/*
* The ManaPlus Client
* Copyright (C) 2012-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "actions/actions.h"
#include "actormanager.h"
#include "configuration.h"
#include "dropshortcut.h"
#include "emoteshortcut.h"
#include "game.h"
#include "graphicsmanager.h"
#include "inventory.h"
#include "itemshortcut.h"
#include "spellmanager.h"
#include "actions/actiondef.h"
#include "being/attributes.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "gui/dialogtype.h"
#include "gui/gui.h"
#include "gui/popupmanager.h"
#include "gui/sdlinput.h"
#include "gui/popups/popupmenu.h"
#include "gui/windows/buydialog.h"
#include "gui/windows/okdialog.h"
#include "gui/windows/tradewindow.h"
#include "gui/windows/quitdialog.h"
#include "gui/windows/buyselldialog.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/helpwindow.h"
#include "gui/windows/inventorywindow.h"
#include "gui/windows/itemamountwindow.h"
#include "gui/windows/npcdialog.h"
#include "gui/windows/outfitwindow.h"
#include "gui/windows/setupwindow.h"
#include "gui/windows/shopwindow.h"
#include "gui/windows/shortcutwindow.h"
#include "gui/windows/skilldialog.h"
#include "gui/widgets/tabs/chat/chattab.h"
#include "render/graphics.h"
#if defined USE_OPENGL
#include "render/normalopenglgraphics.h"
#endif
#include "net/beinghandler.h"
#include "net/buysellhandler.h"
#include "net/chathandler.h"
#include "net/download.h"
#include "net/gamehandler.h"
#include "net/inventoryhandler.h"
#include "net/ipc.h"
#include "net/mercenaryhandler.h"
#include "net/npchandler.h"
#include "net/pethandler.h"
#include "net/playerhandler.h"
#include "net/uploadcharinfo.h"
#include "net/tradehandler.h"
#include "resources/iteminfo.h"
#include "resources/resourcemanager.h"
#include "resources/skillconsts.h"
#include "resources/db/itemdb.h"
#include "utils/chatutils.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "utils/timer.h"
#ifdef ANDROID
#ifndef USE_SDL2
#include
#endif
#endif
#include "debug.h"
extern std::string tradePartnerName;
extern QuitDialog *quitDialog;
extern int start_time;
extern char **environ;
namespace Actions
{
static int uploadUpdate(void *ptr,
DownloadStatus::Type status,
size_t total A_UNUSED,
size_t remaining A_UNUSED)
{
if (status == DownloadStatus::Idle || status == DownloadStatus::Starting)
return 0;
UploadChatInfo *const info = reinterpret_cast(ptr);
if (status == DownloadStatus::Complete)
{
std::string str = Net::Download::getUploadResponse();
const size_t sz = str.size();
if (sz > 0)
{
if (str[sz - 1] == '\n')
str = str.substr(0, sz - 1);
str.append(info->addStr);
ChatTab *const tab = info->tab;
if (chatWindow && (!tab || chatWindow->isTabPresent(tab)))
{
str = strprintf("%s [@@%s |%s@@]",
info->text.c_str(), str.c_str(), str.c_str());
outStringNormal(tab, str, str);
}
else
{
// TRANSLATORS: file uploaded message
new OkDialog(_("File uploaded"), str,
// TRANSLATORS: ok dialog button
_("OK"),
DialogType::OK,
true, false, nullptr, 260);
}
}
}
delete2(info->upload);
delete info;
return 0;
}
static void uploadFile(const std::string &str,
const std::string &fileName,
const std::string &addStr,
ChatTab *const tab)
{
UploadChatInfo *const info = new UploadChatInfo();
Net::Download *const upload = new Net::Download(info,
"http://sprunge.us",
&uploadUpdate,
false, true, false);
