From 98731375f9a39319cf2c30274f2ee73a139ba4f0 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 12 Feb 2011 04:18:44 +0200 Subject: Add support for items attribute RemoveSprite. Usefull for example for hiding hair if equiped helmet. --- src/resources/iteminfo.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/resources/iteminfo.h') diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index 25a30407a..fe07d016a 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -207,6 +207,12 @@ class ItemInfo void setDrawPriority(int n) { mDrawPriority = n; } + int getRemoveSprite() const + { return mRemoveSprite; } + + void setRemoveSprite(int n) + { mRemoveSprite = n; } + std::map getTags() const { return mTags; } @@ -226,6 +232,7 @@ class ItemInfo int mDrawBefore; int mDrawAfter; int mDrawPriority; + int mRemoveSprite; // Equipment related members. /** Attack type, in case of weapon. -- cgit v1.2.3-70-g09d2