/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/inventorywindow.h"
#include "configuration.h"
#include "inventory.h"
#include "item.h"
#include "units.h"
#include "keyboardconfig.h"
#include "playerinfo.h"
#include "gui/itemamountwindow.h"
#include "gui/setup.h"
#include "gui/sdlinput.h"
#include "gui/shopwindow.h"
#include "gui/theme.h"
#include "gui/tradewindow.h"
#include "gui/viewport.h"
#include "gui/widgets/button.h"
#include "gui/widgets/container.h"
#include "gui/widgets/dropdown.h"
#include "gui/widgets/inventoryfilter.h"
#include "gui/widgets/itemcontainer.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/radiobutton.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/textfield.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
#include "resources/iteminfo.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include
#include
#include
#include "debug.h"
const char *SORT_NAME[6] =
{
N_("default"),
N_("by name"),
N_("by id"),
N_("by weight"),
N_("by amount"),
N_("by type")
};
class SortListModel : public gcn::ListModel
{
public:
virtual ~SortListModel()
{ }
virtual int getNumberOfElements()
{ return 6; }
virtual std::string getElementAt(int i)
{
if (i >= getNumberOfElements() || i < 0)
return _("???");
return gettext(SORT_NAME[i]);
}
};
InventoryWindow::WindowList InventoryWindow::instances;
InventoryWindow::InventoryWindow(Inventory *inventory):
Window("Inventory", false, nullptr, "inventory.xml"),
mInventory(inventory),
mDropButton(nullptr),
mSplit(false),
mCompactMode(false)
{
if (inventory)
{
setCaption(gettext(inventory->getName().c_str()));
setWindowName(inventory->getName());
}
else
{
setCaption(_("Inventory"));
setWindowName("Inventory");
}
listen(CHANNEL_ATTRIBUTES);
if (setupWindow)
setupWindow->registerWindowForReset(this);
setResizable(true);
setCloseButton(true);
setSaveVisible(true);
setStickyButtonLock(true);
setDefaultSize(387, 307, ImageRect::CENTER);
setMinWidth(316);
setMinHeight(179);
addKeyListener(this);
mItems = new ItemContainer(mInventory);
mItems->addSelectionListener(this);
gcn::ScrollArea *invenScroll = new ScrollArea(mItems);
invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mSlotsLabel = new Label(_("Slots:"));
mSlotsBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_INVY_SLOTS);
int size = config.getIntValue("fontSize");
mFilter = new InventoryFilter("filter_" + getWindowName(), size, 0);
mFilter->addActionListener(this);
mFilter->setActionEventId("tag_");
mSortModel = new SortListModel();
mSortDropDown = new DropDown(mSortModel, this, "sort");
mSortDropDown->setSelected(0);
mFilterLabel = new Label(_("Filter:"));
mNameFilter = new TextField("", true, this, "namefilter", true);
StringVect tags = ItemDB::getTags();
for (unsigned f = 0; f < tags.size(); f ++)
mFilter->addButton(tags[f]);
if (isMainInventory())
{
std::string equip = _("Equip");
std::string use = _("Use");
std::string unequip = _("Unequip");
std::string longestUseString = getFont()->getWidth(equip) >
getFont()->getWidth(use) ? equip : use;
if (getFont()->getWidth(longestUseString) <
getFont()->getWidth(unequip))
{
longestUseString = unequip;
}
mUseButton = new Button(longestUseString, "use", this);
mDropButton = new Button(_("Drop..."), "drop", this);
mSplitButton = new Button(_("Split"), "split", this);
mOutfitButton = new Button(_("Outfits"), "outfit", this);
mShopButton = new Button(_("Shop"), "shop", this);
