/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/widgets/itemcontainer.h" #include "dragdrop.h" #include "inventory.h" #include "item.h" #include "itemshortcut.h" #include "being/playerinfo.h" #include "gui/gui.h" #include "gui/skin.h" #include "gui/viewport.h" #include "gui/fonts/font.h" #include "gui/popups/itempopup.h" #include "gui/windows/chatwindow.h" #include "gui/windows/shopwindow.h" #include "gui/windows/shortcutwindow.h" #include "net/inventoryhandler.h" #include "net/tradehandler.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "resources/image.h" #include "resources/iteminfo.h" #include "listeners/selectionlistener.h" #include #include "debug.h" namespace { class ItemIdPair final { public: ItemIdPair(const int id, Item *const item) : mId(id), mItem(item) { } int mId; Item* mItem; }; class SortItemAlphaFunctor final { public: bool operator() (const ItemIdPair *const pair1, const ItemIdPair *const pair2) const { if (!pair1 || !pair2) return false; return (pair1->mItem->getInfo().getName() < pair2->mItem->getInfo().getName()); } } itemAlphaInvSorter; class SortItemIdFunctor final { public: bool operator() (const ItemIdPair *const pair1, const ItemIdPair *const pair2) const { if (!pair1 || !pair2) return false; return pair1->mItem->getId() < pair2->mItem->getId(); } } itemIdInvSorter; class SortItemWeightFunctor final { public: bool operator() (const ItemIdPair *const pair1, const ItemIdPair *const pair2) const { if (!pair1 || !pair2) return false; const int w1 = pair1->mItem->getInfo().getWeight(); const int w2 = pair2->mItem->getInfo().getWeight(); if (w1 == w2) { return (pair1->mItem->getInfo().getName() < pair2->mItem->getInfo().getName()); } return w1 < w2; } } itemWeightInvSorter; class SortItemAmountFunctor final { public: bool operator() (const ItemIdPair *const pair1, const ItemIdPair *const pair2) const { if (!pair1 || !pair2) return false; const int c1 = pair1->mItem->getQuantity(); const int c2 = pair2->mItem->getQuantity(); if (c1 == c2) { return (pair1->mItem->getInfo().getName() < pair2->mItem->getInfo().getName()); } return c1 < c2; } } itemAmountInvSorter; class SortItemTypeFunctor final { public: bool operator() (const ItemIdPair *const pair1, const ItemIdPair *const pair2) const { if (!pair1 || !pair2) return false; const ItemInfo &info1 = pair1->mItem->getInfo(); const ItemInfo &info2 = pair2->mItem->getInfo(); const ItemType::Type t1 = info1.getType(); const ItemType::Type t2 = info2.getType(); if (t1 == t2) { return (info1.getName() < info2.getName()); } return t1 < t2; } } itemTypeInvSorter; } // namespace ItemContainer::ItemContainer(const Widget2 *const widget, Inventory *const inventory, const bool forceQuantity) : Widget(widget), KeyListener(), MouseListener(), WidgetListener(), mInventory(inventory), mSelImg(Theme::getImageFromThemeXml("item_selection.xml", "")), mProtectedImg(Theme::getImageFromTheme("lock.png")), mName(), mShowMatrix(nullptr), mSkin(theme ? theme->load("itemcontainer.xml", "") : nullptr), mEquipedColor(getThemeColor(Theme::ITEM_EQUIPPED)), mEquipedColor2(getThemeColor(Theme::ITEM_EQUIPPED_OUTLINE)), mUnEquipedColor(getThemeColor(Theme::ITEM_NOT_EQUIPPED)), mUnEquipedColor2(getThemeColor(Theme::ITEM_NOT_EQUIPPED_OUTLINE)), mSelectionListeners(), mGridColumns(1), mGridRows(1), mSelectedIndex(-1), mLastUsedSlot(-1), mTag(0), mSortType(0), mClicks(1), mBoxWidth(mSkin ? mSkin->getOption("boxWidth", 35) : 35), mBoxHeight(mSkin ? mSkin->getOption("boxHeight", 43) : 43), mEquippedTextPadding(mSkin ? mSkin->getOption( "equippedTextPadding", 29) : 29), mPaddingItemX(mSkin ? mSkin->getOption("paddingItemX", 0) : 0), mPaddingItemY(mSkin ? mSkin->getOption("paddingItemY", 0) : 0), mSelectionStatus(SEL_NONE), mForceQuantity(forceQuantity), mDescItems(false) { setFocusable(true); addKeyListener(this); addMouseListener(this); addWidgetListener(this); mAllowLogic = false; } ItemContainer::~ItemContainer() { if (gui) gui->removeDragged(this); if (mSelImg) { mSelImg->decRef(); mSelImg = nullptr; } if (mProtectedImg) { mProtectedImg->decRef(); mProtectedImg = nullptr; } if (theme) theme->unload(mSkin); delete []mShowMatrix; } void ItemContainer::logic() { BLOCK_START("ItemContainer::logic") Widget::logic(); if (!mInventory) { BLOCK_END("ItemContainer::logic") return; } const int lastUsedSlot = mInventory->getLastUsedSlot(); if (lastUsedSlot != mLastUsedSlot) { mLastUsedSlot = lastUsedSlot; adjustHeight(); } BLOCK_END("ItemContainer::logic") } void ItemContainer::draw(Graphics *graphics) { if (!mInventory || !mShowMatrix) return; BLOCK_START("ItemContainer::draw") Font *const font = getFont(); for (int j = 0; j < mGridRows; j++) { const int intY0 = j * mBoxHeight; int itemIndex = j * mGridColumns - 1; for (int i = 0; i < mGridColumns; i++) { int itemX = i * mBoxWidth; int itemY = intY0; itemIndex ++; if (mShowMatrix[itemIndex] < 0) continue; const Item *const item = mInventory->getItem( mShowMatrix[itemIndex]); if (!item || item->getId() == 0) continue; Image *const image = item->getImage(); if (image) { if (mShowMatrix[itemIndex] == mSelectedIndex) { if (mSelImg) graphics->drawImage(mSelImg, itemX, itemY); } image->setAlpha(1.0F); // ensure the image if fully drawn... graphics->drawImage(image, itemX + mPaddingItemX, itemY + mPaddingItemY); if (mProtectedImg && PlayerInfo::isItemProtected( item->getId())) { graphics->drawImage(mProtectedImg, itemX + mPaddingItemX, itemY + mPaddingItemY); } } } } for (int j = 0; j < mGridRows; j++) { const int intY0 = j * mBoxHeight; int itemIndex = j * mGridColumns - 1; for (int i = 0; i < mGridColumns; i++) { int itemX = i * mBoxWidth; int itemY = intY0; itemIndex ++; if (mShowMatrix[itemIndex] < 0) continue; const Item *const item = mInventory->getItem( mShowMatrix[itemIndex]); if (!item || item->getId() == 0) continue; // Draw item caption std::string caption; if (item->getQuantity() > 1 || mForceQuantity) { caption = toString(item->getQuantity()); } else if (item->isEquipped()) { // TRANSLATORS: Text under equipped items (should be small) caption = _("Eq."); } if (item->isEquipped()) graphics->setColorAll(mEquipedColor, mEquipedColor2); else graphics->setColorAll(mUnEquipedColor, mUnEquipedColor2); font->drawString(graphics, caption, itemX + (mBoxWidth - font->getWidth(caption)) / 2, itemY + mEquippedTextPadding); } } BLOCK_END("ItemContainer::draw") } void ItemContainer::selectNone() { dragDrop.clear(); setSelectedIndex(-1); mSelectionStatus = SEL_NONE; /* if (outfitWindow) outfitWindow->setItemSelected(-1); if (shopWindow) shopWindow->setItemSelected(-1); */ } void ItemContainer::setSelectedIndex(const int newIndex) { if (mSelectedIndex != newIndex) { mSelectedIndex = newIndex; distributeValueChangedEvent(); } } Item *ItemContainer::getSelectedItem() const { if (mInventory) return mInventory->getItem(mSelectedIndex); else return nullptr; } void ItemContainer::distributeValueChangedEvent() { FOR_EACH (SelectionListenerIterator, i, mSelectionListeners) { if (*i) { SelectionEvent event(this); (*i)->valueChanged(event); } } } void ItemContainer::keyPressed(KeyEvent &event A_UNUSED) { } void ItemContainer::keyReleased(KeyEvent &event A_UNUSED) { } void