/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef SKILLDIALOG_H #define SKILLDIALOG_H #include "gui/widgets/window.h" #include <guichan/actionlistener.hpp> #include <guichan/mouselistener.hpp> #include <map> #include <vector> #define SKILL_MIN_ID 200000 class Button; class Label; class ScrollArea; class SkillModel; class Tab; class TabbedArea; struct SkillInfo { unsigned short id; std::string name; std::string shortName; std::string dispName; Image *icon; bool modifiable; bool visible; SkillModel *model; int level; std::string skillLevel; int skillLevelWidth; std::string skillExp; float progress; gcn::Color color; int range; std::string particle; std::string soundHit; std::string soundMiss; SkillInfo(); ~SkillInfo(); void setIcon(const std::string &iconPath); void update(); void draw(Graphics *graphics, int y, int width); }; typedef std::vector<SkillInfo*> SkillList; /** * The skill dialog. * * \ingroup Interface */ class SkillDialog : public Window, public gcn::ActionListener { public: SkillDialog(); ~SkillDialog(); /** * Called when receiving actions from widget. */ void action(const gcn::ActionEvent &event); /** * Update the given skill's display */ std::string update(int id); /** * Update other parts of the display */ void update(); void loadSkills(const std::string &file); bool updateSkill(int id, int range, bool modifiable); void addSkill(int id, int level, int range, bool modifiable); SkillInfo* getSkill(int id); bool hasSkills() const { return !mSkills.empty(); } void widgetResized(const gcn::Event &event); void useItem(int itemId); void updateTabSelection(); private: typedef std::map<int, SkillInfo*> SkillMap; SkillMap mSkills; TabbedArea *mTabs; std::list<Tab*> mDeleteTabs; Label *mPointsLabel; Button *mUseButton; Button *mIncreaseButton; SkillModel *mDefaultModel; }; extern SkillDialog *skillDialog; #endif