mWeightLabel = new Label(_("Weight:"));
mWeightBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_WEIGHT);
place(0, 0, mWeightLabel, 1).setPadding(3);
place(1, 0, mWeightBar, 3);
place(4, 0, mSlotsLabel, 1).setPadding(3);
mSlotsBarCell = &place(5, 0, mSlotsBar, 3);
mSortDropDownCell = &place(8, 0, mSortDropDown, 3);
place(0, 1, mFilterLabel, 1).setPadding(3);
mFilterCell = &place(1, 1, mFilter, 8).setPadding(3);
mNameFilterCell = &place(8, 1, mNameFilter, 3);
place(0, 2, invenScroll, 11).setPadding(3);
place(0, 3, mUseButton);
place(1, 3, mDropButton);
place(8, 3, mSplitButton);
place(9, 3, mShopButton);
place(10, 3, mOutfitButton);
updateWeight();
}
else
{
mStoreButton = new Button(_("Store"), "store", this);
mRetrieveButton = new Button(_("Retrieve"), "retrieve", this);
mCloseButton = new Button(_("Close"), "close", this);
place(0, 0, mSlotsLabel).setPadding(3);
mSlotsBarCell = &place(1, 0, mSlotsBar, 5);
mSortDropDownCell = &place(6, 0, mSortDropDown, 1);
place(0, 1, mFilterLabel, 1).setPadding(3);
mFilterCell = &place(1, 1, mFilter, 6).setPadding(3);
mNameFilterCell = &place(6, 1, mNameFilter, 1);
place(0, 2, invenScroll, 7, 4);
place(0, 6, mStoreButton);
place(1, 6, mRetrieveButton);
place(6, 6, mCloseButton);
}
Layout &layout = getLayout();
layout.setRowHeight(2, Layout::AUTO_SET);
mInventory->addInventoyListener(this);
instances.push_back(this);
if (inventory->isMainInventory())
{
updateDropButton();
}
else
{
if (!instances.empty())
instances.front()->updateDropButton();
}
loadWindowState();
slotsChanged(mInventory);
widgetResized(nullptr);
if (!isMainInventory())
setVisible(true);
}
InventoryWindow::~InventoryWindow()
{
instances.remove(this);
mInventory->removeInventoyListener(this);
if (!instances.empty())
instances.front()->updateDropButton();
delete mSortModel;
mSortModel = nullptr;
}
void InventoryWindow::action(const gcn::ActionEvent &event)
{
if (event.getId() == "outfit")
{
extern Window *outfitWindow;
if (outfitWindow)
{
outfitWindow->setVisible(!outfitWindow->isVisible());
if (outfitWindow->isVisible())
outfitWindow->requestMoveToTop();
}
}
else if (event.getId() == "shop")
{
if (shopWindow)
{
shopWindow->setVisible(!shopWindow->isVisible());
if (shopWindow->isVisible())
shopWindow->requestMoveToTop();
}
}
else if (event.getId() == "close")
{
close();
}
else if (event.getId() == "store")
{
if (!inventoryWindow || !inventoryWindow->isVisible())
return;
Item *item = inventoryWindow->getSelectedItem();
if (!item)
return;
ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd, this, item);
}
else if (event.getId() == "sort")
{
mItems->setSortType(mSortDropDown->getSelected());
return;
}
else if (event.getId() == "namefilter")
{
mItems->setName(mNameFilter->getText());
mItems->updateMatrix();
}
else if (!event.getId().find("tag_") && mItems)
{
std::string tagName = event.getId().substr(4);
mItems->setFilter(ItemDB::getTagId(tagName));
return;
}
Item *item = mItems->getSelectedItem();
if (!item)
return;
if (event.getId() == "use")
{
if (item->isEquipment())
{
if (item->isEquipped())
Net::getInventoryHandler()->unequipItem(item);
else
Net::getInventoryHandler()->equipItem(item);
}
else
Net::getInventoryHandler()->useItem(item);
}
if (event.getId() == "equip")
{
if (!item->isEquipment())
{
if (item->isEquipped())
Net::getInventoryHandler()->unequipItem(item);
else
Net::getInventoryHandler()->equipItem(item);
}
else
Net::getInventoryHandler()->useItem(item);
