/*
* The ManaPlus Client
* Copyright (C) 2012-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "actions/commands.h"
#include "actormanager.h"
#include "configuration.h"
#include "game.h"
#include "party.h"
#include "actions/actiondef.h"
#include "being/flooritem.h"
#include "being/localplayer.h"
#include "being/playerrelations.h"
#include "being/homunculusinfo.h"
#include "being/playerinfo.h"
#include "gui/viewport.h"
#include "gui/popups/popupmenu.h"
#include "gui/shortcut/emoteshortcut.h"
#include "gui/windows/mailwindow.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/inventorywindow.h"
#include "gui/windows/npcdialog.h"
#include "gui/windows/outfitwindow.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/socialwindow.h"
#include "gui/widgets/tabs/chat/whispertab.h"
#include "input/inputactionoperators.h"
#include "listeners/inputactionreplaylistener.h"
#include "net/adminhandler.h"
#include "net/chathandler.h"
#include "net/guildhandler.h"
#include "net/familyhandler.h"
#include "net/homunculushandler.h"
#include "net/mailhandler.h"
#include "net/net.h"
#include "net/npchandler.h"
#include "net/partyhandler.h"
#include "net/serverfeatures.h"
#include "resources/chatobject.h"
#include "resources/db/itemdb.h"
#include "resources/map/map.h"
#include "utils/chatutils.h"
#include "utils/gettext.h"
#include "utils/gmfunctions.h"
#include "utils/parameters.h"
#include "utils/process.h"
#include "debug.h"
namespace Actions
{
static std::string getNick(const InputEvent &event)
{
std::string args = event.args;
if (args.empty())
{
if (!event.tab || event.tab->getType() != ChatTabType::WHISPER)
return std::string();
WhisperTab *const whisper = static_cast(event.tab);
if (whisper->getNick().empty())
{
if (event.tab)
{
// TRANSLATORS: change relation
event.tab->chatLog(_("Please specify a name."),
ChatMsgType::BY_SERVER);
}
return std::string();
}
args = whisper->getNick();
}
return args;
}
static void reportRelation(const InputEvent &event,
const RelationT &rel,
const std::string &str1,
const std::string &str2)
{
if (event.tab)
{
if (player_relations.getRelation(event.args) == rel)
{
// TRANSLATORS: unignore command
event.tab->chatLog(str1, ChatMsgType::BY_SERVER);
}
else
{
// TRANSLATORS: unignore command
event.tab->chatLog(str2, ChatMsgType::BY_SERVER);
}
}
}
static void changeRelation(const InputEvent &event,
const RelationT relation,
const std::string &relationText)
{
std::string args = getNick(event);
if (args.empty())
return;
if (player_relations.getRelation(args) == relation)
{
if (event.tab)
{
// TRANSLATORS: change relation
event.tab->chatLog(strprintf(_("Player already %s!"),
relationText.c_str()), ChatMsgType::BY_SERVER);
return;
}
}
else
{
player_relations.setRelation(args, relation);
}
reportRelation(event,
relation,
// TRANSLATORS: change relation
strprintf(_("Player successfully %s!"), relationText.c_str()),
// TRANSLATORS: change relation
strprintf(_("Player could not be %s!"), relationText.c_str()));
}
impHandler(chatAnnounce)
{
if (adminHandler)
{
adminHandler->announce(event.args);
return true;
}
return false;
}
impHandler(chatIgnore)
{
changeRelation(event, Relation::IGNORED, "ignored");
return true;
}
impHandler(chatUnignore)
{
std::string args = getNick(event);
if (args.empty())
return false;
const RelationT rel = player_relations.getRelation(args);
if (rel != Relation::NEUTRAL && rel != Relation::FRIEND)
{
player_relations.setRelation(args, Relation::NEUTRAL);
}
else
{
if (event.tab)
{
// TRANSLATORS: unignore command
event.tab->chatLog(_("Player wasn't ignored!"),
ChatMsgType::BY_SERVER);
}
return true;
}
reportRelation(event,
Relation::NEUTRAL,
// TRANSLATORS: unignore command
_("Player no longer ignored!"),
// TRANSLATORS: unignore command
_("Player could not be unignored!"));
return true;
}
