/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "main.h" #include "client.h" #include "auctionmanager.h" #include "chatlogger.h" #include "configuration.h" #include "depricatedevent.h" #include "dropshortcut.h" #include "emoteshortcut.h" #include "game.h" #include "guild.h" #include "guildmanager.h" #include "graphicsmanager.h" #include "graphicsvertexes.h" #include "itemshortcut.h" #include "joystick.h" #include "inputmanager.h" #include "keyboardconfig.h" #include "party.h" #include "playerrelations.h" #include "soundmanager.h" #include "statuseffect.h" #include "units.h" #include "touchmanager.h" #include "gui/buydialog.h" #include "gui/buyselldialog.h" #include "gui/changeemaildialog.h" #include "gui/changepassworddialog.h" #include "gui/charselectdialog.h" #include "gui/connectiondialog.h" #include "gui/gui.h" #include "gui/logindialog.h" #include "gui/okdialog.h" #include "gui/quitdialog.h" #include "gui/registerdialog.h" #include "gui/npcdialog.h" #include "gui/sdlinput.h" #include "gui/selldialog.h" #include "gui/serverdialog.h" #include "gui/setup.h" #include "gui/theme.h" #include "gui/unregisterdialog.h" #include "gui/updaterwindow.h" #include "gui/worldselectdialog.h" #include "gui/widgets/desktop.h" #include "net/gamehandler.h" #include "net/generalhandler.h" #include "net/guildhandler.h" #include "net/loginhandler.h" #include "net/net.h" #include "net/npchandler.h" #include "net/partyhandler.h" #include "resources/chardb.h" #include "resources/colordb.h" #include "resources/emotedb.h" #include "resources/imagehelper.h" #include "resources/openglimagehelper.h" #include "resources/sdlimagehelper.h" #include "resources/itemdb.h" #include "resources/mapdb.h" #include "resources/monsterdb.h" #ifdef MANASERV_SUPPORT #include "resources/specialdb.h" #endif #include "resources/npcdb.h" #include "resources/resourcemanager.h" #include "utils/gettext.h" #include "utils/mkdir.h" #include "utils/paths.h" #include "utils/translation/translationmanager.h" #include "test/testlauncher.h" #include "test/testmain.h" #ifdef __APPLE__ #include #endif #include #include #ifdef WIN32 #include #include "utils/specialfolder.h" #else #include #endif #include #include #include #include #include "mumblemanager.h" #include "debug.h" /** * Tells the max tick value, * setting it back to zero (and start again). */ static const int MAX_TICK_VALUE = 10000; // TODO: Get rid fo these globals std::string errorMessage; ErrorListener errorListener; LoginData loginData; Configuration config; /**< XML file configuration reader */ Configuration serverConfig; /**< XML file server configuration reader */ Configuration branding; /**< XML branding information reader */ Configuration paths; /**< XML default paths information reader */ Logger *logger = nullptr; /**< Log object */ ChatLogger *chatLogger = nullptr; /**< Chat log object */ KeyboardConfig keyboard; UserPalette *userPalette = nullptr; Graphics *mainGraphics = nullptr; SoundManager sound; int openGLMode = 0; static uint32_t nextTick(uint32_t interval, void *param A_UNUSED); static uint32_t nextSecond(uint32_t interval, void *param A_UNUSED); void ErrorListener::action(const gcn::ActionEvent &) { Client::setState(STATE_CHOOSE_SERVER); } volatile int tick_time; /**< Tick counter */ volatile int fps = 0; /**< Frames counted in the last second */ volatile int lps = 0; /**< Logic processed per second */ volatile int frame_count = 0; /**< Counts the frames during one second */ volatile int logic_count = 0; /**< Counts the logic during one second */ volatile int cur_time; volatile bool runCounters; bool isSafeMode = false; int serverVersion = 0; int start_time; int textures_count = 0; #ifdef WIN32 extern "C" char const *_nl_locale_name_default(void); #endif /** * Advances game logic counter. * Called every 10 milliseconds by SDL_AddTimer() * @see MILLISECONDS_IN_A_TICK value */ static uint32_t nextTick(uint32_t interval, void *param A_UNUSED) { tick_time++; if (tick_time == MAX_TICK_VALUE) tick_time = 0; return interval; } /** * Updates fps. * Called every seconds by SDL_AddTimer() */ static uint32_t nextSecond(uint32_t interval, void *param A_UNUSED) { fps = frame_count; lps = logic_count; frame_count = 0; logic_count = 0; return interval; } /** * @return the elapsed time in milliseconds * between two tick values. */ int get_elapsed_time(const int startTime) { if (startTime <= tick_time) { return (tick_time - startTime) * MILLISECONDS_IN_A_TICK; } else { return (tick_time + (MAX_TICK_VALUE - startTime)) * MILLISECONDS_IN_A_TICK; } } int get_elapsed_time1(const int startTime) { if (startTime <= tick_time) return tick_time - startTime; else return tick_time + (MAX_TICK_VALUE - startTime); } // This anonymous namespace hides whatever is inside from other modules. namespace { class AccountListener final : public gcn::ActionListener { public: void action(const gcn::ActionEvent &) { Client::setState(STATE_CHAR_SELECT); } } accountListener; class LoginListener final : public gcn::ActionListener { public: void action(const gcn::ActionEvent &) { Client::setState(STATE_PRE_LOGIN); } } loginListener; } // anonymous namespace Client *Client::mInstance = nullptr; Client::Client(const Options &options) : gcn::ActionListener(), mOptions(options), mServerConfigDir(""), mUsersDir(""), mNpcsDir(""), mGame(nullptr), mCurrentDialog(nullptr), mQuitDialog(nullptr), mDesktop(nullptr), mSetupButton(nullptr), mVideoButton(nullptr), mThemesButton(nullptr), mPerfomanceButton(nullptr), mCloseButton(nullptr), mState(STATE_CHOOSE_SERVER), mOldState(STATE_START), mIcon(nullptr), mLogicCounterId(nullptr), mSecondsCounterId(nullptr), mLimitFps(false), mConfigAutoSaved(false), mIsMinimized(false), mInputFocused(true), mMouseFocused(true), mGuiAlpha(1.0f), mNewMessageFlag(false) { mInstance = this; } void Client::testsInit() { if (!mOptions.test.empty() && mOptions.test != "99") { gameInit(); } else { logger = new Logger; initLocalDataDir(); initTempDir(); initConfigDir(); } } void Client::gameInit() { logger = new Logger; // Load branding information if (!mOptions.brandingPath.empty()) branding.init(mOptions.brandingPath); branding.setDefaultValues(getBrandingDefaults()); initRootDir(); initHomeDir(); // Configure logger if (!mOptions.logFileName.empty()) logger->setLogFile(mOptions.logFileName); else logger->setLogFile(mLocalDataDir + std::string("/manaplus.log")); initConfiguration(); logger->log("init 4"); logger->setDebugLog(config.getBoolValue("debugLog")); storeSafeParameters(); #ifdef ENABLE_NLS std::string lang = config.getStringValue("lang"); #ifdef WIN32 if (lang.empty()) lang = std::string(_nl_locale_name_default()); putenv((char*)("LANG=" + lang).c_str()); putenv((char*)("LANGUAGE=" + lang).c_str()); // mingw doesn't like LOCALEDIR to be defined for some reason if (lang != "C") bindTextDomain("manaplus", "translations/"); #else if (!lang.empty()) { putenv(const_cast(("LANG=" + lang).c_str())); putenv(const_cast(("LANGUAGE=" + lang).c_str())); } #ifdef ANDROID bindTextDomain("manaplus", (std::string(PHYSFS_getBaseDir()) + "/locale").c_str()); #else #ifdef ENABLE_PORTABLE bindTextDomain("manaplus", (std::string(PHYSFS_getBaseDir()) + "../locale/").c_str()); #else bindTextDomain("manaplus", LOCALEDIR); #endif #endif #endif char *locale = setlocale(LC_MESSAGES, lang.c_str()); if (locale) logger->log("locale: %s", locale); else logger->log("locale empty"); bind_textdomain_codeset("manaplus", "UTF-8"); textdomain("manaplus"); #endif #if defined(WIN32) || defined(__APPLE__) if (config.getBoolValue("centerwindow")) putenv("SDL_VIDEO_CENTERED=1"); else putenv("SDL_VIDEO_CENTERED=0"); #endif if (config.getBoolValue("allowscreensaver")) putenv(const_cast("SDL_VIDEO_ALLOW_SCREENSAVER=1")); else putenv(const_cast("SDL_VIDEO_ALLOW_SCREENSAVER=0")); chatLogger = new ChatLogger; if (mOptions.chatLogDir == "") chatLogger->setBaseLogDir(mLocalDataDir + std::string("/logs/")); else chatLogger->setBaseLogDir(mOptions.chatLogDir); logger->setLogToStandardOut(config.getBoolValue("logToStandardOut")); // Log the mana version logger->log("ManaPlus %s", FULL_VERSION); logger->log("Start configPath: " + config.getConfigPath()); initScreenshotDir(); // Initialize SDL logger->log1("Initializing SDL..."); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { logger->safeError(strprintf("Could not initialize SDL: %s", SDL_GetError())); } atexit(SDL_Quit); initPacketLimiter(); SDL_EnableUNICODE(1); applyKeyRepeat(); // disable unused SDL events SDL_EventState(SDL_VIDEOEXPOSE, SDL_IGNORE); SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE); SDL_EventState(SDL_USEREVENT, SDL_IGNORE); if (mOptions.test.empty()) { mCaption = strprintf("%s %s", branding.getStringValue("appName").c_str(), SMALL_VERSION); } else { mCaption = strprintf( "Please wait - VIDEO MODE TEST - %s %s - Please wait", branding.getStringValue("appName").c_str(), SMALL_VERSION); } SDL_WM_SetCaption(mCaption.c_str(), nullptr); const ResourceManager *const resman = ResourceManager::getInstance(); if (!resman->setWriteDir(mLocalDataDir)) { logger->error(strprintf("%s couldn't be set as home directory! " "Exiting.", mLocalDataDir.c_str())); } resman->addToSearchPath(PKG_DATADIR "data/perserver/default", false); #if defined __APPLE__ CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle); char path[PATH_MAX]; if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX)) { fprintf(stderr, "Can't find Resources directory\n"); } CFRelease(resourcesURL); //possible crash strncat(path, "/data", PATH_MAX - 1); resman->addToSearchPath(path, false); // possible this need for support run client from dmg images. // mPackageDir = path; resman->addToSearchPath(PKG_DATADIR "data", false); mPackageDir = PKG_DATADIR "data"; #else resman->addToSearchPath(PKG_DATADIR "data", false); mPackageDir = PKG_DATADIR "data"; #endif resman->addToSearchPath("data", false); // Add branding/data to PhysFS search path if (!mOptions.brandingPath.empty()) { std::string path = mOptions.brandingPath; // Strip blah.mana from the path #ifdef WIN32 const int loc1 = path.find_last_of('/'); const int loc2 = path.find_last_of('\\'); const int loc = static_cast(std::max(loc1, loc2)); #else const int loc = static_cast(path.find_last_of('/')); #endif if (loc > 0) resman->addToSearchPath(path.substr(0, loc + 1) + "data", false); } if (mOptions.dataPath.empty() && !branding.getStringValue("dataPath").empty()) { if (isRealPath(branding.getStringValue("dataPath"))) { mOptions.dataPath = branding.getStringValue("dataPath"); } else { mOptions.dataPath = branding.getDirectory() + PHYSFS_getDirSeparator() + branding.getStringValue("dataPath"); } mOptions.skipUpdate = true; } // Add the main data directories to our PhysicsFS search path if (!mOptions.dataPath.empty()) resman->addToSearchPath(mOptions.dataPath, false); // Add the local data directory to PhysicsFS search path resman->addToSearchPath(mLocalDataDir, false); //resman->selectSkin(); TranslationManager::loadCurrentLang(); std::string iconFile = branding.getValue("appIcon", "icons/manaplus"); #ifdef WIN32 iconFile += ".ico"; #else iconFile += ".png"; #endif iconFile = resman->getPath(iconFile); logger->log("Loading icon from file: %s", iconFile.c_str()); #ifdef WIN32 static SDL_SysWMinfo pInfo; SDL_GetWMInfo(&pInfo); // Attempt to load icon from .ico file HICON icon = (HICON) LoadImage(nullptr, iconFile.c_str(), IMAGE_ICON, 64, 64, LR_LOADFROMFILE); // If it's failing, we load the default resource file. if (!icon) icon = LoadIcon(GetModuleHandle(nullptr), "A"); if (icon) SetClassLong(pInfo.window, GCL_HICON, reinterpret_cast(icon)); #else mIcon = IMG_Load(iconFile.c_str()); if (mIcon) { SDL_SetAlpha(mIcon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); SDL_WM_SetIcon(mIcon, nullptr); } #endif #if defined(USE_OPENGL) && !defined(ANDROID) if (!mOptions.safeMode && mOptions.test.empty() && !config.getBoolValue("videodetected")) { graphicsManager.detectVideoSettings(); } #endif #ifdef USE_OPENGL openGLMode = config.getIntValue("opengl"); OpenGLImageHelper::setBlur(config.getBoolValue("blur")); SDLImageHelper::SDLSetEnableAlphaCache(config.getBoolValue("alphaCache") && !openGLMode); ImageHelper::setEnableAlpha(config.getFloatValue("guialpha") != 1.0f || openGLMode); #else openGLMode = 0; SDLImageHelper::SDLSetEnableAlphaCache(config.getBoolValue("alphaCache")); ImageHelper::setEnableAlpha(config.getFloatValue("guialpha") != 1.0f); #endif logVars(); graphicsManager.initGraphics(mOptions.noOpenGL); runCounters = config.getBoolValue("packetcounters"); applyVSync(); graphicsManager.setVideoMode(); applyGrabMode(); applyGamma(); // Initialize for drawing mainGraphics->_beginDraw(); Theme::selectSkin(); touchManager.init(); // Theme::prepareThemePath(); // Initialize the item and emote shortcuts. for (unsigned f = 0; f < SHORTCUT_TABS; f ++) itemShortcut[f] = new ItemShortcut(f); emoteShortcut = new EmoteShortcut; // Initialize the drop shortcuts. dropShortcut = new DropShortcut; gui = new Gui(mainGraphics); // Initialize sound engine try { if (config.getBoolValue("sound")) sound.init(); sound.setSfxVolume(config.getIntValue("sfxVolume")); sound.setMusicVolume(config.getIntValue("musicVolume")); } catch (const char *const err) { mState = STATE_ERROR; errorMessage = err; logger->log("Warning: %s", err); } // Initialize keyboard keyboard.init(); inputManager.init(); // Initialise player relations player_relations.init(); Joystick::init(); userPalette = new UserPalette; setupWindow = new Setup; sound.playMusic(branding.getValue("loginMusic", "Magick - Real.ogg")); // Initialize default server mCurrentServer.hostname = mOptions.serverName; mCurrentServer.port = mOptions.serverPort; loginData.username = mOptions.username; loginData.password = mOptions.password; loginData.remember = serverConfig.getValue("remember", 1); loginData.registerLogin = false; if (mCurrentServer.hostname.empty()) { mCurrentServer.hostname = branding.getValue("defaultServer", "").c_str(); mOptions.serverName = mCurrentServer.hostname; } if (mCurrentServer.port == 0) { mCurrentServer.port = static_cast(branding.getValue( "defaultPort", DEFAULT_PORT)); mCurrentServer.type = ServerInfo::parseType( branding.getValue("defaultServerType", "tmwathena")); } if (chatLogger) chatLogger->setServerName(mCurrentServer.hostname); if (loginData.username.empty() && loginData.remember) loginData.username = serverConfig.getValue("username", ""); if (mState != STATE_ERROR) mState = STATE_CHOOSE_SERVER; // Initialize logic and seconds counters tick_time = 0; mLogicCounterId = SDL_AddTimer(MILLISECONDS_IN_A_TICK, nextTick, nullptr); mSecondsCounterId = SDL_AddTimer(1000, nextSecond, nullptr); const int fpsLimit = config.getIntValue("fpslimit"); mLimitFps = fpsLimit > 0; // Initialize frame limiting mFpsManager.framecount = 0; mFpsManager.rateticks = 0; mFpsManager.lastticks = 0; mFpsManager.rate = 0; SDL_initFramerate(&mFpsManager); setFramerate(fpsLimit); config.addListener("fpslimit", this); config.addListener("guialpha", this); config.addListener("gamma", this); config.addListener("particleEmitterSkip", this); config.addListener("vsync", this); config.addListener("repeateDelay", this); config.addListener("repeateInterval", this); setGuiAlpha(config.getFloatValue("guialpha")); optionChanged("fpslimit"); start_time = static_cast(time(nullptr)); // Initialize PlayerInfo PlayerInfo::init(); } Client::~Client() { if (!mOptions.testMode) gameClear(); else testsClear(); } void Client::bindTextDomain(const char *const name, const char *const path) { const char *const dir = bindtextdomain(name, path); if (dir) logger->log("bindtextdomain: %s", dir); else logger->log("bindtextdomain failed"); } void