/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef TRADE_H #define TRADE_H #include "guichanfwd.h" #include "gui/widgets/window.h" #include <guichan/actionlistener.hpp> #include <guichan/selectionlistener.hpp> #include <memory> class Inventory; class Item; class ItemContainer; class ScrollArea; /** * Trade dialog. * * \ingroup Interface */ class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener { public: /** * Constructor. */ TradeWindow(); /** * Destructor. */ ~TradeWindow(); /** * Displays expected money in the trade window. */ void setMoney(int quantity); /** * Add an item to the trade window. */ void addItem(int id, bool own, int quantity, int refine, unsigned char color); /** * Reset both item containers */ void reset(); /** * Add an item to the trade window. */ void addItem2(int id, bool own, int quantity, int refine, unsigned char color, bool equipment); /** * Change quantity of an item. */ void changeQuantity(int index, bool own, int quantity); /** * Increase quantity of an item. */ void increaseQuantity(int index, bool own, int quantity); /** * Player received ok message from server */ void receivedOk(bool own); /** * Send trade packet. */ void tradeItem(Item *item, int quantity); /** * Updates the labels and makes sure only one item is selected in * either my inventory or partner inventory. */ void valueChanged(const gcn::SelectionEvent &event); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); /** * Closes the Trade Window, as well as telling the server that the * window has been closed. */ void close(); /** * Clear auto trade items. */ void clear(); /** * Add item what will be added to trade. */ void addAutoItem(std::string nick, Item* item, int amount); void addAutoMoney(std::string nick, int money); void initTrade(std::string nick); std::string getAutoTradeNick() { return mAutoAddToNick; } private: enum Status { PREPARING = 0, /**< Players are adding items. (1) */ PROPOSING, /**< Local player has confirmed the trade. (1) */ ACCEPTING, /**< Accepting the trade. (2) */ ACCEPTED /**< Local player has accepted the trade. */ }; /** * Sets the current status of the trade. */ void setStatus(Status s); typedef const std::auto_ptr<Inventory> InventoryPtr; InventoryPtr mMyInventory; InventoryPtr mPartnerInventory; ItemContainer *mMyItemContainer; ItemContainer *mPartnerItemContainer; gcn::Label *mMoneyLabel; gcn::Button *mAddButton; gcn::Button *mOkButton; gcn::Button *mMoneyChangeButton; gcn::TextField *mMoneyField; Status mStatus; bool mOkOther, mOkMe; Item* mAutoAddItem; std::string mAutoAddToNick; int mGotMoney; int mAutoMoney; int mAutoAddAmount; }; extern TradeWindow *tradeWindow; #endif