impHandler(chatErase)
{
std::string args = getNick(event);
if (args.empty())
return false;
if (player_relations.getRelation(args) == Relation::ERASED)
{
if (event.tab)
{
// TRANSLATORS: erase command
event.tab->chatLog(_("Player already erased!"),
ChatMsgType::BY_SERVER);
}
return true;
}
else
{
player_relations.setRelation(args, Relation::ERASED);
}
reportRelation(event,
Relation::ERASED,
// TRANSLATORS: erase command
_("Player no longer erased!"),
// TRANSLATORS: erase command
_("Player could not be erased!"));
return true;
}
impHandler(chatFriend)
{
// TRANSLATORS: adding friend command
changeRelation(event, Relation::FRIEND, _("friend"));
return true;
}
impHandler(chatDisregard)
{
// TRANSLATORS: disregard command
changeRelation(event, Relation::DISREGARDED, _("disregarded"));
return true;
}
impHandler(chatNeutral)
{
// TRANSLATORS: neutral command
changeRelation(event, Relation::NEUTRAL, _("neutral"));
return true;
}
impHandler(chatBlackList)
{
// TRANSLATORS: blacklist command
changeRelation(event, Relation::BLACKLISTED, _("blacklisted"));
return true;
}
impHandler(chatEnemy)
{
// TRANSLATORS: enemy command
changeRelation(event, Relation::ENEMY2, _("enemy"));
return true;
}
impHandler(chatNuke)
{
if (!actorManager)
return false;
const std::string nick = getNick(event);
Being *const being = actorManager->findBeingByName(
nick, ActorType::Player);
if (!being)
return true;
actorManager->addBlock(being->getId());
actorManager->destroy(being);
return true;
}
impHandler(chatAdd)
{
if (!chatWindow)
return false;
if (event.args.empty())
return true;
std::vector str;
splitToIntVector(str, event.args, ',');
if (str.empty())
return true;
int id = str[0];
if (id == 0)
return true;
if (ItemDB::exists(id))
{
const std::string names = ItemDB::getNamesStr(str);
if (!names.empty())
chatWindow->addItemText(names);
return true;
}
const FloorItem *const floorItem = actorManager->findItem(
fromInt(id, BeingId));
if (floorItem)
{
str[0] = floorItem->getItemId();
const std::string names = ItemDB::getNamesStr(str);
chatWindow->addItemText(names);
}
return true;
}
impHandler0(present)
{
if (chatWindow)
{
chatWindow->doPresent();
return true;
}
return false;
}
impHandler0(printAll)
{
if (actorManager)
{
actorManager->printAllToChat();
return true;
}
return false;
}
impHandler(move)
{
int x = 0;
int y = 0;
if (localPlayer && parse2Int(event.args, x, y))
{
localPlayer->setDestination(x, y);
return true;
}
return false;
}
impHandler(setTarget)
{
if (!actorManager || !localPlayer)
return false;
Being *const target = actorManager->findNearestByName(event.args);
if (target)
localPlayer->setTarget(target);
return true;
}
impHandler(commandOutfit)
{
if (outfitWindow)
{
if (!event.args.empty())
{
const std::string op = event.args.substr(0, 1);
if (op == "n")
{
outfitWindow->wearNextOutfit(true);
}
else if (op == "p")
{
outfitWindow->wearPreviousOutfit(true);
}
else
{
outfitWindow->wearOutfit(atoi(event.args.c_str()) - 1,
false, true);
}
}
else
{
outfitWindow->wearOutfit(atoi(event.args.c_str()) - 1,
false, true);
}
return true;
}
return false;
}
impHandler(commandEmote)
{
if (localPlayer)
{
localPlayer->emote(CAST_U8(atoi(event.args.c_str())));
return true;
}
return false;
}
impHandler(awayMessage)
{
if (localPlayer)
{
localPlayer->setAway(event.args);
return true;
}
return false;
}
impHandler(pseudoAway)
{
if (localPlayer)
{
localPlayer->setPseudoAway(event.args);
localPlayer->updateStatus();
return true;
}
return false;
}
impHandler(follow)
{
if (!localPlayer)
return false;
if (!features.getBoolValue("allowFollow"))
return false;
if (!event.args.empty())
{
localPlayer->setFollow(event.args);
}
else if (event.tab && event.tab->getType() == ChatTabType::WHISPER)
{
localPlayer->setFollow(static_cast(event.tab)->getNick());
}
else
{
const Being *const being = localPlayer->getTarget();