info->upload = upload;
info->text = str;
info->addStr = addStr;
info->tab = tab;
upload->setFile(fileName);
upload->start();
}
static Being *findBeing(const std::string &name)
{
if (!localPlayer || !actorManager)
return nullptr;
Being *being = nullptr;
if (name.empty())
{
being = localPlayer->getTarget();
}
else
{
being = actorManager->findBeingByName(
name, ActorType::Unknown);
}
if (!being)
{
being = actorManager->findNearestLivingBeing(
localPlayer, 1, ActorType::Npc, true);
if (being)
{
if (abs(being->getTileX() - localPlayer->getTileX()) > 1
|| abs(being->getTileY() - localPlayer->getTileY()) > 1)
{
being = nullptr;
}
}
}
if (!being)
{
being = actorManager->findNearestLivingBeing(
localPlayer, 1, ActorType::Player, true);
if (being)
{
if (abs(being->getTileX() - localPlayer->getTileX()) > 1
|| abs(being->getTileY() - localPlayer->getTileY()) > 1)
{
being = nullptr;
}
}
}
return being;
}
static Item *getItemByInvIndex(const InputEvent &event)
{
const int index = atoi(event.args.c_str());
const Inventory *const inv = PlayerInfo::getInventory();
if (inv)
return inv->getItem(index);
return nullptr;
}
impHandler(emote)
{
const int emotion = 1 + event.action - InputAction::EMOTE_1;
if (emotion > 0)
{
if (emoteShortcut)
emoteShortcut->useEmote(emotion);
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
}
return false;
}
impHandler(petEmote)
{
if (event.action >= InputAction::PET_EMOTE_1
&& event.action <= InputAction::PET_EMOTE_48)
{
const int emotion = event.action - InputAction::PET_EMOTE_1;
if (emoteShortcut)
petHandler->emote(emoteShortcut->getEmote(emotion), 0);
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
}
return false;
}
impHandler(outfit)
{
if (inputManager.isActionActive(InputAction::WEAR_OUTFIT))
{
const int num = event.action - InputAction::OUTFIT_1;
if (outfitWindow && num >= 0)
{
outfitWindow->wearOutfit(num);
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
}
}
else if (inputManager.isActionActive(InputAction::COPY_OUTFIT))
{
const int num = event.action - InputAction::OUTFIT_1;
if (outfitWindow && num >= 0)
{
outfitWindow->copyOutfit(num);
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
}
}
return false;
}
impHandler0(mouseClick)
{
if (!guiInput || !gui)
return false;
int mouseX, mouseY;
Gui::getMouseState(&mouseX, &mouseY);
guiInput->simulateMouseClick(mouseX, mouseY, MouseButton::RIGHT);
return true;
}
impHandler0(ok)
{
// Close the Browser if opened
if (helpWindow && helpWindow->isWindowVisible())
{
helpWindow->setVisible(false);
return true;
}
// Close the config window, cancelling changes if opened
else if (setupWindow && setupWindow->isWindowVisible())
{
setupWindow->action(ActionEvent(nullptr, "cancel"));
return true;
}
else if (NpcDialog *const dialog = NpcDialog::getActive())
{
dialog->action(ActionEvent(nullptr, "ok"));
return true;
}
else if (popupMenu->isPopupVisible())
{
popupMenu->select();
}
return false;
}
impHandler(shortcut)
{
if (itemShortcutWindow)
{
const int num = itemShortcutWindow->getTabIndex();
if (num >= 0 && num < static_cast(SHORTCUT_TABS))
{
if (itemShortcut[num])
{
itemShortcut[num]->useItem(event.action
- InputAction::SHORTCUT_1);
}
}
return true;
}
return false;
}
impHandler0(quit)
{
if (!Game::instance())
return false;
if (popupManager && popupManager->isPopupMenuVisible())
