/* * Custom keyboard shortcuts configuration * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au> * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GUI_SETUP_INPUT_H #define GUI_SETUP_INPUT_H #include "gui/widgets/setuptab.h" #include <guichan/actionlistener.hpp> #include <string> class Button; class CheckBox; class ListBox; class KeyListModel; class TabStrip; struct SetupActionData; class Setup_Input final : public SetupTab { public: /** * Constructor */ Setup_Input(const Widget2 *const widget); A_DELETE_COPY(Setup_Input) /** * Destructor */ ~Setup_Input(); void apply(); void cancel(); void action(const gcn::ActionEvent &event) override; /** * Get an update on the assigned key. */ void refreshAssignedKey(const int index); /** * The callback function when a new key has been pressed. */ void newKeyCallback(const int index); /** * Shorthand method to update all the keys. */ void refreshKeys(); /** * If a key function is unresolved, then this reverts it. */ void keyUnresolved(); int keyToSetupData(const int index) const A_WARN_UNUSED; std::string keyToString(const int index) const A_WARN_UNUSED; private: void fixTranslations() const; void fixTranslation(SetupActionData *const actionDatas, const int actionStart, const int actionEnd, const std::string &text) const; KeyListModel *mKeyListModel; ListBox *mKeyList; Button *mAssignKeyButton; Button *mUnassignKeyButton; Button *mDefaultButton; Button *mResetKeysButton; TabStrip *mTabs; bool mKeySetting; /**< flag to check if key being set. */ int *mActionDataSize; }; #endif