/* * The ManaPlus Client * Copyright (C) 2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "being/playerinfo.h" #include "configuration.h" #include "itemsoundmanager.h" #include "settings.h" #include "being/localplayer.h" #include "being/homunculusinfo.h" #include "being/mercenaryinfo.h" #include "being/petinfo.h" #include "gui/windows/inventorywindow.h" #include "gui/windows/npcdialog.h" #include "listeners/statlistener.h" #include "net/homunculushandler.h" #include "net/inventoryhandler.h" #include "net/mercenaryhandler.h" #include "net/playerhandler.h" #include "resources/item/item.h" #include "utils/delete2.h" #include "utils/translation/translationmanager.h" #include "debug.h" namespace PlayerInfo { PlayerInfoBackend mData; int mCharId = 0; Inventory *mInventory = nullptr; Inventory *mCartInventory = nullptr; MercenaryInfo *mMercenary = nullptr; HomunculusInfo *mHomunculus = nullptr; PetInfo *mPet = nullptr; std::string mRoomName; Equipment *mEquipment = nullptr; BeingId mPetBeingId = BeingId_zero; GuildPositionFlags::Type mGuildPositionFlags = GuildPositionFlags::None; BeingId mElementalId = BeingId_zero; Trading mTrading = Trading_false; bool mVending = false; int mLevelProgress = 0; int mServerLanguage = -1; std::set mProtectedItems; // --- Triggers --------------------------------------------------------------- void triggerAttr(const AttributesT id, const int64_t old) { AttributeListener::distributeEvent(id, old, mData.mAttributes.find(id)->second); } void triggerStat(const AttributesT id, const int old1, const int old2) { StatListener::distributeEvent(id, old1, old2); } // --- Attributes ------------------------------------------------------------- int64_t getAttribute64(const AttributesT id) { const AtrIntMap::const_iterator it = mData.mAttributes.find(id); if (it != mData.mAttributes.end()) return it->second; return 0; } int32_t getAttribute(const AttributesT id) { const AtrIntMap::const_iterator it = mData.mAttributes.find(id); if (it != mData.mAttributes.end()) return CAST_S32(it->second); return 0; } void setAttribute(const AttributesT id, const int64_t value, const Notify notify) { const int64_t old = mData.mAttributes[id]; mData.mAttributes[id] = value; if (notify == Notify_true) triggerAttr(id, old); } int getSkillLevel(const int id) { const IntMap::const_iterator it = mData.mSkills.find(id); if (it != mData.mSkills.end()) return it->second; return 0; } void setSkillLevel(const int id, const int value) { mData.mSkills[id] = value; } // --- Stats ------------------------------------------------------------------ int getStatBase(const AttributesT id) { const StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) return it->second.base; return 0; } void setStatBase(const AttributesT id, const int value, const Notify notify) { const int old = mData.mStats[id].base; mData.mStats[id].base = value; if (notify == Notify_true) triggerStat(id, old, 0); } int getStatMod(const AttributesT id) { const StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) return it->second.mod; return 0; } void setStatMod(const AttributesT id, const int value, const Notify notify) { const int old = mData.mStats[id].mod; mData.mStats[id].mod = value; if (notify == Notify_true) triggerStat(id, old, 0); } int getStatEffective(const AttributesT id) { const StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) return it->second.base + it->second.mod; return 0; } const std::pair getStatExperience(const AttributesT id) { const StatMap::const_iterator it = mData.mStats.find(id); int a; int b; if (it != mData.mStats.end()) { a = it->second.exp; b = it->second.expNeed; } else { a = 0; b = 0; } return std::pair(a, b); } // --- Inventory / Equipment -------------------------------------------------- Inventory *getInventory() { return mInventory; } Inventory *getStorageInventory() { if (inventoryHandler != nullptr) return inventoryHandler->getStorage(); return nullptr; } Inventory *getCartInventory() { return