Client::testsClear() { if (!mOptions.test.empty()) { gameClear(); } else { BeingInfo::clear(); //delete logger; //logger = nullptr; } } void Client::gameClear() { if (logger) logger->log1("Quitting1"); config.removeListeners(this); SDL_RemoveTimer(mLogicCounterId); SDL_RemoveTimer(mSecondsCounterId); // Unload XML databases CharDB::unload(); ColorDB::unload(); EmoteDB::unload(); ItemDB::unload(); MonsterDB::unload(); NPCDB::unload(); StatusEffect::unload(); if (Net::getLoginHandler()) Net::getLoginHandler()->clearWorlds(); #ifdef USE_MUMBLE delete mumbleManager; mumbleManager = nullptr; #endif PlayerInfo::deinit(); // Before config.write() since it writes the shortcuts to the config for (unsigned f = 0; f < SHORTCUT_TABS; f ++) { delete itemShortcut[f]; itemShortcut[f] = nullptr; } delete emoteShortcut; emoteShortcut = nullptr; delete dropShortcut; dropShortcut = nullptr; player_relations.store(); if (logger) logger->log1("Quitting2"); delete gui; gui = nullptr; if (logger) logger->log1("Quitting3"); delete mainGraphics; mainGraphics = nullptr; if (imageHelper != sdlImageHelper) delete sdlImageHelper; sdlImageHelper = nullptr; delete imageHelper; imageHelper = nullptr; if (logger) logger->log1("Quitting4"); XML::cleanupXML(); if (logger) logger->log1("Quitting5"); BeingInfo::clear(); // Shutdown sound sound.close(); if (logger) logger->log1("Quitting6"); ActorSprite::unload(); touchManager.clear(); ResourceManager::deleteInstance(); if (logger) logger->log1("Quitting8"); SDL_FreeSurface(mIcon); if (logger) logger->log1("Quitting9"); delete userPalette; userPalette = nullptr; delete joystick; joystick = nullptr; keyboard.deinit(); if (logger) logger->log1("Quitting10"); #ifdef DEBUG_CONFIG config.enableKeyLogging(); #endif config.removeOldKeys(); config.write(); serverConfig.write(); config.clear(); serverConfig.clear(); if (logger) logger->log1("Quitting11"); #ifdef USE_PROFILER Perfomance::clear(); #endif #ifdef DEBUG_OPENGL_LEAKS if (logger) logger->log("textures left: %d", textures_count); #endif delete chatLogger; chatLogger = nullptr; //delete logger; //logger = nullptr; TranslationManager::close(); mInstance = nullptr; } int Client::testsExec() const { #ifdef USE_OPENGL if (mOptions.test.empty()) { TestMain test; return test.exec(); } else { TestLauncher launcher(mOptions.test); return launcher.exec(); } #else return 0; #endif } #define ADDBUTTON(var, object) var = object; \ x -= var->getWidth() + 6; \ var->setPosition(x, 3); \ top->add(var); int Client::gameExec() { int lastTickTime = tick_time; #ifdef USE_MUMBLE if (!mumbleManager) mumbleManager = new MumbleManager(); #endif SDL_Event event; while (mState != STATE_EXIT) { PROFILER_START(); BLOCK_START("Client::gameExec 1") if (mGame) { // Let the game handle the events while it is active mGame->handleInput(); } else { BLOCK_START("Client::gameExec 2") // Handle SDL events while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: mState = STATE_EXIT; logger->log("force exit"); break; case SDL_KEYDOWN: if (inputManager.handleAssignKey( event, INPUT_KEYBOARD)) { continue; } inputManager.updateConditionMask(); break; case SDL_KEYUP: if (inputManager.handleAssignKey( event, INPUT_KEYBOARD)) { continue; } inputManager.updateConditionMask(); break; case SDL_JOYBUTTONDOWN: inputManager.handleAssignKey(event, INPUT_JOYSTICK); break; #ifdef ANDROID case SDL_ACTIVEEVENT: if ((event.active.state & SDL_APPACTIVE) && !event.active.gain) { mState = STATE_EXIT; logger->log("exit on lost focus"); } break; #endif case SDL_MOUSEMOTION: break; default: // logger->log("unknown event: %d", event.type); break; case SDL_VIDEORESIZE: resizeVideo(event.resize.w, event.resize.h, false); break; } guiInput->pushInput(event); #ifdef USE_MUMBLE if (player_node && mumbleManager) { mumbleManager->setPos(player_node->getTileX(), player_node->getTileY(), player_node->getDirection()); } #endif } if (mState == STATE_EXIT) continue; BLOCK_END("Client::gameExec 2") } BLOCK_START("Client::gameExec 3") if (Net::getGeneralHandler()) Net::getGeneralHandler()->flushNetwork(); BLOCK_END("Client::gameExec 3") BLOCK_START("Client::gameExec 4") int k = 0; while (lastTickTime != tick_time && k < 40) { if (gui) gui->logic(); if (mGame) mGame->logic(); else if (gui) gui->handleInput(); sound.logic(); ++lastTickTime; k ++; } logic_count += k; if (gui) gui->slowLogic(); if (mGame) mGame->slowLogic(); BLOCK_END("Client::gameExec 4") // This is done because at some point tick_time will wrap. lastTickTime = tick_time; // Update the screen when application is active, delay otherwise. if (SDL_GetAppState() & SDL_APPACTIVE) { frame_count++; if (gui) gui->draw(); mainGraphics->updateScreen(); // logger->log("active"); } else { // logger->log("inactive"); SDL_Delay(100); } BLOCK_START("Client::SDL_framerateDelay") if (mLimitFps) SDL_framerateDelay(&mFpsManager); BLOCK_END("Client::SDL_framerateDelay") BLOCK_START("Client::gameExec 6") // TODO: Add connect timeouts if (mState == STATE_CONNECT_GAME && Net::getGameHandler()->isConnected()) { Net::getLoginHandler()->disconnect(); } else if (mState == STATE_CONNECT_SERVER && mOldState == STATE_CHOOSE_SERVER) { mServerName = mCurrentServer.hostname; initServerConfig(mCurrentServer.hostname); if (mOptions.username.empty()) { if (loginData.remember) loginData.username = serverConfig.getValue("username", ""); else loginData.username = ""; } else { loginData.username = mOptions.username; } loginData.remember = serverConfig.getValue("remember", 1); Net::connectToServer(mCurrentServer); #ifdef USE_MUMBLE if (mumbleManager) mumbleManager->setServer(mCurrentServer.hostname); #endif GuildManager::init(); AuctionManager::init(); if (!mConfigAutoSaved) { mConfigAutoSaved = true; config.write(); } } else if (mState == STATE_CONNECT_SERVER && mOldState != STATE_CHOOSE_SERVER && Net::getLoginHandler()->isConnected()) { mState = STATE_PRE_LOGIN; } else if (mState == STATE_WORLD_SELECT && mOldState == STATE_UPDATE) { if (Net::getLoginHandler()->getWorlds().size() < 2) mState = STATE_PRE_LOGIN; } else if (mOldState == STATE_START || (mOldState == STATE_GAME && mState != STATE_GAME)) { if (!gui) break; gcn::Container *const top = static_cast( gui->getTop()); if (!top) break; mDesktop = new Desktop(nullptr); top->add(mDesktop); int x = top->getWidth(); ADDBUTTON(mSetupButton, new Button(mDesktop, _("Setup"), "Setup", this)) #ifndef WIN32 ADDBUTTON(mPerfomanceButton, new Button(mDesktop, _("Perfomance"), "Perfomance", this)) ADDBUTTON(mVideoButton, new Button(mDesktop, _("Video"), "Video", this)) ADDBUTTON(mThemesButton, new Button(mDesktop, _("Themes"), "Themes", this)) #ifdef ANDROID ADDBUTTON(mCloseButton, new Button(mDesktop, _("Close"), "close", this)) #endif #endif mDesktop->setSize(mainGraphics->getWidth(), mainGraphics->getHeight()); } BLOCK_END("Client::gameExec 6") if (mState == STATE_SWITCH_LOGIN && mOldState == STATE_GAME) Net::getGameHandler()->disconnect(); if (mState != mOldState) { BLOCK_START("Client::gameExec 7") DepricatedEvent evt(EVENT_STATECHANGE); evt.setInt("oldState", mOldState); evt.setInt("newState", mState); DepricatedEvent::trigger(CHANNEL_CLIENT, evt); if (mOldState == STATE_GAME) { delete mGame; mGame = nullptr; Game::clearInstance(); ResourceManager *const resman = ResourceManager::getInstance(); if (resman) resman->cleanOrphans(); Party::clearParties(); Guild::clearGuilds(); Net::getNpcHandler()->clearDialogs(); Net::getGuildHandler()->clear(); Net::getPartyHandler()->clear(); if (chatLogger) chatLogger->clear(); } mOldState = mState; // Get rid of the dialog of the previous state delete mCurrentDialog; mCurrentDialog = nullptr; // State has changed, while the quitDialog was active, it might // not be correct anymore if (mQuitDialog) { mQuitDialog->scheduleDelete(); mQuitDialog = nullptr; } BLOCK_END("Client::gameExec 