ItemContainer::mousePressed(MouseEvent &event) { if (!mInventory) return; const MouseButton::Type button = event.getButton(); mClicks = event.getClickCount(); if (button == MouseButton::LEFT || button == MouseButton::RIGHT) { event.consume(); const int index = getSlotIndex(event.getX(), event.getY()); if (index == Inventory::NO_SLOT_INDEX) return; Item *const item = mInventory->getItem(index); // put item name into chat window if (item && mDescItems && chatWindow) chatWindow->addItemText(item->getInfo().getName()); DragDropSource src = DRAGDROP_SOURCE_EMPTY; switch (mInventory->getType()) { case Inventory::INVENTORY: src = DRAGDROP_SOURCE_INVENTORY; break; case Inventory::STORAGE: src = DRAGDROP_SOURCE_STORAGE; break; case Inventory::TRADE: src = DRAGDROP_SOURCE_TRADE; break; case Inventory::NPC: src = DRAGDROP_SOURCE_NPC; break; default: break; } if (mSelectedIndex == index && mClicks != 2) { dragDrop.dragItem(item, src, index); dragDrop.select(item); mSelectionStatus = SEL_DESELECTING; } else if (item && item->getId()) { if (index >= 0) { dragDrop.dragItem(item, src, index); dragDrop.select(item); setSelectedIndex(index); mSelectionStatus = SEL_SELECTING; if (itemShortcutWindow) { const int num = itemShortcutWindow->getTabIndex(); if (num >= 0 && num < static_cast(SHORTCUT_TABS)) { if (itemShortcut[num]) itemShortcut[num]->setItemSelected(item); } } if (shopWindow) shopWindow->setItemSelected(item->getId()); } } else { dragDrop.deselect(); selectNone(); } } } void ItemContainer::mouseDragged(MouseEvent &event A_UNUSED) { if (mSelectionStatus != SEL_NONE) mSelectionStatus = SEL_DRAGGING; } void ItemContainer::mouseReleased(MouseEvent &event) { if (mClicks == 2) return; switch (mSelectionStatus) { case SEL_SELECTING: mSelectionStatus = SEL_SELECTED; break; case SEL_DESELECTING: selectNone(); break; case SEL_DRAGGING: mSelectionStatus = SEL_SELECTED; break; case SEL_NONE: case SEL_SELECTED: default: break; }; if (dragDrop.isEmpty()) { const int index = getSlotIndex(event.getX(), event.getY()); if (index == Inventory::NO_SLOT_INDEX) return; if (index == mSelectedIndex || mSelectedIndex == -1) return; inventoryHandler->moveItem(mSelectedIndex, index); selectNone(); } else if (mInventory) { const DragDropSource src = dragDrop.getSource(); DragDropSource dst = DRAGDROP_SOURCE_EMPTY; switch (mInventory->getType()) { case Inventory::INVENTORY: dst = DRAGDROP_SOURCE_INVENTORY; break; case Inventory::STORAGE: dst = DRAGDROP_SOURCE_STORAGE; break; case Inventory::TRADE: dst = DRAGDROP_SOURCE_TRADE; break; case Inventory::NPC: dst = DRAGDROP_SOURCE_NPC; break; default: break; } int srcContainer = -1; int dstContainer = -1; bool checkProtection(false); Inventory *inventory = nullptr; if (src == DRAGDROP_SOURCE_INVENTORY && dst == DRAGDROP_SOURCE_STORAGE) { srcContainer = Inventory::INVENTORY; dstContainer = Inventory::STORAGE; inventory = PlayerInfo::getInventory(); } else if (src == DRAGDROP_SOURCE_STORAGE && dst == DRAGDROP_SOURCE_INVENTORY) { srcContainer = Inventory::STORAGE; dstContainer = Inventory::INVENTORY; inventory = PlayerInfo::getStorageInventory(); } if (src == DRAGDROP_SOURCE_INVENTORY && dst == DRAGDROP_SOURCE_TRADE) { checkProtection = true; inventory = PlayerInfo::getInventory(); } else if (src == DRAGDROP_SOURCE_INVENTORY && dst == DRAGDROP_SOURCE_NPC) { inventory = PlayerInfo::getInventory(); const Item *const item = inventory->getItem(dragDrop.getTag()); if (item && !PlayerInfo::isItemProtected(item->getId())) { mInventory->addItem(item->getId(), 1, 1, item->getColor(), item->getIdentified(), item->getDamaged(), false, false); } return; } else