if (being != nullptr)
localPlayer->setFollow(being->getName());
}
return true;
}
impHandler(navigate)
{
if (!localPlayer ||
!localPlayer->canMove())
{
return false;
}
int x = 0;
int y = 0;
if (parse2Int(event.args, x, y))
localPlayer->navigateTo(x, y);
else
localPlayer->navigateClean();
return true;
}
impHandler(navigateTo)
{
if (!localPlayer ||
!localPlayer->canMove())
{
return false;
}
const std::string args = event.args;
if (args.empty())
return true;
Being *const being = actorManager->findBeingByName(args);
if (being)
{
localPlayer->navigateTo(being->getTileX(), being->getTileY());
}
else if (localPlayer->isInParty())
{
const Party *const party = localPlayer->getParty();
if (party)
{
const PartyMember *const m = party->getMember(args);
const PartyMember *const o = party->getMember(
localPlayer->getName());
if (m && o && m->getMap() == o->getMap())
localPlayer->navigateTo(m->getX(), m->getY());
}
}
return true;
}
impHandler(moveCamera)
{
int x = 0;
int y = 0;
if (!viewport)
return false;
if (parse2Int(event.args, x, y))
viewport->moveCameraToPosition(x * mapTileSize, y * mapTileSize);
return true;
}
impHandler0(restoreCamera)
{
if (!viewport)
return false;
viewport->returnCamera();
return true;
}
impHandler(imitation)
{
if (!localPlayer)
return false;
if (!event.args.empty())
{
localPlayer->setImitate(event.args);
}
else if (event.tab && event.tab->getType() == ChatTabType::WHISPER)
{
localPlayer->setImitate(static_cast(
event.tab)->getNick());
}
else
{
localPlayer->setImitate("");
}
return true;
}
impHandler(sendMail)
{
const ServerTypeT type = Net::getNetworkType();
if (type == ServerType::EATHENA || type == ServerType::EVOL2)
{
std::string name;
std::string text;
if (parse2Str(event.args, name, text))
{
// TRANSLATORS: quick mail message caption
mailHandler->send(name, _("Quick message"), text);
}
}
else if (serverConfig.getBoolValue("enableManaMarketBot"))
{
chatHandler->privateMessage("ManaMarket", "!mail " + event.args);
return true;
}
return false;
}
impHandler(info)
{
if (!event.tab ||
!localPlayer ||
!serverFeatures ||
!serverFeatures->haveNativeGuilds())
{
return false;
}
if (event.tab &&
guildHandler &&
event.tab->getType() == ChatTabType::GUILD)
{
const Guild *const guild = localPlayer->getGuild();
if (guild)
guildHandler->info();
}
return true;
}
impHandler(wait)
{
if (localPlayer)
{
localPlayer->waitFor(event.args);
return true;
}
return false;
}
impHandler(addPriorityAttack)
{
if (!actorManager ||
actorManager->isInPriorityAttackList(event.args))
{
return false;
}
actorManager->removeAttackMob(event.args);
actorManager->addPriorityAttackMob(event.args);
if (socialWindow)
socialWindow->updateAttackFilter();
return true;
}
impHandler(addAttack)
{
if (!actorManager)
return false;
actorManager->removeAttackMob(event.args);
actorManager->addAttackMob(event.args);
if (socialWindow)
socialWindow->updateAttackFilter();
return true;
}
impHandler(removeAttack)
{
if (!actorManager)
return false;
if (event.args.empty())
{
if (actorManager->isInAttackList(event.args))
{
actorManager->removeAttackMob(event.args);
actorManager->addIgnoreAttackMob(event.args);
}
else
{
actorManager->removeAttackMob(event.args);
actorManager->addAttackMob(event.args);
}
}
else
{
actorManager->removeAttackMob(event.args);
}
if (socialWindow)
socialWindow->updateAttackFilter();
return true;
}
impHandler(addIgnoreAttack)
{
if (!actorManager)
return false;
actorManager->removeAttackMob(event.args);
actorManager->addIgnoreAttackMob(event.args);
if (socialWindow)
socialWindow->updateAttackFilter();
return true;
}
impHandler(setDrop)
{
GameModifiers::setQuickDropCounter(atoi(event.args.c_str()));
return true;
}
impHandler(url)
{
if (event.tab)
{
std::string url1 = event.args;
if (!strStartWith(url1, "http") && !strStartWith(url1, "?"))
