From cdc8f4ad535d39adb89f238c6f9b2c68d71f6151 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 10 Jul 2016 22:42:45 +0300 Subject: Add support for permanent particle effect. Attribute name "particle". This effect cant be played at start, if existing "start-particle" but will be played if effect continues. --- src/resources/db/statuseffectdb.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/resources/db/statuseffectdb.cpp') diff --git a/src/resources/db/statuseffectdb.cpp b/src/resources/db/statuseffectdb.cpp index 4e73b8ee7..0b0618783 100644 --- a/src/resources/db/statuseffectdb.cpp +++ b/src/resources/db/statuseffectdb.cpp @@ -168,6 +168,8 @@ void StatusEffectDB::loadXmlFile(const std::string &fileName, node, "start-audio", ""); startEffect->mStartParticleEffect = XML::getProperty( node, "start-particle", ""); + startEffect->mParticleEffect = XML::getProperty( + node, "particle", ""); startEffect->mIcon = XML::getProperty(node, "icon", ""); startEffect->mAction = XML::getProperty(node, "action", ""); -- cgit v1.2.3-60-g2f50