if (src == DRAGDROP_SOURCE_NPC) { inventory = PlayerInfo::getInventory(); const Item *const item = inventory->getItem(dragDrop.getTag()); if (item) mInventory->removeItemAt(dragDrop.getTag()); return; } if (inventory) { const Item *const item = inventory->getItem(dragDrop.getTag()); if (item) { if (srcContainer != -1) { // inventory <--> storage inventoryHandler->moveItem2(srcContainer, item->getInvIndex(), item->getQuantity(), dstContainer); } else { // inventory --> trade if (!checkProtection || !PlayerInfo::isItemProtected( item->getId())) { tradeHandler->addItem(item, item->getQuantity()); } } } } } } void ItemContainer::mouseMoved(MouseEvent &event) { if (!mInventory) return; const Item *const item = mInventory->getItem( getSlotIndex(event.getX(), event.getY())); if (item && viewport) { itemPopup->setItem(item); itemPopup->position(viewport->mMouseX, viewport->mMouseY); } else { itemPopup->setVisible(false); } } void ItemContainer::mouseExited(MouseEvent &event A_UNUSED) { itemPopup->setVisible(false); } void ItemContainer::widgetResized(const Event &event A_UNUSED) { mGridColumns = std::max(1, mDimension.width / mBoxWidth); adjustHeight(); } void ItemContainer::adjustHeight() { if (!mGridColumns) return; mGridRows = (mLastUsedSlot + 1) / mGridColumns; if (mGridRows == 0 || (mLastUsedSlot + 1) % mGridColumns > 0) ++mGridRows; setHeight(mGridRows * mBoxHeight); updateMatrix(); } void ItemContainer::updateMatrix() { if (!mInventory) return; delete []mShowMatrix; mShowMatrix = new int[static_cast(mGridRows * mGridColumns)]; std::vector sortedItems; int i = 0; int j = 0; std::string temp = mName; toLower(temp); const unsigned int invSize = mInventory->getSize(); for (unsigned int idx = 0; idx < invSize; idx ++) { Item *const item = mInventory->getItem(idx); if (!item || item->getId() == 0 || !item->isHaveTag(mTag)) continue; if (mName.empty()) { sortedItems.push_back(new ItemIdPair(idx, item)); continue; } std::string name = item->getInfo().getName(); toLower(name); if (name.find(temp) != std::string::npos) sortedItems.push_back(new ItemIdPair(idx, item)); } switch (mSortType) { case 0: default: break; case 1: std::sort(sortedItems.begin(), sortedItems.end(), itemAlphaInvSorter); break; case 2: std::sort(sortedItems.begin(), sortedItems.end(), itemIdInvSorter); break; case 3: std::sort(sortedItems.begin(), sortedItems.end(), itemWeightInvSorter); break; case 4: std::sort(sortedItems.begin(), sortedItems.end(), itemAmountInvSorter); break; case 5: std::sort(sortedItems.begin(), sortedItems.end(), itemTypeInvSorter); break; } int jMult = j * mGridColumns; const int maxSize = mGridRows * mGridColumns; FOR_EACH (std::vector::const_iterator, iter, sortedItems) { if (jMult >= maxSize) break; mShowMatrix[jMult + i] = (*iter)->mId; i ++; if (i >= mGridColumns) { i = 0; j ++; jMult += mGridColumns; } } for (int idx = j * mGridColumns + i; idx < maxSize; idx ++) mShowMatrix[idx] = -1; for (size_t idx = 0, sz = sortedItems.size(); idx < sz; idx ++) delete sortedItems[idx]; } int ItemContainer::getSlotIndex(const int x, const int y) const { if (!mShowMatrix) return Inventory::NO_SLOT_INDEX; if (x < mDimension.width && y < mDimension.height && x >= 0 && y >= 0) { const int idx = (y / mBoxHeight) * mGridColumns + (x / mBoxWidth); if (idx >= 0 && idx < mGridRows * mGridColumns && mShowMatrix[idx] >= 0) { return mShowMatrix[idx]; } } return Inventory::NO_SLOT_INDEX; } void ItemContainer::setFilter(const int tag) { mTag = tag; updateMatrix(); } void ItemContainer::setSortType(const int sortType) { mSortType = sortType; updateMatrix(); }