mCartInventory; } void clearInventory() { if (mEquipment != nullptr) mEquipment->clear(); if (mInventory != nullptr) mInventory->clear(); } Equipment *getEquipment() { return mEquipment; } const Item *getEquipment(const unsigned int slot) { if (mEquipment != nullptr) return mEquipment->getEquipment(slot); return nullptr; } void setEquipmentBackend(Equipment::Backend *const backend) { if (mEquipment != nullptr) mEquipment->setBackend(backend); } void equipItem(const Item *const item, const Sfx sfx) { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP); if (inventoryHandler != nullptr) inventoryHandler->equipItem(item); } void unequipItem(const Item *const item, const Sfx sfx) { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP); if (inventoryHandler != nullptr) inventoryHandler->unequipItem(item); } void useItem(const Item *const item, const Sfx sfx) { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::USE); if (inventoryHandler != nullptr) inventoryHandler->useItem(item); } void useEquipItem(const Item *const item, const int16_t useType, const Sfx sfx) { if (item != nullptr) { if (item->getType() == ItemType::Card) { if (mProtectedItems.find(item->getId()) == mProtectedItems.end()) { if (inventoryHandler != nullptr) inventoryHandler->useCard(item); if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::USECARD); } } else if (item->isEquipment() == Equipm_true) { if (item->isEquipped() == Equipped_true) { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP); if (inventoryHandler != nullptr) inventoryHandler->unequipItem(item); } else { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP); if (inventoryHandler != nullptr) inventoryHandler->equipItem(item); } } else { if (mProtectedItems.find(item->getId()) == mProtectedItems.end()) { if (inventoryHandler != nullptr) { if (useType == 0) inventoryHandler->useItem(item); else inventoryHandler->useItem(item, useType); } if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::USE); } } } } void useEquipItem2(const Item *const item, const int16_t useType, const Sfx sfx) { if (item != nullptr) { if (item->isEquipment() == Equipm_false) { if (item->isEquipped() == Equipped_true) { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP); if (inventoryHandler != nullptr) inventoryHandler->unequipItem(item); } else { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP); if (inventoryHandler != nullptr) inventoryHandler->equipItem(item); } } else { if (mProtectedItems.find(item->getId()) == mProtectedItems.end()) { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::USE); if (inventoryHandler != nullptr) { if (useType == 0) inventoryHandler->useItem(item); else inventoryHandler->useItem(item, useType); } } } } } void dropItem(const Item *const item, const int amount, const Sfx sfx) { if (item != nullptr && mProtectedItems.find(item->getId()) == mProtectedItems.end()) { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::DROP); if (inventoryHandler != nullptr) inventoryHandler->dropItem(item, amount); } } void pickUpItem(const FloorItem *const item, const Sfx sfx) { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::PICKUP); if (playerHandler != nullptr) playerHandler->pickUp(item); } // --- Misc ------------------------------------------------------------------- void setBackend(const PlayerInfoBackend &backend) { mData = backend; } void setCharId(const int charId) { mCharId = charId; } int getCharId() { return mCharId; } Trading isTrading() { return mTrading; } void setTrading(const Trading trading) { mTrading = trading; } #define updateAttackStat(atk, delay, speed) \ attackDelay = getStatBase(delay); \ if (attackDelay != 0) \ { \ setStatBase(speed, \ getStatBase(atk) * 1000 / attackDelay, \ Notify_false); \ setStatMod(speed, \ getStatMod(atk) * 1000 / attackDelay, \ Notify_true); \ } \ else \ { \ setStatBase(speed, 0, \ Notify_false); \ setStatMod(speed, 0, \ Notify_true); \ } void updateAttrs() { int