/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/viewport.h" #include "actormanager.h" #include "configuration.h" #include "game.h" #include "settings.h" #include "sdlshared.h" #include "textmanager.h" #include "resources/mapitemtype.h" #include "resources/map/map.h" #include "resources/map/mapitem.h" #include "resources/map/speciallayer.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "input/inputmanager.h" #include "gui/gui.h" #include "gui/popupmanager.h" #include "gui/fonts/font.h" #include "gui/popups/beingpopup.h" #include "gui/popups/popupmenu.h" #include "gui/popups/textpopup.h" #include "gui/windows/ministatuswindow.h" #include "debug.h" Viewport *viewport = nullptr; extern volatile int tick_time; extern MiniStatusWindow *miniStatusWindow; Viewport::Viewport() : WindowContainer(nullptr), MouseListener(), mMouseX(0), mMouseY(0), mMap(nullptr), mHoverBeing(nullptr), mHoverItem(nullptr), mHoverSign(nullptr), mScrollRadius(config.getIntValue("ScrollRadius")), mScrollLaziness(config.getIntValue("ScrollLaziness")), mScrollCenterOffsetX(config.getIntValue("ScrollCenterOffsetX")), mScrollCenterOffsetY(config.getIntValue("ScrollCenterOffsetY")), mMousePressX(0), mMousePressY(0), mPixelViewX(0), mPixelViewY(0), mLocalWalkTime(-1), mCameraRelativeX(0), mCameraRelativeY(0), mShowBeingPopup(config.getBoolValue("showBeingPopup")), mSelfMouseHeal(config.getBoolValue("selfMouseHeal")), mEnableLazyScrolling(config.getBoolValue("enableLazyScrolling")), mMouseDirectionMove(config.getBoolValue("mouseDirectionMove")), mLongMouseClick(config.getBoolValue("longmouseclick")), mMouseClicked(false), mPlayerFollowMouse(false) { setOpaque(false); addMouseListener(this); config.addListener("ScrollLaziness", this); config.addListener("ScrollRadius", this); config.addListener("showBeingPopup", this); config.addListener("selfMouseHeal", this); config.addListener("enableLazyScrolling", this); config.addListener("mouseDirectionMove", this); config.addListener("longmouseclick", this); setFocusable(true); } Viewport::~Viewport() { config.removeListeners(this); CHECKLISTENERS } void Viewport::setMap(Map *const map) { if (mMap && map) map->setDrawLayersFlags(mMap->getDrawLayersFlags()); mMap = map; } void Viewport::draw(Graphics *graphics) { BLOCK_START("Viewport::draw 1") static int lastTick = tick_time; if (!mMap || !localPlayer) { graphics->setColor(Color(64, 64, 64)); graphics->fillRectangle( Rect(0, 0, getWidth(), getHeight())); BLOCK_END("Viewport::draw 1") return; } // Avoid freaking out when tick_time overflows if (tick_time < lastTick) lastTick = tick_time; // Calculate viewpoint const int midTileX = (graphics->mWidth + mScrollCenterOffsetX) / 2; const int midTileY = (graphics->mHeight + mScrollCenterOffsetY) / 2; const Vector &playerPos = localPlayer->getPosition(); const int player_x = static_cast<int>(playerPos.x) - midTileX + mCameraRelativeX; const int player_y = static_cast<int>(playerPos.y) - midTileY + mCameraRelativeY; if (mScrollLaziness < 1) mScrollLaziness = 1; // Avoids division by zero if (mEnableLazyScrolling) { int cnt = 0; // Apply lazy scrolling while (lastTick < tick_time && cnt < mapTileSize) { if (player_x > mPixelViewX + mScrollRadius) { mPixelViewX += static_cast<int>( static_cast<float>(player_x - mPixelViewX - mScrollRadius) / static_cast<float>(mScrollLaziness)); } if (player_x < mPixelViewX - mScrollRadius) { mPixelViewX += static_cast<int>( static_cast<float>(player_x - mPixelViewX + mScrollRadius) / static_cast<float>(mScrollLaziness)); } if (player_y > mPixelViewY + mScrollRadius) { mPixelViewY += static_cast<int>( static_cast<float>(player_y - mPixelViewY - mScrollRadius) / static_cast<float>(mScrollLaziness)); } if (player_y < mPixelViewY - mScrollRadius) { mPixelViewY += static_cast<int>( static_cast<float>(player_y - mPixelViewY + mScrollRadius) / static_cast<float>(mScrollLaziness)); } lastTick ++; cnt ++; } // Auto center when player is off screen if (cnt > 30 || player_x - mPixelViewX > graphics->mWidth / 2 || mPixelViewX - player_x > graphics->mWidth / 2 || mPixelViewY - player_y > graphics->getHeight() / 2 || player_y - mPixelViewY > graphics->getHeight() / 2) { if (player_x <= 0 || player_y <= 0) { logger->log("incorrect player position: %d, %d, %d, %d", player_x, player_y, mPixelViewX, mPixelViewY); if (localPlayer) { logger->log("tile position: %d, %d", localPlayer->getTileX(), localPlayer->getTileY()); } } mPixelViewX = player_x; mPixelViewY = player_y; } } else { mPixelViewX = player_x; mPixelViewY = player_y; } // Don't move camera so that the end of the map is on screen const int viewXmax = mMap->getWidth() * mMap->getTileWidth() - graphics->mWidth; const int viewYmax = mMap->getHeight() * mMap->getTileHeight() - graphics->mHeight; if (mPixelViewX < 0) mPixelViewX = 0; if (mPixelViewY < 0) mPixelViewY = 0; if (mPixelViewX > viewXmax) mPixelViewX = viewXmax; if (mPixelViewY > viewYmax) mPixelViewY = viewYmax; // Draw tiles and sprites mMap->draw(graphics, mPixelViewX, mPixelViewY); const MapType::MapType drawType = settings.mapDrawType; if (drawType != MapType::NORMAL) { if (drawType != MapType::SPECIAL4) { mMap->drawCollision(graphics, mPixelViewX, mPixelViewY, drawType); } if (drawType == MapType::DEBUG) drawDebugPath(graphics); } if (localPlayer->getCheckNameSetting()) { localPlayer->setCheckNameSetting(false); localPlayer->setName(localPlayer->getName()); } // Draw text if (textManager) textManager->draw(graphics, mPixelViewX, mPixelViewY); // Draw player names, speech, and emotion sprite as needed const ActorSprites &actors = actorManager->getAll(); FOR_EACH (ActorSpritesIterator, it, actors) { if ((*it)->getType() == ActorType::FloorItem) continue; Being *const b = static_cast<Being*>(*it); b->drawSpeech(mPixelViewX, mPixelViewY); b->drawEmotion(graphics, mPixelViewX, mPixelViewY); } if (miniStatusWindow) miniStatusWindow->drawIcons(graphics); // Draw contained widgets WindowContainer::draw(graphics); BLOCK_END("Viewport::draw 1") } void Viewport::logic() { BLOCK_START("Viewport::logic") // Make the player follow the mouse position // if the mouse is dragged elsewhere than in a window. Gui::getMouseState(&mMouseX, &mMouseY); BLOCK_END("Viewport::logic") } void Viewport::followMouse() { if (!gui) return; const MouseStateType button = Gui::getMouseState(&mMouseX, &mMouseY); // If the left button is dragged if (mPlayerFollowMouse && (button & SDL_BUTTON(1))) { // We create a mouse event and send it to mouseDragged. MouseEvent event(nullptr, MouseEventType::DRAGGED, MouseButton::LEFT, mMouseX, mMouseY, 0); walkByMouse(event); } } void Viewport::drawDebugPath(Graphics *const graphics) { if (!localPlayer || !userPalette || !actorManager || !mMap || !gui) return; Gui::getMouseState(&mMouseX, &mMouseY); static Path debugPath; static Vector lastMouseDestination = Vector(0.0F, 0.0F); const int mousePosX = mMouseX + mPixelViewX; const int mousePosY = mMouseY + mPixelViewY; Vector mouseDestination(mousePosX, mousePosY); if (mouseDestination.x != lastMouseDestination.x || mouseDestination.y != lastMouseDestination.y) { const Vector &playerPos = localPlayer->getPosition(); debugPath = mMap->findPath( static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize, static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, mousePosX / mapTileSize, mousePosY / mapTileSize, localPlayer->getBlockWalkMask(), 500); lastMouseDestination = mouseDestination; } drawPath(graphics, debugPath, userPalette->getColorWithAlpha( UserPalette::ROAD_POINT)); const ActorSprites &actors = actorManager->getAll(); FOR_EACH (ActorSpritesConstIterator, it, actors) { const Being *const being = dynamic_cast<const Being*>(*it); if (being && being != localPlayer) { const Path &beingPath = being->getPath(); drawPath(graphics, beingPath, userPalette->getColorWithAlpha( UserPalette::ROAD_POINT)); } } } void Viewport::drawPath(Graphics *const graphics, const Path &path, const Color &color) const { graphics->setColor(color); Font *const font = getFont(); int cnt = 1; FOR_EACH (Path::const_iterator, i, path) { const int squareX = i->x * mapTileSize - mPixelViewX + 12; const int squareY = i->y * mapTileSize - mPixelViewY + 12; graphics->fillRectangle(Rect(squareX, squareY, 8, 8)); if (mMap) { const std::string str = toString(cnt); font->drawString(graphics, str, squareX + 4 - font->getWidth(str) / 2, squareY + 12); } cnt ++; } } bool Viewport::openContextMenu(const MouseEvent &event) { mPlayerFollowMouse = false; const int eventX = event.getX(); const int eventY = event.getY(); if (!popupMenu) return false; if (mHoverBeing) { validateSpeed(); if (actorManager) { std::vector<ActorSprite*> beings; const int x = mMouseX + mPixelViewX; const int y = mMouseY + mPixelViewY; actorManager->findBeingsByPixel(beings, x, y, true); if (beings.size() > 1) popupMenu->showPopup(eventX, eventY, beings); else popupMenu->showPopup(eventX, eventY, mHoverBeing); return true; } } else if (mHoverItem) { validateSpeed(); popupMenu->showPopup(eventX, eventY, mHoverItem); return true; } else if (mHoverSign) { validateSpeed(); popupMenu->showPopup(eventX, eventY, mHoverSign); return true; } else if (settings.cameraMode) { if (!mMap) return false; popupMenu->showMapPopup(eventX, eventY, (mMouseX + mPixelViewX) / mMap->getTileWidth(), (mMouseY + mPixelViewY) / mMap->getTileHeight()); return true; } return false; } bool Viewport::leftMouseAction() { // Interact with some being if (mHoverBeing) { if (!mHoverBeing->isAlive()) return true; if (mHoverBeing->canTalk()) { validateSpeed(); mHoverBeing->talkTo(); return true; } else { const ActorType::Type type = mHoverBeing->getType(); if (type == ActorType::Player) { validateSpeed(); if (actorManager) { if (localPlayer != mHoverBeing || mSelfMouseHeal) actorManager->heal(mHoverBeing); if (localPlayer == mHoverBeing && mHoverItem) localPlayer->pickUp(mHoverItem); return true; } } else if (type == ActorType::Monster || type == ActorType::Npc) { if (localPlayer->withinAttackRange(mHoverBeing) || inputManager.isActionActive(static_cast<int>( InputAction::ATTACK))) { validateSpeed(); if (!mStatsReUpdated && localPlayer != mHoverBeing) { localPlayer->attack(mHoverBeing, !inputManager.isActionActive( static_cast<int>(InputAction::STOP_ATTACK))); return true; } } else if (!inputManager.isActionActive(static_cast<int>( InputAction::ATTACK))) { validateSpeed(); if (!mStatsReUpdated && localPlayer != mHoverBeing) { localPlayer->setGotoTarget(mHoverBeing); return true; } } } } } // Picks up a item if we clicked on one if (mHoverItem) { validateSpeed(); localPlayer->pickUp(mHoverItem); } // Just walk around else if (!inputManager.isActionActive(static_cast<int>( InputAction::ATTACK))) { validateSpeed(); localPlayer->stopAttack(); localPlayer->cancelFollow(); mPlayerFollowMouse = true; // Make the player go to the mouse position followMouse(); } return false; } void Viewport::mousePressed(MouseEvent &event) { if (event.getSource() != this || event.isConsumed()) return; mMouseClicked = true; // Check if we are alive and kickin' if (!mMap || !localPlayer) return; // Check if we are busy // if commented, allow context menu if npc dialog open if (PlayerInfo::isTalking()) return; mMousePressX = event.getX(); mMousePressY = event.getY(); const MouseButton::Type eventButton = event.getButton(); const int pixelX = mMousePressX + mPixelViewX; const int pixelY = mMousePressY + mPixelViewY; // Right click might open a popup if (eventButton == MouseButton::RIGHT) { if (openContextMenu(event)) return; } // If a popup is active, just remove it if (popupManager->isPopupMenuVisible()) { mPlayerFollowMouse = false; popupManager->hidePopupMenu(); return; } // Left click can cause different actions if (!mLongMouseClick && eventButton == MouseButton::LEFT) { if (leftMouseAction()) { mPlayerFollowMouse = false; return; } } else if (eventButton == MouseButton::MIDDLE) { mPlayerFollowMouse = false; validateSpeed(); // Find the being nearest to the clicked position if (actorManager) { Being *const target = actorManager->findNearestLivingBeing( pixelX, pixelY, 20, ActorType::Monster, nullptr); if (target) localPlayer->setTarget(target); } } } void Viewport::walkByMouse(const MouseEvent &event) { if (!mMap || !localPlayer) return; if (mPlayerFollowMouse && !inputManager.isActionActive(InputAction::STOP_ATTACK) && !inputManager.isActionActive(InputAction::UNTARGET)) { if (!mMouseDirectionMove) mPlayerFollowMouse = false; if (mLocalWalkTime != localPlayer->getActionTime()) { mLocalWalkTime = cur_time; localPlayer->unSetPickUpTarget(); int playerX = localPlayer->getTileX(); int playerY = localPlayer->getTileY(); if (mMouseDirectionMove) { const int width = mainGraphics->mWidth / 2; const int height = mainGraphics->mHeight / 2; const float wh = static_cast<float>(width) / static_cast<float>(height); int x = event.getX() - width; int y = event.getY() - height; if (!x && !y) return; const int x2 = abs(x); const int y2 = abs(y); const float diff = 2; int dx = 0; int dy = 0; if (x2 > y2) { if (y2 && static_cast<float>(x2) / static_cast<float>(y2) / wh > diff) { y = 0; } } else { if (x2 && y2 * wh / x2 > diff) x = 0; } if (x > 0) dx = 1; else if (x < 0) dx = -1; if (y > 0) dy = 1; else if (y < 0) dy = -1; if (mMap->getWalk(playerX + dx, playerY + dy)) { localPlayer->navigateTo(playerX + dx, playerY + dy); } else { if (dx && dy) { // try avoid diagonal collision if (x2 > y2) { if (mMap->getWalk(playerX + dx, playerY)) dy = 0; else dx = 0; } else { if (mMap->getWalk(playerX, playerY + dy)) dx = 0; else dy = 0; } } else { // try avoid vertical or horisontal collision if (!dx) { if (mMap->getWalk(playerX + 1, playerY + dy)) dx = 1; if (mMap->getWalk(playerX - 1, playerY + dy)) dx = -1; } if (!dy) { if (mMap->getWalk(playerX + dx, playerY + 1)) dy = 1; if (mMap->getWalk(playerX + dx, playerY - 1)) dy = -1; } } localPlayer->navigateTo(playerX + dx, playerY + dy); } } else { const int destX = static_cast<int>((event.getX() + mPixelViewX) / static_cast<float>(mMap->getTileWidth())); const int destY = static_cast<int>((event.getY() + mPixelViewY) / static_cast<float>(mMap->getTileHeight())); if (playerX != destX || playerY != destY) { if (!localPlayer->navigateTo(destX, destY)) { if (playerX > destX) playerX --; else if (playerX < destX) playerX ++; if (playerY > destY) playerY --; else if (playerY < destY) playerY ++; if (mMap->getWalk(playerX, playerY, 0)) localPlayer->navigateTo(playerX, playerY); } } } } } } void Viewport::mouseDragged(MouseEvent &event) { if (event.getSource() != this || event.isConsumed()) { mPlayerFollowMouse = false; return; } if (mMouseClicked) { if (abs(event.getX() - mMousePressX) > 32 || abs(event.getY() - mMousePressY) > 32) { mPlayerFollowMouse = true; } } walkByMouse(event); } void Viewport::mouseReleased(MouseEvent &event) { mPlayerFollowMouse = false; mLocalWalkTime = -1; if (mLongMouseClick && mMouseClicked) { mMouseClicked = false; if (event.getSource() != this || event.isConsumed()) return; const MouseButton::Type eventButton = event.getButton(); if (eventButton == MouseButton::LEFT) { // long button press if (gui && gui->isLongPress()) { if (openContextMenu(event)) { gui->resetClickCount(); return; } } else { if (leftMouseAction()) return; } walkByMouse(event); } } } void Viewport::optionChanged(const std::string &name) { if (name == "ScrollLaziness") mScrollLaziness = config.getIntValue("ScrollLaziness"); else if (name == "ScrollRadius") mScrollRadius = config.getIntValue("ScrollRadius"); else if (name == "showBeingPopup") mShowBeingPopup = config.getBoolValue("showBeingPopup"); else if (name == "selfMouseHeal") mSelfMouseHeal = config.getBoolValue("selfMouseHeal"); else if (name == "enableLazyScrolling") mEnableLazyScrolling = config.getBoolValue("enableLazyScrolling"); else if (name == "mouseDirectionMove") mMouseDirectionMove = config.getBoolValue("mouseDirectionMove"); else if (name == "longmouseclick") mLongMouseClick = config.getBoolValue("longmouseclick"); } void Viewport::mouseMoved(MouseEvent &event A_UNUSED) { // Check if we are on the map if (!mMap || !localPlayer || !actorManager) return; if (mMouseDirectionMove) mPlayerFollowMouse = false; const int x = mMouseX + mPixelViewX; const int y = mMouseY + mPixelViewY; ActorType::Type type = ActorType::Unknown; mHoverBeing = actorManager->findBeingByPixel(x, y, true); if (mHoverBeing) type = mHoverBeing->getType(); if (mHoverBeing && (type == ActorType::Player || type == ActorType::Npc || type == ActorType::LocalPet)) { popupManager->hideTextPopup(); if (mShowBeingPopup && beingPopup) beingPopup->show(mMouseX, mMouseY, mHoverBeing); } else { popupManager->hideBeingPopup(); } mHoverItem = actorManager->findItem(x / mMap->getTileWidth(), y / mMap->getTileHeight()); if (!mHoverBeing && !mHoverItem) { const SpecialLayer *const specialLayer = mMap->getSpecialLayer(); if (specialLayer) { const int mouseTileX = (mMouseX + mPixelViewX) / mMap->getTileWidth(); const int mouseTileY = (mMouseY + mPixelViewY) / mMap->getTileHeight(); mHoverSign = specialLayer->getTile(mouseTileX, mouseTileY); if (mHoverSign && mHoverSign->getType() != MapItemType::EMPTY) { if (!mHoverSign->getComment().empty()) { popupManager->hideBeingPopup(); if (textPopup) { textPopup->show(mMouseX, mMouseY, mHoverSign->getComment()); } } else { if (popupManager->isTextPopupVisible()) popupManager->hideTextPopup(); } gui->setCursorType(Cursor::CURSOR_UP); return; } } } if (popupManager->isTextPopupVisible()) popupManager->hideTextPopup(); if (mHoverBeing) { switch (type) { case ActorType::Npc: gui->setCursorType(mHoverBeing->getHoverCursor()); break; case ActorType::Monster: gui->setCursorType(mHoverBeing->getHoverCursor()); break; case ActorType::Portal: gui->setCursorType(mHoverBeing->getHoverCursor()); break; case ActorType::Avatar: case ActorType::FloorItem: case ActorType::Unknown: case ActorType::Player: case ActorType::LocalPet: default: gui->setCursorType(Cursor::CURSOR_POINTER); break; } } // Item mouseover else if (mHoverItem) { gui->setCursorType(mHoverItem->getHoverCursor()); } else { gui->setCursorType(Cursor::CURSOR_POINTER); } } void Viewport::toggleMapDrawType() { settings.mapDrawType = static_cast<MapType::MapType>( static_cast<int>(settings.mapDrawType) + 1); if (settings.mapDrawType > MapType::BLACKWHITE) settings.mapDrawType = MapType::NORMAL; if (mMap) mMap->setDrawLayersFlags(settings.mapDrawType); } void Viewport::toggleCameraMode() { settings.cameraMode ++; if (settings.cameraMode > 1) settings.cameraMode = 0; if (!settings.cameraMode) { mCameraRelativeX = 0; mCameraRelativeY = 0; } UpdateStatusListener::distributeEvent(); } void Viewport::clearHover(const ActorSprite *const actor) { if (mHoverBeing == actor) mHoverBeing = nullptr; if (mHoverItem == actor) mHoverItem = nullptr; } void Viewport::cleanHoverItems() { mHoverBeing = nullptr; mHoverItem = nullptr; mHoverSign = nullptr; } void Viewport::moveCamera(const int dx, const int dy) { mCameraRelativeX += dx; mCameraRelativeY += dy; } void Viewport::moveCameraToActor(const int actorId, const int x, const int y) { if (!localPlayer || !actorManager) return; const Actor *const actor = actorManager->findBeing(actorId); if (!actor) return; const Vector &actorPos = actor->getPosition(); const Vector &playerPos = localPlayer->getPosition(); settings.cameraMode = 1; mCameraRelativeX = static_cast<int>(actorPos.x - playerPos.x) + x; mCameraRelativeY = static_cast<int>(actorPos.y - playerPos.y) + y; } void Viewport::moveCameraToPosition(const int x, const int y) { if (!localPlayer) return; const Vector &playerPos = localPlayer->getPosition(); settings.cameraMode = 1; mCameraRelativeX = x - static_cast<int>(playerPos.x); mCameraRelativeY = y - static_cast<int>(playerPos.y); } void Viewport::moveCameraRelative(const int x, const int y) { settings.cameraMode = 1; mCameraRelativeX += x; mCameraRelativeY += y; } void Viewport::returnCamera() { settings.cameraMode = 0; mCameraRelativeX = 0; mCameraRelativeY = 0; } void Viewport::validateSpeed() { if (!inputManager.isActionActive(static_cast<int>( InputAction::TARGET_ATTACK)) && !inputManager.isActionActive( static_cast<int>(InputAction::ATTACK))) { if (Game::instance()) Game::instance()->setValidSpeed(); } }