/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef INVENTORYWINDOW_H
#define INVENTORYWINDOW_H
#include "inventory.h"
#include "listener.h"
#include "gui/widgets/window.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
#include
#include
#include
#ifdef __GNUC__
#define _UNUSED_ __attribute__ ((unused))
#else
#define _UNUSED_
#endif
class Item;
class ItemContainer;
class InventoryFilter;
class ProgressBar;
class TextBox;
/**
* Inventory dialog.
*
* \ingroup Interface
*/
class InventoryWindow : public Window,
public gcn::ActionListener,
public gcn::KeyListener,
public gcn::SelectionListener,
public InventoryListener,
public Mana::Listener
{
public:
/**
* Constructor.
*/
InventoryWindow(Inventory *inventory);
/**
* Destructor.
*/
~InventoryWindow();
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
/**
* Returns the selected item.
*/
Item* getSelectedItem() const;
/**
* Handles the mouse clicks.
*/
void mouseClicked(gcn::MouseEvent &event);
/**
* Handles the key presses.
*/
void keyPressed(gcn::KeyEvent &event);
/**
* Handles the key releases.
*/
void keyReleased(gcn::KeyEvent &event);
/**
* Updates labels to currently selected item.
*/
void valueChanged(const gcn::SelectionEvent &event);
/**
* Sets whether the split button should be shown.
*/
void setSplitAllowed(bool allowed);
/**
* Closes the Storage Window, as well as telling the server that the
* window has been closed.
*/
void close();
void slotsChanged(Inventory* inventory);
bool isMainInventory()
{ return mInventory->isMainInventory(); }
/**
* Returns true if any instances exist.
*/
static bool isStorageActive()
{ return instances.size() > 1; }
void updateDropButton();
void event(Mana::Channels channel, const Mana::Event &event);
private:
/**
* Updates the weight bar.
*/
void updateWeight();
typedef std::list WindowList;
static WindowList instances;
Inventory *mInventory;
ItemContainer *mItems;
std::string mWeight, mSlots;
gcn::Button *mUseButton, *mUseButton2, *mDropButton,
*mSplitButton, *mOutfitButton, *mShopButton,
*mStoreButton, *mRetrieveButton, *mCloseButton;
gcn::Label *mWeightLabel, *mSlotsLabel, *mFilterLabel, *mSorterLabel;
ProgressBar *mWeightBar, *mSlotsBar;
InventoryFilter *mFilter;
InventoryFilter *mSorter;
bool mSplit;
};
extern InventoryWindow *inventoryWindow;
#endif