attackDelay; updateAttackStat(Attributes::PLAYER_ATK, Attributes::PLAYER_ATTACK_DELAY, Attributes::PLAYER_ATTACK_SPEED) updateAttackStat(Attributes::HOMUN_ATK, Attributes::HOMUN_ATTACK_DELAY, Attributes::HOMUN_ATTACK_SPEED) updateAttackStat(Attributes::MERC_ATK, Attributes::MERC_ATTACK_DELAY, Attributes::MERC_ATTACK_SPEED) } void init() { } void deinit() { clearInventory(); delete2(mMercenary) mPetBeingId = BeingId_zero; } void loadData() { mProtectedItems.clear(); splitToIntSet(mProtectedItems, serverConfig.getStringValue("protectedItems"), ','); } void clear() { mData.mSkills.clear(); mPetBeingId = BeingId_zero; } bool isTalking() { return NpcDialog::isActive() || InventoryWindow::isStorageActive(); } void gameDestroyed() { delete2(mInventory) delete2(mEquipment) delete2(mCartInventory) } void stateChange(const StateT state) { if (state == State::GAME) { if (mInventory == nullptr) { mInventory = new Inventory(InventoryType::Inventory, settings.fixedInventorySize); mEquipment = new Equipment; mCartInventory = new Inventory(InventoryType::Cart, -1); } } } static void saveProtectedItems() { std::string str; std::set::const_iterator it = mProtectedItems.begin(); std::set::const_iterator it_end = mProtectedItems.end(); if (it != it_end) { str.append(toString(*it)); ++ it; } while (it != it_end) { str.append(",").append(toString(*it)); ++ it; } serverConfig.setValue("protectedItems", str); serverConfig.write(); } void protectItem(const int id) { mProtectedItems.insert(id); saveProtectedItems(); } void unprotectItem(const int id) { mProtectedItems.erase(id); saveProtectedItems(); } bool isItemProtected(const int id) { return mProtectedItems.find(id) != mProtectedItems.end(); } void setMercenary(MercenaryInfo *const info) { delete mMercenary; mMercenary = info; } void setMercenaryBeing(Being *const being) { if (being == nullptr || mMercenary == nullptr) { return; } being->setName(mMercenary->name); being->setOwner(localPlayer); being->setLevel(mMercenary->level); being->setAttackRange(mMercenary->range); } void setElemental(const BeingId id) { mElementalId = id; } BeingId getElementalId() { return mElementalId; } MercenaryInfo *getMercenary() { return mMercenary; } void setPet(PetInfo *const info) { delete mPet; mPet = info; } void setPetBeing(Being *const being) { if (being != nullptr) mPetBeingId = being->getId(); else mPetBeingId = BeingId_zero; if (being == nullptr || mPet == nullptr) { return; } being->setName(mPet->name); being->setOwner(localPlayer); being->setLevel(mPet->level); } PetInfo *getPet() { return mPet; } BeingId getPetBeingId() { return mPetBeingId; } void setHomunculus(HomunculusInfo *const info) { delete mHomunculus; mHomunculus = info; } void setHomunculusBeing(Being *const being) { if (being == nullptr || mHomunculus == nullptr) { return; } being->setName(mHomunculus->name); being->setOwner(localPlayer); } HomunculusInfo *getHomunculus() { return mHomunculus; } BeingId getHomunculusId() { return mHomunculus != nullptr ? mHomunculus->id : BeingId_zero; } BeingId getMercenaryId() { return mMercenary != nullptr ? mMercenary->id : BeingId_zero; } void updateAttackAi(const BeingId targetId, const Keep keep) { if (mMercenary != nullptr && mercenaryHandler != nullptr) { mercenaryHandler->attack(targetId, keep); } if (mHomunculus != nullptr && homunculusHandler != nullptr) { homunculusHandler->attack(targetId, keep); } } std::string getRoomName() { return mRoomName; } void setRoomName(const std::string &name) { mRoomName = name; } bool isInRoom() { return !mRoomName.empty(); } void setGuildPositionFlags(const GuildPositionFlags::Type pos) { mGuildPositionFlags = pos; } GuildPositionFlags::Type getGuildPositionFlags() { return mGuildPositionFlags; } void enableVending(const bool b) { mVending = b; } bool isVending() { return mVending; } void setServerLanguage(const int lang) { if (lang != mServerLanguage) { mServerLanguage = lang; TranslationManager::loadDictionaryLang(); } } int getServerLanguage() { return mServerLanguage; } } // namespace PlayerInfo