From b844884ba160f7a0204382cbbce4c98ecae1139b Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 4 Oct 2016 19:06:59 +0300 Subject: Move collisiontype into enums directory. --- src/resources/map/map.h | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'src/resources/map/map.h') diff --git a/src/resources/map/map.h b/src/resources/map/map.h index 40c0df7c1..a1f8c9f5a 100644 --- a/src/resources/map/map.h +++ b/src/resources/map/map.h @@ -69,18 +69,6 @@ class Map final : public Properties, public MemoryCounter { public: - enum CollisionTypes - { - COLLISION_EMPTY = 0, // no collision - COLLISION_WALL = 1, // full collison - COLLISION_AIR = 2, // air units can walk - COLLISION_WATER = 3, // water units can walk - COLLISION_GROUNDTOP = 4, // no collision (chair, bed, etc) - COLLISION_PLAYER_WALL = 5, // full collision for player - COLLISION_MONSTER_WALL = 6, // full collision for monster - COLLISION_MAX = 7 // count index - }; - /** * Constructor, taking map and tile size as parameters. */ -- cgit v1.2.3-60-g2f50