//include "graphicsvertexes.h"
#ifdef __GNUC__
#define A_UNUSED __attribute__ ((unused))
#else
#define A_UNUSED
#endif
class GraphicsVertexes;
class Image;
struct SDL_Surface;
static const int defaultScreenWidth = 800;
static const int defaultScreenHeight = 600;
/**
* 9 images defining a rectangle. 4 corners, 4 sides and a middle area. The
* topology is as follows:
*
*
* !-----!-----------------!-----!
* ! 0 ! 1 ! 2 !
* !-----!-----------------!-----!
* ! 3 ! 4 ! 5 !
* !-----!-----------------!-----!
* ! 6 ! 7 ! 8 !
* !-----!-----------------!-----!
*
*
* Sections 0, 2, 6 and 8 will remain as is. 1, 3, 4, 5 and 7 will be
* repeated to fit the size of the widget.
*/
class ImageRect
{
public:
enum ImagePosition
{
UPPER_LEFT = 0,
UPPER_CENTER = 1,
UPPER_RIGHT = 2,
LEFT = 3,
CENTER = 4,
RIGHT = 5,
LOWER_LEFT = 6,
LOWER_CENTER = 7,
LOWER_RIGHT = 8
};
Image *grid[9];
};
/**
* A central point of control for graphics.
*/
class Graphics : public gcn::SDLGraphics
{
public:
enum BlitMode
{
BLIT_NORMAL = 0,
BLIT_GFX
};
/**
* Constructor.
*/
Graphics();
/**
* Destructor.
*/
virtual ~Graphics();
/**
* Try to create a window with the given settings.
*/
virtual bool setVideoMode(int w, int h, int bpp,
bool fs, bool hwaccel);
/**
* Set fullscreen mode.
*/
bool setFullscreen(bool fs);
/**
* Blits an image onto the screen.
*
* @return true
if the image was blitted properly
* false
otherwise.
*/
bool drawImage(Image *image, int x, int y);
/**
* Overrides with our own drawing method.
*/
void drawImage(gcn::Image const *image, int srcX, int srcY,
int dstX, int dstY, int width, int height);
/**
* Draws a resclaled version of the image
*/
bool drawRescaledImage(Image *image, int srcX, int srcY,
int dstX, int dstY,
int width, int height,
int desiredWidth, int desiredHeight)
{
return drawRescaledImage(image, srcX, srcY,
dstX, dstY,
width, height,
desiredWidth, desiredHeight,
false);
};
/**
* Draws a resclaled version of the image
*/
virtual bool drawRescaledImage(Image *image, int srcX, int srcY,
int dstX, int dstY,
int width, int height,
int desiredWidth, int desiredHeight,
bool useColor = false);
/**
* Blits an image onto the screen.
*
* @return true
if the image was blitted properly
* false
otherwise.
*/
virtual bool drawImage(Image *image,
int srcX, int srcY,
int dstX, int dstY,
int width, int height,
bool useColor = false);
virtual void drawImagePattern(Image *image,
int x, int y,
int w, int h);
/**
* Draw a pattern based on a rescaled version of the given image...
*/
virtual void drawRescaledImagePattern(Image *image,
int x, int y, int w, int h,
int scaledWidth,
int scaledHeight);
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(int x, int y, int w, int h,
Image *topLeft, Image *topRight,
Image *bottomLeft, Image *bottomRight,
Image *top, Image *right,
Image *bottom, Image *left,
Image *center);
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(int x, int y, int w, int h,
const ImageRect &imgRect);
virtual bool calcImageRect(GraphicsVertexes* vert,
int x, int y, int w, int h,
Image *topLeft, Image *topRight,
Image *bottomLeft, Image *bottomRight,
Image *top, Image *right,
Image *bottom, Image *left,
Image *center);
virtual void calcImagePattern(GraphicsVertexes* vert, Image *image,
int x, int y,
int w, int h);
virtual void drawImageRect2(GraphicsVertexes* vert,
const ImageRect &imgRect);
virtual void drawImagePattern2(GraphicsVertexes *vert, Image *img);
bool calcWindow(GraphicsVertexes* vert,
int x, int y, int w, int h,
const ImageRect &imgRect);
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
inline void drawImageRect(const gcn::Rectangle &area,
const ImageRect &imgRect)
{ drawImageRect(area.x, area.y, area.width, area.height, imgRect); }
void setBlitMode(BlitMode mode)
{ mBlitMode = mode; }
BlitMode getBlitMode()
{ return mBlitMode; }
#if !defined(__MINGW32__)
void fillRectangle(const gcn::Rectangle& rectangle);
#endif
/**
* Updates the screen. This is done by either copying the buffer to the
* screen or swapping pages.
*/
virtual void updateScreen();
/**
* Returns the width of the screen.
*/
int getWidth() const;
/**
* Returns the height of the screen.
*/
int getHeight() const;
/**
* Takes a screenshot and returns it as SDL surface.
*/
virtual SDL_Surface *getScreenshot();
virtual bool drawNet(int x1, int y1, int x2, int y2,
int width, int height);
gcn::Font *getFont() const
{ return mFont; }
gcn::ClipRectangle &getTopClip()
{ return mClipStack.top(); }
void setRedraw(bool n)
{ mRedraw = n; }
bool getRedraw()
{ return mRedraw; }
int mWidth;
int mHeight;
protected:
int SDL_FakeUpperBlit (SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);
int mBpp;
bool mFullscreen;
bool mHWAccel;
BlitMode mBlitMode;
bool mRedraw;
bool mDoubleBuffer;
SDL_Rect mRect;
};
extern Graphics *graphics;
#endif