7") BLOCK_START("Client::gameExec 8") switch (mState) { case STATE_CHOOSE_SERVER: BLOCK_START("Client::gameExec STATE_CHOOSE_SERVER") logger->log1("State: CHOOSE SERVER"); loginData.clearUpdateHost(); serverVersion = 0; // Allow changing this using a server choice dialog // We show the dialog box only if the command-line // options weren't set. if (mOptions.serverName.empty() && mOptions.serverPort == 0 && !branding.getValue("onlineServerList", "a").empty()) { // Don't allow an alpha opacity // lower than the default value Theme::instance()->setMinimumOpacity(0.8f); mCurrentDialog = new ServerDialog(&mCurrentServer, mConfigDir); } else { mState = STATE_CONNECT_SERVER; // Reset options so that cancelling or connect // timeout will show the server dialog. mOptions.serverName.clear(); mOptions.serverPort = 0; } BLOCK_END("Client::gameExec STATE_CHOOSE_SERVER") break; case STATE_CONNECT_SERVER: BLOCK_START("Client::gameExec STATE_CONNECT_SERVER") logger->log1("State: CONNECT SERVER"); loginData.updateHosts.clear(); mCurrentDialog = new ConnectionDialog( _("Connecting to server"), STATE_SWITCH_SERVER); TranslationManager::loadCurrentLang(); BLOCK_END("Client::gameExec STATE_CONNECT_SERVER") break; case STATE_PRE_LOGIN: logger->log1("State: PRE_LOGIN"); // if (serverVersion < 5) // setState(STATE_LOGIN); break; case STATE_LOGIN: BLOCK_START("Client::gameExec STATE_LOGIN") logger->log1("State: LOGIN"); // Don't allow an alpha opacity // lower than the default value Theme::instance()->setMinimumOpacity(0.8f); loginData.updateType = serverConfig.getValue("updateType", 1); if (mOptions.username.empty() || mOptions.password.empty()) { mCurrentDialog = new LoginDialog(&loginData, mCurrentServer.hostname, &mOptions.updateHost); } else { mState = STATE_LOGIN_ATTEMPT; // Clear the password so that when login fails, the // dialog will show up next time. mOptions.password.clear(); } BLOCK_END("Client::gameExec STATE_LOGIN") break; case STATE_LOGIN_ATTEMPT: BLOCK_START("Client::gameExec STATE_LOGIN_ATTEMPT") logger->log1("State: LOGIN ATTEMPT"); accountLogin(&loginData); mCurrentDialog = new ConnectionDialog( _("Logging in"), STATE_SWITCH_SERVER); BLOCK_END("Client::gameExec STATE_LOGIN_ATTEMPT") break; case STATE_WORLD_SELECT: BLOCK_START("Client::gameExec STATE_WORLD_SELECT") logger->log1("State: WORLD SELECT"); { TranslationManager::loadCurrentLang(); Worlds worlds = Net::getLoginHandler()->getWorlds(); if (worlds.empty()) { // Trust that the netcode knows what it's doing mState = STATE_UPDATE; } else if (worlds.size() == 1) { Net::getLoginHandler()->chooseServer(0); mState = STATE_UPDATE; } else { mCurrentDialog = new WorldSelectDialog(worlds); if (mOptions.chooseDefault) { static_cast(mCurrentDialog) ->action(gcn::ActionEvent(nullptr, "ok")); } } } BLOCK_END("Client::gameExec STATE_WORLD_SELECT") break; case STATE_WORLD_SELECT_ATTEMPT: BLOCK_START("Client::gameExec STATE_WORLD_SELECT_ATTEMPT") logger->log1("State: WORLD SELECT ATTEMPT"); mCurrentDialog = new ConnectionDialog( _("Entering game world"), STATE_WORLD_SELECT); BLOCK_END("Client::gameExec STATE_WORLD_SELECT_ATTEMPT") break; case STATE_UPDATE: BLOCK_START("Client::gameExec STATE_UPDATE") // Determine which source to use for the update host if (!mOptions.updateHost.empty()) mUpdateHost = mOptions.updateHost; else mUpdateHost = loginData.updateHost; initUpdatesDir(); if (mOptions.skipUpdate) { mState = STATE_LOAD_DATA; } else if (loginData.updateType & LoginData::Upd_Skip) { UpdaterWindow::loadLocalUpdates(mLocalDataDir + PHYSFS_getDirSeparator() + mUpdatesDir); mState = STATE_LOAD_DATA; } else { logger->log1("State: UPDATE"); mCurrentDialog = new UpdaterWindow(mUpdateHost, mLocalDataDir + PHYSFS_getDirSeparator() + mUpdatesDir, mOptions.dataPath.empty(), loginData.updateType); } BLOCK_END("Client::gameExec STATE_UPDATE") break; case STATE_LOAD_DATA: { BLOCK_START("Client::gameExec STATE_LOAD_DATA") logger->log1("State: LOAD DATA"); const ResourceManager *const resman = ResourceManager::getInstance(); // If another data path has been set, // we don't load any other files... if (mOptions.dataPath.empty()) { // Add customdata directory resman->searchAndAddArchives( "customdata/", "zip", false); } if (!mOptions.skipUpdate) { resman->searchAndAddArchives( mUpdatesDir + "/local/", "zip", false); resman->addToSearchPath(mLocalDataDir + PHYSFS_getDirSeparator() + mUpdatesDir + "/local/", false); } // Read default paths file 'data/paths.xml' paths.init("paths.xml", true); paths.setDefaultValues(getPathsDefaults()); if (!SpriteReference::Empty) { SpriteReference::Empty = new SpriteReference( paths.getStringValue("spriteErrorFile"), 0); } if (!BeingInfo::unknown) BeingInfo::unknown = new BeingInfo; TranslationManager::loadCurrentLang(); DepricatedEvent evt2(EVENT_STATECHANGE); evt2.setInt("newState", STATE_LOAD_DATA); evt2.setInt("oldState", mOldState); DepricatedEvent::trigger(CHANNEL_CLIENT, evt2); // Load XML databases CharDB::load(); ColorDB::load(); MapDB::load(); ItemDB::load(); Being::load(); // Hairstyles MonsterDB::load(); #ifdef MANASERV_SUPPORT SpecialDB::load(); #endif NPCDB::load(); EmoteDB::load(); StatusEffect::load(); Units::loadUnits(); ActorSprite::load(); if (mDesktop) mDesktop->reloadWallpaper(); mState = STATE_GET_CHARACTERS; BLOCK_END("Client::gameExec STATE_LOAD_DATA") break; } case STATE_GET_CHARACTERS: BLOCK_START("Client::gameExec STATE_GET_CHARACTERS") logger->log1("State: GET CHARACTERS"); Net::getCharHandler()->requestCharacters(); mCurrentDialog = new ConnectionDialog( _("Requesting characters"), STATE_SWITCH_SERVER); BLOCK_END("Client::gameExec STATE_GET_CHARACTERS") break; case STATE_CHAR_SELECT: BLOCK_START("Client::gameExec STATE_CHAR_SELECT") logger->log1("State: CHAR SELECT"); // Don't allow an alpha opacity // lower than the default value Theme::instance()->setMinimumOpacity(0.8f); mCurrentDialog = new CharSelectDialog(&loginData); if (!(static_cast(mCurrentDialog)) ->selectByName(mOptions.character, CharSelectDialog::Choose)) { (static_cast(mCurrentDialog)) ->selectByName( serverConfig.getValue("lastCharacter", ""), mOptions.chooseDefault ? CharSelectDialog::Choose : CharSelectDialog::Focus); } // Choosing character on the command line should work only // once, clear it so that 'switch character' works. mOptions.character.clear(); BLOCK_END("Client::gameExec STATE_CHAR_SELECT") break; case STATE_CONNECT_GAME: BLOCK_START("Client::gameExec STATE_CONNECT_GAME") logger->log1("State: CONNECT GAME"); Net::getGameHandler()->connect(); mCurrentDialog = new ConnectionDialog( _("Connecting to the game server"), Net::getNetworkType() != ServerInfo::MANASERV ? STATE_CHOOSE_SERVER : STATE_SWITCH_CHARACTER); BLOCK_END("Client::gameExec STATE_CONNECT_GAME") break; case STATE_CHANGE_MAP: BLOCK_START("Client::gameExec STATE_CHANGE_MAP") logger->log1("State: CHANGE_MAP"); Net::getGameHandler()->connect(); mCurrentDialog = new ConnectionDialog( _("Changing game servers"), STATE_SWITCH_CHARACTER); BLOCK_END("Client::gameExec STATE_CHANGE_MAP") break; case STATE_GAME: BLOCK_START("Client::gameExec STATE_GAME") if (player_node) { logger->log("Memorizing selected character %s", player_node->getName().c_str()); serverConfig.setValue("lastCharacter", player_node->getName()); #ifdef USE_MUMBLE if (mumbleManager) mumbleManager->setPlayer(player_node->getName()); #endif } // Fade out logon-music here too to give the desired effect // of "flowing" into the game. sound.fadeOutMusic(1000); // Allow any alpha opacity Theme::instance()->setMinimumOpacity(-1.0f); if (chatLogger) chatLogger->setServerName(mServerName); #ifdef ANDROID delete mCloseButton; mCloseButton = nullptr; #endif delete mSetupButton; mSetupButton = nullptr; delete mVideoButton; mVideoButton = nullptr; delete mThemesButton; mThemesButton = nullptr; delete mPerfomanceButton; mPerfomanceButton = nullptr; delete mDesktop; mDesktop = nullptr; mCurrentDialog = nullptr; logger->log1("State: GAME"); if (Net::getGeneralHandler()) Net::getGeneralHandler()->reloadPartially(); mGame = new Game; BLOCK_END("Client::gameExec STATE_GAME") break; case STATE_LOGIN_ERROR: BLOCK_START("Client::gameExec STATE_LOGIN_ERROR") logger->log1("State: LOGIN ERROR"); mCurrentDialog = new OkDialog(_("Error"), errorMessage, DIALOG_ERROR); mCurrentDialog->addActionListener(&loginListener); mCurrentDialog = nullptr; // OkDialog deletes itself BLOCK_END("Client::gameExec STATE_LOGIN_ERROR") break; case STATE_ACCOUNTCHANGE_ERROR: BLOCK_START("Client::gameExec STATE_ACCOUNTCHANGE_ERROR") logger->log1("State: ACCOUNT CHANGE ERROR"); mCurrentDialog = new OkDialog(_("Error"), errorMessage, DIALOG_ERROR); mCurrentDialog->addActionListener(&accountListener); mCurrentDialog = nullptr; // OkDialog deletes itself BLOCK_END("Client::gameExec STATE_ACCOUNTCHANGE_ERROR") break; case STATE_REGISTER_PREP: BLOCK_START("Client::gameExec STATE_REGISTER_PREP") logger->log1("State: REGISTER_PREP"); Net::getLoginHandler()->getRegistrationDetails(); mCurrentDialog = new ConnectionDialog( _("Requesting registration details"), STATE_LOGIN); BLOCK_END("Client::gameExec STATE_REGISTER_PREP") break; case STATE_REGISTER: logger->log1("State: REGISTER"); mCurrentDialog = new RegisterDialog(&loginData); break; case STATE_REGISTER_ATTEMPT: BLOCK_START("Client::gameExec STATE_REGISTER_ATTEMPT") logger->log("Username is %s", loginData.username.c_str()); Net::getLoginHandler()->registerAccount(&loginData); BLOCK_END("Client::gameExec STATE_REGISTER_ATTEMPT") break; case STATE_CHANGEPASSWORD: BLOCK_START("Client::gameExec STATE_CHANGEPASSWORD") logger->log1("State: CHANGE PASSWORD"); mCurrentDialog = new ChangePasswordDialog(&loginData); BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD") break; case STATE_CHANGEPASSWORD_ATTEMPT: BLOCK_START("Client::gameExec " "STATE_CHANGEPASSWORD_ATTEMPT") logger->log1("State: CHANGE PASSWORD ATTEMPT"); Net::getLoginHandler()->changePassword(loginData.username, loginData.password, loginData.newPassword); BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD_ATTEMPT") break; case STATE_CHANGEPASSWORD_SUCCESS: BLOCK_START("Client::gameExec " "STATE_CHANGEPASSWORD_SUCCESS") logger->log1("State: CHANGE PASSWORD SUCCESS"); mCurrentDialog = new OkDialog(_("Password Change"), _("Password changed successfully!"), DIALOG_ERROR); mCurrentDialog->addActionListener(&accountListener); mCurrentDialog = nullptr; // OkDialog deletes itself loginData.password = loginData.newPassword; loginData.newPassword = ""; BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD_SUCCESS") break; case STATE_CHANGEEMAIL: logger->log1("State: CHANGE EMAIL"); mCurrentDialog = new ChangeEmailDialog(&loginData); break; case STATE_CHANGEEMAIL_ATTEMPT: logger->log1("State: CHANGE EMAIL ATTEMPT"); Net::getLoginHandler()->changeEmail(loginData.email); break; case STATE_CHANGEEMAIL_SUCCESS: logger->log1("State: CHANGE EMAIL SUCCESS"); mCurrentDialog = new OkDialog(_("Email Change"), _("Email changed successfully!"), DIALOG_ERROR); mCurrentDialog->addActionListener(&accountListener); mCurrentDialog = nullptr; // OkDialog deletes itself break; case STATE_UNREGISTER: logger->log1("State: UNREGISTER"); mCurrentDialog = new UnRegisterDialog(&loginData); break; case STATE_UNREGISTER_ATTEMPT: logger->log1("State: UNREGISTER ATTEMPT"); Net::getLoginHandler()->unregisterAccount( loginData.username, loginData.password); break; case STATE_UNREGISTER_SUCCESS: logger->log1("State: UNREGISTER SUCCESS"); Net::getLoginHandler()->disconnect(); mCurrentDialog = new OkDialog(_("Unregister Successful"), _("Farewell, come back any time..."), DIALOG_ERROR); loginData.clear(); //The errorlistener sets the state to STATE_CHOOSE_SERVER mCurrentDialog->addActionListener(&errorListener); mCurrentDialog = nullptr; // OkDialog deletes itself break; case STATE_SWITCH_SERVER: BLOCK_START("Client::gameExec STATE_SWITCH_SERVER") logger->log1("State: SWITCH SERVER"); Net::getLoginHandler()->disconnect(); Net::getGameHandler()->disconnect(); mState = STATE_CHOOSE_SERVER; BLOCK_END("Client::gameExec STATE_SWITCH_SERVER") break; case STATE_SWITCH_LOGIN: BLOCK_START("Client::gameExec STATE_SWITCH_LOGIN") logger->log1("State: SWITCH LOGIN"); Net::getLoginHandler()->logout(); mState = STATE_LOGIN; BLOCK_END("Client::gameExec STATE_SWITCH_LOGIN") break; case STATE_SWITCH_CHARACTER: BLOCK_START("Client::gameExec STATE_SWITCH_CHARACTER") logger->log1("State: SWITCH CHARACTER"); // Done with game Net::getGameHandler()->disconnect(); mState = STATE_GET_CHARACTERS; BLOCK_END("Client::gameExec STATE_SWITCH_CHARACTER") break; case STATE_LOGOUT_ATTEMPT: logger->log1("State: LOGOUT ATTEMPT"); // TODO break; case STATE_WAIT: logger->log1("State: WAIT"); break; case STATE_EXIT: BLOCK_START("Client::gameExec STATE_EXIT") logger->log1("State: EXIT"); Net::unload(); BLOCK_END("Client::gameExec STATE_EXIT") break; case STATE_FORCE_QUIT: BLOCK_START("Client::gameExec STATE_FORCE_QUIT") logger->log1("State: FORCE QUIT"); if (Net::getGeneralHandler()) Net::getGeneralHandler()->unload(); mState = STATE_EXIT; BLOCK_END("Client::gameExec STATE_FORCE_QUIT") break; case STATE_ERROR: BLOCK_START("Client::gameExec STATE_ERROR") logger->log1("State: ERROR"); logger->log("Error: %s\n", errorMessage.c_str()); mCurrentDialog = new OkDialog(_("Error"), errorMessage, DIALOG_ERROR); mCurrentDialog->addActionListener(&errorListener); mCurrentDialog = nullptr; // OkDialog deletes itself Net::getGameHandler()->disconnect(); BLOCK_END("Client::gameExec STATE_ERROR") break; case STATE_AUTORECONNECT_SERVER: //++++++ break; case STATE_START: default: mState = STATE_FORCE_QUIT; break; } BLOCK_END("Client::gameExec 8") } BLOCK_END("Client::gameExec 1") } return 0; } void Client::optionChanged(const std::string &name) { if (name == "fpslimit") { const int fpsLimit = config.getIntValue("fpslimit"); mLimitFps = fpsLimit > 0; setFramerate(fpsLimit); } else if (name == "guialpha") { setGuiAlpha(config.getFloatValue("guialpha")); ImageHelper::setEnableAlpha(config.getFloatValue("guialpha") != 1.0f); } else if (name == "gamma") { applyGamma(); } else if (name == "particleEmitterSkip") { Particle::emitterSkip = config.getIntValue("particleEmitterSkip") + 1; } else if (name == "vsync") { applyVSync(); } else if (name == "repeateInterval" or name == "repeateDelay") { applyKeyRepeat(); } } void Client::action(const gcn::ActionEvent &event) { std::string tab; const std::string &eventId = event.getId(); if (eventId == "close") { setState(STATE_FORCE_QUIT); return; } if (eventId == "Setup") tab = ""; else if (eventId == "Video") tab = "Video"; else if (eventId == "Themes") tab = "Theme"; else if (eventId == "Perfomance") tab = "Perfomance"; else return; if (setupWindow) { setupWindow->setVisible(!setupWindow->isVisible()); if (setupWindow->isVisible()) { if (!tab.empty()) setupWindow->activateTab(tab); setupWindow->requestMoveToTop(); } } } void Client::initRootDir() { mRootDir = PHYSFS_getBaseDir(); std::string portableName = mRootDir + "portable.xml"; struct stat statbuf; if (!stat(portableName.c_str(), &statbuf) && S_ISREG(statbuf.st_mode)) { std::string dir; Configuration portable; portable.init(portableName); logger->log("Portable file: %s", portableName.c_str()); if (mOptions.localDataDir.empty()) { dir = portable.getValue("dataDir", ""); if (!dir.empty()) { mOptions.localDataDir = mRootDir + dir; logger->log("Portable data dir: %s", mOptions.localDataDir.c_str()); } } if (mOptions.configDir.empty()) { dir = portable.getValue("configDir", ""); if (!dir.empty()) { mOptions.configDir = mRootDir + dir; logger->log("Portable config dir: %s", mOptions.configDir.c_str()); } } if (mOptions.screenshotDir.empty()) { dir = portable.getValue("screenshotDir", ""); if (!dir.empty()) { mOptions.screenshotDir = mRootDir + dir; logger->log("Portable screenshot dir: %s", mOptions.screenshotDir.c_str()); } } } } /** * Initializes the home directory. On UNIX and FreeBSD, ~/.mana is used. On * Windows and other systems we use the current working directory. */ void Client::initHomeDir() { initLocalDataDir(); initTempDir(); initConfigDir(); } void Client::initLocalDataDir() { mLocalDataDir = mOptions.localDataDir; if (mLocalDataDir.empty()) { #ifdef __APPLE__ // Use Application Directory instead of .mana mLocalDataDir = std::string(PHYSFS_getUserDir()) + "/Library/Application Support/" + branding.getValue("appName", "ManaPlus"); #elif defined __HAIKU__ mLocalDataDir = std::string(PHYSFS_getUserDir()) + "/config/data/Mana"; #elif defined WIN32 mLocalDataDir = getSpecialFolderLocation(CSIDL_LOCAL_APPDATA); if (mLocalDataDir.empty()) mLocalDataDir = std::string(PHYSFS_getUserDir()); mLocalDataDir += "/Mana"; #elif defined __ANDROID__ mLocalDataDir = getenv("DATADIR2") + branding.getValue( "appShort", "ManaPlus") + "/local"; #else mLocalDataDir = std::string(PHYSFS_getUserDir()) + ".local/share/mana"; #endif } if (mkdir_r(mLocalDataDir.c_str())) { logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mLocalDataDir.c_str())); } #ifdef USE_PROFILER Perfomance::init(mLocalDataDir + "/profiler.log"); #endif } void Client::initTempDir() { mTempDir = mLocalDataDir + PHYSFS_getDirSeparator() + "temp"; if (mkdir_r(mTempDir.c_str())) { logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mTempDir.c_str())); } } void Client::initConfigDir() { mConfigDir = mOptions.configDir; if (mConfigDir.empty()) { #ifdef __APPLE__ mConfigDir = mLocalDataDir + PHYSFS_getDirSeparator() + branding.getValue("appShort", "mana"); #elif defined __HAIKU__ mConfigDir = std::string(PHYSFS_getUserDir()) + "/config/settings/Mana" + branding.getValue("appName", "ManaPlus"); #elif defined WIN32 mConfigDir = getSpecialFolderLocation(CSIDL_APPDATA); if (mConfigDir.empty()) mConfigDir = mLocalDataDir; else mConfigDir += "/mana/" + branding.getValue("appShort", "mana"); #elif defined __ANDROID__ mConfigDir = getenv("DATADIR2") + branding.getValue( "appShort", "ManaPlus") + "/config"; #else mConfigDir = std::string(PHYSFS_getUserDir()) + "/.config/mana/" + branding.getValue("appShort", "mana"); #endif logger->log("Generating config dir: " + mConfigDir); } if (mkdir_r(mConfigDir.c_str())) { logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mConfigDir.c_str())); } } /** * Initializes the home directory. On UNIX and FreeBSD, ~/.mana is used. On * Windows and other systems we use the current working directory. */ void Client::initServerConfig(std::string serverName) { mServerConfigDir = mConfigDir + PHYSFS_getDirSeparator() + serverName; if (mkdir_r(mServerConfigDir.c_str())) { logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mServerConfigDir.c_str())); } std::string configPath; configPath = mServerConfigDir + "/config.xml"; FILE *configFile = fopen(configPath.c_str(), "r"); if (!configFile) { configFile = fopen(configPath.c_str(), "wt"); logger->log("Creating new server config: " + configPath); } if (configFile) { fclose(configFile); serverConfig.init(configPath); serverConfig.setDefaultValues(getConfigDefaults()); logger->log("serverConfigPath: " + configPath); } initPacketLimiter(); initTradeFilter(); initUsersDir(); player_relations.init(); // Initialize the item and emote shortcuts. for (unsigned f = 0; f < SHORTCUT_TABS; f ++) { delete itemShortcut[f]; itemShortcut[f] = new ItemShortcut(f); } delete emoteShortcut; emoteShortcut = new EmoteShortcut; // Initialize the drop shortcuts. delete dropShortcut; dropShortcut = new DropShortcut; } /** * Initialize configuration. */ void Client::initConfiguration() const { #ifdef DEBUG_CONFIG config.setIsMain(true); #endif // Fill configuration with defaults config.setValue("hwaccel", false); #ifdef USE_OPENGL #if (defined __APPLE__) config.setValue("opengl", 1); #elif (defined ANDROID) config.setValue("opengl", 3); #elif (defined WIN32) config.setValue("opengl", 2); #else config.setValue("opengl", 0); #endif #else config.setValue("opengl", 0); #endif config.setValue("screen", false); config.setValue("sound", true); config.setValue("guialpha", 0.8f); // config.setValue("remember", true); config.setValue("sfxVolume", 100); config.setValue("musicVolume", 60); config.setValue("fpslimit", 60); std::string defaultUpdateHost = branding.getValue("defaultUpdateHost", ""); if (!checkPath(defaultUpdateHost)) defaultUpdateHost = ""; config.setValue("updatehost", defaultUpdateHost); config.setValue("customcursor", true); config.setValue("useScreenshotDirectorySuffix", true); config.setValue("ChatLogLength", 128); // Checking if the configuration file exists... otherwise create it with // default options. std::string configPath; // bool oldConfig = false; // int emptySize = config.getSize(); if (mOptions.test.empty()) configPath = mConfigDir + "/config.xml"; else configPath = mConfigDir + "/test.xml"; FILE *configFile = fopen(configPath.c_str(), "r"); // If we can't read it, it doesn't exist ! if (!configFile) { // We reopen the file in write mode and we create it configFile = fopen(configPath.c_str(), "wt"); logger->log1("Creating new config"); // oldConfig = false; } if (!configFile) { logger->log("Can't create %s. Using defaults.", configPath.c_str()); } else { fclose(configFile); config.init(configPath); logger->log("init 3"); config.setDefaultValues(getConfigDefaults()); logger->log("configPath: " + configPath); } } /** * Parse the update host and determine the updates directory * Then verify that the directory exists (creating if needed). */ void Client::initUpdatesDir() { std::stringstream updates; // If updatesHost is currently empty, fill it from config file if (mUpdateHost.empty()) mUpdateHost = config.getStringValue("updatehost"); if (!checkPath(mUpdateHost)) return; // Don't go out of range int he next check if (mUpdateHost.length() < 2) return; // Remove any trailing slash at the end of the update host if (!mUpdateHost.empty() && mUpdateHost.at(mUpdateHost.size() - 1) == '/') mUpdateHost.resize(mUpdateHost.size() - 1); // Parse out any "http://" or "ftp://", and set the updates directory const size_t pos = mUpdateHost.find("://"); if (pos != mUpdateHost.npos) { if (pos + 3 < mUpdateHost.length() && !mUpdateHost.empty()) { updates << "updates/" << mUpdateHost.substr(pos + 3); mUpdatesDir = updates.str(); } else { logger->log("Error: Invalid update host: %s", mUpdateHost.c_str()); errorMessage = strprintf(_("Invalid update host: %s"), mUpdateHost.c_str()); mState = STATE_ERROR; } } else { logger->log1("Warning: no protocol was specified for the update host"); updates << "updates/" << mUpdateHost; mUpdatesDir = updates.str(); } #ifdef WIN32 if (mUpdatesDir.find(":") != std::string::npos) replaceAll(mUpdatesDir, ":", "_"); #endif const ResourceManager *const resman = ResourceManager::getInstance(); // Verify that the updates directory exists. Create if necessary. if (!resman->isDirectory("/" + mUpdatesDir)) { if (!resman->mkdir("/" + mUpdatesDir)) { #if defined WIN32 std::string newDir = mLocalDataDir + "\\" + mUpdatesDir; size_t loc = newDir.find("/", 0); while (loc != std::string::npos) { newDir.replace(loc, 1, "\\"); loc = newDir.find("/", loc); } if (!CreateDirectory(newDir.c_str(), nullptr) && GetLastError() != ERROR_ALREADY_EXISTS) { logger->log("Error: %s can't be made, but doesn't exist!", newDir.c_str()); errorMessage = _("Error creating updates directory!"); mState = STATE_ERROR; } #else logger->log("Error: %s/%s can't be made, but doesn't exist!", mLocalDataDir.c_str(), mUpdatesDir.c_str()); errorMessage = _("Error creating updates directory!"); mState = STATE_ERROR; #endif } } std::string updateLocal = "/" + mUpdatesDir + "/local"; std::string updateFix = "/" + mUpdatesDir + "/fix"; if (!resman->isDirectory(updateLocal)) resman->mkdir(updateLocal); if (!resman->isDirectory(updateFix)) resman->mkdir(updateFix); } void Client::initScreenshotDir() { if (!mOptions.screenshotDir.empty()) { mScreenshotDir = mOptions.screenshotDir; if (mkdir_r(mScreenshotDir.c_str())) { logger->log(strprintf( _("Error: %s doesn't exist and can't be created! " "Exiting."), mScreenshotDir.c_str())); } } else if (mScreenshotDir.empty()) { #ifdef __ANDROID__ mScreenshotDir = getenv("DATADIR2") + std::string("/images"); if (mkdir_r(mScreenshotDir.c_str())) { logger->log(strprintf( _("Error: %s doesn't exist and can't be created! " "Exiting."), mScreenshotDir.c_str())); } #else std::string configScreenshotDir = config.getStringValue("screenshotDirectory"); if (!configScreenshotDir.empty()) mScreenshotDir = configScreenshotDir; else mScreenshotDir = getDesktopDir(); #endif //config.setValue("screenshotDirectory", mScreenshotDir); logger->log("screenshotDirectory: " + mScreenshotDir); if (config.getBoolValue("useScreenshotDirectorySuffix")) { std::string configScreenshotSuffix = branding.getValue("appShort", "mana"); if (!configScreenshotSuffix.empty()) { mScreenshotDir += PHYSFS_getDirSeparator() + configScreenshotSuffix; } } } } void Client::accountLogin(LoginData *const data) const { if (!data) return; logger->log("Username is %s", data->username.c_str()); // Send login infos if (data->registerLogin) Net::getLoginHandler()->registerAccount(data); else Net::getLoginHandler()->loginAccount(data); // Clear the password, avoids auto login when returning to login data->password = ""; // TODO This is not the best place to save the config, but at least better // than the login gui window if (data->remember) serverConfig.setValue("username", data->username); else serverConfig.setValue("username", ""); serverConfig.setValue("remember", data->remember); } bool Client::copyFile(const std::string &configPath, const std::string &oldConfigPath) const { FILE *configFile = fopen(oldConfigPath.c_str(), "r"); if (configFile) { fclose(configFile); std::ifstream ifs(oldConfigPath.c_str(), std::ios::binary); std::ofstream ofs(configPath.c_str(), std::ios::binary); ofs << ifs.rdbuf(); ifs.close(); ofs.close(); return true; } return false; } void Client::storeSafeParameters() const { bool tmpHwaccel; int tmpOpengl; int tmpFpslimit; int tmpAltFpslimit; bool tmpSound; int width; int height; std::string font; std::string bFont; std::string particleFont; std::string helpFont; std::string secureFont; std::string japanFont; bool showBackground; bool enableMumble; bool enableMapReduce; isSafeMode = config.getBoolValue("safemode"); if (isSafeMode) logger->log1("Run in safe mode"); #if defined USE_OPENGL tmpOpengl = config.getIntValue("opengl"); #else tmpOpengl = 0; #endif width = config.getIntValue("screenwidth"); height = config.getIntValue("screenheight"); tmpHwaccel = config.getBoolValue("hwaccel"); tmpFpslimit = config.getIntValue("fpslimit"); tmpAltFpslimit = config.getIntValue("altfpslimit"); tmpSound = config.getBoolValue("sound"); font = config.getStringValue("font"); bFont = config.getStringValue("boldFont"); particleFont = config.getStringValue("particleFont"); helpFont = config.getStringValue("helpFont"); secureFont = config.getStringValue("secureFont"); japanFont = config.getStringValue("japanFont"); showBackground = config.getBoolValue("showBackground"); enableMumble = config.getBoolValue("enableMumble"); enableMapReduce = config.getBoolValue("enableMapReduce"); if (!mOptions.safeMode && !tmpOpengl) { // if video mode configured reset most settings to safe config.setValue("hwaccel", false); config.setValue("opengl", 0); config.setValue("altfpslimit", 3); config.setValue("sound", false); config.setValue("safemode", true); #ifdef ANDROID config.setValue("screenwidth", 0); config.setValue("screenheight", 0); #else config.setValue("screenwidth", 640); config.setValue("screenheight", 480); #endif config.setValue("font", "fonts/dejavusans.ttf"); config.setValue("boldFont", "fonts/dejavusans-bold.ttf"); config.setValue("particleFont", "fonts/dejavusans.ttf"); config.setValue("helpFont", "fonts/dejavusansmono.ttf"); config.setValue("secureFont", "fonts/dejavusansmono.ttf"); config.setValue("japanFont", "fonts/mplus-1p-regular.ttf"); config.setValue("showBackground", false); config.setValue("enableMumble", false); config.setValue("enableMapReduce", false); } else { // if video mode not configured reset only video mode to safe config.setValue("opengl", 0); #ifdef ANDROID config.setValue("screenwidth", 0); config.setValue("screenheight", 0); #else config.setValue("screenwidth", 640); config.setValue("screenheight", 480); #endif } config.write(); if (mOptions.safeMode) { isSafeMode = true; return; } if (!tmpOpengl) { config.setValue("hwaccel", tmpHwaccel); config.setValue("opengl", tmpOpengl); config.setValue("fpslimit", tmpFpslimit); config.setValue("altfpslimit", tmpAltFpslimit); config.setValue("sound", tmpSound); config.setValue("safemode", false); config.setValue("screenwidth", width); config.setValue("screenheight", height); config.setValue("font", font); config.setValue("boldFont", bFont); config.setValue("particleFont", particleFont); config.setValue("helpFont", helpFont); config.setValue("secureFont", secureFont); config.setValue("japanFont", japanFont); config.setValue("showBackground", showBackground); config.setValue("enableMumble", enableMumble); config.setValue("enableMapReduce", enableMapReduce); } else { config.setValue("opengl", tmpOpengl); config.setValue("screenwidth", width); config.setValue("screenheight", height); } } void Client::initTradeFilter() const { std::string tradeListName = Client::getServerConfigDirectory() + "/tradefilter.txt"; std::ofstream tradeFile; struct stat statbuf; if (stat(tradeListName.c_str(), &statbuf) || !S_ISREG(statbuf.st_mode)) { tradeFile.open(tradeListName.c_str(), std::ios::out); if (tradeFile.is_open()) { tradeFile << ": sell" << std::endl; tradeFile << ": buy" << std::endl; tradeFile << ": trade" << std::endl; tradeFile << "i sell" << std::endl; tradeFile << "i buy" << std::endl; tradeFile << "i trade" << std::endl; tradeFile << "i trading" << std::endl; tradeFile << "i am buy" << std::endl; tradeFile << "i am sell" << std::endl; tradeFile << "i am trade" << std::endl; tradeFile << "i am trading" << std::endl; tradeFile << "i'm buy" << std::endl; tradeFile << "i'm sell" << std::endl; tradeFile << "i'm trade" << std::endl; tradeFile << "i'm trading" << std::endl; } tradeFile.close(); } } void Client::initUsersDir() { mUsersDir = Client::getServerConfigDirectory() + "/users/"; if (mkdir_r(mUsersDir.c_str())) { logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mUsersDir.c_str())); } mNpcsDir = Client::getServerConfigDirectory() + "/npcs/"; if (mkdir_r(mNpcsDir.c_str())) { logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mNpcsDir.c_str())); } } void Client::initPacketLimiter() { //here i setting packet limits. but current server is broken, // and this limits may not help. mPacketLimits[PACKET_CHAT].timeLimit = 10 + 5; mPacketLimits[PACKET_CHAT].lastTime = 0; mPacketLimits[PACKET_CHAT].cntLimit = 1; mPacketLimits[PACKET_CHAT].cnt = 0; //10 mPacketLimits[PACKET_PICKUP].timeLimit = 10 + 5; mPacketLimits[PACKET_PICKUP].lastTime = 0; mPacketLimits[PACKET_PICKUP].cntLimit = 1; mPacketLimits[PACKET_PICKUP].cnt = 0; //10 5 mPacketLimits[PACKET_DROP].timeLimit = 5; mPacketLimits[PACKET_DROP].lastTime = 0; mPacketLimits[PACKET_DROP].cntLimit = 1; mPacketLimits[PACKET_DROP].cnt = 0; //100 mPacketLimits[PACKET_NPC_NEXT].timeLimit = 0; mPacketLimits[PACKET_NPC_NEXT].lastTime = 0; mPacketLimits[PACKET_NPC_NEXT].cntLimit = 1; mPacketLimits[PACKET_NPC_NEXT].cnt = 0; mPacketLimits[PACKET_NPC_INPUT].timeLimit = 