{
popupManager->closePopupMenu();
return true;
}
else if (!quitDialog)
{
quitDialog = new QuitDialog(&quitDialog);
quitDialog->postInit();
quitDialog->requestMoveToTop();
return true;
}
return false;
}
impHandler0(dropItem0)
{
if (dropShortcut)
{
dropShortcut->dropFirst();
return true;
}
return false;
}
impHandler0(dropItem)
{
if (dropShortcut)
{
dropShortcut->dropItems();
return true;
}
return false;
}
impHandler(dropItemId)
{
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return false;
// +++ ignoring item color for now
Item *const item = inv->findItem(atoi(event.args.c_str()), 1);
if (item && !PlayerInfo::isItemProtected(item->getId()))
{
ItemAmountWindow::showWindow(ItemAmountWindow::ItemDrop,
inventoryWindow, item);
}
return true;
}
impHandler(dropItemInv)
{
Item *const item = getItemByInvIndex(event);
if (item && !PlayerInfo::isItemProtected(item->getId()))
{
ItemAmountWindow::showWindow(ItemAmountWindow::ItemDrop,
inventoryWindow, item);
}
return true;
}
impHandler(dropItemIdAll)
{
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return false;
// +++ ignoring item color for now
Item *const item = inv->findItem(atoi(event.args.c_str()), 1);
if (item && !PlayerInfo::isItemProtected(item->getId()))
PlayerInfo::dropItem(item, item->getQuantity(), true);
return true;
}
impHandler(dropItemInvAll)
{
Item *const item = getItemByInvIndex(event);
if (item && !PlayerInfo::isItemProtected(item->getId()))
PlayerInfo::dropItem(item, item->getQuantity(), true);
return true;
}
impHandler(heal)
{
if (actorManager && localPlayer)
{
std::string args = event.args;
if (!args.empty())
{
const Being *being = nullptr;
if (args[0] == ':')
{
being = actorManager->findBeing(atoi(args.substr(1).c_str()));
if (being && being->getType() == ActorType::Monster)
being = nullptr;
}
else
{
being = actorManager->findBeingByName(args, ActorType::Player);
}
if (being)
actorManager->heal(being);
}
else
{
Being *target = localPlayer->getTarget();
if (inputManager.isActionActive(InputAction::STOP_ATTACK))
{
if (!target || target->getType() != ActorType::Player)
{
target = actorManager->findNearestLivingBeing(
localPlayer, 10, ActorType::Player, true);
}
}
else
{
if (!target)
target = localPlayer;
}
actorManager->heal(target);
}
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
}
return false;
}
impHandler0(itenplz)
{
if (actorManager)
{
if (playerHandler && playerHandler->canUseMagic()
&& PlayerInfo::getAttribute(Attributes::MP) >= 3)
{
actorManager->itenplz();
}
return true;
}
return false;
}
impHandler0(setHome)
{
if (localPlayer)
{
localPlayer->setHome();
return true;
}
return false;
}
impHandler0(magicAttack)
{
if (localPlayer)
{
localPlayer->magicAttack();
return true;
}
return false;
}
impHandler0(copyEquippedToOutfit)
{
if (outfitWindow)
{
outfitWindow->copyFromEquiped();
return true;
}
return false;
}
impHandler0(pickup)
{
if (!localPlayer)
return false;
const std::string args = event.args;
if (args.empty())
{
localPlayer->pickUpItems();
}
else
{
FloorItem *const item = actorManager->findItem(atoi(args.c_str()));
if (item)
localPlayer->pickUp(item);
}
return true;
}
static void doSit()
{
if (inputManager.isActionActive(InputAction::EMOTE))
localPlayer->updateSit();
else
localPlayer->toggleSit();
}
impHandler0(sit)
{
