/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/viewport.h"
#include "actorspritemanager.h"
#include "client.h"
#include "configuration.h"
#include "game.h"
#include "itemshortcut.h"
#include "sdlshared.h"
#include "textmanager.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "input/inputmanager.h"
#include "input/keyboardconfig.h"
#include "gui/beingpopup.h"
#include "gui/chatwindow.h"
#include "gui/gui.h"
#include "gui/ministatuswindow.h"
#include "gui/popupmenu.h"
#include "gui/statuspopup.h"
#include "gui/textpopup.h"
#include "gui/widgets/button.h"
#include "gui/widgets/chattab.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/textfield.h"
#include "net/net.h"
#include "resources/resourcemanager.h"
#include
#include "debug.h"
extern volatile int tick_time;
extern MiniStatusWindow *miniStatusWindow;
Viewport::Viewport() :
WindowContainer(nullptr),
gcn::MouseListener(),
mMap(nullptr),
mScrollRadius(config.getIntValue("ScrollRadius")),
mScrollLaziness(config.getIntValue("ScrollLaziness")),
mShowBeingPopup(config.getBoolValue("showBeingPopup")),
mSelfMouseHeal(config.getBoolValue("selfMouseHeal")),
mEnableLazyScrolling(config.getBoolValue("enableLazyScrolling")),
mScrollCenterOffsetX(config.getIntValue("ScrollCenterOffsetX")),
mScrollCenterOffsetY(config.getIntValue("ScrollCenterOffsetY")),
mMouseDirectionMove(config.getBoolValue("mouseDirectionMove")),
mMouseX(0),
mMouseY(0),
mPixelViewX(0),
mPixelViewY(0),
mShowDebugPath(false),
mCameraMode(0),
mPlayerFollowMouse(false),
mLocalWalkTime(-1),
mPopupMenu(new PopupMenu),
mHoverBeing(nullptr),
mHoverItem(nullptr),
mHoverSign(nullptr),
mBeingPopup(new BeingPopup),
mTextPopup(new TextPopup),
mCameraRelativeX(0),
mCameraRelativeY(0)
{
setOpaque(false);
addMouseListener(this);
config.addListener("ScrollLaziness", this);
config.addListener("ScrollRadius", this);
config.addListener("showBeingPopup", this);
config.addListener("selfMouseHeal", this);
config.addListener("enableLazyScrolling", this);
config.addListener("mouseDirectionMove", this);
setFocusable(true);
}
Viewport::~Viewport()
{
config.removeListeners(this);
delete mPopupMenu;
mPopupMenu = nullptr;
delete mBeingPopup;
mBeingPopup = nullptr;
delete mTextPopup;
mTextPopup = nullptr;
}
void Viewport::setMap(Map *const map)
{
if (mMap && map)
map->setDebugFlags(mMap->getDebugFlags());
mMap = map;
}
void Viewport::draw(gcn::Graphics *gcnGraphics)
{
BLOCK_START("Viewport::draw 1")
static int lastTick = tick_time;
if (!mMap || !player_node)
{
gcnGraphics->setColor(gcn::Color(64, 64, 64));
gcnGraphics->fillRectangle(
gcn::Rectangle(0, 0, getWidth(), getHeight()));
BLOCK_END("Viewport::draw 1")
return;
}
Graphics *const graphics = static_cast(gcnGraphics);
// Avoid freaking out when tick_time overflows
if (tick_time < lastTick)
lastTick = tick_time;
// Calculate viewpoint
const int midTileX = (graphics->mWidth + mScrollCenterOffsetX) / 2;
const int midTileY = (graphics->mHeight + mScrollCenterOffsetY) / 2;
const Vector &playerPos = player_node->getPosition();
const int player_x = static_cast(playerPos.x)