}
else if (event.getId() == "drop")
{
if (isStorageActive())
{
Net::getInventoryHandler()->moveItem2(Inventory::INVENTORY,
item->getInvIndex(), item->getQuantity(),
Inventory::STORAGE);
}
else
{
if (keyboard.isActionActive(Input::KEY_MOD))
{
Net::getInventoryHandler()->dropItem(
item, item->getQuantity());
}
else
{
ItemAmountWindow::showWindow(ItemAmountWindow::ItemDrop,
this, item);
}
}
}
else if (event.getId() == "split")
{
ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit, this, item,
(item->getQuantity() - 1));
}
else if (event.getId() == "retrieve")
{
ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove,
this, item);
}
}
Item *InventoryWindow::getSelectedItem() const
{
return mItems->getSelectedItem();
}
void InventoryWindow::unselectItem()
{
mItems->selectNone();
}
void InventoryWindow::widgetHidden(const gcn::Event &event)
{
Window::widgetHidden(event);
if (mItems)
mItems->hidePopup();
}
void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
{
Window::mouseClicked(event);
const bool mod = (isStorageActive() && keyboard.isActionActive(
Input::KEY_MOD));
const bool mod2 = (tradeWindow && tradeWindow->isVisible()
&& keyboard.isActionActive(Input::KEY_MOD));
if (!mod && !mod2 && event.getButton() == gcn::MouseEvent::RIGHT)
{
Item *item = mItems->getSelectedItem();
if (!item)
return;
/* Convert relative to the window coordinates to absolute screen
* coordinates.
*/
const int mx = event.getX() + getX();
const int my = event.getY() + getY();
if (viewport)
viewport->showPopup(this, mx, my, item, isMainInventory());
}
if (!mInventory)
return;
if (event.getButton() == gcn::MouseEvent::LEFT
|| event.getButton() == gcn::MouseEvent::RIGHT)
{
Item *item = mItems->getSelectedItem();
if (!item)
return;
if (mod)
{
if (mInventory->isMainInventory())
{
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd,
inventoryWindow, item);
}
else
{
Net::getInventoryHandler()->moveItem2(Inventory::INVENTORY,
item->getInvIndex(), item->getQuantity(),
Inventory::STORAGE);
}
}
else
{
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove,
inventoryWindow, item);
}
else
{
Net::getInventoryHandler()->moveItem2(Inventory::STORAGE,
item->getInvIndex(), item->getQuantity(),
Inventory::INVENTORY);
}
}
}
else if (mod2 && mInventory->isMainInventory())
{
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
ItemAmountWindow::showWindow(ItemAmountWindow::TradeAdd,
tradeWindow, item);
}
else
{
if (tradeWindow)
tradeWindow->tradeItem(item, item->getQuantity(), true);
}
}
}
}
void InventoryWindow::keyPressed(gcn::KeyEvent &event)
{
switch (event.getKey().getValue())
{
case Key::LEFT_SHIFT:
case Key::RIGHT_SHIFT:
mSplit = true;
break;
default:
break;
}
}
void InventoryWindow::keyReleased(gcn::KeyEvent &event)
{
switch (event.getKey().getValue())
{
case Key::LEFT_SHIFT:
case Key::RIGHT_SHIFT:
mSplit = false;
break;
default:
break;
}
}
void InventoryWindow::valueChanged(const gcn::SelectionEvent &event A_UNUSED)
{
if (!mInventory || !mInventory->isMainInventory())
return;
Item *item = mItems->getSelectedItem();
if (mSplit && item && Net::getInventoryHandler()->
canSplit(mItems->getSelectedItem()))
{
ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit, this, item,
(item->getQuantity() - 1));
}
updateButtons(item);
}
void InventoryWindow::updateButtons(Item *item)
{
if (!mInventory || !mInventory->isMainInventory())
return;
Item *selectedItem = mItems->getSelectedItem();
