From 5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 31 Aug 2013 21:54:52 +0300 Subject: move particles into particle dir. --- src/particle/particleemitter.h | 167 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 167 insertions(+) create mode 100644 src/particle/particleemitter.h (limited to 'src/particle/particleemitter.h') diff --git a/src/particle/particleemitter.h b/src/particle/particleemitter.h new file mode 100644 index 000000000..415c10f37 --- /dev/null +++ b/src/particle/particleemitter.h @@ -0,0 +1,167 @@ +/* + * The ManaPlus Client + * Copyright (C) 2006-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef PARTICLE_PARTICLEEMITTER_H +#define PARTICLE_PARTICLEEMITTER_H + +#include "particle/particleemitterprop.h" + +#include "resources/animation.h" + +#include "utils/xml.h" + +#include + +class Image; +class ImageSet; +class Map; +class Particle; + +/** + * Every Particle can have one or more particle emitters that create new + * particles when they are updated + */ +class ParticleEmitter final +{ + public: + ParticleEmitter(const XmlNodePtr emitterNode, Particle *const target, + Map *const map, const int rotation = 0, + const std::string& dyePalettes = std::string()); + + /** + * Copy Constructor (necessary for reference counting of particle images) + */ + ParticleEmitter(const ParticleEmitter &o); + + /** + * Assignment operator that calls the copy constructor + */ + ParticleEmitter & operator=(const ParticleEmitter &o); + + /** + * Destructor. + */ + ~ParticleEmitter(); + + /** + * Spawns new particles + * @return: a list of created particles + */ + std::list createParticles(const int tick); + + /** + * Sets the target of the particles that are created + */ + void setTarget(Particle *const target) + { mParticleTarget = target; } + + /** + * Changes the size of the emitter so that the effect fills a + * rectangle of this size + */ + void adjustSize(const int w, const int h); + + private: + template ParticleEmitterProp + readParticleEmitterProp(XmlNodePtr propertyNode, T def); + + ImageSet *getImageSet(XmlNodePtr node); + + /** + * initial position of particles: + */ + ParticleEmitterProp mParticlePosX, mParticlePosY, mParticlePosZ; + + /** + * initial vector of particles: + */ + ParticleEmitterProp mParticleAngleHorizontal, + mParticleAngleVertical; + + /** + * Initial velocity of particles + */ + ParticleEmitterProp mParticlePower; + + /* + * Vector changing of particles: + */ + ParticleEmitterProp mParticleGravity; + ParticleEmitterProp mParticleRandomness; + ParticleEmitterProp mParticleBounce; + + /* + * Properties of targeting particles: + */ + Particle *mParticleTarget; + ParticleEmitterProp mParticleAcceleration; + ParticleEmitterProp mParticleDieDistance; + ParticleEmitterProp mParticleMomentum; + + /* + * Behavior over time of the particles: + */ + ParticleEmitterProp mParticleLifetime; + ParticleEmitterProp mParticleFadeOut; + ParticleEmitterProp mParticleFadeIn; + + // Map the particles are spawned on + Map *mMap; + + // Number of particles spawned per update + ParticleEmitterProp mOutput; + + // Pause in frames between two spawns + ParticleEmitterProp mOutputPause; + + /* + * Graphical representation of the particles + */ + // Particle image, if used + Image *mParticleImage; + + // Filename of particle animation file + Animation mParticleAnimation; + + // Filename of particle rotation file + Animation mParticleRotation; + + // Opacity of the graphical representation of the particles + ParticleEmitterProp mParticleAlpha; + + /* + * Death effect of the particles + */ + std::string mDeathEffect; + + // List of emitters the spawned particles are equipped with + std::list mParticleChildEmitters; + + std::vector mTempSets; + + int mOutputPauseLeft; + + signed char mDeathEffectConditions; + + bool mParticleFollow; +}; +#endif // PARTICLE_PARTICLEEMITTER_H -- cgit v1.2.3-60-g2f50