- midTileX + mCameraRelativeX;
const int player_y = static_cast(playerPos.y)
- midTileY + mCameraRelativeY;
if (mScrollLaziness < 1)
mScrollLaziness = 1; // Avoids division by zero
if (mEnableLazyScrolling)
{
int cnt = 0;
// Apply lazy scrolling
while (lastTick < tick_time && cnt < 32)
{
if (player_x > mPixelViewX + mScrollRadius)
{
mPixelViewX += static_cast(player_x
- mPixelViewX - mScrollRadius) /
static_cast(mScrollLaziness);
}
if (player_x < mPixelViewX - mScrollRadius)
{
mPixelViewX += static_cast(player_x
- mPixelViewX + mScrollRadius) /
static_cast(mScrollLaziness);
}
if (player_y > mPixelViewY + mScrollRadius)
{
mPixelViewY += static_cast(player_y
- mPixelViewY - mScrollRadius) /
static_cast(mScrollLaziness);
}
if (player_y < mPixelViewY - mScrollRadius)
{
mPixelViewY += static_cast(player_y
- mPixelViewY + mScrollRadius) /
static_cast(mScrollLaziness);
}
lastTick ++;
cnt ++;
}
// Auto center when player is off screen
if (cnt > 30 || player_x - mPixelViewX
> graphics->mWidth / 2 || mPixelViewX
- player_x > graphics->mWidth / 2 || mPixelViewY
- player_y > graphics->getHeight() / 2 || player_y
- mPixelViewY > graphics->getHeight() / 2)
{
if (player_x <= 0 || player_y <= 0)
{
logger->log("incorrect player position: %d, %d, %d, %d",
player_x, player_y, mPixelViewX, mPixelViewY);
if (player_node)
{
logger->log("tile position: %d, %d",
player_node->getTileX(), player_node->getTileY());
}
}
mPixelViewX = player_x;
mPixelViewY = player_y;
}
}
else
{
mPixelViewX = player_x;
mPixelViewY = player_y;
}
// Don't move camera so that the end of the map is on screen
const int viewXmax =
mMap->getWidth() * mMap->getTileWidth() - graphics->mWidth;
const int viewYmax =
mMap->getHeight() * mMap->getTileHeight() - graphics->mHeight;
if (mPixelViewX < 0)
mPixelViewX = 0;
if (mPixelViewY < 0)
mPixelViewY = 0;
if (mPixelViewX > viewXmax)
mPixelViewX = viewXmax;
if (mPixelViewY > viewYmax)
mPixelViewY = viewYmax;
// Draw tiles and sprites
mMap->draw(graphics, mPixelViewX, mPixelViewY);
if (mShowDebugPath)
{
mMap->drawCollision(graphics, mPixelViewX,
mPixelViewY, mShowDebugPath);
if (mShowDebugPath == Map::MAP_DEBUG)
_drawDebugPath(graphics);
}
if (player_node->getCheckNameSetting())
{
player_node->setCheckNameSetting(false);
player_node->setName(player_node->getName());
}
// Draw text
if (textManager)
textManager->draw(graphics, mPixelViewX, mPixelViewY);
// Draw player names, speech, and emotion sprite as needed
const ActorSprites &actors = actorSpriteManager->getAll();
FOR_EACH (ActorSpritesConstIterator, it, actors)
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM)
continue;
Being *const b = static_cast(*it);
b->drawSpeech(mPixelViewX, mPixelViewY);
b->drawEmotion(graphics, mPixelViewX, mPixelViewY);
}
if (miniStatusWindow)
miniStatusWindow->drawIcons(graphics);
// Draw contained widgets
WindowContainer::draw(gcnGraphics);
BLOCK_END("Viewport::draw 1")
}
void Viewport::logic()
{
BLOCK_START("Viewport::logic")
// Make the player follow the mouse position
// if the mouse is dragged elsewhere than in a window.
