From fdb8081a82ec85c9ff23a89a82f81240d8bcaec9 Mon Sep 17 00:00:00 2001
From: Andrei Karas <akaras@inbox.ru>
Date: Tue, 31 May 2011 22:16:09 +0300
Subject: Fix slots mapping.

---
 src/net/tmwa/inventoryhandler.cpp | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

(limited to 'src')

diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index ecf875b78..cc4ecabbd 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -68,6 +68,7 @@ const Equipment::Slot EQUIP_POINTS[Equipment::EQUIP_VECTOREND] =
     Equipment::EQUIP_PROJECTILE_SLOT,
 };
 
+// missing EQUIP_RING1_SLOT
 const Equipment::Slot EQUIP_CONVERT[] =
 {
     Equipment::EQUIP_PROJECTILE_SLOT,    // 0
@@ -75,10 +76,10 @@ const Equipment::Slot EQUIP_CONVERT[] =
     Equipment::EQUIP_LEGS_SLOT,     // SPRITE_BOTTOMCLOTHES
     Equipment::EQUIP_TORSO_SLOT,    // SPRITE_TOPCLOTHES
     Equipment::EQUIP_PROJECTILE_SLOT,    // 0
-    Equipment::EQUIP_PROJECTILE_SLOT,    // 0
+    Equipment::EQUIP_NECK_SLOT,     // SPRITE_RING
     Equipment::EQUIP_PROJECTILE_SLOT,    // 0
     Equipment::EQUIP_HEAD_SLOT,     // SPRITE_HAT
-    Equipment::EQUIP_PROJECTILE_SLOT,    // 0
+    Equipment::EQUIP_RING2_SLOT,    // 0
     Equipment::EQUIP_GLOVES_SLOT,   // SPRITE_GLOVES
     Equipment::EQUIP_FIGHT1_SLOT,   // SPRITE_WEAPON
     Equipment::EQUIP_FIGHT2_SLOT,   // SPRITE_SHIELD
-- 
cgit v1.2.3-70-g09d2