if (localPlayer)
{
doSit();
return true;
}
return false;
}
impHandler0(screenshot)
{
Game::createScreenshot();
return true;
}
impHandler0(ignoreInput)
{
return true;
}
impHandler(buy)
{
Being *being = findBeing(event.args);
if (!being)
return false;
if (being->getType() == ActorType::Npc)
{
npcHandler->buy(being->getId());
return true;
}
else if (being->getType() == ActorType::Player)
{
buySellHandler->requestSellList(being->getName());
return true;
}
return false;
}
impHandler(sell)
{
Being *being = findBeing(event.args);
if (!being)
return false;
if (being->getType() == ActorType::Npc)
{
npcHandler->sell(being->getId());
return true;
}
else if (being->getType() == ActorType::Player)
{
buySellHandler->requestBuyList(being->getName());
return true;
}
return false;
}
impHandler0(talk)
{
Being *being = findBeing(event.args);
if (!being)
return false;
if (being)
{
if (being->canTalk())
being->talkTo();
else if (being->getType() == ActorType::Player)
new BuySellDialog(being->getName());
return true;
}
return false;
}
impHandler0(stopAttack)
{
if (localPlayer)
{
localPlayer->stopAttack();
// not consume if target attack key pressed
if (inputManager.isActionActive(InputAction::TARGET_ATTACK))
return false;
return true;
}
return false;
}
impHandler0(untarget)
{
if (localPlayer)
{
localPlayer->untarget();
return true;
}
return false;
}
impHandler(attack)
{
if (!localPlayer || !actorManager)
return false;
Being *target = nullptr;
std::string args = event.args;
if (!args.empty())
{
if (args[0] != ':')
{
target = actorManager->findNearestByName(args);
}
else
{
target = actorManager->findBeing(atoi(args.substr(1).c_str()));
if (target && target->getType() != ActorType::Monster)
target = nullptr;
}
}
if (!target)
target = localPlayer->getTarget();
else
localPlayer->setTarget(target);
if (target)
localPlayer->attack(target, true);
return true;
}
impHandler0(targetAttack)
{
if (localPlayer && actorManager)
{
Being *target = nullptr;
const bool newTarget = !inputManager.isActionActive(
InputAction::STOP_ATTACK);
// A set target has highest priority
if (!localPlayer->getTarget())
{
// Only auto target Monsters
target = actorManager->findNearestLivingBeing(
localPlayer, 90, ActorType::Monster, true);
}
else
{
target = localPlayer->getTarget();
}
localPlayer->attack2(target, newTarget);
return true;
}
return false;
}
impHandler0(attackHuman)
{
if (!actorManager || !localPlayer)
return false;
Being *const target = actorManager->findNearestLivingBeing(
localPlayer, 10, ActorType::Player, true);
if (target)
{
if (localPlayer->checAttackPermissions(target))
{
localPlayer->setTarget(target);
localPlayer->attack2(target, true);
}
}
return true;
}
impHandler0(safeVideoMode)
{
if (mainGraphics)
mainGraphics->setFullscreen(false);
return true;
}
impHandler0(stopSit)
{
if (localPlayer)
{
localPlayer->stopAttack();
// not consume if target attack key pressed
if (inputManager.isActionActive(InputAction::TARGET_ATTACK))
return false;
if (!localPlayer->getTarget())
{
doSit();
return true;
}
return true;
}
return false;
}
impHandler0(showKeyboard)
{
#ifdef ANDROID
#ifdef USE_SDL2
if (SDL_IsTextInputActive())
SDL_StopTextInput();
else
SDL_StartTextInput();
#else
SDL_ANDROID_ToggleScreenKeyboardTextInput(nullptr);
#endif
return true;
#else
return false;
#endif
}
