/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/setup.h"
#include "chatwindow.h"
#include "configuration.h"
#include "game.h"
#include "main.h"
#include "touchmanager.h"
#include "gui/setup_audio.h"
#include "gui/setup_chat.h"
#include "gui/setup_colors.h"
#include "gui/setup_joystick.h"
#include "gui/setup_other.h"
#include "gui/setup_theme.h"
#include "gui/setup_input.h"
#include "gui/setup_perfomance.h"
#include "gui/setup_players.h"
#include "gui/setup_relations.h"
#include "gui/setup_touch.h"
#include "gui/setup_video.h"
#include "gui/setup_visual.h"
#include "gui/widgets/label.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "debug.h"
extern Window *statusWindow;
Setup::Setup():
Window(_("Setup"), false, nullptr, "setup.xml"),
gcn::ActionListener(),
mTabs(),
mWindowsToReset(),
mButtons(),
mResetWindows(nullptr),
mPanel(new TabbedArea(this)),
mVersion(new Label(this, FULL_VERSION))
{
setCloseButton(true);
setResizable(true);
setStickyButtonLock(true);
int width = 620;
const int height = 450;
if (config.getIntValue("screenwidth") >= 730)
width += 100;
setContentSize(width, height);
setMinWidth(310);
setMinHeight(210);
static const char *buttonNames[] =
{
N_("Apply"),
N_("Cancel"),
N_("Store"),
N_("Reset Windows"),
nullptr
};
int x = width;
const int buttonPadding = getOption("buttonPadding", 5);
for (const char ** curBtn = buttonNames; *curBtn; ++ curBtn)
{
Button *const btn = new Button(this, gettext(*curBtn), *curBtn, this);
mButtons.push_back(btn);
x -= btn->getWidth() + buttonPadding;
btn->setPosition(x, height - btn->getHeight() - buttonPadding);
add(btn);
// Store this button, as it needs to be enabled/disabled
if (!strcmp(*curBtn, "Reset Windows"))
mResetWindows = btn;
}
mPanel->setDimension(gcn::Rectangle(5, 5, width - 10, height - 40));
mPanel->enableScrollButtons(true);
mTabs.push_back(new Setup_Video(this));
mTabs.push_back(new Setup_Visual(this));
mTabs.push_back(new Setup_Audio(this));
mTabs.push_back(new Setup_Perfomance(this));
mTabs.push_back(new Setup_Touch(this));
mTabs.push_back(new Setup_Input(this));
mTabs.push_back(new Setup_Joystick(this));
mTabs.push_back(new Setup_Colors(this));
mTabs.push_back(new Setup_Chat(this));
mTabs.push_back(new Setup_Players(this));
mTabs.push_back(new Setup_Relations(this));
mTabs.push_back(new Setup_Theme(this));
mTabs.push_back(new Setup_Other(this));
FOR_EACH (std::list::const_iterator, i, mTabs)
{
SetupTab *const tab = *i;
mPanel->addTab(tab->getName(), tab);
}
add(mPanel);
if (mResetWindows)
{
mVersion->setPosition(9,
height - mVersion->getHeight() - mResetWindows->getHeight() - 9);
}
else
{
mVersion->setPosition(9, height - mVersion->getHeight() - 30);
}
add(mVersion);
center();
widgetResized(gcn::Event(nullptr));
setInGame(false);
enableVisibleSound(true);
}
Setup::~Setup()
{
delete_all(mTabs);
mButtons.clear();
}
void Setup::action(const gcn::ActionEvent &event)
{
if (Game::instance())
Game::instance()->resetAdjustLevel();
const std::string &eventId = event.getId();
if (eventId == "Apply")
{
setVisible(false);
for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::apply));
}
else if (eventId == "Cancel")
{
doCancel();
}
else if (eventId == "Store")
{
if (chatWindow)
chatWindow->saveState();
config.write();
serverConfig.write();
}
else if (eventId == "Reset Windows")
{
// Bail out if this action happens to be activated before the windows
// are created (though it should be disabled then)
if (!statusWindow)
return;
FOR_EACH (std::list::const_iterator, it, mWindowsToReset)
{
if (*it)
(*it)->resetToDefaultSize();
}
}
}
void Setup::setInGame(const bool inGame)
{
mResetWindows->setEnabled(inGame);
}
void Setup::externalUpdate()
{
FOR_EACH (std::list::const_iterator, it, mTabs)
{
if (*it)
(*it)->externalUpdated();
}
}
void Setup::registerWindowForReset(Window *const window)
{
mWindowsToReset.push_back(window);
}
void Setup::doCancel()
{
setVisible(false);
for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::cancel));
}
void Setup::activateTab(const std::string &name)
{
std::string tmp = gettext(name.c_str());
mPanel->setSelectedTabByName(tmp);
}
void Setup::setVisible(bool visible)
{
touchManager.setTempHide(visible);
Window::setVisible(visible);
}
void Setup::widgetResized(const gcn::Event &event)
{
Window::widgetResized(event);
const gcn::Rectangle area = getChildrenArea();
int x = area.width;
const int height = area.height;
const int width = area.width;
const int buttonPadding = getOption("buttonPadding", 5);
mPanel->setDimension(gcn::Rectangle(5, 5, width - 10, height - 40));
FOR_EACH (std::vector