/* * The ManaPlus Client * Copyright (C) 2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "compoundsprite.h" #include "configuration.h" #include "game.h" #include "graphics.h" #ifdef USE_OPENGL #include "openglgraphics.h" #include "opengl1graphics.h" #endif #include "localplayer.h" #include "map.h" #include "resources/image.h" #include "utils/dtor.h" #include #include "debug.h" #define BUFFER_WIDTH 100 #define BUFFER_HEIGHT 100 static const unsigned cache_max_size = 10; static const unsigned cache_clean_part = 3; CompoundSprite::CompoundSprite() : mCacheItem(nullptr), mImage(nullptr), mAlphaImage(nullptr), mOffsetX(0), mOffsetY(0), mNeedsRedraw(false) { mAlpha = 1.0f; mEnableAlphaFix = config.getBoolValue("enableAlphaFix"); mDisableAdvBeingCaching = config.getBoolValue("disableAdvBeingCaching"); mDisableBeingCaching = config.getBoolValue("disableBeingCaching"); } CompoundSprite::~CompoundSprite() { SpriteIterator it, it_end; for (it = begin(), it_end = end(); it != it_end; ++it) delete (*it); clear(); // delete mImage; mImage = nullptr; // delete mAlphaImage; mAlphaImage = nullptr; } bool CompoundSprite::reset() { bool ret = false; SpriteIterator it, it_end; for (it = begin(), it_end = end(); it != it_end; ++it) { if (*it) ret |= (*it)->reset(); } mNeedsRedraw |= ret; return ret; } bool CompoundSprite::play(std::string action) { bool ret = false; SpriteIterator it, it_end; for (it = begin(), it_end = end(); it != it_end; ++it) { if (*it) ret |= (*it)->play(action); } mNeedsRedraw |= ret; return ret; } bool CompoundSprite::update(int time) { bool ret = false; SpriteIterator it, it_end; for (it = begin(), it_end = end(); it != it_end; ++it) { if (*it) ret |= (*it)->update(time); } mNeedsRedraw |= ret; return ret; } bool CompoundSprite::draw(Graphics* graphics, int posX, int posY) const { if (mNeedsRedraw) updateImages(); if (mAlpha == 1.0f && mImage) { return graphics->drawImage(mImage, posX + mOffsetX, posY + mOffsetY); } else if (mAlpha && mAlphaImage) { mAlphaImage->setAlpha(mAlpha); return graphics->drawImage(mAlphaImage, posX + mOffsetX, posY + mOffsetY); } else { drawSprites(graphics, posX, posY); } return false; } void CompoundSprite::drawSprites(Graphics* graphics, int posX, int posY) const { SpriteConstIterator it, it_end; for (it = begin(), it_end = end(); it != it_end; ++it) { if (*it) { (*it)->setAlpha(mAlpha); (*it)->draw(graphics, posX, posY); } } } void CompoundSprite::drawSpritesSDL(Graphics* graphics, int posX, int posY) const { SpriteConstIterator it, it_end; for (it = begin(), it_end = end(); it != it_end; ++it) { if (*it) (*it)->draw(graphics, posX, posY); } } int CompoundSprite::getWidth() const { Sprite *base = nullptr; SpriteConstIterator it, it_end; for (it = begin(), it_end = end(); it != it_end; ++it) { if ((base = (*it))) break; } if (base) return base->getWidth(); return 0; } int CompoundSprite::getHeight() const { Sprite *base = nullptr; SpriteConstIterator it, it_end; for (it = begin(), it_end = end(); it != it_end; ++it) { if ((base = (*it))) break; } if (base) return base->getHeight(); return 0; } const Image* CompoundSprite::getImage() const { return mImage; } bool CompoundSprite::setSpriteDirection(SpriteDirection direction) { bool ret = false; SpriteIterator it, it_end; for (it = begin(), it_end = end(); it != it_end; ++it) { if (*it) ret |= (*it)->setSpriteDirection(direction); } mNeedsRedraw |= ret; return ret; } int CompoundSprite::getNumberOfLayers() const { if (mImage || mAlphaImage) return 1; else return size(); } unsigned int CompoundSprite::getCurrentFrame() const { SpriteConstIterator it, it_end; for (it = begin(), it_end = end(); it != it_end; ++it) { if (*it) return (*it)->getCurrentFrame(); } return 0; } unsigned int CompoundSprite::getFrameCount() const { SpriteConstIterator it, it_end; for (it = begin(), it_end = end(); it != it_end; ++it) { if (*it) return (*it)->getFrameCount(); } return 0; } void CompoundSprite::addSprite(Sprite* sprite) { push_back(sprite); mNeedsRedraw = true; } void CompoundSprite::setSprite(int layer, Sprite* sprite) { // Skip if it won't change anything if (at(layer) == sprite) return; if (at(layer)) delete at(layer); at(layer) = sprite; mNeedsRedraw = true; } void CompoundSprite::removeSprite(int layer) { // Skip if it won't change anything if (at(layer) == nullptr) return; delete at(layer); at(layer) = nullptr; mNeedsRedraw = true; } void CompoundSprite::clear() { // Skip if it won't change anything if (empty()) return; std::vector::clear(); mNeedsRedraw = true; delete_all(imagesCache); imagesCache.clear(); delete mCacheItem; mCacheItem = nullptr; } void CompoundSprite::ensureSize(size_t layerCount) { // Skip if it