_followMouse();
BLOCK_END("Viewport::logic")
}
void Viewport::_followMouse()
{
const uint8_t button = SDL_GetMouseState(&mMouseX, &mMouseY);
// If the left button is dragged
if (mPlayerFollowMouse && (button & SDL_BUTTON(1)))
{
// We create a mouse event and send it to mouseDragged.
const uint8_t *const keys = SDL_GetKeyState(nullptr);
gcn::MouseEvent mouseEvent(nullptr,
0,
false,
false,
false,
gcn::MouseEvent::DRAGGED,
gcn::MouseEvent::LEFT,
mMouseX,
mMouseY,
0);
mouseDragged(mouseEvent);
}
}
void Viewport::_drawDebugPath(Graphics *const graphics)
{
if (!player_node || !userPalette || !actorSpriteManager || !mMap)
return;
SDL_GetMouseState(&mMouseX, &mMouseY);
static Path debugPath;
static Vector lastMouseDestination = Vector(0.0f, 0.0f);
const int mousePosX = mMouseX + mPixelViewX;
const int mousePosY = mMouseY + mPixelViewY;
Vector mouseDestination(mousePosX, mousePosY);
if (mouseDestination.x != lastMouseDestination.x
|| mouseDestination.y != lastMouseDestination.y)
{
const Vector &playerPos = player_node->getPosition();
debugPath = mMap->findPath(
static_cast(playerPos.x - 16) / 32,
static_cast(playerPos.y - 32) / 32,
mousePosX / 32, mousePosY / 32,
player_node->getWalkMask(),
500);
lastMouseDestination = mouseDestination;
}
_drawPath(graphics, debugPath, userPalette->getColorWithAlpha(
UserPalette::ROAD_POINT));
const ActorSprites &actors = actorSpriteManager->getAll();
FOR_EACH (ActorSpritesConstIterator, it, actors)
{
const Being *const being = dynamic_cast(*it);
if (being && being != player_node)
{
const Path &beingPath = being->getPath();
_drawPath(graphics, beingPath, userPalette->getColorWithAlpha(
UserPalette::ROAD_POINT));
}
}
}
void Viewport::_drawPath(Graphics *const graphics, const Path &path,
const gcn::Color &color) const
{
graphics->setColor(color);
gcn::Font *const font = getFont();
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() != ServerInfo::MANASERV)
#endif
{
int cnt = 1;
FOR_EACH (Path::const_iterator, i, path)
{
const int squareX = i->x * 32 - mPixelViewX + 12;
const int squareY = i->y * 32 - mPixelViewY + 12;
graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
if (mMap)
{
const std::string str = toString(cnt);
font->drawString(graphics, str, squareX + 4
- font->getWidth(str) / 2, squareY + 12);
}
cnt ++;
}
}
#ifdef MANASERV_SUPPORT
else if (Net::getNetworkType() == ServerInfo::MANASERV)
{
FOR_EACH (Path::const_iterator, i, path)
{
const int squareX = i->x - mPixelViewX;
const int squareY = i->y - mPixelViewY;
graphics->fillRectangle(gcn::Rectangle(squareX - 4, squareY - 4,
8, 8));
if (mMap)
{
const std::string str = toString(mMap->getMetaTile(
i->x / 32, i->y / 32)->Gcost);
font->drawString(graphics, str,
squareX + 4 - font->getWidth(text) / 2, squareY + 12);
}
}
}
#endif
}
void Viewport::mousePressed(gcn::MouseEvent &event)
{
if (event.getSource() != this)
return;
// Check if we are alive and kickin'
if (!mMap || !player_node)
return;
// Check if we are busy
// if commented, allow context menu if npc dialog open
if (PlayerInfo::isTalking())
return;
const int eventX = event.getX();
const int eventY = event.getY();
const unsigned int eventButton = event.getButton();
const int pixelX = eventX + mPixelViewX;
const int pixelY = eventY + mPixelViewY;