url1 = "http://" + url1;
std::string str(strprintf("[@@%s |%s@@]",
url1.c_str(), event.args.c_str()));
outStringNormal(event.tab, str, str);
return true;
}
return false;
}
impHandler(openUrl)
{
std::string url = event.args;
if (!strStartWith(url, "http"))
url = "http://" + url;
openBrowser(url);
return true;
}
impHandler(execute)
{
const size_t idx = event.args.find(" ");
std::string name;
std::string params;
if (idx == std::string::npos)
{
name = event.args;
}
else
{
name = event.args.substr(0, idx);
params = event.args.substr(idx + 1);
}
execFile(name, name, params, "");
return true;
}
impHandler(enableHighlight)
{
if (event.tab)
{
event.tab->setAllowHighlight(true);
if (chatWindow)
{
chatWindow->saveState();
return true;
}
}
return false;
}
impHandler(disableHighlight)
{
if (event.tab)
{
event.tab->setAllowHighlight(false);
if (chatWindow)
{
chatWindow->saveState();
return true;
}
}
return false;
}
impHandler(dontRemoveName)
{
if (event.tab)
{
event.tab->setRemoveNames(false);
if (chatWindow)
{
chatWindow->saveState();
return true;
}
}
return false;
}
impHandler(removeName)
{
if (event.tab)
{
event.tab->setRemoveNames(true);
if (chatWindow)
{
chatWindow->saveState();
return true;
}
}
return false;
}
impHandler(disableAway)
{
if (event.tab)
{
event.tab->setNoAway(true);
if (chatWindow)
{
chatWindow->saveState();
return true;
}
}
return false;
}
impHandler(enableAway)
{
if (event.tab)
{
event.tab->setNoAway(false);
if (chatWindow)
{
chatWindow->saveState();
return true;
}
}
return false;
}
impHandler(testParticle)
{
if (localPlayer)
{
localPlayer->setTestParticle(event.args);
return true;
}
return false;
}
impHandler(talkRaw)
{
if (chatHandler)
{
chatHandler->talkRaw(event.args);
return true;
}
return false;
}
impHandler(gm)
{
if (chatHandler)
{
Gm::runCommand("wgm", event.args);
return true;
}
return false;
}
impHandler(hack)
{
if (chatHandler)
{
chatHandler->sendRaw(event.args);
return true;
}
return false;
}
impHandler(debugSpawn)
{
if (!localPlayer)
return false;
int cnt = atoi(event.args.c_str());
if (cnt < 1)
cnt = 1;
const int half = cnt / 2;
const Map *const map = localPlayer->getMap();
int x1 = -half;
if (x1 < 0)
x1 = 0;
int y1 = x1;
int x2 = cnt - half;
if (x2 > map->getWidth())
x2 = map->getWidth();
int y2 = x2;
for (int x = x1; x < x2; x ++)
{
for (int y = y1; y < y2; y ++)
ActorManager::cloneBeing(localPlayer, x, y, cnt);
}
return true;
}
impHandler(serverIgnoreWhisper)
{
std::string args = getNick(event);
if (args.empty())
return false;
if (chatHandler)
{
chatHandler->ignore(args);
return true;
}
return false;
}
impHandler(serverUnIgnoreWhisper)
{
std::string args = getNick(event);
if (args.empty())
return false;
if (chatHandler)
{
chatHandler->unIgnore(args);
return true;
}
return false;
}
impHandler(setHomunculusName)
{
const std::string args = event.args;
if (args.empty())
{
const HomunculusInfo *const info = PlayerInfo::getHomunculus();
if (info)
{
// TRANSLATORS: dialog header
inputActionReplayListener.openDialog(_("Rename your homun"),
info->name,
InputAction::HOMUNCULUS_SET_NAME);
}
return false;
}
if (homunculusHandler)
{
homunculusHandler->setName(args);
return true;
}
return false;
}
impHandler0(fireHomunculus)
{
if (homunculusHandler)
{
homunculusHandler->fire();
return true;
}
return false;
}
impHandler0(leaveParty)
{
if (partyHandler)
{
partyHandler->leave();
return true;
}
return false;
}
impHandler0(leaveGuild)
{
if (guildHandler && localPlayer)
{
const Guild *const guild = localPlayer->getGuild();
if (guild)
guildHandler->leave(guild->getId());
return true;
}
return false;
}
impHandler(warp)
{
int x = 0;
int y = 0;
if (adminHandler &&
Game::instance() &&
parse2Int(event.args, x, y))
{
