/*
* The ManaPlus Client
* Copyright (C) 2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef BEING_ACTORSPRITE_H
#define BEING_ACTORSPRITE_H
#include "being/actor.h"
#include "being/compoundsprite.h"
#include "const/resources/map/map.h"
#include "enums/being/actortype.h"
#include "enums/being/targetcursorsize.h"
#include "enums/being/targetcursortype.h"
#include "enums/simpletypes/beingid.h"
#include "enums/simpletypes/enable.h"
#include "enums/simpletypes/forcedisplay.h"
#include "enums/simpletypes/isstart.h"
#include "enums/resources/map/blocktype.h"
#include "particle/particlelist.h"
#include "particle/particlevector.h"
#include "localconsts.h"
class AnimatedSprite;
class StatusEffect;
class ActorSpriteListener;
struct SpriteDisplay;
class ActorSprite notfinal : public CompoundSprite, public Actor
{
public:
explicit ActorSprite(const BeingId id);
A_DELETE_COPY(ActorSprite)
virtual ~ActorSprite();
BeingId getId() const noexcept2 A_WARN_UNUSED
{ return mId; }
void setId(const BeingId id) noexcept2
{ mId = id; }
/**
* Returns the type of the ActorSprite.
*/
virtual ActorTypeT getType() const noexcept2 A_WARN_UNUSED
{ return ActorType::Unknown; }
virtual void logic();
void setMap(Map *const map) override;
/**
* Gets the way the object blocks pathfinding for other objects
*/
virtual BlockTypeT getBlockType() const A_WARN_UNUSED
{ return BlockType::NONE; }
/**
* Take control of a particle. Particle can be auto deleted.
*/
void controlAutoParticle(Particle *const particle);
/**
* Take control of a particle. Owner must remove particle by self.
*/
void controlCustomParticle(Particle *const particle);
/**
* Returns the required size of a target cursor for this being.
*/
virtual TargetCursorSizeT getTargetCursorSize() const A_WARN_UNUSED
{ return TargetCursorSize::MEDIUM; }
virtual int getTargetOffsetX() const A_WARN_UNUSED
{ return 0; }
virtual int getTargetOffsetY() const A_WARN_UNUSED
{ return 0; }
/**
* Sets the target animation for this actor.
*/
void setTargetType(const TargetCursorTypeT type);
/**
* Untargets the actor.
*/
void untarget()
{ mUsedTargetCursor = nullptr; }
void setStatusEffect(const int32_t index,
const Enable active,
const IsStart start);
void setStatusEffectOpitons(const uint32_t option,
const uint32_t opt1,
const uint32_t opt2,
const uint32_t opt3);
void setStatusEffectOpitons(const uint32_t option,
const uint32_t opt1,
const uint32_t opt2);
void setStatusEffectOpiton0(const uint32_t option);
void setAlpha(const float alpha) override final
{ CompoundSprite::setAlpha(alpha); }
float getAlpha() const override final A_WARN_UNUSED
{ return CompoundSprite::getAlpha(); }
int getWidth() const override A_WARN_UNUSED
{ return CompoundSprite::getWidth(); }
int getHeight() const override A_WARN_UNUSED
{ return CompoundSprite::getHeight(); }
static void load();
static void unload();
/**
* Add an ActorSprite listener.
*/
void addActorSpriteListener(ActorSpriteListener *const listener);
/**
* Remove an ActorSprite listener.
*/
void removeActorSpriteListener(ActorSpriteListener *const listener);
int getActorX() const A_WARN_UNUSED
{ return getPixelX() - mapTileSize / 2; }
int getActorY() const A_WARN_UNUSED
{ return getPixelY() - mapTileSize; }
void setPoison(const bool b)
{ mPoison = b; }
bool getPoison() const A_WARN_UNUSED
{ return mPoison; }
void setHaveCart(const bool b)
{ mHaveCart = b; }
bool getHaveCart() const A_WARN_UNUSED
{ return mHaveCart; }
virtual void setRiding(const bool b)
{ mHorseId = b ? 1 : 0; }
virtual void setTrickDead(const bool b)
{ mTrickDead = b; }
bool isTrickDead() const A_WARN_UNUSED
{ return mTrickDead; }
const std::set &getStatusEffects() const A_WARN_UNUSED
{ return mStatusEffects; }
std::string getStatusEffectsString() const;
virtual void stopCast(const bool b A_UNUSED)
{ }
size_t getParticlesCount() const
{
return mStatusParticleEffects.usedSize() +
mChildParticleEffects.size();
}
void controlParticleDeleted(const Particle *const particle);
protected:
/**
* A status effect block is a 16 bit mask of status effects. We assign
* each such flag a block ID of offset + bitnr.
*
* These are NOT the same as the status effect indices.
*/
void setStatusEffectBlock(const int offset,
const uint16_t flags);
/**
* Notify self that a status effect has flipped.
* The new flag is passed.
*/
virtual void updateStatusEffect(const int32_t index,
const Enable newStatus,
const IsStart start);
/**
* Handle an update to a status or stun effect
*
* \param The StatusEffect to effect
* \param effectId -1 for stun, otherwise the effect index
*/
virtual void handleStatusEffect(const StatusEffect *const effect,
const int32_t effectId,
const Enable newStatus,
const IsStart start);
void setupSpriteDisplay(const SpriteDisplay &display,
const ForceDisplay forceDisplay
= ForceDisplay_true,
const int imageType = 0,
const std::string &color = "");
/** Load the target cursors into memory */
static void initTargetCursor();
/** Remove the target cursors from memory */
static void cleanupTargetCursors();
/** Animated target cursors. */
static AnimatedSprite *targetCursor
[CAST_SIZE(TargetCursorType::NUM_TCT)]
[CAST_SIZE(TargetCursorSize::NUM_TC)];
static bool loaded;
/**< set of active status effects */
std::set mStatusEffects;
ParticleVector mStatusParticleEffects;
ParticleList mChildParticleEffects;
int mHorseId;
BeingId mId;
/** Target cursor being used */
AnimatedSprite *mUsedTargetCursor;
typedef std::list ActorSpriteListeners;
typedef ActorSpriteListeners::iterator ActorSpriteListenerIterator;
ActorSpriteListeners mActorSpriteListeners;
int mCursorPaddingX;
int mCursorPaddingY;
/** Reset particle status effects on next redraw? */
bool mMustResetParticles;
bool mPoison;
bool mHaveCart;
bool mTrickDead;
};
#endif // BEING_ACTORSPRITE_H