impHandler0(showWindows)
{
if (popupMenu)
{
popupMenu->showWindowsPopup();
return true;
}
return false;
}
impHandler0(openTrade)
{
const Being *const being = localPlayer->getTarget();
if (being && being->getType() == ActorType::Player)
{
tradeHandler->request(being);
tradePartnerName = being->getName();
if (tradeWindow)
tradeWindow->clear();
return true;
}
return false;
}
impHandler0(ipcToggle)
{
if (ipc)
{
IPC::stop();
if (!ipc)
debugChatTab->chatLog("IPC service stopped.");
else
debugChatTab->chatLog("Unable to stop IPC service.");
}
else
{
IPC::start();
if (ipc)
{
debugChatTab->chatLog(strprintf("IPC service available on port %d",
ipc->getPort()));
}
else
{
debugChatTab->chatLog("Unable to start IPC service");
}
}
return true;
}
impHandler(where)
{
ChatTab *const tab = event.tab != nullptr ? event.tab : debugChatTab;
if (!tab)
return false;
std::ostringstream where;
where << Game::instance()->getCurrentMapName() << ", coordinates: "
<< ((localPlayer->getPixelX() - mapTileSize / 2) / mapTileSize)
<< ", " << ((localPlayer->getPixelY() - mapTileSize) / mapTileSize);
tab->chatLog(where.str(), ChatMsgType::BY_SERVER);
return true;
}
impHandler0(who)
{
chatHandler->who();
return true;
}
impHandler0(cleanGraphics)
{
ResourceManager::getInstance()->clearCache();
if (debugChatTab)
{
// TRANSLATORS: clear graphics command message
debugChatTab->chatLog(_("Cache cleaned"));
}
return true;
}
impHandler0(cleanFonts)
{
if (gui)
gui->clearFonts();
if (debugChatTab)
{
// TRANSLATORS: clear fonts cache message
debugChatTab->chatLog(_("Cache cleaned"));
}
return true;
}
impHandler(trade)
{
if (!actorManager)
return false;
const Being *being = actorManager->findBeingByName(
event.args, ActorType::Player);
if (!being)
being = localPlayer->getTarget();
if (being)
{
tradeHandler->request(being);
tradePartnerName = being->getName();
if (tradeWindow)
tradeWindow->clear();
}
return true;
}
impHandler0(priceLoad)
{
if (shopWindow)
{
shopWindow->loadList();
return true;
}
return false;
}
impHandler0(priceSave)
{
if (shopWindow)
{
shopWindow->saveList();
return true;
}
return false;
}
impHandler0(cacheInfo)
{
if (!chatWindow || !debugChatTab)
return false;
/*
Font *const font = chatWindow->getFont();
if (!font)
return;
const TextChunkList *const cache = font->getCache();
if (!cache)
return;
unsigned int all = 0;
debugChatTab->chatLog(_("font cache size"));
std::string str;
for (int f = 0; f < 256; f ++)
{
if (!cache[f].size)
{
const unsigned int sz = static_cast(cache[f].size);
all += sz;
str.append(strprintf("%d: %u, ", f, sz));
}
}
debugChatTab->chatLog(str);
debugChatTab->chatLog(strprintf("%s %d", _("Cache size:"), all));
#ifdef DEBUG_FONT_COUNTERS
debugChatTab->chatLog("");
debugChatTab->chatLog(strprintf("%s %d",
_("Created:"), font->getCreateCounter()));
debugChatTab->chatLog(strprintf("%s %d",
_("Deleted:"), font->getDeleteCounter()));
#endif
*/
return true;
}
impHandler0(disconnect)
{
gameHandler->disconnect2();
return true;
}
impHandler(undress)
{
if (!actorManager || !localPlayer)
return false;
Being *target = nullptr;
if (!event.args.empty())
target = actorManager->findNearestByName(event.args);
if (!target)
target = localPlayer->getTarget();
if (target)
beingHandler->undress(target);
return true;
}
impHandler0(dirs)
{
if (!debugChatTab)
return false;
