/*
* The ManaPlus Client
* Copyright (C) 2012-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "actions/pets.h"
#include "actormanager.h"
#include "game.h"
#include "emoteshortcut.h"
#include "actions/actiondef.h"
#include "being/localplayer.h"
#include "gui/chatconsts.h"
#include "net/chathandler.h"
#include "net/pethandler.h"
#include "net/serverfeatures.h"
#include "utils/chatutils.h"
#include "utils/stringutils.h"
#include "debug.h"
namespace Actions
{
static const Being *getPet()
{
if (!localPlayer)
return nullptr;
const std::vector &pets = localPlayer->getPets();
if (pets.empty())
return nullptr;
return *pets.begin();
}
impHandler(commandEmotePet)
{
// need use actual pet id
petHandler->emote(static_cast(
atoi(event.args.c_str())), 0);
return true;
}
impHandler(talkPet)
{
if (!serverFeatures->haveTalkPet())
return false;
std::string args = event.args;
// in future probably need add channel detection
if (!localPlayer->getPets().empty())
{
if (findCutFirst(args, "/me "))
args = textToMe(args);
chatHandler->talkPet(args, GENERAL_CHANNEL);
}
else
{
chatHandler->talk(args, GENERAL_CHANNEL);
}
return true;
}
impHandler(setPetName)
{
const std::string args = event.args;
if (args.empty())
return false;
petHandler->setName(args);
return true;
}
impHandler(petEmote)
{
if (event.action >= InputAction::PET_EMOTE_1
&& event.action <= InputAction::PET_EMOTE_48)
{
const int emotion = event.action - InputAction::PET_EMOTE_1;
if (emoteShortcut)
petHandler->emote(emoteShortcut->getEmote(emotion), 0);
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
}
return false;
}
impHandler(catchPet)
{
if (!localPlayer || !actorManager)
return false;
Being *target = nullptr;
if (!event.args.empty())
target = actorManager->findNearestByName(event.args);
if (!target)
target = localPlayer->getTarget();
else
localPlayer->setTarget(target);
if (target)
petHandler->catchPet(target);
return true;
}
impHandler0(petMoveUp)
{
const Being *const pet = getPet();
if (!pet)
return false;
petHandler->move(pet->getId(), pet->getTileX(), pet->getTileY() - 1);
return true;
}
impHandler0(petMoveDown)
{
const Being *const pet = getPet();
if (!pet)
return false;
petHandler->move(pet->getId(), pet->getTileX(), pet->getTileY() + 1);
return true;
}
impHandler0(petMoveLeft)
{
const Being *const pet = getPet();
if (!pet)
return false;
petHandler->move(pet->getId(), pet->getTileX() - 1, pet->getTileY());
return true;
}
impHandler0(petMoveRight)
{
const Being *const pet = getPet();
if (!pet)
return false;
petHandler->move(pet->getId(), pet->getTileX() + 1, pet->getTileY());
return true;
}
impHandler0(petDirectUp)
{
petHandler->setDirection(BeingDirection::UP);
return true;
}
impHandler0(petDirectDown)
{
petHandler->setDirection(BeingDirection::DOWN);
return true;
}
impHandler0(petDirectLeft)
{
petHandler->setDirection(BeingDirection::LEFT);
return true;
}
impHandler0(petDirectRight)
{
petHandler->setDirection(BeingDirection::RIGHT);
return true;
}
impHandler0(petAiStart)
{
petHandler->startAi(true);
return true;
}
impHandler0(petAiStop)
{
petHandler->startAi(false);
return true;
}
} // namespace Actions