// Right click might open a popup
if (eventButton == gcn::MouseEvent::RIGHT)
{
mPlayerFollowMouse = false;
if (mHoverBeing)
{
validateSpeed();
if (actorSpriteManager)
{
std::vector beings;
const int x = mMouseX + mPixelViewX;
const int y = mMouseY + mPixelViewY;
actorSpriteManager->findBeingsByPixel(beings, x, y, true);
if (beings.size() > 1)
{
mPopupMenu->showPopup(eventX, eventY, beings);
return;
}
else
{
mPopupMenu->showPopup(eventX, eventY, mHoverBeing);
return;
}
}
}
else if (mHoverItem)
{
validateSpeed();
mPopupMenu->showPopup(eventX, eventY, mHoverItem);
return;
}
else if (mHoverSign)
{
validateSpeed();
mPopupMenu->showPopup(eventX, eventY, mHoverSign);
return;
}
else if (mCameraMode)
{
mPopupMenu->showMapPopup(eventX, eventY,
(mMouseX + mPixelViewX) / mMap->getTileWidth(),
(mMouseY + mPixelViewY) / mMap->getTileHeight());
return;
}
}
// If a popup is active, just remove it
if (mPopupMenu->isPopupVisible())
{
mPlayerFollowMouse = false;
mPopupMenu->setVisible(false);
return;
}
// Left click can cause different actions
if (eventButton == gcn::MouseEvent::LEFT)
{
// Interact with some being
if (mHoverBeing)
{
if (!mHoverBeing->isAlive())
return;
if (mHoverBeing->canTalk())
{
validateSpeed();
mHoverBeing->talkTo();
return;
}
else
{
if (mHoverBeing->getType() == ActorSprite::PLAYER)
{
validateSpeed();
if (actorSpriteManager)
{
if (player_node != mHoverBeing || mSelfMouseHeal)
actorSpriteManager->heal(mHoverBeing);
if (player_node == mHoverBeing && mHoverItem)
player_node->pickUp(mHoverItem);
return;
}
}
else if (player_node->withinAttackRange(mHoverBeing) ||
inputManager.isActionActive(static_cast(
Input::KEY_ATTACK)))
{
validateSpeed();
if (player_node != mHoverBeing)
{
player_node->attack(mHoverBeing,
!inputManager.isActionActive(
static_cast(Input::KEY_STOP_ATTACK)));
return;
}
}
else if (!inputManager.isActionActive(static_cast(
Input::KEY_ATTACK)))
{
validateSpeed();
if (player_node != mHoverBeing)
{
player_node->setGotoTarget(mHoverBeing);
return;
}
}
}
}
// Picks up a item if we clicked on one
if (mHoverItem)
{
validateSpeed();
player_node->pickUp(mHoverItem);
}
// Just walk around
else if (!inputManager.isActionActive(static_cast(
Input::KEY_ATTACK)))
{
validateSpeed();
player_node->stopAttack();
player_node->cancelFollow();
mPlayerFollowMouse = true;
// Make the player go to the mouse position
_followMouse();
}
}
else if (eventButton == gcn::MouseEvent::MIDDLE)
{
mPlayerFollowMouse = false;
validateSpeed();
// Find the being nearest to the clicked position
if (actorSpriteManager)
{
Being *const target = actorSpriteManager->findNearestLivingBeing(
pixelX, pixelY, 20, ActorSprite::MONSTER);
if (target)
player_node->setTarget(target);
}
}
}
void Viewport::mouseDragged(gcn::MouseEvent &event)
{
if (!mMap || !player_node)
return;
if (mPlayerFollowMouse && !inputManager.isActionActive(
Input::KEY_STOP_ATTACK) && !inputManager.isActionActive(
Input::KEY_UNTARGET))
{
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
if (get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
{
mLocalWalkTime = tick_time;
player_node->unSetPickUpTarget();
player_node->setDestination(event.getX() + mPixelViewX,
event.getY() + mPixelViewY);
player_node->pathSetByMouse();
}
}
else
#endif
{
if (mLocalWalkTime != player_node->getActionTime())