debugChatTab->chatLog("config directory: "
+ settings.configDir);
debugChatTab->chatLog("logs directory: "
+ settings.localDataDir);
debugChatTab->chatLog("screenshots directory: "
+ settings.screenshotDir);
debugChatTab->chatLog("temp directory: "
+ settings.tempDir);
return true;
}
impHandler0(uptime)
{
if (!debugChatTab)
return false;
if (cur_time < start_time)
{
// TRANSLATORS: uptime command
debugChatTab->chatLog(strprintf(_("Client uptime: %s"), "unknown"));
}
else
{
std::string str;
int timeDiff = cur_time - start_time;
const int weeks = timeDiff / 60 / 60 / 24 / 7;
if (weeks > 0)
{
// TRANSLATORS: uptime command
str = strprintf(ngettext(N_("%d week"), N_("%d weeks"),
weeks), weeks);
timeDiff -= weeks * 60 * 60 * 24 * 7;
}
const int days = timeDiff / 60 / 60 / 24;
if (days > 0)
{
if (!str.empty())
str.append(", ");
// TRANSLATORS: uptime command
str.append(strprintf(ngettext(N_("%d day"), N_("%d days"),
days), days));
timeDiff -= days * 60 * 60 * 24;
}
const int hours = timeDiff / 60 / 60;
if (hours > 0)
{
if (!str.empty())
str.append(", ");
// TRANSLATORS: uptime command
str.append(strprintf(ngettext(N_("%d hour"), N_("%d hours"),
hours), hours));
timeDiff -= hours * 60 * 60;
}
const int min = timeDiff / 60;
if (min > 0)
{
if (!str.empty())
str.append(", ");
// TRANSLATORS: uptime command
str.append(strprintf(ngettext(N_("%d minute"), N_("%d minutes"),
min), min));
timeDiff -= min * 60;
}
if (timeDiff > 0)
{
if (!str.empty())
str.append(", ");
// TRANSLATORS: uptime command
str.append(strprintf(ngettext(N_("%d second"), N_("%d seconds"),
timeDiff), timeDiff));
}
// TRANSLATORS: uptime command
debugChatTab->chatLog(strprintf(_("Client uptime: %s"), str.c_str()));
}
return true;
}
#ifdef DEBUG_DUMP_LEAKS1
static void showRes(std::string str, ResourceManager::Resources *res)
{
if (!res)
return;
str.append(toString(res->size()));
if (debugChatTab)
debugChatTab->chatLog(str);
logger->log(str);
ResourceManager::ResourceIterator iter = res->begin();
const ResourceManager::ResourceIterator iter_end = res->end();
while (iter != iter_end)
{
if (iter->second && iter->second->getRefCount())
{
char type = ' ';
char isNew = 'N';
if (iter->second->getDumped())
isNew = 'O';
else
iter->second->setDumped(true);
SubImage *const subImage = dynamic_cast(
iter->second);
Image *const image = dynamic_cast(iter->second);
int id = 0;
if (subImage)
type = 'S';
else if (image)
type = 'I';
if (image)
id = image->getGLImage();
logger->log("Resource %c%c: %s (%d) id=%d", type,
isNew, iter->second->getIdPath().c_str(),
iter->second->getRefCount(), id);
}
++ iter;
}
}
impHandler(dump)
{
if (!debugChatTab)
return false;
ResourceManager *const resman = ResourceManager::getInstance();
if (!event.args.empty())
{
ResourceManager::Resources *res = resman->getResources();
// TRANSLATORS: dump command
showRes(_("Resource images:"), res);
res = resman->getOrphanedResources();
// TRANSLATORS: dump command
showRes(_("Resource orphaned images:"), res);
}
else
{
ResourceManager::Resources *res = resman->getResources();
// TRANSLATORS: dump command
debugChatTab->chatLog(_("Resource images:") + toString(res->size()));
res = resman->getOrphanedResources();
// TRANSLATORS: dump command
debugChatTab->chatLog(_("Resource orphaned images:")
+ toString(res->size()));
}