if (item && selectedItem != item)
return;
if (!item)
item = selectedItem;
if (!item || item->getQuantity() == 0)
{
if (mUseButton)
mUseButton->setEnabled(true);
if (mDropButton)
mDropButton->setEnabled(true);
return;
}
if (mUseButton)
mUseButton->setEnabled(true);
if (mDropButton)
mDropButton->setEnabled(true);
if (mUseButton && item && item->isEquipment())
{
if (item->isEquipped())
mUseButton->setCaption(_("Unequip"));
else
mUseButton->setCaption(_("Equip"));
}
else
{
mUseButton->setCaption(_("Use"));
}
updateDropButton();
if (mSplitButton)
{
if (Net::getInventoryHandler()->canSplit(item))
mSplitButton->setEnabled(true);
else
mSplitButton->setEnabled(false);
}
}
void InventoryWindow::setSplitAllowed(bool allowed)
{
mSplitButton->setVisible(allowed);
}
void InventoryWindow::close()
{
if (this == inventoryWindow)
{
setVisible(false);
}
else
{
Net::getInventoryHandler()->closeStorage(Inventory::STORAGE);
scheduleDelete();
}
}
void InventoryWindow::processEvent(Channels channel A_UNUSED,
const DepricatedEvent &event)
{
if (event.getName() == EVENT_UPDATEATTRIBUTE)
{
int id = event.getInt("id");
if (id == TOTAL_WEIGHT || id == MAX_WEIGHT)
updateWeight();
}
}
void InventoryWindow::updateWeight()
{
if (!isMainInventory())
return;
int total = PlayerInfo::getAttribute(TOTAL_WEIGHT);
int max = PlayerInfo::getAttribute(MAX_WEIGHT);
if (max <= 0)
return;
// Adjust progress bar
mWeightBar->setProgress(static_cast(total)
/ static_cast(max));
mWeightBar->setText(strprintf("%s/%s", Units::formatWeight(total).c_str(),
Units::formatWeight(max).c_str()));
}
void InventoryWindow::slotsChanged(Inventory* inventory)
{
if (inventory == mInventory)
{
const int usedSlots = mInventory->getNumberOfSlotsUsed();
const int maxSlots = mInventory->getSize();
if (maxSlots)
{
mSlotsBar->setProgress(static_cast(usedSlots)
/ static_cast(maxSlots));
}
mSlotsBar->setText(strprintf("%d/%d", usedSlots, maxSlots));
if (mItems)
mItems->updateMatrix();
}
}
void InventoryWindow::updateDropButton()
{
if (!mDropButton)
return;
if (isStorageActive())
{
mDropButton->setCaption(_("Store"));
}
else
{
Item *item = nullptr;
if (mItems)
item = mItems->getSelectedItem();
if (item && item->getQuantity() > 1)
mDropButton->setCaption(_("Drop..."));
else
mDropButton->setCaption(_("Drop"));
}
}
bool InventoryWindow::isInputFocused() const
{
return mNameFilter && mNameFilter->isFocused();
}
bool InventoryWindow::isAnyInputFocused()
{
WindowList::const_iterator it = instances.begin();
WindowList::const_iterator it_end = instances.end();
for (; it != it_end; ++it)
{
if ((*it) && (*it)->isInputFocused())
return true;
}
return false;
}
void InventoryWindow::widgetResized(const gcn::Event &event)
{
Window::widgetResized(event);
if (!isMainInventory())
return;
if (getWidth() < 600)
{
if (!mCompactMode)
{
mSortDropDown->setVisible(false);
mNameFilter->setVisible(false);
mSortDropDownCell->setType(LayoutCell::NONE);
mNameFilterCell->setType(LayoutCell::NONE);
mFilterCell->setWidth(mFilterCell->getWidth() + 3);
mSlotsBarCell->setWidth(mSlotsBarCell->getWidth() + 3);
mCompactMode = true;
}
}
else if (mCompactMode)
{
mSortDropDown->setVisible(true);
mNameFilter->setVisible(true);
mSortDropDownCell->setType(LayoutCell::WIDGET);
mNameFilterCell->setType(LayoutCell::WIDGET);
mFilterCell->setWidth(mFilterCell->getWidth() - 3);
mSlotsBarCell->setWidth(mSlotsBarCell->getWidth() - 3);
mCompactMode = false;
}
}