From 88efa77af94256992ba2c05f4d7b5b5a9d01d6e9 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 30 Dec 2015 17:51:46 +0300 Subject: Add debug flag for debugging animated sprites. --- src/resources/sprite/animatedsprite.h | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/resources/sprite/animatedsprite.h') diff --git a/src/resources/sprite/animatedsprite.h b/src/resources/sprite/animatedsprite.h index f9971cb5b..03b276a9b 100644 --- a/src/resources/sprite/animatedsprite.h +++ b/src/resources/sprite/animatedsprite.h @@ -129,12 +129,23 @@ class AnimatedSprite final : public Sprite { return mFrameTime; } #endif +#ifdef DEBUG_ANIMATIONS + void setSpriteName(const std::string &restrict name) + { mSpriteName = name; } + + std::string getSpriteName() const A_WARN_UNUSED + { return mSpriteName; } +#endif + private: bool updateCurrentAnimation(const unsigned int dt) restrict2; void setDelayLoad(const std::string &restrict filename, const int variant) restrict2; +#ifdef DEBUG_ANIMATIONS + std::string mSpriteName; +#endif SpriteDirection::Type mDirection; /**< The sprite direction. */ int mLastTime; /**< The last time update was called. */ -- cgit v1.2.3-60-g2f50