adminHandler->warp(Game::instance()->getCurrentMapName(),
x, y);
return true;
}
return false;
}
impHandler(homunTalk)
{
if (!serverFeatures || !serverFeatures->haveTalkPet())
return false;
std::string args = event.args;
if (findCutFirst(args, "/me "))
args = textToMe(args);
if (homunculusHandler)
{
homunculusHandler->talk(args);
return true;
}
return false;
}
impHandler(homunEmote)
{
if (!serverFeatures || !serverFeatures->haveTalkPet())
return false;
if (homunculusHandler &&
event.action >= InputAction::HOMUN_EMOTE_1 &&
event.action <= InputAction::HOMUN_EMOTE_48)
{
const int emotion = event.action - InputAction::HOMUN_EMOTE_1;
if (emoteShortcut)
homunculusHandler->emote(emoteShortcut->getEmote(emotion));
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
}
return false;
}
impHandler(commandHomunEmote)
{
if (!serverFeatures || !serverFeatures->haveTalkPet())
return false;
if (homunculusHandler)
{
homunculusHandler->emote(CAST_U8(
atoi(event.args.c_str())));
return true;
}
return false;
}
impHandler(createPublicChatRoom)
{
if (!chatHandler || event.args.empty())
return false;
chatHandler->createChatRoom(event.args, "", 100, true);
return true;
}
impHandler(joinChatRoom)
{
if (!chatHandler)
return false;
const std::string args = event.args;
if (args.empty())
return false;
ChatObject *const chat = ChatObject::findByName(args);
if (!chat)
return false;
chatHandler->joinChat(chat, "");
return true;
}
impHandler0(leaveChatRoom)
{
if (chatHandler)
{
chatHandler->leaveChatRoom();
return true;
}
return false;
}
impHandler(confSet)
{
std::string name;
std::string val;
if (parse2Str(event.args, name, val))
{
config.setValue(name, val);
return true;
}
return false;
}
impHandler(serverConfSet)
{
std::string name;
std::string val;
if (parse2Str(event.args, name, val))
{
serverConfig.setValue(name, val);
return true;
}
return false;
}
impHandler(confGet)
{
const std::string args = event.args;
if (args.empty())
return false;
// TRANSLATORS: result from command /confget
const std::string str = strprintf(_("Config value: %s"),
config.getStringValue(args).c_str());
outStringNormal(event.tab, str, str);
return true;
}
impHandler(serverConfGet)
{
const std::string args = event.args;
if (args.empty())
return false;
// TRANSLATORS: result from command /serverconfget
const std::string str = strprintf(_("Server config value: %s"),
serverConfig.getStringValue(args).c_str());
outStringNormal(event.tab, str, str);
return true;
}
impHandler(slide)
{
int x = 0;
int y = 0;
if (adminHandler && parse2Int(event.args, x, y))
{
adminHandler->slide(x, y);
return true;
}
return false;
}
impHandler(selectSkillLevel)
{
int skill = 0;
int level = 0;
if (skillDialog && parse2Int(event.args, skill, level))
{
skillDialog->selectSkillLevel(skill, level);
return true;
}
return false;
}
impHandler(skill)
{
if (!skillDialog)
return false;
StringVect vect;
splitToStringVector(vect, event.args, ' ');
const int sz = CAST_S32(vect.size());
if (sz < 1)
return true;
const int skillId = atoi(vect[0].c_str());
int level = 0;
std::string text;
if (sz > 1)
{
level = atoi(vect[1].c_str());
if (sz > 2)
text = vect[2];
}
// +++ add here also cast type and offsets
if (text.empty())
{
skillDialog->useSkill(skillId,
AutoTarget_true,
level,
false,
"",
CastType::Default,
0,
0);
}
else
{
skillDialog->useSkill(skillId,
AutoTarget_true,
level,
true,
text,
CastType::Default,
0,
0);
}
return true;
}
impHandler(craft)
{
const std::string args = event.args;
if (args.empty() || !inventoryWindow)
return false;
inventoryWindow->moveItemToCraft(atoi(args.c_str()));
return true;
}
impHandler(npcClipboard)
{
if (npcHandler)
{
int x = 0;
int y = 0;
NpcDialog *const dialog = npcHandler->getCurrentNpcDialog();