100; mPacketLimits[PACKET_NPC_INPUT].lastTime = 0; mPacketLimits[PACKET_NPC_INPUT].cntLimit = 1; mPacketLimits[PACKET_NPC_INPUT].cnt = 0; //50 mPacketLimits[PACKET_NPC_TALK].timeLimit = 60; mPacketLimits[PACKET_NPC_TALK].lastTime = 0; mPacketLimits[PACKET_NPC_TALK].cntLimit = 1; mPacketLimits[PACKET_NPC_TALK].cnt = 0; //10 mPacketLimits[PACKET_EMOTE].timeLimit = 10 + 5; mPacketLimits[PACKET_EMOTE].lastTime = 0; mPacketLimits[PACKET_EMOTE].cntLimit = 1; mPacketLimits[PACKET_EMOTE].cnt = 0; //100 mPacketLimits[PACKET_SIT].timeLimit = 100; mPacketLimits[PACKET_SIT].lastTime = 0; mPacketLimits[PACKET_SIT].cntLimit = 1; mPacketLimits[PACKET_SIT].cnt = 0; mPacketLimits[PACKET_DIRECTION].timeLimit = 50; mPacketLimits[PACKET_DIRECTION].lastTime = 0; mPacketLimits[PACKET_DIRECTION].cntLimit = 1; mPacketLimits[PACKET_DIRECTION].cnt = 0; //2+ mPacketLimits[PACKET_ATTACK].timeLimit = 2 + 10; mPacketLimits[PACKET_ATTACK].lastTime = 0; mPacketLimits[PACKET_ATTACK].cntLimit = 1; mPacketLimits[PACKET_ATTACK].cnt = 0; mPacketLimits[PACKET_STOPATTACK].timeLimit = 2 + 10; mPacketLimits[PACKET_STOPATTACK].lastTime = 0; mPacketLimits[PACKET_STOPATTACK].cntLimit = 1; mPacketLimits[PACKET_STOPATTACK].cnt = 0; mPacketLimits[PACKET_ONLINELIST].timeLimit = 1800; mPacketLimits[PACKET_ONLINELIST].lastTime = 0; mPacketLimits[PACKET_ONLINELIST].cntLimit = 1; mPacketLimits[PACKET_ONLINELIST].cnt = 0; // 300ms + 50 fix mPacketLimits[PACKET_WHISPER].timeLimit = 30 + 5; mPacketLimits[PACKET_WHISPER].lastTime = 0; mPacketLimits[PACKET_WHISPER].cntLimit = 1; mPacketLimits[PACKET_WHISPER].cnt = 0; if (!mServerConfigDir.empty()) { std::string packetLimitsName = Client::getServerConfigDirectory() + "/packetlimiter.txt"; std::ifstream inPacketFile; struct stat statbuf; if (stat(packetLimitsName.c_str(), &statbuf) || !S_ISREG(statbuf.st_mode)) { // wtiting new file writePacketLimits(packetLimitsName); } else { // reading existent file inPacketFile.open(packetLimitsName.c_str(), std::ios::in); char line[101]; if (!inPacketFile.is_open() || !inPacketFile.getline(line, 100)) { inPacketFile.close(); return; } const int ver = atoi(line); for (int f = 0; f < PACKET_SIZE; f ++) { if (!inPacketFile.getline(line, 100)) break; if (!(ver == 1 && (f == PACKET_DROP || f == PACKET_NPC_NEXT))) mPacketLimits[f].timeLimit = atoi(line); } inPacketFile.close(); if (ver < 5) writePacketLimits(packetLimitsName); } } } void Client::writePacketLimits(std::string packetLimitsName) const { std::ofstream outPacketFile; outPacketFile.open(packetLimitsName.c_str(), std::ios::out); if (!outPacketFile.is_open()) { outPacketFile.close(); return; } outPacketFile << "4" << std::endl; for (int f = 0; f < PACKET_SIZE; f ++) { outPacketFile << toString(mPacketLimits[f].timeLimit) << std::endl; } outPacketFile.close(); } bool Client::checkPackets(const int type) { if (type > PACKET_SIZE) return false; if (!serverConfig.getValueBool("enableBuggyServers", true)) return true; PacketLimit &limit = instance()->mPacketLimits[type]; const int timeLimit = limit.timeLimit; if (!timeLimit) return true; const int time = tick_time; const int lastTime = limit.lastTime; const int cnt = limit.cnt; const int cntLimit = limit.cntLimit; if (lastTime > tick_time) { // instance()->mPacketLimits[type].lastTime = time; // instance()->mPacketLimits[type].cnt = 0; return true; } else if (lastTime + timeLimit > time) { if (cnt >= cntLimit) { return false; } else { // instance()->mPacketLimits[type].cnt ++; return true; } } // instance()->mPacketLimits[type].lastTime = time; // instance()->mPacketLimits[type].cnt = 1; return true; } bool Client::limitPackets(const int type) { if (type > PACKET_SIZE) return false; if (!serverConfig.getValueBool("enableBuggyServers", true)) return true; const int timeLimit = instance()->mPacketLimits[type].timeLimit; if (!timeLimit) return true; const int time = tick_time; const int lastTime = instance()->mPacketLimits[type].lastTime; const int cnt = instance()->mPacketLimits[type].cnt; const int cntLimit = instance()->mPacketLimits[type].cntLimit; if (lastTime > tick_time) { instance()->mPacketLimits[type].lastTime = time; instance()->mPacketLimits[type].cnt = 0; return true; } else if (lastTime + timeLimit > time) { if (cnt >= cntLimit) { return false; } else { instance()->mPacketLimits[type].cnt ++; return true; } } instance()->mPacketLimits[type].lastTime = time; instance()->mPacketLimits[type].cnt = 1; return true; } const std::string Client::getServerConfigDirectory() { return instance()->mServerConfigDir; } const std::string Client::getUsersDirectory() { return instance()->mUsersDir; } const std::string Client::getNpcsDirectory() { return instance()->mNpcsDir; } void Client::setGuiAlpha(const float n) { instance()->mGuiAlpha = n; } float Client::getGuiAlpha() { return instance()->mGuiAlpha; } void Client::setFramerate(const int fpsLimit) { if (!fpsLimit || !instance()->mLimitFps) return; SDL_setFramerate(&instance()->mFpsManager, fpsLimit); } int Client::getFramerate() { if (!instance()->mLimitFps) return 0; return SDL_getFramerate(&instance()->mFpsManager); } void Client::closeDialogs() { Net::getNpcHandler()->clearDialogs(); BuyDialog::closeAll(); BuySellDialog::closeAll(); NpcDialog::closeAll(); SellDialog::closeAll(); } bool Client::isTmw() { if (getServerName() == "server.themanaworld.org" || getServerName() == "themanaworld.org" || getServerName() == "81.161.192.4") { return true; } return false; } void Client::resizeVideo(int width, int height, const bool always) { // Keep a minimum size. This isn't adhered to by the actual window, but // it keeps some window positions from getting messed up. width = std::max(640, width); height = std::max(480, height); if (!mainGraphics) return; if (!always && mainGraphics->mWidth == width && mainGraphics->mHeight == height) { return; } if (mainGraphics->resizeScreen(width, height)) { if (gui) gui->videoResized(); if (mDesktop) mDesktop->setSize(width, height); if (mSetupButton) { int x = width - mSetupButton->getWidth() - 3; mSetupButton->setPosition(x, 3); #ifndef WIN32 x -= mPerfomanceButton->getWidth() + 6; mPerfomanceButton->setPosition(x, 3); x -= mVideoButton->getWidth() + 6; mVideoButton->setPosition(x, 3); x -= mThemesButton->getWidth() + 6; mThemesButton->setPosition(x, 3); #ifdef ANDROID x -= mCloseButton->getWidth() + 6; mCloseButton->setPosition(x, 3); #endif #endif } if (mGame) mGame->videoResized(width, height); if (gui) gui->draw(); // Since everything appears to have worked out, remember to store the // new size in the configuration. config.setValue("screenwidth", width); config.setValue("screenheight", height); } } void Client::applyGrabMode() { SDL_WM_GrabInput(config.getBoolValue("grabinput") ? SDL_GRAB_ON : SDL_GRAB_OFF); } void Client::applyGamma() { const float val = config.getFloatValue("gamma"); SDL_SetGamma(val, val, val); } void Client::applyVSync() { const int val = config.getIntValue("vsync"); if (val > 0 && val < 2) SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, val); } void Client::applyKeyRepeat() { SDL_EnableKeyRepeat(config.getIntValue("repeateDelay"), config.getIntValue("repeateInterval")); } void Client::setIsMinimized(const bool n) { Client *client = instance(); if (!client) return; client->mIsMinimized = n; if (!n && client->mNewMessageFlag) { client->mNewMessageFlag = false; SDL_WM_SetCaption(client->mCaption.c_str(), nullptr); } } void Client::newChatMessage() { Client *client = instance(); if (!client) return; if (!client->mNewMessageFlag && client->mIsMinimized) { // show * on window caption SDL_WM_SetCaption(("*" + client->mCaption).c_str(), nullptr); client->mNewMessageFlag = true; } } void Client::logVars() { #ifdef ANDROID logger->log("APPDIR: %s", getenv("APPDIR")); logger->log("DATADIR: %s", getenv("DATADIR")); logger->log("DATADIR2: %s", getenv("DATADIR2")); #endif }