/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef SELLDIALOG_H #define SELLDIALOG_H #include "gui/widgets/window.h" #include <guichan/actionlistener.hpp> #include <guichan/selectionlistener.hpp> #include <SDL_types.h> #ifdef __GNUC__ #define A_UNUSED __attribute__ ((unused)) #else #define A_UNUSED #endif class Item; class ShopItems; class ShopListBox; /** * The sell dialog. * * \ingroup Interface */ class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener { public: /** * Constructor. * * @see Window::Window */ SellDialog(int npcId); /** * Constructor. */ SellDialog(std::string nick); /** * Destructor */ virtual ~SellDialog(); void init(); /** * Resets the dialog, clearing inventory. */ void reset(); /** * Adds an item to the inventory. */ void addItem(const Item *item, int price); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); /** * Updates labels according to selected item. * * @see SelectionListener::selectionChanged */ void valueChanged(const gcn::SelectionEvent &event); /** * Gives Player's Money amount */ void setMoney(int amount); /** * Sets the visibility of this window. */ void setVisible(bool visible); void addItem(int id, unsigned char color, int amount, int price); /** * Returns true if any instances exist. */ static bool isActive() { return !instances.empty(); } /** * Closes all instances. */ static void closeAll(); private: typedef std::list<SellDialog*> DialogList; static DialogList instances; /** * Updates the state of buttons and labels. */ void updateButtonsAndLabels(); int mNpcId; gcn::Button *mSellButton; gcn::Button *mQuitButton; gcn::Button *mAddMaxButton; gcn::Button *mIncreaseButton; gcn::Button *mDecreaseButton; ShopListBox *mShopItemList; gcn::ScrollArea *mScrollArea; gcn::Label *mMoneyLabel; gcn::Label *mQuantityLabel; gcn::Slider *mSlider; ShopItems *mShopItems; int mPlayerMoney; int mMaxItems; int mAmountItems; std::string mNick; }; #endif