/* * Configurable text colors * Copyright (C) 2008 Douglas Boffey <dougaboffey@netscape.net> * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/userpalette.h" #include "configuration.h" #include "utils/gettext.h" #include "debug.h" const std::string ColorTypeNames[] = { "ColorBeing", "ColorFriend", "ColorDisregarded", "ColorIgnored", "ColorErased", "ColorPlayer", "ColorSelf", "ColorGM", "ColorNPC", "ColorMonster", "ColorMonsterHp", "ColorMonsterHp2", "ColorParty", "ColorGuild", "ColorParticle", "ColorPickupInfo", "ColorExpInfo", "ColorPlayerHp", "ColorPlayerHp2", "ColorHitPlayerMonster", "ColorHitMonsterPlayer", "ColorHitPlayerPlayer", "ColorHitCritical", "ColorHitLocalPlayerMonster", "ColorHitLocalPlayerCritical", "ColorHitLocalPlayerMiss", "ColorMiss", "ColorPortalHighlight", "ColorCollisionHighlight", "ColorCollisionAirHighlight", "ColorCollisionWaterHighlight", "ColorCollisionGroundtopHighlight", "ColorWalkableTileHighlight", "ColorAttackRange", "ColorAttackRangeBorder", "ColorMonsterAttackRange", "ColorFloorItemText", "ColorHomePlace", "ColorHomePlaceBorder", "ColorRoadPoint" }; std::string UserPalette::getConfigName(const std::string &typeName) { std::string res("Color" + typeName); size_t pos = 5; for (size_t i = 0; i < typeName.length(); i++) { if (i == 0 || typeName[i] == '_') { if (i > 0) i++; res[pos] = typeName[i]; } else { res[pos] = static_cast<signed char>(tolower(typeName[i])); } pos ++; } res.erase(pos, res.length() - pos); return res; } UserPalette::UserPalette(): Palette(USER_COLOR_LAST) { mColors[BEING] = ColorElem(); mColors[PC] = ColorElem(); mColors[SELF] = ColorElem(); mColors[GM] = ColorElem(); mColors[NPC] = ColorElem(); mColors[MONSTER] = ColorElem(); // TRANSLATORS: palette color addColor(BEING, 0xffffff, STATIC, _("Being")); // TRANSLATORS: palette color addColor(FRIEND, 0xb0ffb0, STATIC, _("Friend names")); // TRANSLATORS: palette color addColor(DISREGARDED, 0xa00000, STATIC, _("Disregarded names")); // TRANSLATORS: palette color addColor(IGNORED, 0xff0000, STATIC, _("Ignored names")); // TRANSLATORS: palette color addColor(ERASED, 0xff0000, STATIC, _("Erased names")); // TRANSLATORS: palette color addColor(PC, 0xffffff, STATIC, _("Other players names")); // TRANSLATORS: palette color addColor(SELF, 0xff8040, STATIC, _("Own name")); // TRANSLATORS: palette color addColor(GM, 0x00ff00, STATIC, _("GM names")); // TRANSLATORS: palette color addColor(NPC, 0xc8c8ff, STATIC, _("NPCs")); // TRANSLATORS: palette color addColor(MONSTER, 0xff4040, STATIC, _("Monsters")); // TRANSLATORS: palette color addColor(MONSTER_HP, 0x00ff00, STATIC, _("Monster HP bar"), 50); addColor(MONSTER_HP2, 0xff0000, STATIC, // TRANSLATORS: palette color _("Monster HP bar (second color)"), 50); // TRANSLATORS: palette color addColor(PARTY, 0xff00d8, STATIC, _("Party members")); // TRANSLATORS: palette color addColor(GUILD, 0xff00d8, STATIC, _("Guild members")); // TRANSLATORS: palette color addColor(PARTICLE, 0xffffff, STATIC, _("Particle effects")); // TRANSLATORS: palette color addColor(PICKUP_INFO, 0x28dc28, STATIC, _("Pickup notification")); // TRANSLATORS: palette color addColor(EXP_INFO, 0xffff00, STATIC, _("Exp notification")); // TRANSLATORS: palette color addColor(PLAYER_HP, 0x00ff00, STATIC, _("Player HP bar"), 50); // TRANSLATORS: palette color addColor(PLAYER_HP2, 0xff0000, STATIC, // TRANSLATORS: palette color _("Player HP bar (second color)"), 50); // TRANSLATORS: palette color addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC, _("Player hits monster")); // TRANSLATORS: palette color addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC, _("Monster hits player")); // TRANSLATORS: palette color addColor(HIT_PLAYER_PLAYER, 0xff5050, STATIC, // TRANSLATORS: palette color _("Other player hits local player")); // TRANSLATORS: palette color addColor(HIT_CRITICAL, 0xff0000, RAINBOW, _("Critical Hit")); // TRANSLATORS: palette color addColor(HIT_LOCAL_PLAYER_MONSTER, 0x00ff00, STATIC, // TRANSLATORS: palette color _("Local player hits monster")); addColor(HIT_LOCAL_PLAYER_CRITICAL, 0xff0000, RAINBOW, // TRANSLATORS: palette color _("Local player critical hit")); addColor(HIT_LOCAL_PLAYER_MISS, 0x00ffa6, STATIC, // TRANSLATORS: palette color _("Local player miss")); // TRANSLATORS: palette color addColor(MISS, 0xffff00, STATIC, _("Misses")); // TRANSLATORS: palette color addColor(PORTAL_HIGHLIGHT, 0xC80000, STATIC, _("Portal