{
mLocalWalkTime = cur_time;
player_node->unSetPickUpTarget();
int playerX = player_node->getTileX();
int playerY = player_node->getTileY();
if (mMouseDirectionMove)
{
const int width = mainGraphics->mWidth / 2;
const int height = mainGraphics->mHeight / 2;
const float wh = static_cast(width)
/ static_cast(height);
int x = event.getX() - width;
int y = event.getY() - height;
if (!x && !y)
return;
const int x2 = abs(x);
const int y2 = abs(y);
const float diff = 2;
int dx = 0;
int dy = 0;
if (x2 > y2)
{
if (y2 && x2 / y2 / wh > diff)
y = 0;
}
else
{
if (x2 && y2 * wh / x2 > diff)
x = 0;
}
if (x > 0)
dx = 1;
else if (x < 0)
dx = -1;
if (y > 0)
dy = 1;
else if (y < 0)
dy = -1;
if (mMap->getWalk(playerX + dx, playerY + dy))
{
player_node->navigateTo(playerX + dx, playerY + dy);
}
else
{
if (dx && dy)
{
// try avoid diagonal collision
if (x2 > y2)
{
if (mMap->getWalk(playerX + dx, playerY))
dy = 0;
else
dx = 0;
}
else
{
if (mMap->getWalk(playerX, playerY + dy))
dx = 0;
else
dy = 0;
}
}
else
{
// try avoid vertical or horisontal collision
if (!dx)
{
if (mMap->getWalk(playerX + 1, playerY + dy))
dx = 1;
if (mMap->getWalk(playerX - 1, playerY + dy))
dx = -1;
}
if (!dy)
{
if (mMap->getWalk(playerX + dx, playerY + 1))
dy = 1;
if (mMap->getWalk(playerX + dx, playerY - 1))
dy = -1;
}
}
player_node->navigateTo(playerX + dx, playerY + dy);
}
}
else
{
const int destX = (event.getX() + mPixelViewX)
/ static_cast(mMap->getTileWidth());
const int destY = (event.getY() + mPixelViewY)
/ static_cast(mMap->getTileHeight());
if (playerX != destX || playerY != destY)
{
if (!player_node->navigateTo(destX, destY))
{
if (playerX > destX)
playerX --;
else if (playerX < destX)
playerX ++;
if (playerY > destY)
playerY --;
else if (playerY < destY)
playerY ++;
if (mMap->getWalk(playerX, playerY, 0))
player_node->navigateTo(playerX, playerY);
}
}
}
}
}
}
}
void Viewport::mouseReleased(gcn::MouseEvent &event A_UNUSED)
{
mPlayerFollowMouse = false;
// Only useful for eAthena but doesn't hurt under ManaServ
mLocalWalkTime = -1;
}
void Viewport::showPopup(Window *const parent, const int x, const int y,
Item *const item, const bool isInventory)
{
mPopupMenu->showPopup(parent, x, y, item, isInventory);
}
void Viewport::showPopup(MapItem *const item)
{
mPopupMenu->showPopup(mMouseX, mMouseY, item);
}
void Viewport::showPopup(Window *const parent, Item *const item,
const bool isInventory)
{
mPopupMenu->showPopup(parent, mMouseX, mMouseY, item, isInventory);
}
void Viewport::showItemPopup(Item *const item)
{
mPopupMenu->showItemPopup(mMouseX, mMouseY, item);
}
void Viewport::showItemPopup(const int itemId, const unsigned char color)
{
mPopupMenu->showItemPopup(mMouseX, mMouseY, itemId, color);
}
void Viewport::showDropPopup(Item *const item)
{
mPopupMenu->showDropPopup(mMouseX, mMouseY, item);
}
void Viewport::showOutfitsPopup(const int x, const int y)
{
mPopupMenu->showOutfitsPopup(x, y);
}
void Viewport::showOutfitsPopup()
{
mPopupMenu->showOutfitsPopup(mMouseX, mMouseY);
}
void Viewport::showSpellPopup(TextCommand *const cmd)
{
mPopupMenu->showSpellPopup(mMouseX, mMouseY, cmd);
}
void Viewport::showChatPopup(const int x, const int y, ChatTab *const tab)
{
mPopupMenu->showChatPopup(x, y, tab);
}
