From 0cc939c1c9f82e5688e2903e38d164db5bc749c1 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 18 Aug 2011 03:03:40 +0300 Subject: Load equipment window configuration from equipmentwindow.xml file. Now possible move or replace slots or play image. --- src/gui/equipmentwindow.cpp | 167 +++++++++++++++++++++++++++++++++++++++----- src/gui/equipmentwindow.h | 14 +++- 2 files changed, 162 insertions(+), 19 deletions(-) (limited to 'src') diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index 065e3b5ef..eab0561ee 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -62,7 +62,6 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment, Being *being, mSelected(-1), mForing(foring) { - fillBoxes(); mBeing = being; mItemPopup = new ItemPopup; if (setupWindow) @@ -81,6 +80,13 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment, Being *being, setCloseButton(true); setSaveVisible(true); setDefaultSize(180, 345, ImageRect::CENTER); + + mBoxes.reserve(13); + for (int f = 0; f < 13; f ++) + mBoxes.push_back(0); + + fillBoxes(); + loadWindowState(); mUnequip = new Button(_("Unequip"), "unequip", this); @@ -125,6 +131,8 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) for (it = mBoxes.begin(); it != it_end; ++ it, ++ i) { std::pair *box = *it; + if (!box) + continue; if (i == mSelected) { const gcn::Color color = Theme::getThemeColor(Theme::HIGHLIGHT); @@ -192,6 +200,8 @@ Item *EquipmentWindow::getItem(int x, int y) const for (it = mBoxes.begin(); it != it_end; ++ it, ++ i) { std::pair *box = *it; + if (!box) + continue; const gcn::Rectangle tRect(box->first, box->second, BOX_WIDTH, BOX_HEIGHT); @@ -217,12 +227,15 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent) return; // Checks if any of the presses were in the equip boxes. std::vector*>::const_iterator it; - std::vector*>::const_iterator it_end = mBoxes.end(); + std::vector*>::const_iterator + it_end = mBoxes.end(); int i = 0; for (it = mBoxes.begin(); it != it_end; ++ it, ++ i) { std::pair *box = *it; + if (!box) + continue; Item *item = mEquipment->getEquipment(i); const gcn::Rectangle tRect(box->first, box->second, BOX_WIDTH, BOX_HEIGHT); @@ -322,23 +335,141 @@ void EquipmentWindow::resetBeing(Being *being) void EquipmentWindow::fillBoxes() { - addBox(90, 40); // torso - addBox(8, 78); // gloves - addBox(70, 0); // hat - addBox(50, 253); // pants - addBox(90, 253); // boots - addBox(8, 213); // FREE - addBox(129, 213); // wings - addBox(50, 40); // scarf - addBox(8, 168); // weapon - addBox(129, 168); // shield - addBox(129, 78); // ammo - addBox(8, 123); // amulet - addBox(129, 123); // ring + XML::Document *doc = new XML::Document("equipmentwindow.xml"); + xmlNodePtr root = doc->rootNode(); + if (!root) + { + delete doc; + fillDefault(); + return; + } + + for_each_xml_child_node(node, root) + { + if (xmlStrEqual(node->name, BAD_CAST "window")) + loadWindow(node); + else if (xmlStrEqual(node->name, BAD_CAST "playerbox")) + loadPlayerBox(node); + else if (xmlStrEqual(node->name, BAD_CAST "slot")) + loadSlot(node); + } +} + +void EquipmentWindow::loadWindow(xmlNodePtr windowNode) +{ + setDefaultSize(XML::getProperty(windowNode, "width", 180), + XML::getProperty(windowNode, "height", 345), ImageRect::CENTER); +} + +void EquipmentWindow::loadPlayerBox(xmlNodePtr playerBoxNode) +{ + mPlayerBox->setDimension(gcn::Rectangle( + XML::getProperty(playerBoxNode, "x", 50), + XML::getProperty(playerBoxNode, "y", 80), + XML::getProperty(playerBoxNode, "width", 74), + XML::getProperty(playerBoxNode, "height", 168))); +} + +void EquipmentWindow::loadSlot(xmlNodePtr slotNode) +{ + int slot = parseSlotName(XML::getProperty(slotNode, "name", "")); + if (slot < 0) + return; + + const int x = XML::getProperty(slotNode, "x", 0) + getPadding(); + const int y = XML::getProperty(slotNode, "y", 0) + getTitleBarHeight(); + + if (mBoxes[slot]) + { + std::pair *pair = mBoxes[slot]; + pair->first = x; + pair->second = y; + } + else + { + mBoxes[slot] = new std::pair(x, y); + } +} + +int EquipmentWindow::parseSlotName(std::string name) +{ + int id = -1; + if (name == "shoes" || name == "boot" || name == "boots") + { + id = 4; + } + else if (name == "bottomclothes" || name == "bottom" || name == "pants") + { + id = 3; + } + else if (name == "topclothes" || name == "top" + || name == "torso" || name == "body") + { + id = 0; + } + else if (name == "free" || name == "misc1") + { + id = 5; + } + else if (name == "misc2" || name == "scarf" || name == "scarfs") + { + id = 7; + } + else if (name == "hat" || name == "hats") + { + id = 2; + } + else if (name == "wings") + { + id = 6; + } + else if (name == "glove" || name == "gloves") + { + id = 1; + } + else if (name == "weapon" || name == "weapons") + { + id = 8; + } + else if (name == "shield" || name == "shields") + { + id = 9; + } + else if (name == "amulet" || name == "amulets") + { + id = 11; + } + else if (name == "ring" || name == "rings") + { + id = 12; + } + else if (name == "arrow" || name == "arrows" || name == "ammo") + { + id = 10; + } + + return id; +} + +void EquipmentWindow::fillDefault() +{ + addBox(0, 90, 40); // torso + addBox(1, 8, 78); // gloves + addBox(2, 70, 0); // hat + addBox(3, 50, 253); // pants + addBox(4, 90, 253); // boots + addBox(5, 8, 213); // FREE + addBox(6, 129, 213); // wings + addBox(7, 50, 40); // scarf + addBox(8, 8, 168); // weapon + addBox(9, 129, 168); // shield + addBox(10, 129, 78); // ammo + addBox(11, 8, 123); // amulet + addBox(12, 129, 123); // ring } -void EquipmentWindow::addBox(int x, int y) +void EquipmentWindow::addBox(int idx, int x, int y) { - mBoxes.push_back(new std::pair( - x + getPadding(), y + getTitleBarHeight())); + mBoxes[idx] = new std::pair( + x + getPadding(), y + getTitleBarHeight()); } diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h index 91ee44253..082a9b409 100644 --- a/src/gui/equipmentwindow.h +++ b/src/gui/equipmentwindow.h @@ -28,6 +28,8 @@ #include "gui/widgets/window.h" +#include "utils/xml.h" + #include #ifdef __GNUC__ @@ -90,7 +92,17 @@ class EquipmentWindow : public Window, public gcn::ActionListener void fillBoxes(); - void addBox(int x, int y); + void fillDefault(); + + void addBox(int idx, int x, int y); + + void loadWindow(xmlNodePtr windowNode); + + void loadPlayerBox(xmlNodePtr playerBoxNode); + + void loadSlot(xmlNodePtr slotNode); + + int parseSlotName(std::string name); Equipment *mEquipment; -- cgit v1.2.3-70-g09d2