return true;
}
#elif defined ENABLE_MEM_DEBUG
impHandler0(dump)
{
check_leaks();
return true;
}
#else
impHandler0(dump)
{
return true;
}
#endif
impHandler0(serverIgnoreAll)
{
chatHandler->ignoreAll();
return true;
}
impHandler0(serverUnIgnoreAll)
{
chatHandler->unIgnoreAll();
return true;
}
impHandler0(error)
{
const int *const ptr = nullptr;
logger->log("test %d", *ptr);
exit(1);
}
impHandler(dumpGraphics)
{
std::string str = strprintf("%s,%s,%dX%dX%d,", PACKAGE_OS, SMALL_VERSION,
mainGraphics->getWidth(), mainGraphics->getHeight(),
mainGraphics->getBpp());
if (mainGraphics->getFullScreen())
str.append("F");
else
str.append("W");
if (mainGraphics->getHWAccel())
str.append("H");
else
str.append("S");
if (mainGraphics->getDoubleBuffer())
str.append("D");
else
str.append("_");
#if defined USE_OPENGL
str.append(strprintf(",%d", mainGraphics->getOpenGL()));
#else
str.append(",0");
#endif
str.append(strprintf(",%f,", static_cast(settings.guiAlpha)))
.append(config.getBoolValue("adjustPerfomance") ? "1" : "0")
.append(config.getBoolValue("alphaCache") ? "1" : "0")
.append(config.getBoolValue("enableMapReduce") ? "1" : "0")
.append(config.getBoolValue("beingopacity") ? "1" : "0")
.append(",")
.append(config.getBoolValue("enableAlphaFix") ? "1" : "0")
.append(config.getBoolValue("disableAdvBeingCaching") ? "1" : "0")
.append(config.getBoolValue("disableBeingCaching") ? "1" : "0")
.append(config.getBoolValue("particleeffects") ? "1" : "0")
.append(strprintf(",%d-%d", fps, config.getIntValue("fpslimit")));
outStringNormal(event.tab, str, str);
return true;
}
impHandler0(dumpEnvironment)
{
logger->log1("Start environment variables");
for (char **env = environ; *env; ++ env)
logger->log1(*env);
logger->log1("End environment variables");
if (debugChatTab)
{
// TRANSLATORS: dump environment command
debugChatTab->chatLog(_("Environment variables dumped"));
}
return true;
}
impHandler(dumpTests)
{
const std::string str = config.getStringValue("testInfo");
outStringNormal(event.tab, str, str);
return true;
}
impHandler0(dumpOGL)
{
#if defined USE_OPENGL && !defined ANDROID
NormalOpenGLGraphics::dumpSettings();
#endif
return true;
}
#ifdef USE_OPENGL
impHandler(dumpGL)
{
std::string str = graphicsManager.getGLVersion();
outStringNormal(event.tab, str, str);
return true;
}
#else
impHandler0(dumpGL)
{
return true;
}
#endif
impHandler(dumpMods)
{
std::string str = "enabled mods: " + serverConfig.getValue("mods", "");
outStringNormal(event.tab, str, str);
return true;
}
#if defined USE_OPENGL && defined DEBUG_SDLFONT
impHandler0(testSdlFont)
{
Font *font = new Font("fonts/dejavusans.ttf", 18);
timespec time1;
timespec time2;
NullOpenGLGraphics *nullGraphics = new NullOpenGLGraphics;
std::vector data;
volatile int width = 0;
for (int f = 0; f < 300; f ++)
data.push_back("test " + toString(f) + "string");
nullGraphics->beginDraw();
clock_gettime(CLOCK_MONOTONIC, &time1);
for (int f = 0; f < 500; f ++)
{
FOR_EACH (std::vector::const_iterator, it, data)
{
width += font->getWidth(*it);
font->drawString(nullGraphics, *it, 10, 10);
}
FOR_EACH (std::vector::const_iterator, it, data)
font->drawString(nullGraphics, *it, 10, 10);
font->doClean();
}
clock_gettime(CLOCK_MONOTONIC, &time2);
delete nullGraphics;
delete font;
int64_t diff = (static_cast(