if (dialog && parse2Int(event.args, x, y))
{
dialog->copyToClipboard(x, y);
return true;
}
}
return false;
}
impHandler(addPickup)
{
if (actorManager)
{
actorManager->removePickupItem(event.args);
actorManager->addPickupItem(event.args);
if (socialWindow)
socialWindow->updatePickupFilter();
return true;
}
return false;
}
impHandler(removePickup)
{
if (actorManager)
{
if (event.args.empty())
{ // default pickup manipulation
if (actorManager->checkDefaultPickup())
{
actorManager->removePickupItem(event.args);
actorManager->addIgnorePickupItem(event.args);
}
else
{
actorManager->removePickupItem(event.args);
actorManager->addPickupItem(event.args);
}
}
else
{ // any other pickups
actorManager->removePickupItem(event.args);
}
if (socialWindow)
socialWindow->updatePickupFilter();
return true;
}
return false;
}
impHandler(ignorePickup)
{
if (actorManager)
{
actorManager->removePickupItem(event.args);
actorManager->addIgnorePickupItem(event.args);
if (socialWindow)
socialWindow->updatePickupFilter();
return true;
}
return false;
}
impHandler(monsterInfo)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->monsterInfo(args);
return true;
}
impHandler(itemInfo)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->itemInfo(args);
return true;
}
impHandler(whoDrops)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->whoDrops(args);
return true;
}
impHandler(mobSearch)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->mobSearch(args);
return true;
}
impHandler(mobSpawnSearch)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->mobSpawnSearch(args);
return true;
}
impHandler(playerGmCommands)
{
adminHandler->playerGmCommands(event.args);
return true;
}
impHandler(playerCharGmCommands)
{
adminHandler->playerCharGmCommands(event.args);
return true;
}
impHandler(commandShowLevel)
{
adminHandler->showLevel(event.args);
return true;
}
impHandler(commandShowStats)
{
adminHandler->showStats(event.args);
return true;
}
impHandler(commandShowStorage)
{
adminHandler->showStorageList(event.args);
return true;
}
impHandler(commandShowCart)
{
adminHandler->showCartList(event.args);
return true;
}
impHandler(commandShowInventory)
{
adminHandler->showInventoryList(event.args);
return true;
}
impHandler(locatePlayer)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->locatePlayer(args);
return true;
}
impHandler(commandShowAccountInfo)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->showAccountInfo(args);
return true;
}
impHandler(commandSpawn)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->spawn(args);
return true;
}
impHandler(commandSpawnSlave)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->spawnSlave(args);
return true;
}
impHandler(commandSpawnClone)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->spawnClone(args);
return true;
}
impHandler(commandSpawnSlaveClone)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->spawnSlaveClone(args);
return true;
}
impHandler(commandSpawnEvilClone)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->spawnEvilClone(args);
return true;
}
impHandler(commandSavePosition)
{
adminHandler->savePosition(event.args);
return true;
}
impHandler(commandLoadPosition)
{
adminHandler->loadPosition(event.args);
return true;
}
impHandler(commandRandomWarp)
{
adminHandler->randomWarp(event.args);
return true;
}
impHandler(commandGotoNpc)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->gotoNpc(args);
return true;
}
impHandler(commandKiller)
{
adminHandler->killer(event.args);
return true;
}
impHandler(commandKillable)
{
adminHandler->killable(event.args);
return true;
}
impHandler(commandHeal)
{
adminHandler->heal(event.args);
return true;
}
impHandler(commandAlive)
{
adminHandler->alive(event.args);