highlight")); addColor(COLLISION_HIGHLIGHT, 0x0000C8, STATIC, // TRANSLATORS: palette color _("Default collision highlight"), 64); addColor(AIR_COLLISION_HIGHLIGHT, 0xe0e0ff, STATIC, // TRANSLATORS: palette color _("Air collision highlight"), 64); addColor(WATER_COLLISION_HIGHLIGHT, 0x2050e0, STATIC, // TRANSLATORS: palette color _("Water collision highlight"), 64); addColor(GROUNDTOP_COLLISION_HIGHLIGHT, 0xffff00, STATIC, // TRANSLATORS: palette color _("Special ground collision highlight"), 20); addColor(WALKABLE_HIGHLIGHT, 0x00D000, STATIC, // TRANSLATORS: palette color _("Walkable highlight"), 255); addColor(ATTACK_RANGE, 0xffffff, STATIC, // TRANSLATORS: palette color _("Local player attack range"), 5); addColor(ATTACK_RANGE_BORDER, 0x0, STATIC, // TRANSLATORS: palette color _("Local player attack range border"), 76); addColor(MONSTER_ATTACK_RANGE, 0xff0000, STATIC, // TRANSLATORS: palette color _("Monster attack range"), 20); addColor(FLOOR_ITEM_TEXT, 0xffffff, STATIC, // TRANSLATORS: palette color _("Floor item amount color"), 100); addColor(HOME_PLACE, 0xffffff, STATIC, // TRANSLATORS: palette color _("Home place"), 20); addColor(HOME_PLACE_BORDER, 0xffff00, STATIC, // TRANSLATORS: palette color _("Home place border"), 200); addColor(ROAD_POINT, 0x000000, STATIC, // TRANSLATORS: palette color _("Road point"), 100); commit(true); } UserPalette::~UserPalette() { FOR_EACH (Colors::const_iterator, col, mColors) { const std::string &configName = ColorTypeNames[col->type]; config.setValue(configName + "Gradient", static_cast<int>(col->committedGrad)); config.setValue(configName + "Delay", col->delay); if (col->grad == STATIC || col->grad == PULSE) { char buffer[20]; snprintf(buffer, sizeof(buffer), "0x%06x", col->getRGB()); buffer[19] = 0; config.setValue(configName, std::string(buffer)); } } } void UserPalette::setColor(const int type, const int r, const int g, const int b) { gcn::Color &color = mColors[type].color; color.r = r; color.g = g; color.b = b; } void UserPalette::setGradient(const int type, const GradientType grad) { ColorElem *const elem = &mColors[type]; if (elem->grad != STATIC && grad == STATIC) { const size_t sz = mGradVector.size(); for (size_t i = 0; i < sz; i++) { if (mGradVector[i] == elem) { mGradVector.erase(mGradVector.begin() + i); break; } } } else if (elem->grad == STATIC && grad != STATIC) { mGradVector.push_back(elem); } if (elem->grad != grad) elem->grad = grad; } std::string UserPalette::getElementAt(int i) { if (i < 0 || i >= getNumberOfElements()) return ""; return mColors[i].text; } void UserPalette::commit(const bool commitNonStatic) { FOR_EACH (Colors::iterator, i, mColors) { i->committedGrad = i->grad; i->committedDelay = i->delay; if (commitNonStatic || i->grad == STATIC) i->committedColor = i->color; else if (i->grad == PULSE) i->committedColor = i->testColor; } } void UserPalette::rollback() { FOR_EACH (Colors::iterator, i, mColors) { if (i->grad != i->committedGrad) setGradient(i->type, i->committedGrad); const gcn::Color &committedColor = i->committedColor; setGradientDelay(i->type, i->committedDelay); setColor(i->type, committedColor.r, committedColor.g, committedColor.b); if (i->grad == PULSE) { gcn::Color &testColor = i->testColor; testColor.r = committedColor.r; testColor.g = committedColor.g; testColor.b = committedColor.b; } } } int UserPalette::getColorTypeAt(int i) { if (i < 0 || i >= getNumberOfElements()) return BEING; return mColors[i].type; } void UserPalette::addColor(const unsigned type, const unsigned rgb, Palette::GradientType grad, const std::string &text, int delay) { const unsigned maxType = sizeof(ColorTypeNames) / sizeof(ColorTypeNames[0]); if (type >= maxType) return; const std::string &configName = ColorTypeNames[type]; char buffer[20]; snprintf(buffer, sizeof(buffer), "0x%06x", rgb); buffer[19] = 0; const std::string rgbString = config.getValue( configName, std::string(buffer)); unsigned int rgbValue = 0; if (rgbString.length() == 8 && rgbString[0] == '0' && rgbString[1] == 'x') rgbValue = atox(rgbString); else rgbValue = atoi(rgbString.c_str()); const gcn::Color &trueCol = gcn::Color(rgbValue); grad = static_cast<GradientType>(config.getValue(configName + "Gradient", static_cast<int>(grad))); delay = config.getValueInt(configName + "Delay", delay); mColors[type].set(type, trueCol, grad, delay); mColors[type].text = text; if (grad != STATIC) mGradVector.push_back(&mColors[type]); }