/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/minimap.h"
#include "actorspritemanager.h"
#include "being.h"
#include "configuration.h"
#include "graphics.h"
#include "localplayer.h"
#include "log.h"
#include "map.h"
#include "gui/userpalette.h"
#include "gui/setup.h"
#include "gui/viewport.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "utils/gettext.h"
#include
bool Minimap::mShow = true;
Minimap::Minimap():
Window(_("Map")),
mMapImage(0),
mWidthProportion(0.5),
mHeightProportion(0.5)
{
setWindowName("Minimap");
mShow = config.getValueBool(getWindowName() + "Show", true);
setDefaultSize(5, 25, 100, 100);
// set this to false as the minimap window size is changed
//depending on the map size
setResizable(false);
setupWindow->registerWindowForReset(this);
setDefaultVisible(true);
setSaveVisible(true);
setStickyButton(true);
setSticky(false);
loadWindowState();
setVisible(mShow, isSticky());
}
Minimap::~Minimap()
{
config.setValue(getWindowName() + "Show", mShow);
if (mMapImage)
mMapImage->decRef();
}
void Minimap::setMap(Map *map)
{
std::string caption = "";
std::string minimapName;
if (map)
caption = map->getName();
if (caption.empty())
caption = _("Map");
setCaption(caption);
// Adapt the image
if (mMapImage)
{
mMapImage->decRef();
mMapImage = 0;
}
if (true/* TODO replace this with an option*/) {
// should this optionally happen only if there is no resourcemanager option? i.e. a tristate always, fallback, never?
SDL_Surface* surface = SDL_CreateRGBSurface(SDL_SWSURFACE, map->getWidth(), map->getHeight(), 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000);
// I'm not sure if the locks are necessary since it's a SWSURFACE
SDL_LockSurface(surface);
int* data = (int*)surface->pixels;
for (int y = 0; y < surface->h; y++)
for (int x = 0; x < surface->w; x++)
*(data++) = -map->getWalk(x,y);
SDL_UnlockSurface(surface);
mMapImage = Image::load(surface);
SDL_FreeSurface(surface);
}
else if (map)
{
std::string tempname =
"graphics/minimaps/" + map->getFilename() + ".png";
ResourceManager *resman = ResourceManager::getInstance();
minimapName = map->getProperty("minimap");
if (minimapName.empty() && resman->exists(tempname))
minimapName = tempname;
mMapImage = resman->getImage(minimapName);
}
if (mMapImage && map)
{
const int offsetX = 2 * getPadding();
const int offsetY = getTitleBarHeight() + getPadding();
const int titleWidth = getFont()->getWidth(getCaption()) + 15;
const int mapWidth = mMapImage->getWidth() < 100 ?
mMapImage->getWidth() + offsetX : 100;
const int mapHeight = mMapImage->getHeight() < 100 ?
mMapImage->getHeight() + offsetY : 100;
setMinWidth(mapWidth > titleWidth ? mapWidth : titleWidth);
setMinHeight(mapHeight);
mWidthProportion = static_cast(
mMapImage->getWidth()) / static_cast(map->getWidth());
mHeightProportion = static_cast(
mMapImage->getHeight()) / static_cast(map->getHeight());
setMaxWidth(mMapImage->getWidth() > titleWidth ?
mMapImage->getWidth() + offsetX : titleWidth);
setMaxHeight(mMapImage->getHeight() + offsetY);
setDefaultSize(getX(), getY(), getWidth(), getHeight());
resetToDefaultSize();
if (mShow)
setVisible(true);
}
else
{
if (!isSticky())
setVisible(false);
}
}
void Minimap::toggle()
{
setVisible(!isVisible(), isSticky());
mShow = isVisible();
}
void Minimap::draw(gcn::Graphics *graphics)
{
Window::draw(graphics);
if (!userPalette || !player_node || !viewport)
return;
Graphics *graph = static_cast(graphics);
const gcn::Rectangle a = getChildrenArea();
graphics->pushClipArea(a);
int mapOriginX = 0;
int mapOriginY = 0;
if (mMapImage)
{
if (mMapImage->getWidth() > a.width ||
mMapImage->getHeight() > a.height)
{
const Vector &p = player_node->getPosition();
mapOriginX = ((a.width) / 2) - static_cast((p.x
+ viewport->getCameraRelativeX()) * mWidthProportion) / 32;
mapOriginY = ((a.height) / 2) - static_cast((p.y
+ viewport->getCameraRelativeX()) * mHeightProportion) / 32;
const int minOriginX = a.width - mMapImage->getWidth();
const int minOriginY = a.height - mMapImage->getHeight();
if (mapOriginX < minOriginX)
mapOriginX = minOriginX;
if (mapOriginY < minOriginY)
mapOriginY = minOriginY;
if (mapOriginX > 0)
mapOriginX = 0;
if (mapOriginY > 0)
mapOriginY = 0;
}
graph->drawImage(mMapImage, mapOriginX, mapOriginY);
}
if (!actorSpriteManager)
return;
const ActorSprites &actors = actorSpriteManager->getAll();
for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end();
it != it_end; ++it)
{
if (!(*it) || (*it)->getType() == ActorSprite::FLOOR_ITEM)
continue;
const Being *being = static_cast(*it);
if (!being)
continue;
int dotSize = 2;
int type = UserPalette::PC;
if (being == player_node)
{
type = UserPalette::SELF;
dotSize = 3;
}
else if (being->isGM())
{
type = UserPalette::GM;
}
else if (being->isInParty())
{
type = UserPalette::PARTY;
}
else if (being)
{
switch (being->getType())
{
case ActorSprite::MONSTER:
type = UserPalette::MONSTER;
break;
case ActorSprite::NPC:
type = UserPalette::NPC;
break;
default:
continue;
}
}
if (userPalette)
graphics->setColor(userPalette->getColor(type));
const int offsetHeight = static_cast(static_cast(
dotSize - 1) * mHeightProportion);
const int offsetWidth = static_cast(static_cast(
dotSize - 1) * mWidthProportion);
const Vector &pos = being->getPosition();
graphics->fillRectangle(gcn::Rectangle(
static_cast(pos.x * mWidthProportion) / 32
+ mapOriginX - offsetWidth,
static_cast(pos.y * mHeightProportion) / 32
+ mapOriginY - offsetHeight,
dotSize, dotSize));
}
const Vector &pos = player_node->getPosition();
// logger->log("width:" + toString(graph->getWidth()));
int x = static_cast((pos.x - (graph->getWidth() / 2)
+ viewport->getCameraRelativeX())
* mWidthProportion) / 32 + mapOriginX;
int y = static_cast((pos.y - (graph->getHeight() / 2)
+ viewport->getCameraRelativeY())
* mHeightProportion) / 32 + mapOriginY;
const int w = graph->getWidth() * mWidthProportion / 32;
const int h = graph->getHeight() * mHeightProportion / 32;
if (w <= a.width)
{
if (x < 0 && w)
x = 0;
if (x + w > a.width)
x = a.width - w;
}
if (h <= a.height)
{
if (y < 0 && h)
y = 0;
if (y + h > a.height)
y = a.height - h;
}
graphics->setColor(userPalette->getColor(UserPalette::PC));
graphics->drawRectangle(gcn::Rectangle(x, y, w, h));
graphics->popClipArea();
}