return true;
}
impHandler(commandDisguise)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->disguise(args);
return true;
}
impHandler(commandImmortal)
{
adminHandler->immortal(event.args);
return true;
}
impHandler(commandHide)
{
adminHandler->hide(event.args);
return true;
}
impHandler(commandNuke)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->nuke(args);
return true;
}
impHandler(commandKill)
{
adminHandler->kill(event.args);
return true;
}
impHandler(commandJail)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->jail(args);
return true;
}
impHandler(commandUnjail)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->unjail(args);
return true;
}
impHandler(commandNpcMove)
{
const std::string args = event.args;
if (args.empty())
return false;
StringVect pars;
if (!splitParameters(pars, args, " ,", '\"'))
return false;
if (pars.size() != 3)
return false;
adminHandler->npcMove(pars[0],
atoi(pars[1].c_str()),
atoi(pars[2].c_str()));
return true;
}
impHandler(commandNpcHide)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->hideNpc(args);
return true;
}
impHandler(commandNpcShow)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->showNpc(args);
return true;
}
impHandler(commandChangePartyLeader)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->changePartyLeader(args);
return true;
}
impHandler(commandPartyRecall)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->partyRecall(args);
return true;
}
impHandler(commandBreakGuild)
{
adminHandler->breakGuild(event.args);
return true;
}
impHandler(commandGuildRecall)
{
const std::string args = event.args;
if (args.empty())
return false;
adminHandler->guildRecall(args);
return true;
}
impHandler(mailTo)
{
if (!mailWindow)
return false;
mailWindow->createMail(event.args);
return true;
}
impHandler(adoptChild)
{
const std::string nick = getNick(event);
Being *const being = actorManager->findBeingByName(
nick, ActorType::Player);
if (!being)
return true;
familyHandler->askForChild(being);
return true;
}
impHandler(showSkillLevels)
{
const std::string args = event.args;
if (args.empty())
return false;
const SkillInfo *restrict const skill = skillDialog->getSkill(
atoi(args.c_str()));
if (!skill)
return false;
popupMenu->showSkillLevelPopup(skill);
return true;
}
impHandler(showSkillType)
{
const std::string args = event.args;
if (args.empty())
return false;
const SkillInfo *restrict const skill = skillDialog->getSkill(
atoi(args.c_str()));
if (!skill)
return false;
popupMenu->showSkillTypePopup(skill);
return true;
}
impHandler(selectSkillType)
{
int skill = 0;
int type = 0;
if (skillDialog && parse2Int(event.args, skill, type))
{
skillDialog->selectSkillCastType(skill,
static_cast(type));
return true;
}
return false;
}
impHandler(showSkillOffsetX)
{
const std::string args = event.args;
if (args.empty())
return false;
const SkillInfo *restrict const skill = skillDialog->getSkill(
atoi(args.c_str()));
if (!skill)
return false;
popupMenu->showSkillOffsetPopup(skill, true);
return true;
}
impHandler(showSkillOffsetY)
{
const std::string args = event.args;
if (args.empty())
return false;
const SkillInfo *restrict const skill = skillDialog->getSkill(
atoi(args.c_str()));
if (!skill)
return false;
popupMenu->showSkillOffsetPopup(skill, false);
return true;
}
impHandler(setSkillOffsetX)
{
int skill = 0;
int offset = 0;
if (skillDialog && parse2Int(event.args, skill, offset))
{
skillDialog->setSkillOffsetX(skill, offset);
return true;
}
return false;
}
impHandler(setSkillOffsetY)
{
int skill = 0;
int offset = 0;
if (skillDialog && parse2Int(event.args, skill, offset))
{
skillDialog->setSkillOffsetY(skill, offset);
return true;
}
return false;
}
} // namespace Actions