void Viewport::showChatPopup(ChatTab *const tab)
{
mPopupMenu->showChatPopup(mMouseX, mMouseY, tab);
}
void Viewport::showPopup(const int x, const int y, const Being *const being)
{
mPopupMenu->showPopup(x, y, being);
}
void Viewport::showPopup(const Being *const being)
{
mPopupMenu->showPopup(mMouseX, mMouseY, being);
}
void Viewport::showPlayerPopup(const std::string &nick)
{
mPopupMenu->showPlayerPopup(mMouseX, mMouseY, nick);
}
void Viewport::showPopup(const int x, const int y, Button *const button)
{
mPopupMenu->showPopup(x, y, button);
}
void Viewport::showPopup(const int x, const int y,
const ProgressBar *const bar)
{
mPopupMenu->showPopup(x, y, bar);
}
void Viewport::showAttackMonsterPopup(const std::string &name, const int type)
{
mPopupMenu->showAttackMonsterPopup(mMouseX, mMouseY, name, type);
}
void Viewport::showPickupItemPopup(const std::string &name)
{
mPopupMenu->showPickupItemPopup(mMouseX, mMouseY, name);
}
void Viewport::showUndressPopup(const int x, const int y,
const Being *const being, Item *const item)
{
mPopupMenu->showUndressPopup(x, y, being, item);
}
void Viewport::showMapPopup(const int x, const int y)
{
mPopupMenu->showMapPopup(mMouseX, mMouseY, x, y);
}
void Viewport::showTextFieldPopup(TextField *const input)
{
mPopupMenu->showTextFieldPopup(mMouseX, mMouseY, input);
}
void Viewport::showLinkPopup(const std::string &link)
{
mPopupMenu->showLinkPopup(mMouseX, mMouseY, link);
}
void Viewport::showWindowsPopup()
{
mPopupMenu->showWindowsPopup(mMouseX, mMouseY);
}
void Viewport::showNpcDialogPopup(const int npcId)
{
mPopupMenu->showNpcDialogPopup(npcId, mMouseX, mMouseY);
}
void Viewport::closePopupMenu()
{
if (mPopupMenu)
mPopupMenu->handleLink("cancel", nullptr);
}
void Viewport::optionChanged(const std::string &name)
{
if (name == "ScrollLaziness")
mScrollLaziness = config.getIntValue("ScrollLaziness");
else if (name == "ScrollRadius")
mScrollRadius = config.getIntValue("ScrollRadius");
else if (name == "showBeingPopup")
mShowBeingPopup = config.getBoolValue("showBeingPopup");
else if (name == "selfMouseHeal")
mSelfMouseHeal = config.getBoolValue("selfMouseHeal");
else if (name == "enableLazyScrolling")
mEnableLazyScrolling = config.getBoolValue("enableLazyScrolling");
else if (name == "mouseDirectionMove")
mMouseDirectionMove = config.getBoolValue("mouseDirectionMove");
}
void Viewport::mouseMoved(gcn::MouseEvent &event A_UNUSED)
{
// Check if we are on the map
if (!mMap || !player_node || !actorSpriteManager)
return;
const int x = mMouseX + mPixelViewX;
const int y = mMouseY + mPixelViewY;
mHoverBeing = actorSpriteManager->findBeingByPixel(x, y, true);
if (mHoverBeing && (mHoverBeing->getType() == Being::PLAYER
|| mHoverBeing->getType() == Being::NPC))
{
mTextPopup->setVisible(false);
if (mShowBeingPopup)
mBeingPopup->show(mMouseX, mMouseY, mHoverBeing);
}
else
{
mBeingPopup->setVisible(false);
}
mHoverItem = actorSpriteManager->findItem(x / mMap->getTileWidth(),
y / mMap->getTileHeight());
if (!mHoverBeing && !mHoverItem)
{
const SpecialLayer *const specialLayer = mMap->getSpecialLayer();
if (specialLayer)
{
const int mouseTileX = (mMouseX + mPixelViewX)
/ mMap->getTileWidth();
const int mouseTileY = (mMouseY + mPixelViewY)
/ mMap->getTileHeight();
mHoverSign = specialLayer->getTile(mouseTileX, mouseTileY);