time2.tv_sec) * 1000000000LL + static_cast(
time2.tv_nsec)) / 100000 - (static_cast(
time1.tv_sec) * 1000000000LL + static_cast(
time1.tv_nsec)) / 100000;
if (debugChatTab)
debugChatTab->chatLog("sdlfont time: " + toString(diff));
return true;
}
#endif
impHandler0(createItems)
{
BuyDialog *const dialog = new BuyDialog();
const ItemDB::ItemInfos &items = ItemDB::getItemInfos();
FOR_EACH (ItemDB::ItemInfos::const_iterator, it, items)
{
const ItemInfo *const info = (*it).second;
const int id = info->getId();
if (id <= 500)
continue;
int colors = info->getColorsSize();
if (colors >= 255)
colors = 254;
if (!colors)
{
dialog->addItem(id, 1, 100, 0);
}
else
{
for (unsigned char f = 0; f < colors; f ++)
{
if (!info->getColor(f).empty())
dialog->addItem(id, f, 100, 0);
}
}
}
dialog->sort();
return true;
}
impHandler(uploadConfig)
{
uploadFile(_("Uploaded config into:"),
config.getFileName(),
"?xml",
event.tab);
return true;
}
impHandler(uploadServerConfig)
{
uploadFile(_("Uploaded server config into:"),
serverConfig.getFileName(),
"?xml",
event.tab);
return true;
}
impHandler(uploadLog)
{
uploadFile(_("Uploaded log into:"),
settings.logFileName,
"?txt",
event.tab);
return true;
}
impHandler(catchPet)
{
if (!localPlayer || !actorManager)
return false;
Being *target = nullptr;
if (!event.args.empty())
target = actorManager->findNearestByName(event.args);
if (!target)
target = localPlayer->getTarget();
else
localPlayer->setTarget(target);
if (target)
petHandler->catchPet(target);
return true;
}
impHandler0(mercenaryFire)
{
mercenaryHandler->fire();
return true;
}
impHandler(useItem)
{
const int itemId = atoi(event.args.c_str());
if (itemId < SPELL_MIN_ID)
{
const Inventory *const inv = PlayerInfo::getInventory();
if (inv)
{
// +++ ignoring item color for now
const Item *const item = inv->findItem(itemId, 1);
PlayerInfo::useEquipItem(item, true);
}
}
else if (itemId < SKILL_MIN_ID && spellManager)
{
spellManager->useItem(itemId);
}
else if (skillDialog)
{
skillDialog->useItem(itemId);
}
return true;
}
impHandler(useItemInv)
{
Item *const item = getItemByInvIndex(event);
PlayerInfo::useEquipItem(item, true);
return true;
}
impHandler(invToStorage)
{
Item *const item = getItemByInvIndex(event);
ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd,
inventoryWindow, item);
return true;
}
impHandler(invToStorage10)
{
Item *const item = getItemByInvIndex(event);
if (!item)
return true;
int cnt = 10;
if (cnt > item->getQuantity())
cnt = item->getQuantity();
inventoryHandler->moveItem2(Inventory::INVENTORY,
item->getInvIndex(), cnt,
Inventory::STORAGE);
return true;
}
impHandler(invToStorageHalf)
{
Item *const item = getItemByInvIndex(event);
if (!item)
return true;
inventoryHandler->moveItem2(Inventory::INVENTORY,
item->getInvIndex(),
item->getQuantity() / 2,
Inventory::STORAGE);
return true;
}
impHandler(invToStorageAll1)
{
Item *const item = getItemByInvIndex(event);
if (!item)
return true;
inventoryHandler->moveItem2(Inventory::INVENTORY,
item->getInvIndex(),
item->getQuantity() - 1,
Inventory::STORAGE);
return true;
}
impHandler(invToStorageAll)
{
Item *const item = getItemByInvIndex(event);
if (!item)
return true;
inventoryHandler->moveItem2(Inventory::INVENTORY,
item->getInvIndex(),
item->getQuantity(),
Inventory::STORAGE);
return true;
}
} // namespace Actions