/*
* The ManaPlus Client
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GUI_WIDGETS_TABS_SOCIALFRIENDSTAB_H
#define GUI_WIDGETS_TABS_SOCIALFRIENDSTAB_H
#include "gui/widgets/tabs/socialtab.h"
#include "actormanager.h"
#include "being/playerrelations.h"
#include "gui/models/beingslistmodel.h"
#include "gui/windows/whoisonline.h"
#include "gui/widgets/tabs/socialfriendsfunctor.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "localconsts.h"
class SocialFriendsTab final : public SocialTab
{
public:
SocialFriendsTab(const Widget2 *const widget,
std::string name,
const Opaque showBackground) :
SocialTab(widget),
mBeings(new BeingsListModel),
mFriendSorter()
{
createControls(mBeings, showBackground);
getPlayersAvatars();
setCaption(name);
mMenuAction = "friends";
}
A_DELETE_COPY(SocialFriendsTab)
~SocialFriendsTab()
{
delete2(mList)
delete2(mScroll)
delete2(mBeings)
}
void updateList() override final
{
getPlayersAvatars();
}
void getPlayersAvatars()
{
if (!actorManager)
return;
std::vector *const avatars = mBeings->getMembers();
std::vector::iterator ia = avatars->begin();
while (ia != avatars->end())
{
delete *ia;
++ ia;
}
avatars->clear();
const StringVect *const players
= player_relations.getPlayersByRelation(Relation::FRIEND);
const std::set &players2
= whoIsOnline->getOnlineNicks();
if (!players)
return;
int online = 0;
int total = 0;
FOR_EACHP (StringVectCIter, it, players)
{
Avatar *const ava = new Avatar(*it);
if (actorManager->findBeingByName(*it, ActorType::Player)
|| players2.find(*it) != players2.end())
{
ava->setOnline(true);
online ++;
}
total ++;
avatars->push_back(ava);
}
std::sort(avatars->begin(), avatars->end(), mFriendSorter);
delete players;
// TRANSLATORS: social window label
mCounterString = strprintf(_("Friends: %u/%u"),
CAST_U32(online),
CAST_U32(total));
updateCounter();
}
private:
BeingsListModel *mBeings;
SortFriendsFunctor mFriendSorter;
};
#endif // GUI_WIDGETS_TABS_SOCIALFRIENDSTAB_H