if (mHoverSign && mHoverSign->getType() != MapItem::EMPTY)
{
if (!mHoverSign->getComment().empty())
{
mBeingPopup->setVisible(false);
mTextPopup->show(mMouseX, mMouseY,
mHoverSign->getComment());
}
else
{
if (mTextPopup->isPopupVisible())
mTextPopup->setVisible(false);
}
gui->setCursorType(Cursor::CURSOR_UP);
return;
}
}
}
if (mTextPopup->isPopupVisible())
mTextPopup->setVisible(false);
if (mHoverBeing)
{
switch (mHoverBeing->getType())
{
case ActorSprite::NPC:
gui->setCursorType(mHoverBeing->getHoverCursor());
break;
case ActorSprite::MONSTER:
gui->setCursorType(mHoverBeing->getHoverCursor());
break;
case ActorSprite::PORTAL:
gui->setCursorType(mHoverBeing->getHoverCursor());
break;
case ActorSprite::AVATAR:
case ActorSprite::FLOOR_ITEM:
case ActorSprite::UNKNOWN:
case ActorSprite::PLAYER:
case ActorSprite::PET:
default:
gui->setCursorType(Cursor::CURSOR_POINTER);
break;
}
}
// Item mouseover
else if (mHoverItem)
{
gui->setCursorType(mHoverItem->getHoverCursor());
}
else
{
gui->setCursorType(Cursor::CURSOR_POINTER);
}
}
void Viewport::toggleDebugPath()
{
mShowDebugPath++;
if (mShowDebugPath > Map::MAP_BLACKWHITE)
mShowDebugPath = Map::MAP_NORMAL;
if (mMap)
mMap->setDebugFlags(mShowDebugPath);
}
void Viewport::toggleCameraMode()
{
mCameraMode++;
if (mCameraMode > 1)
mCameraMode = 0;
if (!mCameraMode)
{
mCameraRelativeX = 0;
mCameraRelativeY = 0;
}
if (miniStatusWindow)
miniStatusWindow->updateStatus();
}
void Viewport::hideBeingPopup()
{
if (mBeingPopup)
mBeingPopup->setVisible(false);
if (mTextPopup)
mTextPopup->setVisible(false);
}
void Viewport::clearHover(const ActorSprite *const actor)
{
if (mHoverBeing == actor)
mHoverBeing = nullptr;
if (mHoverItem == actor)
mHoverItem = nullptr;
}
void Viewport::cleanHoverItems()
{
mHoverBeing = nullptr;
mHoverItem = nullptr;
mHoverSign = nullptr;
}
void Viewport::moveCamera(const int dx, const int dy)
{
mCameraRelativeX += dx;
mCameraRelativeY += dy;
}
bool Viewport::isPopupMenuVisible() const
{
return mPopupMenu ? mPopupMenu->isPopupVisible() : false;
}
void Viewport::moveCameraToActor(const int actorId, const int x, const int y)
{
if (!player_node || !actorSpriteManager)
return;
const Actor *const actor = actorSpriteManager->findBeing(actorId);
if (!actor)
return;
const Vector &actorPos = actor->getPosition();
const Vector &playerPos = player_node->getPosition();
mCameraMode = 1;
mCameraRelativeX = actorPos.x - playerPos.x + x;
mCameraRelativeY = actorPos.y - playerPos.y + y;
}
void Viewport::moveCameraToPosition(const int x, const int y)
{
if (!player_node)
return;
const Vector &playerPos = player_node->getPosition();
mCameraMode = 1;
mCameraRelativeX = x - playerPos.x;
mCameraRelativeY = y - playerPos.y;
}
void Viewport::moveCameraRelative(const int x, const int y)
{
mCameraMode = 1;
mCameraRelativeX += x;
mCameraRelativeY += y;
}
void Viewport::returnCamera()
{
mCameraMode = 0;
mCameraRelativeX = 0;
mCameraRelativeY = 0;
}
void Viewport::validateSpeed() const
{
if (!inputManager.isActionActive(static_cast(
Input::KEY_TARGET_ATTACK)) && !inputManager.isActionActive(
static_cast(Input::KEY_ATTACK)))
{
if (Game::instance())
Game::instance()->setValidSpeed();
}
}
void Viewport::clearPopup()
{
if (mPopupMenu)
mPopupMenu->clear();
}