str())); } else { textPopup->show(x + rect.x, y + rect.y, btn->getDescription()); } } void WindowMenu::mouseExited(MouseEvent& event A_UNUSED) { mHaveMouse = false; if (!textPopup) return; textPopup->hide(); } void WindowMenu::showButton(const std::string &name, const Visible visible) { const ButtonInfo *const info = mButtonNames[name]; if (!info || !info->button) return; info->button->setVisible(visible); updateButtons(); saveButtons(); } void WindowMenu::updateButtons() { int x = mPadding; int h = 0; FOR_EACH (std::vector <Button*>::const_iterator, it, mButtons) safeRemove(*it); const int pad2 = 2 * mPadding; FOR_EACH (std::vector <Button*>::iterator, it, mButtons) { Button *const btn = *it; if (!btn) continue; if (btn->mVisible == Visible_true) { btn->setPosition(x, mPadding); add(btn); x += btn->getWidth() + mSpacing; h = btn->getHeight() + pad2; } } x += mPadding - mSpacing; if (mainGraphics) setDimension(Rect(mainGraphics->mWidth - x, 0, x, h)); } void WindowMenu::loadButtons() { if (!mSmallWindow) { if (config.getValue("windowmenu0", "").empty()) { for (std::map <std::string, ButtonInfo*>::iterator it = mButtonNames.begin(), it_fend = mButtonNames.end(); it != it_fend; ++it) { const ButtonInfo *const info = (*it).second; if (!info || !info->button || info->visible == Visible_true) continue; info->button->setVisible(Visible_false); } updateButtons(); return; } for (int f = 0; f < 30; f ++) { const std::string str = config.getValue( "windowmenu" + toString(f), ""); if (str.empty() || str == "SET") continue; const ButtonInfo *const info = mButtonNames[str]; if (!info || !info->button) continue; info->button->setVisible(Visible_false); } } else { for (std::map <std::string, ButtonInfo*>::iterator it = mButtonNames.begin(), it_fend = mButtonNames.end(); it != it_fend; ++it) { const ButtonInfo *const info = (*it).second; if (!info || !info->button) continue; Button *const button = info->button; const std::string &str = button->getActionEventId(); button->setVisible(fromBool( str == "SET" || str == "WIN", Visible)); } } updateButtons(); } void WindowMenu::saveButtons() const { int i = 0; FOR_EACH (std::vector <Button*>::const_iterator, it, mButtons) { const Button *const btn = *it; if (btn && btn->mVisible == Visible_false) { config.setValue("windowmenu" + toString(i), btn->getActionEventId()); i ++; } } for (int f = i; f < 30; f ++) config.deleteKey("windowmenu" + toString(f)); } void WindowMenu::drawChildren(Graphics *const graphics) { if (mHaveMouse || !mAutoHide || (mAutoHide == 1 && mainGraphics && (mSmallWindow || mainGraphics->mWidth > 800))) { Container::drawChildren(graphics); } } void WindowMenu::safeDrawChildren(Graphics *const graphics) { if (mHaveMouse || !mAutoHide || (mAutoHide == 1 && mainGraphics && (mSmallWindow || mainGraphics->mWidth > 800))) { Container::safeDrawChildren(graphics); } } void WindowMenu::optionChanged(const std::string &name) { if (name == "autohideButtons") mAutoHide = config.getIntValue("autohideButtons"); } #ifdef USE_PROFILER void WindowMenu::logicChildren() { BLOCK_START("WindowMenu::logicChildren") BasicContainer::logicChildren(); BLOCK_END("WindowMenu::logicChildren") } #endif