won't change anything if (size() >= layerCount) return; resize(layerCount, nullptr); } /** * Returns the curent frame in the current animation of the given layer. */ unsigned int CompoundSprite::getCurrentFrame(unsigned int layer) { if (layer >= size()) return 0; Sprite *s = getSprite(layer); if (s) return s->getCurrentFrame(); return 0; } /** * Returns the frame count in the current animation of the given layer. */ unsigned int CompoundSprite::getFrameCount(unsigned int layer) { if (layer >= size()) return 0; Sprite *s = getSprite(layer); if (s) return s->getFrameCount(); return 0; } void CompoundSprite::redraw() const { #if SDL_BYTEORDER == SDL_BIG_ENDIAN int rmask = 0xff000000; int gmask = 0x00ff0000; int bmask = 0x0000ff00; int amask = 0x000000ff; #else int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000; #endif SDL_Surface *surface = SDL_CreateRGBSurface(SDL_HWSURFACE, BUFFER_WIDTH, BUFFER_HEIGHT, 32, rmask, gmask, bmask, amask); if (!surface) return; Graphics *graphics = new Graphics(); graphics->setBlitMode(Graphics::BLIT_GFX); graphics->setTarget(surface); graphics->_beginDraw(); int tileX = 32 / 2; int tileY = 32; Game *game = Game::instance(); if (game) { Map *map = game->getCurrentMap(); if (map) { tileX = map->getTileWidth() / 2; tileY = map->getTileWidth(); } } int posX = BUFFER_WIDTH / 2 - tileX; int posY = BUFFER_HEIGHT - tileY; mOffsetX = tileX - BUFFER_WIDTH / 2; mOffsetY = tileY - BUFFER_HEIGHT; drawSpritesSDL(graphics, posX, posY); delete graphics; graphics = nullptr; SDL_Surface *surfaceA = SDL_CreateRGBSurface(SDL_HWSURFACE, BUFFER_WIDTH, BUFFER_HEIGHT, 32, rmask, gmask, bmask, amask); SDL_SetAlpha(surface, 0, SDL_ALPHA_OPAQUE); SDL_BlitSurface(surface, nullptr, surfaceA, nullptr); delete mImage; delete mAlphaImage; mImage = Image::load(surface); SDL_FreeSurface(surface); if (Image::mEnableAlpha) { mAlphaImage = Image::load(surfaceA); SDL_FreeSurface(surfaceA); } else { mAlphaImage = nullptr; } } void CompoundSprite::setAlpha(float alpha) { if (alpha != mAlpha) { #ifdef USE_OPENGL if (mEnableAlphaFix && Image::mUseOpenGL == 0 && size() > 3) #else if (mEnableAlphaFix && size() > 3) #endif { SpriteConstIterator it, it_end; for (it = begin(), it_end = end(); it != it_end; ++ it) { if (*it) (*it)->setAlpha(alpha); } } mAlpha = alpha; } } void CompoundSprite::updateImages() const { #ifdef USE_OPENGL if (Image::mUseOpenGL) return; #endif mNeedsRedraw = false; if (!mDisableBeingCaching) { if (size() <= 3) return; if (!mDisableAdvBeingCaching) { if (updateFromCache()) return; redraw(); if (mImage) initCurrentCacheItem(); } else { redraw(); } } } bool CompoundSprite::updateFromCache() const { ImagesCache::iterator it = imagesCache.begin(); ImagesCache::const_iterator it_end = imagesCache.end(); // static int hits = 0; // static int miss = 0; if (mCacheItem && mCacheItem->image) { imagesCache.push_front(mCacheItem); mCacheItem = nullptr; if (imagesCache.size() > cache_max_size) { for (unsigned f = 0; f < cache_clean_part; f ++) { CompoundItem *item = imagesCache.back(); imagesCache.pop_back(); delete item; } } } // logger->log("cache size: %d, hit %d, miss %d", // (int)imagesCache.size(), hits, miss); for (it = imagesCache.begin(); it != it_end; ++ it) { CompoundItem *ic = *it; if (ic && ic->data.size() == size()) { bool fail(false); SpriteConstIterator it1 = begin(); SpriteConstIterator it1_end = end(); VectorPointers::const_iterator it2 = ic->data.begin(); VectorPointers::const_iterator it2_end = ic->data.end(); for (; it1 != it1_end && it2 != it2_end; ++ it1, ++ it2) { void *ptr1 = nullptr; void *ptr2 = nullptr; if (*it1) ptr1 = (*it1)->getHash(); if (*it2) ptr2 = *it2; if (ptr1 != ptr2) { fail = true; break; } } if (!fail) { // hits ++; mImage = (*it)->image; mAlphaImage = (*it)->alphaImage; imagesCache.erase(it); mCacheItem = ic; return true; } } } mImage = nullptr; mAlphaImage = nullptr; // miss++; return false; } void CompoundSprite::initCurrentCacheItem() const { delete mCacheItem; mCacheItem = new CompoundItem(); mCacheItem->image = mImage; mCacheItem->alphaImage = mAlphaImage; // mCacheItem->alpha = mAlpha; SpriteConstIterator it, it_end; for (it = begin(), it_end = end(); it != it_end; ++ it) { if (*it) mCacheItem->data.push_back((*it)->getHash()); else mCacheItem->data.push_back(nullptr); } } bool CompoundSprite::updateNumber(unsigned num) { SpriteConstIterator it, it_end; bool res(false); for (it = begin(), it_end = end(); it != it_end; ++ it) { if (*it) { if ((*it)->updateNumber(num)) res = true; } } return res; } CompoundItem::CompoundItem() : // alpha(1.0f), image(nullptr), alphaImage(nullptr) { } CompoundItem::~CompoundItem() { delete image; delete alphaImage; }